I want to add a secondary window containing resources that can be dragged and dropped into NSDocuments.
My project contains:
1) ResourceWindow.xib
2) ViewController.xib
3) Main.storyboard
#interface AppDelegate ()
#property (nonatomic,strong)NSWindowController* wc;
#property (nonatomic, weak)NSWindow* resourceWindow;
#property (nonatomic, strong)ViewController* vc;
#end
#implementation AppDelegate
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
self.wc = [[NSWindowController alloc]initWithWindowNibName:#"ResourceController.xib"];
self.resourceWindow = [self.wc window];
[self.wc showWindow:self];
self.vc = [[ViewController alloc]initWithNibName:nil bundle:nil];
[self.vc.view setFrame:[self.resourceWindow.contentView bounds]];
[self.resourceWindow.contentView addSubview:self.vc.view];
}
self.wc.window is nil immediately after allocating and initializing it.
Please set me straight on this.
Thanks
EDIT:
ResourceWindow.xib does not contain a window controller just a window . Is that the problem? Is the solution to drag and drop a custom object into the xib file and change it's class to NSWindowController?
In addition to the file name issue pointed to by Willeke, windows are nil until showWindow is called. Sigh. I started again by subclassing NSWindowManager and checking add xib file. Then, set the class of files owner to SourceWindowController and changed the code to:
#property (nonatomic,strong)SourceWindowController* wc;
#property (nonatomic, weak)NSWindow* resourceWindow;
#end
#implementation AppDelegate
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
self.wc = [[SourceWindowController alloc]initWithWindowNibName:#"SourceWindowController"];
[self.wc showWindow:self.window];
self.resourceWindow = [self.wc window];
Related
I'm trying to make a Mac app by following a tutorial but Xcode comes up with the error property 'window' not found on object of type AppDelegate.
My code is
#import "AppDelegate.h"
#include "MasterViewController.h"
#interface AppDelegate()
#property (nonatomic,strong) IBOutlet MasterViewController *masterViewController;
#end
#implementation AppDelegate
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
// 1. Create the master View Controller
self.masterViewController = [[MasterViewController alloc] initWithNibName:#"MasterViewController" bundle:nil];
// 2. Add the view controller to the Window's content view
[self.window.contentView addSubview:self.masterViewController.view];
self.masterViewController.view.frame = ((NSView*)self.window.contentView).bounds;
}
- (void)applicationWillTerminate:(NSNotification *)aNotification {
// Insert code here to tear down your application
}
#end
I don't know what this means or how to fix it.
Under #interface try adding:
#property (weak) IBOutlet NSWindow *window;
The error suggestions you haven't set the property for your window.
When create a project, uncheck the option "Use Storyboards". XCode will create a "window" property for you. See uncheck "Use Storyboards".
I just started a new Cocoa project after a long time... And I don't know why, but I always get an error when calling a xib by a NSWindowController. What I do is really very simple: I have a new project as a starting point and then I don't wantz to call the xib from Appdelegate, but from a subclass of NSWindowController. Then the output tells me that:
2014-11-12 09:58:18.519 SimpleTest[8554:378690] ApplePersistence=NO
2014-11-12 09:58:18.671 SimpleTest[8554:378690] Failed to connect (window) outlet from (NSApplication) to (NSWindow): missing setter or instance variable
Okay, how does it look in code? My Appdelegate looks like this:
#import "AppDelegate.h"
#import "MainWindowController.h"
#interface AppDelegate ()
#property (weak) IBOutlet NSWindow *window;
#property (strong) MainWindowController *mainWindowController;
#end
#implementation AppDelegate
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
_mainWindowController = [[MainWindowController alloc] initWithWindowNibName:#"MainMenu"];
[self.mainWindowController showWindow:self];
}
#end
Nothing special so far. The MainWindowController looks like this:
#import "MainWindowController.h"
#interface MainWindowController ()
#property (weak) IBOutlet NSWindow *window;
#end
#implementation MainWindowController
- (id)initWithWindow:(NSWindow *)window
{
self = [super initWithWindow:window];
if (self != nil)
{
//do something
}
return self;
}
#end
And again very simple... Additiponally I have some modifications in IB: File'Owner of MainMenu.xib becomes MainWindowController. Its 'window' outlet is connected to the Window of the application. The delegate of Window is connected to File's Owner. Well, that's it! But why do I receive this error? What am I doing wrong?
