I need change background image under FlipView on SelectionChanged. But fired only TourFlipViewBackgroundImageFageIn storyboard and when swipe FlipView image does not change smoothly. How to make the image smoothly changed when the source changes?
<Storyboard
x:Name="TourFlipViewBackgroundImageFageOut">
<DoubleAnimation
Storyboard.TargetName="TourFlipViewBackgroundImage"
Storyboard.TargetProperty="Opacity"
To="0"
Duration="0:0:0.5" />
</Storyboard>
<Storyboard
x:Name="TourFlipViewBackgroundImageFageIn">
<DoubleAnimation
Storyboard.TargetName="TourFlipViewBackgroundImage"
Storyboard.TargetProperty="Opacity"
To="1"
Duration="0:0:0.6" />
</Storyboard>
<core:DataTriggerBehavior
Binding="{Binding SelectedIndex, ElementName=TourFlipView}"
ComparisonCondition="Equal"
Value="1">
<media:ControlStoryboardAction
Storyboard="{StaticResource TourFlipViewBackgroundImageFageOut}"
ControlStoryboardOption="Play" />
<core:ChangePropertyAction
TargetObject="{Binding ElementName=TourFlipViewBackgroundImage}"
PropertyName="Source"
Value="ms-appx:///Assets/Images/TourBackgroundImage2.png" />
<media:ControlStoryboardAction
Storyboard="{StaticResource TourFlipViewBackgroundImageFageIn}"
ControlStoryboardOption="Play" />
</core:DataTriggerBehavior>
That's happend because all storyboards are starting at same time.
You can remove second storyboard:
<media:ControlStoryboardAction
Storyboard="{StaticResource TourFlipViewBackgroundImageFageIn}"
ControlStoryboardOption="Play" />
And add completed event to first (fadeOut) storyboard:
Completed="MyStoryboardCompleted"
Now inside event you can start second storyboard after first one would finish:
private void MyStoryboardCompleted(object sender, object e)
{
var thing = this.Resources["TourFlipViewBackgroundImageFageIn"];
var OtherSB = (Storyboard)thing;
OtherSB.Begin();
}
By the way you can replace image also inside storyboard:
<Storyboard x:Key="TransitionImage" Completed="Storyboard_Completed">
<ObjectAnimationUsingKeyFrames
BeginTime="00:00:0"
Storyboard.TargetName="TourFlipViewBackgroundImage"
Storyboard.TargetProperty="(Image.Source)">
<DiscreteObjectKeyFrame KeyTime="00:00:1">
<DiscreteObjectKeyFrame.Value>
<BitmapImage UriSource="ms-appx:///Assets/StoreLogo.png" />
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
Related
On Dashboard i have an image e.g - ManageUser.png. so on mouse over i want to change image(replace image to MnageUserBright.png) in UWP
<Image Source="manage_user.png" Height="120" Width="120" Tapped="ManageUserPage" Margin="176,31,534,84" Grid.Row="1" />
i have just image code.
Thank #Rafeal and I suggest that use all the xaml code to do it.
The first thing is installing a Microsoft.Xaml.Behaviors.Uwp.Managed. How to install see: https://www.nuget.org/packages/Microsoft.Xaml.Behaviors.Uwp.Managed/
This way is using the Storyboard to change the Image source when the user mouse enter.
Define two storyboards.
<Border.Resources>
<Storyboard x:Key="EnterStoryboard">
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Image" Storyboard.TargetProperty="Source">
<ObjectAnimationUsingKeyFrames.KeyFrames>
<DiscreteObjectKeyFrame KeyTime="0:0:0" Value="assets/click_cursor_mouse_pointer_select_128px_1225441_easyicon.net.png"></DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames.KeyFrames>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="ExitStoryboard">
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Image" Storyboard.TargetProperty="Source">
<ObjectAnimationUsingKeyFrames.KeyFrames>
<DiscreteObjectKeyFrame KeyTime="0:0:0" Value="Assets/click_cursor_mouse_pointer_select_121.7433808554px_1193623_easyicon.net.png"></DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames.KeyFrames>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</Border.Resources>
And put the image to the Border.
