There are some compoundPathItems in myfile.ai
How can i run "Object > Compound Path > Make" or send "ctrl+8" from jsx? At line with comment ERROR HERE i get error message "A new object cannot be created at the specified location".
#target illustrator
if (app.documents.length > 0) {
var idoc = app.activeDocument;
var cp = idoc.compoundPathItems.add();
var allPaths = activeDocument.pathItems;
//Select objects
for(var i = 0;i < allPaths.length;i++){
allPaths[i].selected = true;
}
var selection = app.activeDocument.selection;
for (var i=0; i<selection.length; i++) {
selection[i].move (cp, ElementPlacement.PLACEATEND); // move selected path inside the compound path ERROR HERE
selection[i].evenodd = true; // necessary to determine "insideness" or to make holes.
}
alert(selection);
app.executeMenuCommand("compoundPath");
Related
I Would like to create a script for photoshop who allow me to search some files with a specific name (for example : 300x250_F1.jpg, 300x250_F2.jpg, 300x600_F1.jpg, etc... ) in differents subfolders (all in the same parent folder) and after load them in my active document. The problem is names of subfolders will be everytime differents.
I definitely need some help :)
i found a code which almost do what i want (thank you).
I'm almost good but i have a problem: if the variable "mask" have only one value, it works. But with few values, it doesn't work anymore.
I think it's because i made an array with the mask variable and i have to update the script...
var topFolder = Folder.selectDialog("");
//var topFolder = new Folder('~/Desktop/PS_TEST');
var fileandfolderAr = scanSubFolders(topFolder, /\.(jpg)$/i);
//var fileandfolderAr = scanSubFolders(topFolder, /\.(jpg|tif|psd|bmp|gif|png|)$/i);
var fileList = fileandfolderAr[0];
var nom = decodeURI(fileList);
//all file paths found and amount of files found
//alert("fileList: " + nom + "\n\nFile Amount: " + fileList.length);
//alert(allFiles);
for (var a = 0; a < fileList.length; a++) {
var docRef = open(fileList[a]);
//do things here
}
function scanSubFolders(tFolder, mask) { // folder object, RegExp or string
var sFolders = [];
var allFiles = [];
var mask = ["300x250_F1", "300x250_F2"];
sFolders[0] = tFolder;
for (var j = 0; j < sFolders.length; j++) { // loop through folders
var procFiles = sFolders[j].getFiles();
for (var i = 0; i < procFiles.length; i++) { // loop through this folder contents
if (procFiles[i] instanceof File) {
if (mask == undefined) {
allFiles.push(procFiles); // if no search mask collect all files
}
if (procFiles[i].fullName.search(mask) != -1) {
allFiles.push(procFiles[i]); // otherwise only those that match mask
}
}
else if (procFiles[i] instanceof Folder) {
sFolders.push(procFiles[i]); // store the subfolder
scanSubFolders(procFiles[i], mask); // search the subfolder
}
}
}
return [allFiles, sFolders];
}
There are several ways you can accomplish this without reassigning mask within the scanSubFolders function.
Solution 1: use a regex
The function is already set up to accept a regex or string as a mask. You just need to use one that would match the pattern of the files you're targeting.
var fileandfolderAr = scanSubFolders(topFolder, /300x250_F(1|2)/gi);
Solution 2: call the function within a loop
If regex isn't your thing, you could still utilize an array of strings, but do it outside the function. Loop the array of masks and call the function with each one, then execute your primary logic on the results of each call.
var topFolder = Folder.selectDialog("");
var myMasks = ["300x250_F1", "300x250_F2"];
for (var index in myMasks) {
var mask = myMasks[index]
var fileandfolderAr = scanSubFolders(topFolder, mask);
var fileList = fileandfolderAr[0];
for (var a = 0; a < fileList.length; a++) {
var docRef = open(fileList[a]);
//do things here
}
}
Don't forget to remove var mask = ["300x250_F1", "300x250_F2"]; from within the scanSubFolders function or else these won't work.
This seems like a trivial issue but I'm not sure Photoshop supports this type of functionality:
Is it possible to implement use last script functionality?
That is without having to add a function on each and every script that writes it's filename to a text file.
Well... It's a bit klunky, but I suppose you could read in the scriptlistener in reverse order and find the first mention of a script file:
// Switch off any dialog boxes
displayDialogs = DialogModes.NO; // OFF
var scripts_folder = "D:\\PS_scripts";
var js = "C:\\Users\\GhoulFool\\Desktop\\ScriptingListenerJS.log";
var jsLog = read_file(js);
var lastScript = process_file(jsLog);
// use function to call scripts
callScript(lastScript)
// Set Display Dialogs back to normal
displayDialogs = DialogModes.ALL; // NORMAL
function callScript (ascript)
{
eval('//#include "' + ascript + '";\r');
}
function process_file(afile)
{
var needle = ".jsx";
var msg = "";
// Let's do this backwards
for (var i = afile.length-1; i>=0; i--)
{
var str = afile[i];
if(str.indexOf(needle) > 0)
{
var regEx = str.replace(/(.+new\sFile\(\s")(.+\.jsx)(.+)/gim, "$2");
if (regEx != null)
{
return regEx;
}
}
}
}
function read_file(inFile)
{
var theFile = new File(inFile);
//read in file
var lines = new Array();
var l = 0;
var txtFile = new File(theFile);
txtFile.open('r');
var str = "";
while(!txtFile.eof)
{
var line = txtFile.readln();
if (line != null && line.length >0)
{
lines[l++] = line;
}
}
txtFile.close();
return lines;
}
How can I make the navtitle curve along the path of the slice and wrap the text if it's long.