---EDIT---
this shows the connections in IB
The most important is using right selector to create new instance and having all wired up correctly.
Steps:
1. Add new xib with window or an empty one and add window to it
2.Select File owner and set it to NSWindowController or its subclass.
Select window and connect it to File owner
Make new NSWindowController instance
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
NSWindowController *windowController = [[NSWindowController alloc] initWithWindowNibName:#"Window"];
[NSApp runModalForWindow:[windowController window]];
}
I'm an iOS developer and I want to create a simple desktop app. I thought the switch would go perfect but it doesn't.
I've created a cocoa app ( from the xCode template ). Now I don't want to use user interface builders and stuff so I wrote my first controller like this:
#interface MainViewController ()
#property (nonatomic, strong) NSTextView *test;
#end
#implementation MainViewController
-(instancetype) init
{
self = [super init];
if(self)
{
NSLog(#"%s", __PRETTY_FUNCTION__);
_test = [[NSTextView alloc] init];
[_test setString:#"DKDDK"];
[self.view addSubview:_test];
[_test mas_makeConstraints:^(MASConstraintMaker *make) {
make.edges.equalTo(self.view);
}];
}
return self;
}
#interface MainViewController : NSViewController
#end
And I just use the NSWindow that is created by the template:
#interface AppDelegate ()
#property (weak) IBOutlet NSWindow *window;
#end
#implementation AppDelegate
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
// Insert code here to initialize your application
MainViewController * mainView = [[MainViewController alloc] init];
[self.window.contentView addSubview:mainView.view];
mainView.view.frame = ((NSView*)self.window.contentView).bounds;
}
When I run the application it gives me:
[NSViewController loadView] loaded the "(null)" nib but no view was set.
I don't know how to solve this. How can I create an app without nib, just like you do on iOS?
If you aren't loading the view from a NIB then there is little need for a view controller.
Discard the view controller and subclass NSView instead, and set that as the window's content view.
Note: you are making a rod for your own back by not using IB.
How to do it? I simply want to load a window and show it in front of the main window.
NSWindowController* controller = [[NSWindowController alloc] initWithWindowNibName: #"MyWindow"];
NSWindow* myWindow = [controller window];
[myWindow makeKeyAndOrderFront: nil];
This code shows the window for one moment and then hides it. IMHO this is because I don't keep reference to the window (I use ARC). [NSApp runModalForWindow: myWindow]; works perfectly but I don't need to show it modally.
Yes, with ARC if you don't hold a reference to the window it will be torn down as soon you as you exit the routine you were in. You need to hold a strong reference to it in an ivar. [NSApp runModalForWindow: myWindow] is different because the NSApplication object holds a reference to the window as long as it is being run modally.
You should likely do something similar to the following, which creates a strong reference to the NSWindowController instance you create:
.h:
#class MDWindowController;
#interface MDAppDelegate : NSObject <NSApplicationDelegate> {
__weak IBOutlet NSWindow *window;
MDWindowController *windowController;
}
#property (weak) IBOutlet NSWindow *window;
#property (strong) MDWindowController *windowController;
- (IBAction)showSecondWindow:(id)sender;
#end
.m:
#import "MDAppDelegate.h"
#import "MDWindowController.h"
#implementation MDAppDelegate
#synthesize window;
#synthesize windowController;
- (IBAction)showSecondWindow:(id)sender {
if (windowController == nil) windowController =
[[MDWindowController alloc] init];
[windowController showWindow:nil];
}
#end
Note that rather than sending the makeKeyAndOrderFront: method directly to the NSWindowController's NSWindow, you can just use NSWindowController's built-in showWindow: method.
