I want to show a gif animation in UserNotification(local notification), but i am only able to show an image in user notification, the animation don't get displayed. I am doing this in objective-c
my code
//scheduling an notification
NSString *UNExtensionID=#"animatedContentExtension";
NSError *error;
UNMutableNotificationContent *content = [[UNMutableNotificationContent alloc] init];
content.title = [NSString localizedUserNotificationStringForKey:#"Test Notification:" arguments:nil];
content.body = [NSString localizedUserNotificationStringForKey:#"Hello thereļ¼It is a multimedia notification with animation!"
arguments:nil];
content.sound = [UNNotificationSound defaultSound];
UNNotificationAttachment *attachment;
NSURL *url = [[NSBundle mainBundle] URLForResource:#"bike" withExtension:#"png"];
attachment=[UNNotificationAttachment attachmentWithIdentifier:#"imageID"
URL: url
options:nil
error:&error];
content.attachments=#[attachment];
content.categoryIdentifier=UNExtensionID;
content.badge = #([[UIApplication sharedApplication] applicationIconBadgeNumber] + 1);
UNTimeIntervalNotificationTrigger *trigger = [UNTimeIntervalNotificationTrigger
triggerWithTimeInterval:20.0f repeats:NO];
UNNotificationRequest *request = [UNNotificationRequest requestWithIdentifier:#"FiveSecond"
content:content trigger:trigger];
UNUserNotificationCenter *center = [UNUserNotificationCenter currentNotificationCenter];
[center addNotificationRequest:request withCompletionHandler:^(NSError * _Nullable error) {
if (!error) {
NSLog(#"add NotificationRequest succeeded!");
}
}];
// this code in AppDelegate
- (void)didReceiveNotificationRequest:(UNNotificationRequest *)request
withContentHandler:(void (^)(UNNotificationContent *contentToDeliver))contentHandler{
UNNotificationAttachment *attachment;
NSError *error;
UNMutableNotificationContent *content = [[UNMutableNotificationContent alloc] init];
NSURL *url = [[NSBundle mainBundle] URLForResource:#"bike" withExtension:#"png"];
attachment=[UNNotificationAttachment attachmentWithIdentifier:#"imageID"
URL:url
options:nil
error:&error];
content=request.content.mutableCopy;
content.attachments= #[attachment];
`enter code here`contentHandler(content);
}
You have to add your .gif file in the Notification Service Extension file.
You can create an UNNotificationAttachment object out of it and pass in the completionHandler of func didReceiveNotificationRequest(request: UNNotificationRequest, withContentHandler contentHandler: (UNNotificationContent) -> Void) method of UNNotificationServiceExtension subclass.
Related
I have trouble with creating Pause/Resume download methods in my Objective-C osx app, I have tried some of the answers I found here but nothing seems to work.
Here is my code: `-(void)pauseDownload:(id)sender {
if(!downloadTask) return;
[downloadTask cancelByProducingResumeData:^(NSData * _Nullable resumeData) {
if (!resumeData) return;
[self setDownloadResumeData:resumeData];
[self setDownloadTask:nil];
}];
NSString *datastring = [[NSString alloc] initWithData:downloadResumeData encoding:NSUTF8StringEncoding];
isDownloading = NO;
NSLog(#"data %#", datastring);}`
Continue method:
-(void)continueDownload:(id)sender {
if (!self.downloadResumeData) {
return;
}
self.downloadTask = [manager.session downloadTaskWithResumeData:self.downloadResumeData];
[self.downloadTask resume];
[self setDownloadResumeData:nil];}