<Border>
<Border.Resources>
<Storyboard x:Key="EnterStoryboard">
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Image" Storyboard.TargetProperty="Source">
<ObjectAnimationUsingKeyFrames.KeyFrames>
<DiscreteObjectKeyFrame KeyTime="0:0:0"
Value="manage_user.png" />
</ObjectAnimationUsingKeyFrames.KeyFrames>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="ExitStoryboard">
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Image" Storyboard.TargetProperty="Source">
<ObjectAnimationUsingKeyFrames.KeyFrames>
<DiscreteObjectKeyFrame KeyTime="0:0:0"
Value="Assets/normal.png" />
</ObjectAnimationUsingKeyFrames.KeyFrames>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</Border.Resources>
<Image x:Name="Image"
Source="manage_user.png"
Height="120" Width="120" Margin="176,31,534,84" />
</Border>
Using the event trigger.
<interactivity:Interaction.Behaviors>
<core:EventTriggerBehavior EventName="PointerEntered">
<media:ControlStoryboardAction Storyboard="{StaticResource EnterStoryboard}" />
</core:EventTriggerBehavior>
<core:EventTriggerBehavior EventName="PointerExited">
<media:ControlStoryboardAction Storyboard="{StaticResource ExitStoryboard}" />
</core:EventTriggerBehavior>
</interactivity:Interaction.Behaviors>
The code is all write in xaml. And you should replace the source.
<Grid>
<Border>
<Border.Resources>
<Storyboard x:Key="EnterStoryboard">
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Image" Storyboard.TargetProperty="Source">
<ObjectAnimationUsingKeyFrames.KeyFrames>
<DiscreteObjectKeyFrame KeyTime="0:0:0"
Value="assets/click_cursor_mouse_pointer_select_128px_1225441_easyicon.net.png" />
</ObjectAnimationUsingKeyFrames.KeyFrames>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="ExitStoryboard">
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Image" Storyboard.TargetProperty="Source">
<ObjectAnimationUsingKeyFrames.KeyFrames>
<DiscreteObjectKeyFrame KeyTime="0:0:0"
Value="Assets/click_cursor_mouse_pointer_select_121.7433808554px_1193623_easyicon.net.png" />
</ObjectAnimationUsingKeyFrames.KeyFrames>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</Border.Resources>
<interactivity:Interaction.Behaviors>
<core:EventTriggerBehavior EventName="PointerEntered">
<media:ControlStoryboardAction Storyboard="{StaticResource EnterStoryboard}" />
</core:EventTriggerBehavior>
<core:EventTriggerBehavior EventName="PointerExited">
<media:ControlStoryboardAction Storyboard="{StaticResource ExitStoryboard}" />
</core:EventTriggerBehavior>
</interactivity:Interaction.Behaviors>
<Image x:Name="Image"
Source="Assets/click_cursor_mouse_pointer_select_121.7433808554px_1193623_easyicon.net.png"
Height="120" Width="120" Margin="176,31,534,84" />
</Border>
</Grid>
The code in github https://github.com/lindexi/lindexi_gd/tree/7f0dcf62f38eda513b3455658b9dffd6c4974847/PernemtanowsearDeerawkurkosa
You can use the PointerEntered event on that <Image> element so when the user moves their mouse pointer or finger over the image, you can trigger some code to replace the image:
<Image x:Name="MyImage" Source="manage_user.png" Height="120" Width="120" Tapped="ManageUserPage" Margin="176,31,534,84" Grid.Row="1" PointerEntered="OnPointerOverImage" />
public void OnPointerOverImage(Object sender, PointerRoutedEventArgs e)
{
MyImage.Source = new BitmapImage("PathToYourNewImageFile", UriKind.Absolute);
}
When the user moves their pointer out of your image, you will need to do the opposite by handling the PointerExited event to set the original image back.