While the above code (and sample project below) use a custom subclass of NSWindowController, you also use a generic NSWindowController and create the instance using initWithWindowNibName: (just make sure the File's Owner of the nib file is set to NSWindowController rather than a custom subclass like MDWindowController).
Sample project:
http://www.markdouma.com/developer/MDWindowController.zip
I've got the following method on a GameScreen.m file, with its own declaration - (void) drawNumbers on a GameScreen.h file:
//GameScreen.h
#import <UIKit/UIKit.h>
#interface GameScreen : UIView
{
IBOutlet UIButton *cell00;
}
- (void) drawNumbers;
- (IBAction) onCellClick:(id)sender;
#property (nonatomic, retain) IBOutlet UIButton *cell00;
#end
//GameScreen.m
#import "GameScreen.h"
- (void) drawNumbers
{
//testing if this works, so far it doesn't
[cell00 setTitle:#"Whatever" forState:UIControlStateNormal];
[cell00 setTitle:#"Whatever" forState:UIControlStateHighlighted];
}
I'm trying to call this method from my GameScreenViewController.m file, this way:
//GameScreenViewController.m
#import "GameScreenViewController.h"
#import "GameScreen.h"
...
- (void) viewDidLoad
{
GameScreen *aGameScreen = [[GameScreen alloc] init];
[aGameScreen drawNumbers];
[aGameScreen release];
[super viewDidLoad];
}
This is supposed to change the title of a button in a GameScreen.xib file where GameScreenViewController.m is the viewController and GameScreen class is the event handler where I get all the button clicks, timers running, etc. I am trying to call [drawNumbers] from [viewDidLoad] since I want the title to be changed when the screen is brought up front (screen management is done through the AppDelegate files).
The thing is, if I call drawNumbers instance from inside the same class through
//GameScreen.m
#import GameScreen.h
-(void) onButtonClick:(id)sender
{
//some other code
[self drawNumbers];
}
it works (as to say, nothing wrong with the code implementation or the graphic interface).
I've browsed through Apple Guide and tons of pages on the Internet, but I can't seem to find any light to this. Any further help (including answers as to where exactly find the answer in the ADG) would be really appreciated.
(Edited: here goes the AppDelegate code to flip to the specific view, just in case):
//myAppAppDelegate.h
#import <UIKit/UIKit.h>
#class myAppViewController, GameScreenViewController;
#interface myAppDelegate : NSObject <UIApplicationDelegate>
{
UIWindow *window;
myAppViewController *viewController;
GameScreenViewController *gameScreenViewController;
}
- (void) flipToGameScreen;
#property (nonatomic, retain) UIWindow *window;
#property (nonatomic, retain) GameScreenViewController *gameScreenViewController;
#end
//myAppAppDelegate.m
-(void) flipToGameScreen
{
GameScreenViewController *aGameScreenView = [[GameScreenViewController alloc] initWithNibName: #"GameScreen" bundle:nil];
[self setGameScreenViewController:aGameScreenView];
[aGameScreenView release];
[gameScreenViewController.view.frame = [[UIScreen mainScreen] applicationFrame];
[viewController.view removeFromSuperview];
[self.window addSubview:[gameScreenViewController view]];
}
Since your cell00 is to be set by a NIB it will be nil if you simply do [[GameScreen alloc] init]. It will only be set if the corresponding NIB is loaded (and a connection is actually set up).
If the cell can be accessed in your viewDidLoad, create a property on GameScreen and pass it through the property (or a dedicated initWithCell: or something).
If you have something like an IBOutlet GameScreen *aGameScreen; on your GameScreenViewController (and also established a connection to cell00 in the same NIB) you should access that instead.