I am having issue in integrating Flurry in my project. When I place
import "Flurry.h"
In my AppDelegate. It say's Flurry.h file not found.
I added the whole Flurry folder in my project. As well as the stuffs you need to add in the building phase
Please use pods and add library in project. Follow this steps : https://developer.yahoo.com/flurry/docs/publisher/code/ios/#tab=0
Add all .dylib, .a and all respective dependancies.
And it should be #import "Flurry.h"
Related
This is really frustrating me. I've integrated the Braintree library into several iOS projects before to be used in swift and never really had a problem but currently I can't get it to work.
I have followed/repeated the instructions here over and over:
https://developers.braintreepayments.com/start/hello-client/ios/v4
Specifically, i put pod 'Braintree' in my Podfile, ran a pod install and pod update, and have verified the Braintree library now appears in the Pods directory.
I have re made my bridging header 3 times now too, being careful to set the target to my app. I've also verified over and over that I have set the objective c bridging header in my Build Settings to the correct file, and have it succesfully creating bridging headers for other objective c files. Sadly though the following lines just aren't working in the bridging header:
#import "BraintreeCore.h"
#import "BraintreeUI.h"
They both give a compile error of the same type, saying BraintreeCore.h file not found.
I was able to do the following without getting an error:
#import "Pods/Braintree/BraintreeCore/Public/BraintreeCore.h"
But when I try and do the same for BraintreeUI.h like so:
#import "Pods/Braintree/BraintreeUI/Public/BraintreeUI.h"
It links me to the BraintreeUI.h file and tells me "BraintreeCore/BraintreeCore.h" file not found about this line in the BraintreeUI.h file:
#import <BraintreeCore/BraintreeCore.h>
What am I doing wrong?? this should be straightforward but it's been infuriating me for over 12 hours now.
Full disclosure: I work at Braintree on the iOS SDK.
Your bridging header should not need you to specify a path to the umbrella header files. This might indicate that your Xcode project's build configuration is set up so that Xcode's build system can't find the header files. In a typical project, you should be able to do this no problem.
My suggestion would be to take a close look at the Project > Build Settings > Search Paths settings. In particular, the Header Search Paths setting should contain one entry that looks like this:
"${PODS_ROOT}/Headers/Public/Braintree"
If it doesn't, I suspect that CocoaPods is not playing nice with your Xcode project. You may want to try de-integrating and re-integrating. Using CocoaPods 1.0, you should be able to do pod deintegrate, make sure your Pods/ folder is deleted, and run pod install. Worst case possibility, you may just want to start with a brand-new Xcode project and drag over your old source files (although that might be a big pain).
Did you find a solution, HelloCoding? Facing the same issue ...
In my case, I noticed that the Braintree documentation says "If your app is written in Swift but your CocoaPods integration does not use dynamic frameworks, you can import Braintree in a bridging header".
So I deleted the imports from the bridge file, and included a "use_frameworks!" instruction in my Podfile instead.
I have no idea whether this is the approved way to fix the issue, but it seemed to work for me.
My Swift / iOS9 framework 'viewer_protocol' uses another and external Objective-C framework (CocoaAsyncSocket). I'm using Carthage to build CocoaAsyncSocket. So far everything works fine: In have an example App inside my framework Xcode Project using my framework without any problems.
Now I want to use my Framework in a different Xcode Project - although using Carthage. I include only my Framework as a dependency and Carthage automatically resolves the dependencies to CocoaAsyncSocket. I embedded both frameworks into this new Xcode Project and build my App: Everything works fine here - except one warning I can't rid off:
/Users/John/Repositories/my_project/<module-includes>:1:1:
Umbrella header for module 'my_project' does not include header 'GCDAsyncSocket.h'
This is my framework header:
#import <UIKit/UIKit.h>
//! Project version number for my_project.
FOUNDATION_EXPORT double my_projectVersionNumber;
//! Project version string for my_project.
FOUNDATION_EXPORT const unsigned char my_projectVersionString[];
// In this header, you should import all the public headers of your framework
using statements like #import <my_project/PublicHeader.h>
#import <CocoaAsyncSocket/CocoaAsyncSocket.h>
As you can see CocoaAsyncSocket.h is imported. Furthermore inside my framework the CocoaAsyncSocket.h file is included:
What I am missing here? I'm using several others external frameworks inside my framework, there're no warnings for them - all of these external frameworks are written in Swift - CocoaAsyncSocket is pure Objective-C.
This is my frameworks module.modulemap:
framework module my_project {
umbrella header "my_project.h"
export *
module * { export * }
}
module viewer_protocol.Swift {
header "my_project-Swift.h"
}
Update
I found a solution: Changing the import statement in my framework header from
#import <CocoaAsyncSocket/CocoaAsyncSocket.h>
to
#import "CocoaAsyncSocket/CocoaAsyncSocket.h"
Now Xcode finds the header file and the warning disappears.
I recently ran into same issue. Apparently I had header file set as public in target membership, but it was not exposed in umbrella header. Fixed issue by making header file with project access instead of public.
I had the same issue. Seemed to be related to old build files.
