I am new to protractor and want to create logs for my test cases. I used if and else to write logs. I wanted to know if there is any better way of writing logs for protractor test cases?
My Code:
var colors = require('colors/safe');
var mapFeedBackpage=require('./mapFeedBack-page.js')
describe("Map feedback Automation",function()
{
var mapFeedBack= new mapFeedBackpage();
it("Check if the Url works ",function() //spec1
{
console.log("Checking the url :"+browser.params.url+'\n')
browser.get(browser.params.url);
browser.getCurrentUrl().then(function(value){
if(/report/.test(value) === false) {
fail("Result: URL doesnt works-FAIL \n");
}
else
{
console.log(colors.green("PASS :")+browser.params.url+ "is reachable \n");
}
});
});
it("test browser should reach report road option",function() //spec2s
{
console.log("Checking if road report option is available \n");
mapFeedBack.REPORT_ROAD.click();
expect(browser.getCurrentUrl()).toContain("report_road");
browser.getCurrentUrl().then(function(value){
if(/report_road/.test(value) === false) {
fail("Result: URL doesnt works-FAIL");
}
else
{
console.log(colors.green("PASS")+" Road report option is available");
}
});
});
Yes, you can use https://www.npmjs.com/package/log4js which is basically log4j module for nodejs apps. Since protractor is nodejs program it would certainly support this. It's very easy to implement this-
var log4js = require('log4js');
var logger = log4js.getLogger();
logger.debug("Some debug messages");
or you could write a custom logger:
var logger = exports;
logger.debugLevel = 'warn';
logger.log = function(level, message) {
var levels = ['error', 'warn', 'info'];
if (levels.indexOf(level) >= levels.indexOf(logger.debugLevel) ) {
if (typeof message !== 'string') {
message = JSON.stringify(message);
};
console.log(level+': '+message);
}
}
and then use this in your scripts as :
var logger = require('./logger');
logger.debugLevel = 'warn';
logger.log('info', 'Everything started properly.');
logger.log('warn', 'Running out of memory...');
logger.log('error', { error: 'flagrant'});
Related
Like RTCPeerConnection for example. The api for this is different in firefox, chrome.
This code snippet is just to fix the differences for that api. It demosntrates the annoyance developers face trying to create sites that work in all main modern browsers:...
I am really grateful to whoever created this. It's a great fix.
var RTCPeerConnection = null;
var getUserMedia = null;
var attachMediaStream = null;
var reattachMediaStream = null;
var webrtcDetectedBrowser = null;
function trace(text) {
if (text[text.length - 1] == '\\') {
text = text.substring(0, text.length - 1);
}
console.log((performance.now() / 1000).toFixed(3) + ": " + text);
}
if (navigator.mozGetUserMedia) {
console.log("This appears to be Firefox");
webrtcDetectedBrowser = "firefox";
RTCPeerConnection = mozRTCPeerConnection;
RTCSessionDescription = mozRTCSessionDescription;
RTCIceCandidate = mozRTCIceCandidate;
getUserMedia = navigator.mozGetUserMedia.bind(navigator);
attachMediaStream = function (element, stream) {
console.log("Attaching media stream");
element.mozSrcObject = stream;
element.play();
};
reattachMediaStream = function (to, from) {
console.log("Reattaching media stream");
to.mozSrcObject = from.mozSrcObject;
to.play();
};
MediaStream.prototype.getVideoTracks = function () {
return [];
};
MediaStream.prototype.getAudioTracks = function () {
return [];
};
} else if (navigator.webkitGetUserMedia) {
console.log("This appears to be Chrome");
webrtcDetectedBrowser = "chrome";
RTCPeerConnection = webkitRTCPeerConnection;
getUserMedia = navigator.webkitGetUserMedia.bind(navigator);
attachMediaStream = function (element, stream) {
if (typeof element.srcObject !== 'undefined') {
element.srcObject = stream;
} else
{
if (typeof element.mozSrcObject !== 'undefined') {
element.mozSrcObject = stream;
} else
{
if (typeof element.src !== 'undefined') {
element.src = URL.createObjectURL(stream);
} else {
console.log('Error attaching stream to element.');
}
}
}
};
reattachMediaStream = function (to, from) {
to.src = from.src;
};
if (!webkitMediaStream.prototype.getVideoTracks) {
webkitMediaStream.prototype.getVideoTracks = function () {
return this.videoTracks;
};
webkitMediaStream.prototype.getAudioTracks = function () {
return this.audioTracks;
};
}
if (!webkitRTCPeerConnection.prototype.getLocalStreams) {
webkitRTCPeerConnection.prototype.getLocalStreams = function () {
return this.localStreams;
};
webkitRTCPeerConnection.prototype.getRemoteStreams = function () {
return this.remoteStreams;
};
}
} else {
console.log("Browser does not appear to be WebRTC-capable");
}
Why do the creators of these web browsers have to be so awkward? I cant really understand it lol?
