Why CMake attempts to compile my trashed file? - cmake

I added, as error protection, the lines
if ( ${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR} )
message( FATAL_ERROR "In-source builds not allowed." )
endif()
in front of my real stuff. For testing purposes, I cd .. and cmake . The protection works OK, those lines prevent in-source builds, and print the error message I expect. After that, I cd build and cmake ... Now I receive the same error message. Even, if I cd ..;rmdir build;mkdir build;cd build;cmake ... I noticed, that, despite the protection, the CMake generated files were written in my source directory. If I remove manually all those files, comment out the protection line, CMake want to put its files in the source, rather that in its build subdirectory.
In the console, I receive message
CMake Error: The current CMakeCache.txt directory /home/me/.local/share/Trash/files/build_3686731566269/CMakeCache.txt is different than the directory /home/me/DEVEL/cpp/sandbox/myprog/build where CMakeCache.txt was created. This may result in binaries being created in the wrong place. If you are not sure, reedit the CMakeCache.txt
CMake Error: The source directory "/home/me/.local/share/Trash/files" does not appear to contain CMakeLists.txt.
which is correct, but I do not want to compile from Trash, and not the deleted files. I removed the old work directory, crated a new one, copied the source files to the new directory, rebooted. The error keeps standing. In addition, if I use the same CMakeLists file from Kdevelop, it works fine.
Finally I emptied Trash, recreated build, and now everytring works fine again.
What is going on here?

Related

Missing Separator error on makefile, but I know there is not a space/tab issue [duplicate]

cmake_minimum_required(VERSION 3.5.1 FATAL_ERROR)
project(WINDOW CXX)
set(WINDOW_SRCS window.cpp)
add_executable(Window ${WINDOW_SRCS})
set(CMAKE_CXX_STANDARD 14)
find_library(OPENGL_LIB
NAMES lGLEW lglfw3 lGL lrt lm ldl lXrandr lXinerama lXxf86vm lXext lXcursor lXrender lXfixes lX11 lpthread lxcb lXau lXdmcp lXi lSOIL lassimp
PATHS /usr/lib /usr/local/lib
)
if(OPENGL_LIB)
target_link_library(Window ${OPENGL_LIB})
endif()
I am trying to write a CMakeList.txt file. I get an error in the generated Makefile
makefile:1: *** missing separator. Stop.
I've added tabs in the beginning of each line. I can't figure out where is wrong
The problem is that you haven't cleaned CMake generated files from the previous CMake configuration run.
Please remove the CMakeCache.txt file and Makefile and the directory CMakeFiles and if they exists the files cmake_install.cmake and CTestTestfile.cmake.
Now you can rerun the CMake configuration via cmake . again.
Then execute make and it should be ok.
In the answer I haven't attempted to improve your CMakeLists.txt, but just to make the issue you are encountering to go away.
Otherwise, as suggested by #roalz, you could use the find_package() to find OpenGL.
Another "improvement" could be to use out-of-source builds. In this way all the build results will be contained in one directory with no interference with the source tree. In this case, to start from a clean state and rerun the CMake configuration, you will only need to remove that build directory, and not all the single files created around. This is particularly useful for projects that have nested source directories (more than one level).

cmake how can I reset the cmake cache?

During out-of-source build, after changing the cmake parameters, I want to rebuild the project without remove the entire build dir. However, there are some CMakeCache.txt files retain the old configuration from last build. In Clion there is any option to reset the cmake cache and reload the project without touching the built result. However, I cannot reproduce this behaviour with cmake command. Anyone can help me out here?
here is what I tried:
I try to remove the CMakeCache.txt files to get rid of the caches.
if I only remove the top one, it actually works fine. However, I have lots of sub-directories also contain CMakeCache.txt. Sometime the cache in subdir conflict with the newly generated top CMakeCache.txt.
Then I try to remove all of them. But it won't work. The cmake complains that it cannot add subdirectories because it is not the child dir of source code. I guess this is because the cmake getting confused when seeing the sub projects but cannot find cache variables.

