How do I make my apk file android unity3d compatible with all android devices on google play - google-play-services

My apk file Supported devices only 12869 . Is their any way I can get more like 400,000 devices something like that. I am only doing this for android devices on google play.

The distibution of the versions of Android are reported on the Android Dashboard. The Minimum API Level property in the Android Player Settings in the Unity Editor should be set to the lowest possible API level that your application needs.
For example, if you set the API Level to Android 5.1 (Lollipop) (API Level 22), you will only be targeting devices running Lollipop or newer which is about 40% of devices. However, if you set the min level to Android 3.0 (Honeycomb) (API Level 11) you'll be compatible with over 98% of all the devices.

Related

Does react native support development for below android 5.0 apps

I was developing app for 4.2.2 but unable to run adb reverse command as the react documentation says it wont suport below 5.0. Hence I am unable to produce apk
Using adb reverse
Note that this option is available on devices running android 5.0+ (API 21).
Have your device connected via USB with debugging enabled (see paragraph above on how to enable USB debugging on your device).
Link: http://facebook.github.io/react-native/releases/0.18/docs/running-on-device-android.html#content

Playscape SDK 1.17 android apk crash on start

Unity3D v5.3.2f1
Created empty project without any scripts, simple scene with Playscape object on it.
1 - Imported Playscape SDK 1.17
2 - Imported Google Play SDK 0.9.30
3 - Configured Playscape and Google Play.
4 - Compile android build
5 - On different android devices apk crash on begin.
Playscape config
Log from device:
https://www.dropbox.com/s/zhwvtsqbkew07ed/Terminal%20Saved%20Output?dl=0
Unfortunately, Playscape SDK doesn't support Google Play SDK 0.9.30 for now. Please use Google Play SDK 0.9.21.

AdMob SDK for windows 8

Google's AdMob page(Monetize your app) says the following:
Cross platform
AdMob connects you with millions of advertisers looking to reach users across platforms, including Android, iOS and Windows 8.
I have searched extensively, but failed to find the SDK for Windows 8.
Could anyone provide a pointer?
The Android SDK is at
https://developers.google.com/mobile-ads-sdk/download#downloadplay
There is no SDK specific to Windows8. SDK is dependent upon target dev platform, iOS, Android, WindowsPhone8 etc. That same page provides the SDKs for all platforms.

Titanium Studio on Mac Android device not found

I'm on OS 10.9, Titanium 3.1.3.201309132423, Latest and greatest SDK - Nexus 4 on 4.3 with UBS Debugging checked, Unknown sources allowed. If I plug in the device Titanium does not see the device, however under Eclips I can install/debug on the device just fine. I have Googled to my hearts end with no luck... Sooo, any ideas what I could be doing wrong in Titanium?
Titanium Studio needs to be properly configured to use Android SDK. Check if you have correct paths set in preferences. You can find more details in Appcelerator documentation.

Titanium settings to distribute an android app

I have a doubt with the Android SDK setting in the menu for distribute an Android App in Titanium.
What Android SDK Version means?
The minimum SDK Version?
Or
I must create an APK for each Android
Version?
If choose Android 4.3 [x86] the resultimg APK will work for the older android devices like 2.3.3 too?
And viceversa?
The min sdk tells which would be the oldest version of android that it supports means if we give minSdk version 2.3.3 then it should work for all above and specific versions
Thanks