This is summed up in the MDN documentation
This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
Or the specification:
Publication as an Editor's Draft does not imply endorsement by the W3C Membership. This is a draft document and may be updated, replaced or obsoleted by other documents at any time. It is inappropriate to cite this document as other than work in progress.
In short: You are living on the bleeding edge and implementing specifications which are still being designed. Finished specifications tend to get stable, consistent implementations across browsers.
The WebRTC specification has changed a lot in recent years and some browsers still don't support it enough to unprefix their versions of the PeerConnection or getUserMedia APIs (Mozilla recently has).
The snippet you have is from a project called adapter.js. You might want to use that version instead of your outdated one.
I'm using PhantomJS to automate a page. What I do is:
do{
console.log(i);
i++;
page.open(url);
do { phantom.page.sendEvent('mousemove'); } while (page.loading);
if(page.injectJs('./Search.js') == false){
console.log("Search.js Failed")
}
var links = page.evaluate(function(json){
return search(json)
},json)
console.log(links);
} while(links == "")
So this leads me to opening the website repeated until what I'm looking for appears. But this also leads me to getting IP banned. What can I do to get around this?
Your IP is probably getting banned because the script generates too many requests to the website in very little time. So, you need to throttle requests, to apply a pause between them.
I would rewrite your script like this:
var page = require('webpage').create();
var url = "http://www.website.tld/";
var json = {"some" : "json"};
var i = 0;
var links;
// We abstract main code to a function so that we can call it
// again and again from itself
function getlinks (url, json) {
i++;
console.log(i);
page.open(url);
do { phantom.page.sendEvent('mousemove'); } while (page.loading);
if(page.injectJs('./Search.js') == false){
console.log("Search.js Failed")
}
var links = page.evaluate(function(json){
return search(json);
}, json);
if(links == "")
{
// No links scraped yet, so we wait for 3 seconds and try again
setTimeout(function(){
getlinks(url, json);
}, 3000)
}
else
{
console.log(links);
phantom.exit();
}
}
getlinks(url, json);
I'm beginner programmer. I found nice script
http://planzero.org/blog/2013/03/07/spidering_the_web_with_casperjs
I tried to rewrite this script with CasperJS test framework.
I would to get xunit report from this code
var startUrl = 'http://yoursite.foo';
var visitedUrls = [], pendingUrls = [];
var casper = require('casper').create({
pageSettings: {
loadImages: false,
loadPlugins: false
}});
var utils = require('utils')
var helpers = require('helpers')
// Spider from the given URL
casper.test.begin('href' , function(test) {
casper.start(startUrl, function() {
function spider(url) {
// Add the URL to the visited stack
visitedUrls.push(url);
// Open the URL
casper.open(url).then(function() {
test.assertHttpStatus(200, ":" + url);
// Find links present on this page
var links = this.evaluate(function() {
var links = [];
Array.prototype.forEach.call(__utils__.findAll('a'), function(e) {
links.push(e.getAttribute('href'));
});
return links;
});
// Add newly found URLs to the stack
var baseUrl = this.getGlobal('location').origin;
Array.prototype.forEach.call(links, function(link) {
var newUrl = helpers.absoluteUri(baseUrl, link);
if (pendingUrls.indexOf(newUrl) == -1 && visitedUrls.indexOf(newUrl) == -1 && !(link.search(startUrl) == -1)) {
pendingUrls.push(newUrl);
}
});
// If there are URLs to be processed
if (pendingUrls.length > 0) {
var nextUrl = pendingUrls.shift();
spider(nextUrl);
}
else {
console.log('links ended');
this.break;
}
});
}
spider(startUrl);
}).run(function(){
test.done();
});
});
Script is running but when he and Job I can't get report.
If you're trying to learn how to use CasperJS you need to start with a smaller example than that. That script is a mess which goes after a site named yoursite.foo (maybe you put that name in there?)
I would take small steps. I have a video which may help explain how to use CasperJS.
http://www.youtube.com/watch?v=Kefil5tCL9o
I am trying to use log4javascript and was wondering if there is any way to load the PopupAppender on demand.