How to write the CMakeList file

cmake_minimum_required(VERSION 3.5.1 FATAL_ERROR)
project(WINDOW CXX)
set(WINDOW_SRCS window.cpp)
add_executable(Window ${WINDOW_SRCS})
set(CMAKE_CXX_STANDARD 14)
find_library(OPENGL_LIB
NAMES lGLEW lglfw3 lGL lrt lm ldl lXrandr lXinerama lXxf86vm lXext lXcursor lXrender lXfixes lX11 lpthread lxcb lXau lXdmcp lXi lSOIL lassimp
PATHS /usr/lib /usr/local/lib
)
if(OPENGL_LIB)
target_link_library(Window ${OPENGL_LIB})
endif()
I am trying to write a CMakeList.txt file. I get an error in the generated Makefile
makefile:1: *** missing separator. Stop.
I've added tabs in the beginning of each line. I can't figure out where is wrong
The problem is that you haven't cleaned CMake generated files from the previous CMake configuration run.
Please remove the CMakeCache.txt file and Makefile and the directory CMakeFiles and if they exists the files cmake_install.cmake and CTestTestfile.cmake.
Now you can rerun the CMake configuration via cmake . again.
Then execute make and it should be ok.
In the answer I haven't attempted to improve your CMakeLists.txt, but just to make the issue you are encountering to go away.
Otherwise, as suggested by #roalz, you could use the find_package() to find OpenGL.
Another "improvement" could be to use out-of-source builds. In this way all the build results will be contained in one directory with no interference with the source tree. In this case, to start from a clean state and rerun the CMake configuration, you will only need to remove that build directory, and not all the single files created around. This is particularly useful for projects that have nested source directories (more than one level).

CMake with regarding generated files

Good day everyone.
I have the following situation: I have a CMake file, which is supposed to compile my application, which consists of:
one or more cpp files
some template files (ecpp), which on their turn are generated into cpp files, which are compiled into the application (they are listed below in the WEB_COMPONENTS so for each component there is the associated .ecpp file and the .cpp that will be generated from it).
And here is the CMakeLists.txt (simplified)
cmake_minimum_required (VERSION 2.6)
set (PROJECT sinfonifry)
set (ECPPC /usr/local/bin/ecppc)
set (WEB_COMPONENTS
images
menu
css
)
set(${PROJECT}_SOURCES
""
CACHE INTERNAL ${PROJECT}_SOURCES
)
foreach(comp ${WEB_COMPONENTS})
list(APPEND ${PROJECT}_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/${comp}.cpp )
execute_process(COMMAND ${ECPPC} -o ${CMAKE_CURRENT_BINARY_DIR}/${comp}.cpp -v
${CMAKE_CURRENT_SOURCE_DIR}/${comp}.ecpp
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} OUTPUT_QUIET
)
endforeach()
list(APPEND ${PROJECT}_SOURCES main.cpp )
add_executable(${PROJECT}_exe ${${PROJECT}_SOURCES})
target_link_libraries(${PROJECT}_exe cxxtools dl tntnet tntdb)
Now, what happens: for the very first time (ie: make the build directory, run cmake-gui, select web component, configure, generate, make) the CMake nicely executes the ${ECPPC} command, ie. it generates the required CPP files in the binary directory, and links them together.
After a while, obviously while I work, I modify one of the component files (such as images.ecpp) and run make again in the build directory. But now, CMake does not pick up the changes of the ecpp files. I have to go to cmake-gui, delete cache, restart everything from zero. This is very tiresome and slow.
So, two questions:
Cand I tell CMake to track the changes of the images.ecpp and call the ${ECPPC} compiler on it if it changed?
How can I make clean so that it also removes the generated cpp files.
Thank you for your time, f.
Instead of execute_process() you want to use add_custom_command(). See here: https://stackoverflow.com/a/2362222/4323
Basically you tell CMake the OUTPUT (the generated filename), COMMAND, and DEPENDS (the .ecpp filename). This makes it understand how to turn the source into the necessary C++ generated file. Then, add the generated file to some target, e.g. add_executable(), or to an add_custom_command() dependency (if it didn't need to be compiled you'd more likely need that).

How do I fix an apparently corrupted CMake build?

I am getting the following error from CMakeSetup on our source tree:
CMake Error: Error required internal CMake variable not set, cmake may be not be built correctly.
Missing variable is:
CMAKE_FIND_LIBRARY_PREFIXES
Deleting the cache doesn't help, so something in one of the CMakeLists must be the problem. The weird part is, if I copy in a CMakeCache.txt from an old version of the tree, and edit it so that the paths match, CMake will then configure successfully... and, even after deleting that fixed cache, it continues to configure successfully.
Any idea what I should look for?
There are two variables missing from the bad CMakeCache.txt when it's generated: Project_BINARY_DIR and Project_SOURCE_DIR.
Is your Project declared at the top and in your base CMakeLists.txt file or at the very least this has to be declared before it is needed, of which at the top is easiest.
It appears this is a bug in cmake. http://www.mail-archive.com/cmake#cmake.org/msg13392.html
i.e.
PROJECT(inkscape)
SET(INKSCAPE_VERSION 0.46+devel)
SET(PROJECT_NAME inkscape)
CMAKE_MINIMUM_REQUIRED(VERSION 2.4.6)
SET(CMAKE_INCLUDE_CURRENT_DIR TRUE)
...