Image of the wheel above
In long text, use '\n' in the title for wrap.
wheel.createWheel(["Long\ntext"]);
Currently, the navtitle curve along the path is an RC feature, so please use the source code instead of the last release.
You can find the new properties in this CodePen: https://codepen.io/softwaretailoring/pen/RQYzWm
var piemenu = new wheelnav("wheelDiv");
// New properties in wheelnav.js v1.8.0
piemenu.titleCurved = true;
piemenu.titleCurvedClockwise = false;
piemenu.titleCurvedByRotateAngle = false;
Unfortunately, the two above properties don't work together. :(
UPDATE: There is a way to achieve your needs. You can use two wheels on each other.
var piemenu = new wheelnav("wheelDiv");
setMenu(piemenu); // Set common properties
piemenu.titleRadiusPercent = 0.65; // Positioning first title
piemenu.markerEnable = true;
piemenu.slicePathFunction = slicePath().DonutSlice;
piemenu.sliceClickablePathFunction = slicePath().DonutSlice;
piemenu.titleHoverAttr = { fill: "#333" };
piemenu.createWheel(["Hello", "world!", "-------"]);
var piemenu2 = new wheelnav("wheelDiv2", piemenu.raphael);
setMenu(piemenu2); // Set common properties
piemenu2.wheelRadius = 520; // Positioning second title
piemenu2.slicePathFunction = slicePath().NullSlice; // There is no slice, only title
piemenu2.createWheel(["Bello", "space!", "*******"]);
// Link navigateFunctions to each other
for (var i = 0; i < piemenu.navItems.length; i++) {
piemenu.navItems[i].navigateFunction = function () {
piemenu2.navigateWheel(Math.abs(this.itemIndex));
}
}
for (var i = 0; i < piemenu2.navItems.length; i++) {
piemenu2.navItems[i].navigateFunction = function () {
piemenu.navigateWheel(Math.abs(this.itemIndex));
}
}
Here is a new CodePen for wrapped and curved text: https://codepen.io/softwaretailoring/pen/eLNBYz
In Illustrator, I want to create a function in one of my scripts for Bring to Front. In the CS5 Type Library, I find the object, AiZOrderMethod.aiBringToFront, however, I can't figure out how to use it.
Here is what I've come up with so far:
//BringToFront
mySelection = activeDocument.selection;
if (mySelection.length>0){
var doc = app.activeDocument; //current document
var s = doc.selection; //current slection
var sl = s.length; //number of selected objects
s.AiZOrderMethod.aiBringToFront();
//for(var i = 0 ; i < sl; i++) s[i].aibringtofront(); //for each selected element...
app.redraw();
}else{
alert("Nothing selected!")
}
app.activeDocument.selection is an Array
Try this:
var doc = app.activeDocument; //current document
var sel = doc.selection; // array
var sl = sel.length; //number of selected objects
if (sl>0){
for(var i = 0 ; i < sl; i++){
// for every item in selection array
sel[i].zOrder(ZOrderMethod.BRINGTOFRONT);
}
app.redraw();
}else{
alert("Nothing selected!")
}
I'm using ExtendScript for scripting Adobe Illustrator. I was wondering if there was a sneaky way or a script available to programmatically capture and then replicate a path shape, sort of JavaScript's .toSource() equivalent.
Thanks
Try this:
main();
function main(){
var doc = app.activeDocument; // get the active doc
var coords = new Array(); // make a new array for the coords of the path
var directions = new Array();
var sel = doc.selection[0];// get first object in selection
if(sel == null) {
// check if something is slected
alert ("You need to sevlect a path");
return;
}
var points = sel.pathPoints;// isolate pathpoints
// loop points
for (var i = 0; i < points.length; i++) {
// this could be done in one lines
// just to see whats going on line like
//~ coords.push(new Array(points[i].anchor[0],points[i].anchor[1]));
var p = points[i]; // the point
var a = p.anchor; // his anchor
var px = a[0];// x
var py = a[1]; // y
var ldir = p.leftDirection;
var rdir = p.rightDirection;
directions.push(new Array(ldir,rdir));
coords.push(new Array(px,py));// push into new array of array
}
var new_path = doc.pathItems.add(); // add a new pathitem
new_path.setEntirePath(coords);// now build the path
// check if path was closed
if(sel.closed){
new_path.closed = true;
}
// set the left and right directions
for(var j = 0; j < new_path.pathPoints.length;j++){
new_path.pathPoints[j].leftDirection = directions[j][0];
new_path.pathPoints[j].rightDirection = directions[j][1];
}
}