I need a fade in effect on my background image. During the runtime the imagesource can be changed, which works with the setted binding as expected. Anyway the correspondending animation doesn't take any visual effects. At the moment my xaml looks like the following:
xmlns:Interactivity="using:Microsoft.Xaml.Interactivity"
xmlns:Core="using:Microsoft.Xaml.Interactions.Core"
xmlns:Media="using:Microsoft.Xaml.Interactions.Media"
<Page.Content>
<Grid>
<Grid.Background>
<ImageBrush x:Name="image" ImageSource="{Binding Path=ImageSource,UpdateSourceTrigger=PropertyChanged}" Stretch="UniformToFill" >
<Interactivity:Interaction.Behaviors>
<Core:EventTriggerBehavior EventName="ImageOpened" >
<Media:ControlStoryboardAction ControlStoryboardOption="Play">
<Media:ControlStoryboardAction.Storyboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Opacity" To="1" Duration="0:0:1" Storyboard.TargetName="image"/>
</Storyboard>
</Media:ControlStoryboardAction.Storyboard>
</Media:ControlStoryboardAction>
</Core:EventTriggerBehavior>
</Interactivity:Interaction.Behaviors>
</ImageBrush>
</Grid.Background>
When I use instead:
[...]
<Media:ControlStoryboardAction.Storyboard>
<Storyboard>
<FadeInThemeAnimation Storyboard.TargetName="Image" />
</Storyboard>
</Media:ControlStoryboardAction.Storyboard>
I get
System.Runtime.InteropServices.COMException: No installed components were detected.
Cannot resolve TargetName Image.
at Windows.UI.Xaml.Media.Animation.Storyboard.Begin()
at Microsoft.Xaml.Interactions.Media.ControlStoryboardAction.Execute(Object sender, Object parameter)
at Microsoft.Xaml.Interactivity.Interaction.ExecuteActions(Object sender, ActionCollection actions, Object parameter)
at Microsoft.Xaml.Interactions.Core.EventTriggerBehavior.OnEvent(Object sender, Object eventArgs)
Any ideas?
[Edit]
Thanks to the answer of #SWilko, I determine that the Animation only works on a Image. My code above works if I change the ImageBrush to a Image and I place it into the grid (not Grid.Background).
Wouldn't it be easier to use an Image control and add further controls on top as needed eg
<Grid x:Name="LayoutGrid">
<Image x:Name="image" Stretch="UniformToFill"
Source="{Binding Path=ImageSource,UpdateSourceTrigger=PropertyChanged}"
Opacity="0" Visibility="Collapsed">
<interactivity:Interaction.Behaviors>
<core:EventTriggerBehavior EventName="ImageOpened">
<media:ControlStoryboardAction x:Name="sbAction" ControlStoryboardOption="Play">
<media:ControlStoryboardAction.Storyboard>
<Storyboard x:Name="sb">
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)"
Storyboard.TargetName="image">
<DiscreteObjectKeyFrame KeyTime="00:00:00">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)"
Storyboard.TargetName="image">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="0.5"/>
<EasingDoubleKeyFrame KeyTime="0:0:5" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</media:ControlStoryboardAction.Storyboard>
</media:ControlStoryboardAction>
</core:EventTriggerBehavior>
</interactivity:Interaction.Behaviors>
</Image>
</Grid>
EDIT
To update the image and start the animation from scratch.
I've added Visibility toggle animation to the Storyboard and named the Storyboard sb
Now in code behind I've used the Storyboard Completed event to change the image and restart the animation. You could do this where appropriate for your app this is just to show an example.
eg
sb.Completed += (sender, e) =>
{
//this is a local image for me you would probably update your ImageSource property here
var newimg = new BitmapImage(new Uri("ms-appx:///Assets/rock.jpg"));
image.Source = newimg;
image.Opacity = 0;
image.Visibility = Visibility.Collpased;
sb.Begin();
};
I am trying to Collapse/Expand Grid with animation and while it's animating move all other components accordingly.
