I was wondering if there is any shortcut key for sublime text(3) or plugin for selecting all the text between two line breaks.
For example:
$search_box = Input::get('search_box');
$city_code = Input::get('city_code');
$check_in = Input::get('check_in');
$check_out = Input::get('check_out');
$noofrooms = Input::get('noofrooms');
$adultguest = Input::get('adultguest');
$childguest = Input::get('childguest');
$childage = Input::get('childage');
Session::put('adultguest', $adultguest);
Session::put('childguest', $childguest);
Session::put('childage', $childage);
In above code, I want to select all the text from$noofrooms = Input::get('noofrooms'); to Input::get('childage'); with shortcut key at once. Is there any?
Add the following line to Preferences > Key Bindings - User
{ "keys": ["alt+p"], "command": "expand_selection_to_paragraph" }
(You can change the "alt+p" to whatever key combo you want)
Related
I'd like to create a keyboard shortcut (such as CTRL+T) that automatically moves the cursor to the line after the occurence of a fixed text, such as &todo.
Example:
foo
bar
&todo
fix bug #783
blah
blah2
Pressing CTRL+T would automatically move the cursor to the line beginning with fix ....
Currently I'm doing it like this:
CTRL F
enter &todo, ENTER
ESCAPE (closes the Search bottom panel)
HOME
DOWN ARROW (moves to next line)
but this requires too many actions.
How to do that in a single key shortcut?
The best solution is it use a plugin to do that.
The plugin below does what you require. It will find the next occurrence of pattern (i.e. the &todo marker) below the current cursor position, move the cursor to the line below it, and centre that position in the window. If the pattern is not found below the current cursor position it will search again from the top of the buffer providing a wrap around feature.
Copy and paste the following Python code into a buffer and save it in your Sublime Text config User folder as GoToPattern.py.
import sublime
import sublime_plugin
class GotoPatternCommand(sublime_plugin.TextCommand):
def run(self, edit, pattern):
sels = self.view.sel()
# Optional flags; see API.
flags = sublime.LITERAL | sublime.IGNORECASE
start_pos = sels[0].end() if len(sels) > 0 else 0
find_pos = self.view.find(pattern, start_pos, flags)
if not find_pos and start_pos > 0:
# Begin search again at the top of the buffer; wrap around
# feature, i.e. do not stop the search at the buffer's end.
find_pos = self.view.find(pattern, 0, flags)
if not find_pos:
sublime.status_message("'{}' not found".format(pattern))
return
sels.clear()
sels.add(find_pos.begin())
self.view.show_at_center(find_pos.begin())
row, col = self.view.rowcol(find_pos.begin())
self.view.run_command("goto_line", {"line": row + 2})
# Uncomment for: cursor to the end of the line.
# self.view.run_command("move_to", {"to": "eol"})
Add key bindings:
// The pattern arg, i.e. "&todo", can be changed to anything you want
// and other key bindings can also be added to use different patterns.
{"keys": ["???"], "command": "goto_pattern", "args": {"pattern": "&todo"}}
Add a Command Palette entry to Default.sublime-commands if you want:
{"caption": "GoToPattern: &todo", "command": "goto_pattern", "args": {"pattern": "&todo"}},
These links may be useful to you ST v. 2 API and ST v. 3 API.
P.S. Did you know that Sublime Text has bookmarks? [Just in case you didn't.]
The accepted answer is really better and I'm finally using it.
For reference, here an old solution I used: first create a gototodo.py file in "C:\Users\User\AppData\Roaming\Sublime Text 2\Packages\User\" containing:
import sublime, sublime_plugin
class GototodoCommand(sublime_plugin.TextCommand):
def run(self, edit):
contents = self.view.substr(sublime.Region(0, self.view.size())) # https://stackoverflow.com/questions/20182008/sublime-text-3-api-get-all-text-from-a-file
a = contents.find('&todo')
cursors = self.view.sel()
cursors.clear()
location = sublime.Region(a, a)
cursors.add(location)
self.view.show_at_center(location)
(row, col) = self.view.rowcol(self.view.sel()[0].begin()) # go to the next line
self.view.run_command("goto_line", {"line": row+2})
Then add this in "C:\Users\User\AppData\Roaming\Sublime Text 2\Packages\User\Default (Windows).sublime-keymap":
{ "keys": ["ctrl+t"], "command": "gototodo" }
Done!