And download request with download task:
-(void)downloadRequest:(NSString *)url toDirectory:(NSString *)directoryName atIndex:(NSInteger) rowIndex {
NSURLSessionConfiguration *configuration = [NSURLSessionConfiguration defaultSessionConfiguration];
manager = [[AFURLSessionManager alloc] initWithSessionConfiguration:configuration];
NSURL *URL = [NSURL URLWithString:url];
NSURLRequest *request = [NSURLRequest requestWithURL:URL];
NSString *downloadDirectoryPath = [[NSUserDefaults standardUserDefaults] objectForKey:#"downloadPath"];
NSURL *downloadURL;
if (directoryName != nil || ![directoryName isEqualToString:#""]) {
downloadURL = [self createDownloadDirectoryIn:downloadDirectoryPath withName:directoryName];
} else {
downloadURL = [NSURL URLWithString:[[NSUserDefaults standardUserDefaults] objectForKey:#"downloadFolderPath"]];
}
downloadTask = [manager downloadTaskWithRequest:request progress:^(NSProgress * _Nonnull downloadProgress) {
NSLog(#"%#", downloadProgress);
// [self downloadStartedWithDownloadId:downloadID andDeviceId:userDeviceID];
isDownloading = YES;
NSNumber *downloadPercentage = [NSNumber numberWithInteger:downloadProgress.fractionCompleted *100];
progressArray[rowIndex] = downloadPercentage;
[self updateProgressBars];
} destination:^NSURL *(NSURL *targetPath, NSURLResponse *response) {
return [downloadURL URLByAppendingPathComponent:[response suggestedFilename]];
} completionHandler:^(NSURLResponse *response, NSURL *filePath, NSError *error) {
[[files objectAtIndex:self.tableOfContents.selectedRow] setIsFinishedDownloading:YES];
// [self downloadFinishedWithDownloadID:downloadID andDeviceID:userDeviceID];
NSLog(#"File downloaded to: %#", filePath);
}] ;
[downloadTask resume];}
Appreciate any help.
Is there a opportunity to add a description to a new Instagram post created via iPhone Hook?
NSString *moviePath = outputPath;
NSString *caption = #"description";
NSURL *movieURL = [NSURL fileURLWithPath:moviePath isDirectory:NO];
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
[library writeVideoAtPathToSavedPhotosAlbum:movieURL
completionBlock:^(NSURL *assetURL, NSError *error)
{
NSURL *instagramURL = [NSURL URLWithString:
[NSString stringWithFormat:#"instagram://library?AssetPath=%#&annotation=%#",
[[assetURL absoluteString] stringByAddingPercentEncodingWithAllowedCharacters:[NSCharacterSet alphanumericCharacterSet]],
[caption stringByAddingPercentEncodingWithAllowedCharacters:[NSCharacterSet alphanumericCharacterSet]]]
];
if ([[UIApplication sharedApplication] canOpenURL:instagramURL]) {
[[UIApplication sharedApplication] openURL:instagramURL];
}
else {
NSLog(#"Can't open Instagram");
}
}];
I tried thus but it doesn't show anything in the description text field. Can you help me?
hi friend i am beginner for objective-c.i have slow response from server side due to synchronous call. i analysed in google the call may be asynchronous means the response speed will be high, but i don't know much about NSURLConnection and GCD. so please help me how to change my call asynchronous . see my code below`
- (void)application:(UIApplication *)app didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
NSString* oldToken = [self deviceToken];
NSString *newToken = [[[[deviceToken description]stringByReplacingOccurrencesOfString:#"<"withString:#""]
stringByReplacingOccurrencesOfString:#">" withString:#""]