So far I used
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Margin" Storyboard.TargetName="GridName">
<DiscreteObjectKeyFrame KeyTime="0:0:0.59" Value="0,0,0,0" />
(...more frames)
</ObjectAnimationUsingKeyFrames >
But the effect is far from acceptable (animation not smooth). I was wandering if the new controls has such options? I also came across some Expanding/Collapsing ListViews - but they did not work with which contains data.
Edit: I tried animating the heights property - but nothing happen (no error and no visible result). Below my code:
<Storyboard x:Name="MainImageSlideOut">
<DoubleAnimation Duration="0:0:1" To="0"
Storyboard.TargetProperty="Height"
Storyboard.TargetName="Grid"
EnableDependentAnimation="True"/>
</Storyboard>
<Storyboard x:Name="MainImageSlideIn">
<DoubleAnimation Duration="0:0:1" To="250"
Storyboard.TargetProperty="Height"
Storyboard.TargetName="Grid"
EnableDependentAnimation="True"/>
</Storyboard>
....
<Grid Background="#171717">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"></RowDefinition>
<RowDefinition Height="*"></RowDefinition>
</Grid.RowDefinitions>
<Grid Grid.Row="1"
Height="250"
x:Name="Grid"
Background="#202020" />
<ScrollViewer Grid.Row="2">
...
</ScrollViewer>
</Grid>
I have a similar functionality in my application.
the way I use it is by using ScaleTransform here is an example:
<Storyboard x:Key="gridLoading">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="IAmGroot">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<CubicEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="IAmGroot">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
This will load the grid from the middle of the screen and expand it to fit the screen.
If you want to perform an animation on all of the elements then this animation will do the trick, however if you need different behavior you will probably have to handle animation for the items inside of your Grid separately.
HTH
I am having this css rule
/* Effect 1: Fade in and scale up */
.md-effect-1 .md-content
{
transform: scale(0.7);
opacity: 0;
transition: all 0.3s;
}
Taken from the demo Nifty Modal Window Effects
I would like to have the same effect when I show a modal dialog in my wf app. The dialog is not a window but a UIElement with a high z-order.
It should start with opacity set to zero and scaled down to 70% since I don't know the size of the dialog.
this is the code that sets the start state for the grid, and the storyboard for the animation.
Grid x:Name="MyGrid" Opacity="0">
<Grid.RenderTransform>
<ScaleTransform ScaleX="0.7" ScaleY="0.7"/>
RenderTransformOrigin="0.5,0.5"
</Grid.RenderTransform>
<Grid.Triggers>
<EventTrigger RoutedEvent="Grid.Loaded">
<BeginStoryboard Storyboard="{StaticResource ModalDialogStoryboard}"/>
</EventTrigger>
</Grid.Triggers>
</Grid>
The code for the storyboard
<Storyboard x:Key="ModalDialogStoryboard" RepeatBehavior="Forever" AutoReverse="True">
<DoubleAnimation
From="0"
To="1"
Duration="0:0:02"
Storyboard.TargetName="MyGrid"
Storyboard.TargetProperty="Opacity"
/>
<SizeAnimation To=""></SizeAnimation>
</Storyboard>
The Opacity works but I can't find a way to scale the grid back to 100%.
Why is css so powerfull compared to xaml? I wish the good fairy would sprinkle some magic dust on XAML
OK this is working and looks exactly like the css rule. The content of the dialog is removed to keep it short.
Now I just need to find a way to put it in a style so I can apply it to any UI Element.
