How to calculate Altitude using GPS latitude and longitude - gps

How to calculate Altitude from GPS Latitude and Longitude values.What is the exact mathematical equation to solve this problem.

It is possible for a given lat,lon to determine the height of the ground (above sea level, or above Referenz Elipsoid).
But since the earth surface, mountains, etc, do not follow a mathematic formula,
there are Laser scans, performed by Satelites, that measured such a height for e.g every 30 meters.
So there exist files where you can lookup such a height.
This is called a Digital Elevation Modell, or short (DEM)
Read more here: https://en.wikipedia.org/wiki/Digital_elevation_model
Such files are huge, very few application use that approach.
Many just take the altidude value as delivered by the GPS receiver.

You can find some charts with altitude data, like Maptech's. Each pixel has a corresponding lat, long, alt/depth information.
As #AlexWien said these files are huge and most of them must be bought.
If you are interest of using these files I can help you with a C++ code to read them.

You can calculate the geocentric radius, i.e., the radius of the reference Ellipsoid which is used as basis for the GPS altitude. It can be calculated from the the GPS latitude with this formula:
Read more about this at Wikipedia.

Related

GPS distance: Pythagora's on an Equirectangular approximation vs Haversine fomula errors at different scales?

I'm trying to decide whether it makes cpu processing time sense to use the more complex Haversine formula instead of the faster Pythagorean's formula but while there seems to be a pretty unanimous answer on the lines of: "you can use Pythagora's formula for acceptable results on small distances but haversine is better", I can not find even a vague definition on what "small distances" mean.
This page, linked in the top answer to the very popular question Calculate distance between two latitude-longitude points? claims:
If performance is an issue and accuracy less important, for small distances Pythagoras’ theorem can be used on an equi­rectangular projec­tion:*
Accuracy is somewhat complex: along meridians there are no errors, otherwise they depend on distance, bearing, and latitude, but are small enough for many purposes*
the asterisc even says "Anyone care to quantify them?"
But this answer claims that the error is about 0.1% at 1000km (but it doesn't cite any reference, just personal observations) and that for 4km (even assuming the % doesn't shrink due to way smaller distance) it would mean under 4m of error which for public acces GPS is around the open-space best gps accuracy.
Now, I don't know what the average Joe thinks of when they say "small distances" but for me, 4km is definitely not a small distance (- I'm thinking more of tens of meters), so I would be grateful if someone can link or calculate a table of errors just like the one in this answer of Measuring accuracy of latitude and longitude? but I assume the errors would be higher near the poles so maybe choose 3 representative lattitudes (5*, 45* and 85*?) and calculate the error with respect to the decimal degree place.
Of course, I would also be happy with an answer that gives an exact meaning to "small distances".
Yes ... at 10 meters and up to 1km meters you're going to be very accurate using plain old Pythagoras Theorem. It's really ridiculous nobody talks about this, especially considering how much computational power you save.
Proof:
Take the top of the earth, since it will be a worst case, the top 90 miles longitude, so that it's a circle with the longitudinal lines intersecting in the middle.
Note above that as you zoom in to an area as small as 1km, just 50 miles from the poles, what originally looked like a trapezoid with curved top and bottom borders, essentially looks like a nearly perfect rectangle. In other words we can assume rectilinearity at 1km, and especially at a mere 10M.
Now, its true of course that the longitude degrees are much shorter near the poles than at the equator. For example any slack-jawed yokel can see that the rectangles made by the latitude and longitude lines grow taller, the aspect ratio increasing, as you get closer to the poles. In fact the relationship of the longitude distance is simply what it would be at the equator multiplied by the cosine of the latitude of anywhere along the path. ie. in the image above where "L" (longitude distance) and "l" (latitude distance) are both the same degrees it is:
LATcm = Latitude at *any* point along the path (because it's tiny compared to the earth)
L = l * cos(LATcm)
Thus, we can for 1km or less (even near the poles) calculate the distance very accurately using Pythagoras Theorem like so:
Where: latitude1, longitude1 = polar coordinates of the start point
and: latitude2, longitude2 = polar coordinates of the end point
distance = sqrt((latitude2-latitude1)^2 + ((longitude2-longitude1)*cos(latitude1))^2) * 111,139*60
Where 111,139*60 (above) is the number of meters within one degree at the equator,
because we have to convert the result from equator degrees to meters.
A neat thing about this is that GPS systems usually take measurements at about 10m or less, which means you can get very accurate over very large distances by summing up the results from this equation. As accurate as Haversine formula. The super-tiny errors don't magnify as you sum up the total because they are a percentage that remains the same as they are added up.
Reality is however that the Haversine formula (which is very accurate) isn't difficult, but relatively speaking Haversine will consume your processor at least 3 times more, and up to 31x more computational intensive according to this guy: https://blog.mapbox.com/fast-geodesic-approximations-with-cheap-ruler-106f229ad016.
For me this formula did come useful to me when I was using a system (Google sheets) that couldn't give me the significant digits that are necessary to do the haversine formula.