stringByReplacingOccurrencesOfString: #" " withString: #""];
NSLog(#"My token is: %#", newToken);
[self setDeviceToken:newToken];
if (![newToken isEqualToString:oldToken])
{
[self calur:newToken];
}
}
- (NSString*)deviceToken{
return [[NSUserDefaults standardUserDefaults] stringForKey:#"deviceid"];
}
- (void)setDeviceToken:(NSString*)token{
[[NSUserDefaults standardUserDefaults] setObject:token forKey:#"deviceid"];
}
//This function used to store a notification device id to our notification databae
-(void)calur:(NSString *)device
{
NSString *post =[NSString stringWithFormat:#"deviceId=%#",device];
NSString *hostStr = #"https://myserver.com/Ver_2_0/notification/check.php?";
NSError *error = nil;
NSString *nocon=[NSString stringWithContentsOfURL:[NSURL URLWithString:hostStr]encoding:NSUTF8StringEncoding error:&error];
if (nocon == nil)
{
NSLog(#"NO Connection");
}
else
{
hostStr = [hostStr stringByAppendingString:post];
NSData *dataURL = [NSData dataWithContentsOfURL: [ NSURL URLWithString: hostStr ]];
NSString *serverOutput = [[NSString alloc] initWithData:dataURL encoding: NSASCIIStringEncoding];
NSLog(#"hostStr=%#",hostStr);
NSLog(#"serverOutput = %#",serverOutput);
NSLog(#"dataURL=%#",dataURL);
// NSData *dataurl=dataURL;
if([serverOutput isEqualToString:#"Token Updated Successfully"])
{
NSLog(#"badge updated");
}
else
{
NSLog(#"serverOutput = %#",serverOutput);
NSLog(#"not registered");
}
[serverOutput release];
}
}`
if (nocon == nil)
{
NSLog(#"NO Connection");
}
else
{
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
hostStr = [hostStr stringByAppendingString:post];
NSData *dataURL = [NSData dataWithContentsOfURL: [ NSURL URLWithString: hostStr ]];
NSString *serverOutput = [[NSString alloc] initWithData:dataURL encoding: NSASCIIStringEncoding];
NSLog(#"hostStr=%#",hostStr);
NSLog(#"serverOutput = %#",serverOutput);
NSLog(#"dataURL=%#",dataURL);
// NSData *dataurl=dataURL;
if([serverOutput isEqualToString:#"Token Updated Successfully"])
{
NSLog(#"badge updated");
}
else
{
NSLog(#"serverOutput = %#",serverOutput);
NSLog(#"not registered");
}
[serverOutput release];
});
}
a little snippet:
#import "AFNetworking.h"
#define kBgQueue dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSDictionary *params = [NSDictionary dictionaryWithObjectsAndKeys:self.value, #"POSTvar", nil];
AFHTTPClient *client = [[AFHTTPClient alloc] initWithBaseURL: [NSURL URLWithString:#"http://your.address"]];
NSURLRequest *request = [client requestWithMethod:#"POST" path:nil parameters:params];
AFJSONRequestOperation *operation = [AFJSONRequestOperation JSONRequestOperationWithRequest:request success:^(NSURLRequest *request, NSHTTPURLResponse *response, id JSON) {
// do some with JSON
} failure:^(NSURLRequest *request, NSHTTPURLResponse *response, NSError *error, id JSON) {
NSLog(#"Request Failed with Error: %#, %#", error, error.userInfo);
}];
[operation start];
});
AFNetworking github
I'm attempting to populate CoreData from a JSON file that consists of 170,000 plus dictionaries. The parsing of the json goes quick but when I start trying to add to CoreData I'm blocking the main thread for a long time and then the app eventually crashes. It crashes when calling the method [UIDocument saveToUrl:forSaveOperation:completionHandler] Here is my code. If anyone has an idea of what's causing it to crash or a more efficient way to load CoreData that would be greatly appreciated.