UserControl x:Class="AnimationTest.Dialog"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
RenderTransformOrigin="0.5,0.5"
Opacity="0"
x:Name="ModalDialogControl"
Width="600" Height="400">
<UserControl.Resources>
<Storyboard x:Key="ModalDialogStoryboard">
<DoubleAnimation
From="0"
To="1"
Duration="0:0:0.3"
Storyboard.TargetName="ModalDialogControl"
Storyboard.TargetProperty="Opacity" />
<DoubleAnimation
Storyboard.TargetName="ModalDialogControlScaleTransform"
Storyboard.TargetProperty="(ScaleTransform.ScaleX)"
To="1" Duration="0:0:0.3" />
<DoubleAnimation
Storyboard.TargetName="ModalDialogControlScaleTransform"
Storyboard.TargetProperty="(ScaleTransform.ScaleY)"
To="1" Duration="0:0:0.3" />
</Storyboard>
</UserControl.Resources>
<UserControl.RenderTransform>
<ScaleTransform ScaleX="0.7" ScaleY="0.7" x:Name="ModalDialogControlScaleTransform" />
</UserControl.RenderTransform>
<UserControl.Triggers>
<EventTrigger RoutedEvent="UserControl.Loaded">
<BeginStoryboard Storyboard="{StaticResource ModalDialogStoryboard}" />
</EventTrigger>
</UserControl.Triggers>
With a little help from my friends
<UserControl.Resources>
<Style x:Key="FadeInAndScaleUpStyle" TargetType="{x:Type FrameworkElement}">
<Setter Property="Opacity" Value="0"/>
<Setter Property="RenderTransformOrigin" Value="0.5,0.5"/>
<Setter Property="RenderTransform">
<Setter.Value>
<ScaleTransform ScaleX="0.7" ScaleY="0.7" />
</Setter.Value>
</Setter>
<Style.Triggers >
<EventTrigger RoutedEvent="Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation To="1" Duration="0:0:0.3" Storyboard.TargetProperty="Opacity"/>
<DoubleAnimation To="1" Duration="0:0:0.3" Storyboard.TargetProperty="RenderTransform.ScaleX"/>
<DoubleAnimation To="1" Duration="0:0:0.3" Storyboard.TargetProperty="RenderTransform.ScaleY"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Style.Triggers>
</Style>
</UserControl.Resources>
It isn't that complicated at all:
<Storyboard x:Key="ModalDialogStoryboard" RepeatBehavior="Forever" AutoReverse="True">
<DoubleAnimation To="1" Duration="0:0:0.3"
Storyboard.TargetProperty="Opacity"/>
<DoubleAnimation To="1" Duration="0:0:0.3"
Storyboard.TargetProperty="RenderTransform.ScaleX"/>
<DoubleAnimation To="1" Duration="0:0:0.3"
Storyboard.TargetProperty="RenderTransform.ScaleY"/>
</Storyboard>
Note that you usually don't have to specify any From values. Moreover, you don't need to explicitly specify the Storyboard.Target or Storyboard.TargetName when you call BeginStoryboard on a specific element, as you do in the EventTrigger.
Which animation What you want in this site (http://tympanus.net/Development/ModalWindowEffects/) Sorry I dont know very well English.I couldn't understand exactly what you say
I did this animation for you.I hope benefits to your business.
Here is code:
<Storyboard x:Key="ScaleAnimation">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="grid">
<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="13.6">
<EasingDoubleKeyFrame.EasingFunction>
<QuarticEase EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="grid">
<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="13.6">
<EasingDoubleKeyFrame.EasingFunction>
<QuarticEase EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="textBlock">
<EasingDoubleKeyFrame KeyTime="0:0:2.8" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:3.5" Value="1"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="grid">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</Window.Resources>
<Window.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<BeginStoryboard Storyboard="{StaticResource ScaleAnimation}"/>
</EventTrigger>
</Window.Triggers>
Here is Grid object;
<Grid x:Name="grid" Background="#FFFF6363" Margin="298,216.5" RenderTransformOrigin="0.5,0.5" Opacity="0">
<Grid.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</Grid.RenderTransform>
<TextBlock x:Name="textBlock" VerticalAlignment="Center" HorizontalAlignment="Center" Text="CONTENT" FontSize="2" Opacity="0"/>
</Grid>
I wrote this storyboard in my however whenever I do a SwapImages.Begin(); from the C# file nothing happens. Can someone tell me what might be wrong with the code below?