I have a lot of graphic buttons that I need to make. I have 2 layers
TEXT (This is going to be numbers 1-48 for instance)
White Button image
I'm not sure how to go about writing this action or if I need a script. I need to have the text layer start at 1 and follow this progression.
save file w1.png (this yields a png with a button labeled with a "1"
change text to 2
save file w2.png (this yields a png with a button labeled with a "2"
change text to 3
. . . .
ect. . .all the way to 48. So this would make 48 images automatically. Can this be done with "actions" or do I need to learn scripting?
Save
You'll need a script for this, but it's going to be a rather simple one
function main() {
//this just checks if you have a text layer selected
try {
var textLayer = activeDocument.activeLayer.textItem
} catch (e) {
alert("active layer isn't a text layer");
return
};
var loops = 48,
pngSaveOptions = new PNGSaveOptions(),
outputFolder = Folder.selectDialog('', Folder.desktop); //this will ask for an output folder
for (var i = 0; i < loops; i++) {
var myNum = i + 1;
textLayer.contents = myNum; //this will change layer contents to number only. if you need some text here, write it in quotes like textLayer.contents = "my text" + myNum;
activeDocument.saveAs(new File(outputFolder + "/w" + myNum + ".png"), pngSaveOptions, true, Extension.LOWERCASE);
}
}
app.activeDocument.suspendHistory("temp", "main()");
How to pass variable from another lua file? Im trying to pass the text variable title to another b.lua as a text.
a.lua
local options = {
title = "Easy - Addition",
backScene = "scenes.operationMenu",
}
b.lua
local score_label_2 = display.newText({parent=uiGroup, text=title, font=native.systemFontBold, fontSize=128, align="center"})
There are a couple ways to do this but the most straightforward is to treat 'a.lua' like a module and import it into 'b.lua' via require
For example in
-- a.lua
local options =
{
title = "Easy - Addition",
backScene = "scenes.operationMenu",
}
return options
and from
-- b.lua
local options = require 'a'
local score_label_2 = display.newText
{
parent = uiGroup,
text = options.title,
font = native.systemFontBold,
fontSize = 128,
align = "center"
}
You can import the file a.lua into a variable, then use it as an ordinary table.
in b.lua
local a = require("a.lua")
print(a.options.title)
I've got a strange problem connected with content rendering.
I use following code to grab the content:
lib.otherContent = CONTENT
lib.otherContent {
table = tt_content
select {
pidInList = this
orderBy = sorting
where = colPos=0
languageField = sys_language_uid
}
renderObj = COA
renderObj {
10 = TEXT
10.field = header
10.wrap = <h2>|</h2>
20 = TEXT
20.field = bodytext
20.wrap = <div class="article">|</div>
}
}
and everything works fine, except that I'd like to use also predefined column-content templates other than simple text (Text with image, Images only, Bullet list etc.).
The question is: with what I have to replace renderObj = COA and the rest between the brackets to let the TYPO3 display it properly?
Thanks,
I.
The available cObjects are more or less listed in TSRef, chapter 8.
TypoScript for rendering Text w/image can be found in typo3/sysext/css_styled_content/static/v4.3/setup.txt at line 724, and in the neighborhood you'll find e.g. bullets (below) and image (above), which is referenced in textpic line 731. Variants of this is what you'll write in your renderObj.
You will find more details in the file typo3/sysext/cms/tslib/class.tslib_content.php, where e.g. text w/image is found at or around line 897 and is called IMGTEXT (do a case-sensitive search). See also around line 403 in typo3/sysext/css_styled_content/pi1/class.cssstyledcontent_pi1.php, where the newer css-based rendering takes place.