#property (nonatomic, strong) UIManagedDocument *wordDatabase;
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
if (!self.wordDatabase) {
NSURL *url = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject];
url = [url URLByAppendingPathComponent:#"Word Database"];
self.wordDatabase = [[UIManagedDocument alloc] initWithFileURL:url];
}
}
- (void)setWordDatabase:(UIManagedDocument *)wordDatabase
{
if (_wordDatabase != wordDatabase) {
_wordDatabase = wordDatabase;
[self useDocument];
}
}
- (void)useDocument
{
if (![[NSFileManager defaultManager] fileExistsAtPath:[self.wordDatabase.fileURL path]]) {
// does not exist on disk, so create it
[self.wordDatabase saveToURL:self.wordDatabase.fileURL forSaveOperation:UIDocumentSaveForCreating completionHandler:^(BOOL success) {
[self setupFetchedResultsController];
[self prepopulateWordDatabaseWithDocument:self.wordDatabase];
}];
}
}
- (void)prepopulateWordDatabaseWithDocument:(UIManagedDocument *)document
{
dispatch_queue_t fetchQ = dispatch_queue_create("Word Fetcher", NULL);
dispatch_async(fetchQ, ^{
//Fetch the words from the json file
NSString *fileString = [[NSBundle mainBundle] pathForResource:#"words" ofType:#"json"];
NSString *jsonString = [[NSString alloc] initWithContentsOfFile:fileString encoding:NSUTF8StringEncoding error: NULL];
NSData *jsonData = [jsonString dataUsingEncoding:NSUTF8StringEncoding];
NSError *error;
NSArray *words = [NSJSONSerialization JSONObjectWithData:jsonData options:NSJSONReadingMutableContainers error:&error];
[document.managedObjectContext performBlock:^{
for (NSDictionary *dictionary in words)
{
[Word wordFromDictionary:dictionary inManagedObjectContext:document.managedObjectContext];
}
[document saveToURL:document.fileURL forSaveOperation:UIDocumentSaveForOverwriting completionHandler:NULL];
}];
});
dispatch_release(fetchQ);
}
What I ended up doing that stopped my app from crashing was allocating a new NSManagedObjectContext and peformed all my loading in the background. After saving I called my NSFetchedResultsController and the table repopulated.
- (void)prepopulateWordDatabaseWithDocument:(UIManagedDocument *)document
{
NSManagedObjectContext *backgroundContext = [[NSManagedObjectContext alloc] initWithConcurrencyType:NSPrivateQueueConcurrencyType];
backgroundContext.undoManager = nil;
backgroundContext.persistentStoreCoordinator = document.managedObjectContext.persistentStoreCoordinator;
[backgroundContext performBlock:^{
NSString *fileString = [[NSBundle mainBundle] pathForResource:#"words" ofType:#"json"];
NSString *jsonString = [[NSString alloc] initWithContentsOfFile:fileString encoding:NSUTF8StringEncoding error: NULL];
NSData *jsonData = [jsonString dataUsingEncoding:NSUTF8StringEncoding];
NSError *parseError;
NSArray *words = [NSJSONSerialization JSONObjectWithData:jsonData options:NSJSONReadingMutableContainers error:&parseError];
for (NSDictionary *dictionary in words)
{
[Word wordFromDictionary:dictionary inManagedObjectContext:backgroundContext];
}
NSError *loadError;
if ([backgroundContext save:&loadError]) {
dispatch_async(dispatch_get_main_queue(), ^{
[self setupFetchedResultsController];
});
}
}];
}
In one of the views of my app there's a button. When pressed it is supposed to begin taking a video, trigger a sound file to start, and hide itself from view while unhiding another button. The second button is supposed to stop the video recording and make it save. Here's the code I have for the video recording, which initially worked with no problems:
in viewDidLoad:
finishButton.hidden = TRUE;
session = [[AVCaptureSession alloc] init];
movieFileOutput = [[AVCaptureMovieFileOutput alloc] init];
NSError *error;
AVCaptureDeviceInput *videoInput = [[AVCaptureDeviceInput alloc] initWithDevice:[self cameraWithPosition:AVCaptureDevicePositionFront] error:&error];
if (videoInput)
{
[session addInput:videoInput];
}
AVCaptureDevice *audioCaptureDevice = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeAudio];
NSError *audioError = nil;
AVCaptureDeviceInput *audioInput = [AVCaptureDeviceInput deviceInputWithDevice:audioCaptureDevice error:&audioError];
if (audioInput)
{
[session addInput:audioInput];
}
Float64 TotalSeconds = 35; //Total seconds