Formula/algorithm to offset GPS coordinations

I have GPS coordinates provided as degrees latitude, longitude and would like to offset them by a distance and an angle.E.g.: What are the new coordinates if I offset 45.12345, 7.34567 by 22km along bearing 104 degrees ?Thanks
For most applications one of these two formulas are sufficient:
"Lat/lon given radial and distance"
The second one is slower, but makes less problems in special situations (see docu on that page).
Read the introduction on that page, and make sure that lat/lon are converted to radians before and back to degrees after having the result.
Make sure that your system uses atan2(y,x) (which is usually the case) and not atan2(x,y) which is the case in Excell.
The link in the previous answer no longer works, here is the link using the way back machine:
https://web.archive.org/web/20161209044600/http://williams.best.vwh.net/avform.htm
The formula is:
A point {lat,lon} is a distance d out on the tc radial from point 1 if:
lat=asin(sin(lat1)*cos(d)+cos(lat1)*sin(d)*cos(tc))
IF (cos(lat)=0)
lon=lon1 // endpoint a pole
ELSE
lon=mod(lon1-asin(sin(tc)*sin(d)/cos(lat))+pi,2*pi)-pi
ENDIF
This algorithm is limited to distances such that dlon <pi/2, i.e those that extend around less than one quarter of the circumference of the earth in longitude. A completely general, but more complicated algorithm is necessary if greater distances are allowed:
lat =asin(sin(lat1)*cos(d)+cos(lat1)*sin(d)*cos(tc))
dlon=atan2(sin(tc)*sin(d)*cos(lat1),cos(d)-sin(lat1)*sin(lat))
lon=mod( lon1-dlon +pi,2*pi )-pi

Calculating distance in m in xyz between GPS coordinates that are close together

I have a set of GPS Coordinates and I want to find the speed required for a UAV to travel between them. Doing this by calculating distance in x y z and then dividing by time to travel - m/s.
I know the great circle distance but I assume this will be incorrect since they are all relatively close together(within 10m)?
Is there an accurate way to do this?
For small distances you can use the haversine formula without a relevant loss of accuracy in comparison to Vincenty's f.e. Plus, it's designed to be accurate for very small distances. This can be read up here if you are interested.
You can do this by converting lat/long/alt into XYZ format for both points. Then, figure out the rotation angles to move one of those points (usually, the oldest point) so that it would be at lat=0 long=0 alt=0. Rotate the second position report (the newest point) by the same rotation angles. If you do it all correctly, you will find X equals the east offset, Y equals the north offset, and Z equals the up offset. You can use Pythagorean theorm with X and Y (north and east) offsets to determine the horizontal distance traveled. Normally, you just ignore the altitude differences and work with horizontal data only.
All of this assumes you are using accurate formulas to convert lat/lon/alt into XYZ. It also assumes you have enough precision in the lat/lon/alt values to be accurate. Approximations are not good if you want good results. Normally, you need about 6 decimal digits of precision in lat/lon values to compute positions down to the meter level of accuracy.
Keep in mind that this method doesn't work very well if you haven't moved far (greater than about 10 or 20 meters, more is better). There is enough noise in the GPS position reports that you are going to get jumpy velocity values that you will need to further filter to get good accuracy. The math approach isn't the problem here, it's the inherent noise in the GPS position reports. When you have good reports, you will get good velocity.
A GPS receiver doesn't normally use this approach to know velocity. It looks at the way doppler values change for each satellite and factor in current position to know what the velocity is. This works reasonably well when the vehicle is moving. It is a much faster way to detect changes in velocity (for instance, to release a position clamp). The normal user doesn't have access to the internal doppler values and the math gets very complicated, so it's not something you can do.

How to compute direction between 2 locations

Simmilar with Direction between 2 Latitude/Longitude points in C#
but with objective-c
Also I want a formula that works for large distance near the pole if it's possible.
You'll need the following complete but rather difficult stuff. A slightly easier description is found on wikipedia.
Or you could save yourself a lot of time and use CLLocation's distanceFromLocation method:
distanceFromLocation:
Returns the distance (in meters) from the receiver’s location to the specified location.
Discussion
This method measures the distance between the two locations by tracing a line between them that follows the curvature of the Earth. The resulting arc is a smooth curve and does not take into account specific altitude changes between the two locations.
http://developer.apple.com/library/ios/DOCUMENTATION/CoreLocation/Reference/CLLocation_Class/CLLocation/CLLocation.html#//apple_ref/occ/instm/CLLocation/distanceFromLocation:

How to calculate area which was compose with mulit- Coordinates?

as topic, the Coordinates value (Latitude and Longitude) is known , these Coordinates will compose as polygonal area , my question is how to calculate the area of the polygonal that is base the geography ?
thanks for your help .
First you would need to know whether the curvature of the surface would be significant. If it is a relatively small then you can get a good approximation by projecting the coordinates onto a plane.
Determine units of measure per degree of latitude (eg. meters per degree)
Determine units of meature per degree of longitude at a given latitude (the conversion factor varies as you go North or South)
Convert latitude and longitude pairs to (x,y) pairs in the plane
Use an algorithm to compute area of a polygon. See StackOverflow 451425 or Paul Bourke
If you are calculating a large area then spherical techniques must be used.
If I understand your question correctly - triangulation should help you. Basically you break the polygonal to triangles in such a way that they don't overlap and sum their areas.