How do I get an outline view in sublime text editor for Windows?
The minimap is helpful but I miss a traditional outline (a klickable list of all the functions in my code in the order they appear for quick navigation and orientation)
Maybe there is a plugin, addon or similar? It would also be nice if you can shortly name which steps are neccesary to make it work.
There is a duplicate of this question on the sublime text forums.
Hit CTRL+R, or CMD+R for Mac, for the function list. This works in Sublime Text 1.3 or above.
A plugin named Outline is available in package control, try it!
https://packagecontrol.io/packages/Outline
Note: it does not work in multi rows/columns mode.
For multiple rows/columns work use this fork:
https://github.com/vlad-wonderkidstudio/SublimeOutline
I use the fold all action. It will minimize everything to the declaration, I can see all the methods/functions, and then expand the one I'm interested in.
I briefly look at SublimeText 3 api and view.find_by_selector(selector) seems to be able to return a list of regions.
So I guess that a plugin that would display the outline/structure of your file is possible.
A plugin that would display something like this:
Note: the function name display plugin could be used as an inspiration to extract the class/methods names or ClassHierarchy to extract the outline structure
If you want to be able to printout or save the outline the ctr / command + r is not very useful.
One can do a simple find all on the following grep ^[^\n]*function[^{]+{ or some variant of it to suit the language and situation you are working in.
Once you do the find all you can copy and paste the result to a new document and depending on the number of functions should not take long to tidy up.
The answer is far from perfect, particularly for cases when the comments have the word function (or it's equivalent) in them, but I do think it's a helpful answer.
With a very quick edit this is the result I got on what I'm working on now.
PathMaker.prototype.start = PathMaker.prototype.initiate = function(point){};
PathMaker.prototype.path = function(thePath){};
PathMaker.prototype.add = function(point){};
PathMaker.prototype.addPath = function(path){};
PathMaker.prototype.go = function(distance, angle){};
PathMaker.prototype.goE = function(distance, angle){};
PathMaker.prototype.turn = function(angle, distance){};
PathMaker.prototype.continue = function(distance, a){};
PathMaker.prototype.curve = function(angle, radiusX, radiusY){};
PathMaker.prototype.up = PathMaker.prototype.north = function(distance){};
PathMaker.prototype.down = PathMaker.prototype.south = function(distance){};
PathMaker.prototype.east = function(distance){};
PathMaker.prototype.west = function(distance){};
PathMaker.prototype.getAngle = function(point){};
PathMaker.prototype.toBezierPoints = function(PathMakerPoints, toSource){};
PathMaker.prototype.extremities = function(points){};
PathMaker.prototype.bounds = function(path){};
PathMaker.prototype.tangent = function(t, points){};
PathMaker.prototype.roundErrors = function(n, acurracy){};
PathMaker.prototype.bezierTangent = function(path, t){};
PathMaker.prototype.splitBezier = function(points, t){};
PathMaker.prototype.arc = function(start, end){};
PathMaker.prototype.getKappa = function(angle, start){};
PathMaker.prototype.circle = function(radius, start, end, x, y, reverse){};
PathMaker.prototype.ellipse = function(radiusX, radiusY, start, end, x, y , reverse/*, anchorPoint, reverse*/ ){};
PathMaker.prototype.rotateArc = function(path /*array*/ , angle){};
PathMaker.prototype.rotatePoint = function(point, origin, r){};
PathMaker.prototype.roundErrors = function(n, acurracy){};
PathMaker.prototype.rotate = function(path /*object or array*/ , R){};
PathMaker.prototype.moveTo = function(path /*object or array*/ , x, y){};
PathMaker.prototype.scale = function(path, x, y /* number X scale i.e. 1.2 for 120% */ ){};
PathMaker.prototype.reverse = function(path){};
PathMaker.prototype.pathItemPath = function(pathItem, toSource){};
PathMaker.prototype.merge = function(path){};
PathMaker.prototype.draw = function(item, properties){};