int32_t preferredTimeScale = 30; //Frames per second
CMTime maxDuration = CMTimeMakeWithSeconds(TotalSeconds, preferredTimeScale);
movieFileOutput.maxRecordedDuration = maxDuration;
movieFileOutput.minFreeDiskSpaceLimit = 1024 * 1024;
if ([session canAddOutput:movieFileOutput])
[session addOutput:movieFileOutput];
[session setSessionPreset:AVCaptureSessionPresetMedium];
if ([session canSetSessionPreset:AVCaptureSessionPreset640x480]) //Check size based configs are supported before setting them
[session setSessionPreset:AVCaptureSessionPreset640x480];
[self cameraSetOutputProperties];
[session startRunning];
and for the button:
-(IBAction)start:(id)sender
{
startButton.hidden = TRUE;
finishButton.hidden = FALSE;
//Create temporary URL to record to
NSString *outputPath = [[NSString alloc] initWithFormat:#"%#%#", NSTemporaryDirectory(), #"output.mov"];
self.outputURL = [[NSURL alloc] initFileURLWithPath:outputPath];
NSFileManager *fileManager = [NSFileManager defaultManager];
if ([fileManager fileExistsAtPath:outputPath])
{
NSError *error;
if ([fileManager removeItemAtPath:outputPath error:&error] == NO)
{
//Error - handle if required
}
}
//Start recording
[movieFileOutput startRecordingToOutputFileURL:outputURL recordingDelegate:self];
finally, under the last button:
[movieFileOutput stopRecording];
and here's the code to save the video:
- (void)captureOutput:(AVCaptureFileOutput *)captureOutput
didFinishRecordingToOutputFileAtURL:(NSURL *)outputFileURL
fromConnections:(NSArray *)connections
error:(NSError *)error
{
NSLog(#"didFinishRecordingToOutputFileAtURL - enter");
BOOL RecordedSuccessfully = YES;
if ([error code] != noErr)
{
// A problem occurred: Find out if the recording was successful.
id value = [[error userInfo] objectForKey:AVErrorRecordingSuccessfullyFinishedKey];
if (value)
{
RecordedSuccessfully = [value boolValue];
}
}
if (RecordedSuccessfully)
{
//----- RECORDED SUCESSFULLY -----
NSLog(#"didFinishRecordingToOutputFileAtURL - success");
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
if ([library videoAtPathIsCompatibleWithSavedPhotosAlbum:outputURL])
{
[library writeVideoAtPathToSavedPhotosAlbum:outputURL
completionBlock:^(NSURL *assetURL, NSError *error)
{
if (error)
{
}
}];
}
}
}
All of this was working just fine. Then I added a few lines so that a song file would play when the start button was pressed.
in viewDidLoad:
NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:#"%#/Song.aiff", [[NSBundle mainBundle] resourcePath]]];
NSError *audioFileError;
player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&audioFileError];
player.numberOfLoops = 0;
[self.player prepareToPlay];
and under the start button:
if (player == nil)
NSLog(#"Audio file could not be played");
else
[player play];
Now when the start button is pressed the song plays with no problems, but the video capture is messed up. Before adding the AVAudioPlayer stuff I would get the "didFinishRecordingToOutputFileAtURL - enter" and "didFinishRecordingToOutputFileAtURL - success" logs when I pressed the finish button, and now I get the first log as soon as I press the start button, nothing happens when I press the finish button, and no video is recorded. If I comment out the lines that make the song play then the video capture works just fine again. Any ideas what's going on here?
- (void)setupAudioSession
{
static BOOL audioSessionSetup = NO;
if (audioSessionSetup)
{
return;
}
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error: nil];
UInt32 doSetProperty = 1;
AudioSessionSetProperty (kAudioSessionProperty_OverrideCategoryMixWithOthers, sizeof(doSetProperty), &doSetProperty);
[[AVAudioSession sharedInstance] setActive: YES error: nil];
audioSessionSetup = YES;
}
- (void)playAudio
{
[self setupAudioSession];
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:#"btnClick" ofType:#"wav"];
NSURL *fileURL = [[NSURL alloc] initFileURLWithPath:soundFilePath];
AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:fileURL error:nil];
[fileURL release];
self.audioPlayer = newPlayer;
[newPlayer release];
[audioPlayer setDelegate:self];
[audioPlayer prepareToPlay];
audioPlayer.volume=1.0;
[audioPlayer play];
}
NOTE: Add the framework: AudioToolbox.framework.
#import <AudioToolbox/AudioServices.h>