I am seeking functionality much like the in-browser tools, where there would be an icon in my application that indicates that something has been logged and when I click it, the PopupAppender opens and allows me to view the logs.
I'm thinking I could write my own very simple appender to show the icon if there are errors, but i'm not sure how I could load up the PopupAppender and show historic messages?
You'd have to have some kind of proxy appender, as you suggest, which stores logging messages and creates a PopUpAppender on demand. Something like this:
Demo: http://jsfiddle.net/hDRpT/
Code:
function OnDemandPopUpAppender() {
this.popUpAppender = new log4javascript.PopUpAppender();
this.poppedUp = false;
this.popperUpperDisplayed = false;
this.queuedLoggingEvents = [];
}
var proto = new log4javascript.Appender();
OnDemandPopUpAppender.prototype = proto;
proto.appendQueued = function() {
for (var i = 0, loggingEvent; loggingEvent = this.queuedLoggingEvents[i++]; ) {
this.popUpAppender.append(loggingEvent);
}
this.queuedLoggingEvents.length = 0;
};
proto.popUp = function() {
this.poppedUp = true;
this.appendQueued();
};
proto.append = function(loggingEvent) {
var appender = this;
this.queuedLoggingEvents.push(loggingEvent);
if (this.poppedUp) {
this.appendQueued();
} else if (!this.popperUpperDisplayed &&
loggingEvent.level.isGreaterOrEqual(log4javascript.Level.ERROR)) {
var popperUpper = document.createElement("div");
popperUpper.style.border = "solid red 2px";
popperUpper.innerHTML = "There are error messages in the log. Click to open.";
popperUpper.onclick = function() {
appender.popUp();
}
document.body.appendChild(popperUpper);
this.popperUpperDisplayed = true;
}
};
var log = log4javascript.getLogger("main");
log.addAppender(new OnDemandPopUpAppender());
log.debug("A debug message");
log.error("A horrible error!");
I am trying to use your api in a custom app with imported users.
Everything works fine (auth_token, login, call initiation) , but when the callee should get a response and add the remotestream nothing happens. no errors get shown in the console.
I would appreciate if someone takes a look at the code and tells me what i m missing.
I tried the vline demo at https://freeofcinema.vline.com and it worked with the same browsers and conditions between the two computers. In my app it is a http , but i tried it also with https, and the same problem came up. This is some simplified code i used to test the api.
var Streams = [];
var Vsession = null;
var Vline = (function(){
var Client;
var authToken;
var service_id = 'freeofcinema';
var profile = null;
var Person;
var Calls = [];
var onMessage = function(event){
//alert('message');
var msg = event.message, sender = msg.getSender();
console.log(sender.getDisplayName() +'sais: '+ msg.getBody());
console.log(event);
}
var onMediaSession = function(event){
console.log(event);
var mediaSession = event.target;
InitSession(mediaSession);
}
function Call(mediaSession) {
mediaSession.
on('change', alert_info);
}
function alert_info(b){
console.log(b);
}
function InitSession(mediaSession){
mediaSession.on('mediaSession:addRemoteStream', function(event) {
alert('addRemoteStream');
});
mediaSession.on('mediaSession:addLocalStream', function(event) {
alert('addLocalStream');
});
mediaSession.on('mediaSession:removeLocalStream mediaSession:removeRemoteStream', function(event) {
console.log('removedStream');
});
Calls.push(new Call(mediaSession));
}
return {
init : function(){
if(profile){
return;
}
profile = {
"displayName" : //some getusrname function...
};
$.post('vtoken.php',{//get auth token
id : Comm.Voip_user().id
},function(data){
authToken = data;
Client = vline.Client.create({
"serviceId": service_id,
"ui" : true
});
Client.on('recv:im', onMessage , this);
Client.on('add:mediaSession', onMediaSession, this);
Client.on('login', function(e) {
Vsession = e.target;
//alert('loged in');
});
Client.login(service_id, profile, authToken);
});
},
getPerson : function(id){//id of user to call
if(Vsession){
Vsession.getPerson(id).
done(function(person){
Person = person;
Vsession.startMedia(id);
});
}
}
}
}());
Thank you for your response.
I tried with one user from the app, and another from the https://freeofcinema.vline.com, and the same problem occured. Also the call (in pending state) gets terminated after a short while..
When passing ui:true when creating the client, you do not have to handle the media sessions yourself. Just comment the line Client.on('add:mediaSession', onMediaSession, this); and it should just work.