The standard Xcode problem fixer worked for me:
Clean project (Product > Clean Build Folder)
Deleted derived data
Restart Xcode
I had the same issue today
Umbrella header for module 'HockeySDK' does not include header 'BITHockeyBaseViewController.h'
and the solution was
1.build and run project and go-to Report Navigator
2.look at the warning, click to expand details
it will so you the file name where you need to make change
as you can seen in below screen shot
So i just updated my import statement in AppDelegate.m file
New
#import "HockeySDK/HockeySDK.h"
Old
#import <HockeySDK/HockeySDK.h>
and issue gone..
hope this will help someone. who are coming here for solution.
For me the solution was as follows:
1) Each Objective C framework has 1 header file that contains all the:
#import ...
#import ...
#import ...
2) Make sure that this file imports the missing header.
3) Build the project again, it should remove the warning.
Alternatively, you may have exposed files within the Public area of your framework's build phases that should actually be moved back to the Project area.
If you don't want those files to be within your framework's umbrella header so they're publicly accessible, you can revert this.
Goto Framework -> Target -> Build Phases and drag to move the unnecessary header files from Public to Project.
Just for completeness if your header is set to public in :
Build Phases > Headers
You should either
Include the import in your main header as others have mentioned
OR
Move that header to "private" if it doesn't need to be exposed
We got this recently and it was due to corruption in DerivedData. Deleting that folder fixed the problem.
For others :
In my case I already move the headers I want to expose from my framework, from "project" to "public" (Build phases of the framework target)
Then Xcode gave my this warning.
Xcode is telling us that we also need to add #import "name of header in the warning> in the public header file that was created with framework, so the clients (of the framework) will know this header.
So The Fix:
1.go to the framework public header file.(the one what created by xcode when you created the framework) .
2. add #import "the-name-of-the-header-in-the-warning.h"
In my case (Obj-c framework):
Umbrella header for module 'opus' does not include header 'opus_multistream.h'
I needed to change:
#import opus.opus_defines;
into
#import opus;
(I don't have in #import "....h" or #import <....h> for frameworks)
Take a look at this post:
#import vs #import - iOS 7
It goes over the concepts of the new module importing.
I had my own custom framework and after adopting the new method to import objective-c framework
old:
#import <MyFramework/MyFramework.h>
new:
#import MyFramework;
it took care of the warning/
Deleting DerivedData did the trick for me. Try running the below command and see if it works.
rm -rf ~/Library/Developer/Xcode/DerivedData
trying to fix a archive build error led me to this error and post
my solution was real simple but took forever for me to figure out.
when i ran $ pod install it generated a workspace for me in the same dir as my .xcodeproj file.
however i had already created a workspace to use as its parent directory.
so then i simply deleted my old workspace and went with the one that pods created
hope this helps someone!
glhf!
For me the fix was rather simple, commit all your changes and build again. The warning disappeared.
I'm trying to import https://github.com/rFlex/SCRecorder in my swift project. I added SCRecoder.xcodeproj to my project and added
#import <SCRecoder/SCRecoder.h>
in my bridging header but it gives me an error
SCRecoder/SCRecoder.h file not found
then I tried
On the SCRecorder project:
Set Build Settings > Packaging > Public Headers Folder Path to include/$(TARGET_NAME)
Add SCRecordSession to Build Phases > Headers > Public
Move Project headers to Public headers
But still same error, any idea on what I did wrong? or the correct way to do it?
delete SCRecoder.xcodeproj file and simply add all .h,.m files and frameworks in SCRecoder
The correct (in my opinion) and easy way to do it is by using Cocoapods.
When adding the library with drag and drop make sure you are selection "copy if needed".
With Cocoapods installed , just edit the file adding "pod 'SCRecorder', '~> 2.4'" and install.
I have a .xcworkspace. I have an AppConstants.h in my main project and I need to import it in a file within some library which is connected in CocoaPods project. How can I import it?
I would not recommend you to do so,think about if you run PodInstall the next time, Your code would be overwritten.
What i would do, is just import the files as files, and not Cocoapods and then change them.
or you could build a Cocoapod your self and still use dependencies:
http://guides.cocoapods.org/making/making-a-cocoapod.html
I'm new in iOS development, and met this library linking problem in last few days.
I was trying to use GMGridView in a project, but cannot make it working.
This project is shipped as static library, so I just drag the xcodeproj file in my project. Then I added libGMGridView.a in Link Binary With Libraries, GMGridView in Target Dependencies. I also added the path in Header Search Paths.
However, Xcode still report .h file not found error when I tried to import GMGridView.h.
Could anyone give me a hand on this? Thanks in advance!
Had the same issue!!! Made it work!!!!
soooooooo:
copy GMGridView folder from https://github.com/gmoledina/GMGridView to your project dir
in xcode right click on any file group and choose add files
find GMGridView folder in your folder dir and choose GMGridView.xcodeproj - (dont copy, create groups not folders, add targets)
go to your project targets - search - HEADER_SEARCH_PATHS add- GMGridView/**
select Building phases in settings - choose target dependencies and add GMGridView
select Building phases in settings - link binary libraries and add libGMGridView.a
import should be:
#import "GMGridView.h"
#import <QuartzCore/QuartzCore.h>