<Storyboard x:Name="SwapImages" >
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Width)" Storyboard.TargetName="Image" >
<EasingDoubleKeyFrame KeyTime="0" Value="300" />
<EasingDoubleKeyFrame KeyTime="0:0:5" Value="0" />
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Width)" Storyboard.TargetName="Image2" >
<EasingDoubleKeyFrame KeyTime="0" Value="0" />
<EasingDoubleKeyFrame KeyTime="0:0:5" Value="300" />
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.HorizontalAlignment)" Storyboard.TargetName="Image">
<DiscreteObjectKeyFrame KeyTime="00:00:7">
<DiscreteObjectKeyFrame.Value>
<HorizontalAlignment>Right</HorizontalAlignment>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.HorizontalAlignment)" Storyboard.TargetName="Image2">
<DiscreteObjectKeyFrame KeyTime="00:00:7">
<DiscreteObjectKeyFrame.Value>
<HorizontalAlignment>Left</HorizontalAlignment>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
I don't think you can animate alignment properties (according to this question here) You could try doing what the comment in the linked question says, and put your two images in a canvas, then manipulate there x and y coordinates from the code-behind
this is the code I wrote in the MainPage.xaml along with ur story board and I did get the output.
<Page
x:Class="TestApp.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:TestApp"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
xmlns:data="using:TestApp">
<Page.Resources>
<Storyboard x:Name="SwapImages" >
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Width)" Storyboard.TargetName="Image" >
<EasingDoubleKeyFrame KeyTime="0" Value="300" />
<EasingDoubleKeyFrame KeyTime="0:0:5" Value="0" />
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Width)" Storyboard.TargetName="Image2" >
<EasingDoubleKeyFrame KeyTime="0" Value="0" />
<EasingDoubleKeyFrame KeyTime="0:0:5" Value="300" />
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.HorizontalAlignment)" Storyboard.TargetName="Image">
<DiscreteObjectKeyFrame KeyTime="00:00:7">
<DiscreteObjectKeyFrame.Value>
<HorizontalAlignment>Right</HorizontalAlignment>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.HorizontalAlignment)" Storyboard.TargetName="Image2">
<DiscreteObjectKeyFrame KeyTime="00:00:7">
<DiscreteObjectKeyFrame.Value>
<HorizontalAlignment>Left</HorizontalAlignment>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</Page.Resources>
<Grid >
<Rectangle Fill="Red" Height="100" Margin="430,237,0,0" Stroke="Black" Name="Image" VerticalAlignment="Top" Width="100"/>
<Rectangle Fill="Green" Loaded="Image2_Loaded_1" Height="100" Margin="922,212,0,0" Stroke="Black" VerticalAlignment="Top" Width="100" Name="Image2"/>
</Grid></Page>
Here's the code behind for the above xaml
public sealed partial class MainPage : Page
{
public MainPage()
{
this.InitializeComponent();
}
/// <summary>
/// Invoked when this page is about to be displayed in a Frame.
/// </summary>
/// <param name="e">Event data that describes how this page was reached. The Parameter
/// property is typically used to configure the page.</param>
protected async override void OnNavigatedTo(NavigationEventArgs e)
{
}
private void Image2_Loaded_1(object sender, RoutedEventArgs e)
{
SwapImages.Begin();
}
}
It worked fine only thing is that I wrote the SwapImages.Begin(); method in the loaded event which is fired after the elements are loaded onto the screen.
The other thing that you might be mistaken is with the fact that animating alignments does not mean you will get a smooth transition from left to right . Alignment is always relative to the parent container and can have few sets of value. So if you want a smooth transition try animating some other property like canvas X,Y etc etc. .