How to solve linker command failed with exit code 1 (use -v to see invocation) - objective-c

i am getting this error when i am performing archive for my app.
linker command failed with exit code 1 (use -v to see invocation)
can any one help me to solve this.
Thanks

So many different problems for the same error message.
1) if you had two same constants in different classes then also this issue happens.
2) if you have accidently imported a .m file instead of .h file in an implementation file.
3) This error can also be occurred if you have imported two different versions of same library ,in this case just remove the older version and keep only one version.
4) Adding the "other linker flags" in "Project" and not in "Targets". So, you move it to "Targets", it shouldn't be in "Project".
5) Check it out in project->target->build settings-> search enable bitcode->set NO in DEBUG
check out this .. if it's OK then once do like following.
Menu > Product > Clean ... then Run the project
Hope it helps you.. :)

Related

Linker Command failed with exit code 1 (use -v to see invocation)?

while Running i face this issue.
Linker Command failed with exit code 1 (use -v to see invocation)? in xcode 8.3.2.
I am not using COCOAPODS in my project
while clicking issue navigator item.For this particular error its not opening.
Error Screen shot
https://i.stack.imgur.com/usJFW.png
Possible solutions.
Go to Compile sources in Build Phases, make sure there is no
duplicate files and all .m files of your project is there.
Go to your build settings and switch the target's settings to
ENABLE_BITCODE = YES.
Try luck with Product -> Clean

Apple Mach-O Linker Error IOS

When i tried to build and run my project im getting this error.I tried may steps like clean and run, check with workspace.project but still im getting the error.No further details were in the error message. "Linker command failed with exit code 1(use -v to see invocation)
There can be many reasons for this problem, sadly with such little knowledge of your project I can only suggest some fixes
Check for any caution messages and try to fix them
This can also be caused by using #import to import an .m file, if you are using this then remove it.
Sometimes this can be caused by frameworks and libraries, If you are using an external or custom framework, you probably need to add it to the "Frameworks" folder inside the application.
Hope this helped but if it didn't I might need some more info on your project.
Go to Project file -> Build Phases and check if there ara any red icons (specially for Compile Sources or Copy Bundle Resources)

Linker command failed with exit code 1 - duplicate symbol __TMRbBp

Since I've updated to Xcode 8.1 I can't archive and also not run in Release mode (in debug mode its working). The error is that there are several "duplicate symbols for architecture arm64" and all are "duplicate symbol __TMRbBp". Whats that?
It seems to be a bug in Swift. See
discussion on Apple developers portal
It is said to be fixed in Xcode version that is about to be released.
But for now there is temporary workaround:
Go to your target Build Settings and set Reflection Metadata Level flag to None
Don't double click Project.xcodeproj to start your xcode project. Instead, close your project and open the xcworkspace.
File -> Close Workspace
File -> Open -> Search your project folder for Project.xcworkspace
All my errors are gone.
I faced the same problem with archiving on Xcode 8.1.
X Code Version: Version 8.2.1 (8C1002)
The following fix worked on Mar 2019
1) Go to Project & Select your Project
2) Select Build Settings -
Search for "Enable Bitcode" Set option as "NO"
3) Most of version will fix this issue, for few other XCode version try this option also,
Search for "Reflection Metadata Level" Set option as "NONE"
I had similar issues with Version 9.2 (9C40b), the solution is
0) Close Xcode
1) Open project folder in terminal
2) pod update
3) open .
4) open project by clicking Project.xcworkspace
Surprisingly, in some occasions, simply cleaning the product worked for me.
Product/Clean (Shift+Cmd+K)
Product/Clean Build Folder (Alt+Shift+Cmd+K)
Quick fix to try before looking at other solutions.
1.Close your project:Completely quit Xcode.
2.Go to your project location:there you will find two files in you root folder with varying extensions:
Appname.xcodeproj and Appname.xcworkspace
Now open your project by Double clicking on file with the extensions xcworkspace.(***Appname.xcworkspace*)**
Yourproject will open in xcode.
Now run your project again.
If you pay close attention when installing your pods,firebase makes it clear to open your project with your-project.xcworkspace after installing pods
firebaseIOS Setup
$ cd your-project directory
$ pod init
Add to Podfile
pod 'Firebase/Core'
And finally:
$ pod install
$ open your-project.xcworkspace
Dont forget to add firebase to your AppDelegate
If you're using Ionic and the Push and Console plugins that's the problem. Remove the cordova console plugin (which is deprecated) and the error will disappear.
The linker error is saying that a library is duplicated which is, in fact, true because the console plugin is already in cordova-ios 4.5+
It took me a couple of hours to figure this out!
In my case
Select your project (In my case i have 2 targets)
Go to Build Phases
Compile Sources
Check if the number of items on each targets is the same (mine was different)
Add the missing file / Remove the duplicated file
Problem Solved
I ran into this problem recently creating a new project and adding some pods (AlamoFire specifically) to the project. Troubled with it a couple hours or so recreating the project (it was new) several times. Tried all the methods here and no luck.
Eventually I figured out that it was because XCode V10.1 was also opening the old project file along with the new pod-created workspace when I opened the workspace via command line "open myProject.xcworkspace" when I reopened the project after doing "pod install"
Closing all projects before exiting XCode before I did my "pod install" fixed everything for me.
close you project then open xcode go to file -> open search your project and open it . this worked for me
I got this error due to deletion of some files. For me simply cloning my project worked.
For those that can't get the Thorax's answer to work, what I did was I closed out Xcode, ran pod update on my command line and then reopened the .xcworkspace file. After doing that, I was able to build and run the project.
I am using the Firebase Cocoapod and Xcode version 9.1.
I had removed files from Compile Sources in Build Phases in Targets. I added main.m and it worked.
Had the same problem in Xcode 10.1 and was able to resolve it. In path Project Target > Build Setting > No Common Blocks, I changed it to No.
I had similar kind of problem when I added a framework to my project.
I have resolved the issue by removing the framework and again adding the framework to the project by dragging and dropping the framework file to the projects frameworks folder and selecting the Copy items if needed option.

Apple Mach-O framework error

I'm trying to install the DevMate framework. I've followed every step on DevMates website, and i cant compile my app. I've added it into the link binary with libraries tab, and the copy files build phase tab. Everything is where it should be but I'm still getting this error:
ld: warning: directory not found for option '-F/Users/Saturn/Documents/Floating Lunch Box/Xcode/StatScreen/Users/Saturn/Documents/Floating Lunch Box/Xcode/StatScreen/StatScreen/DevMateKit/DevMateKit.framework/Frameworks'
ld: file not found: #rpath/DevMateIssuesReporter.framework/Versions/A/DevMateIssuesReporter for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation) Linker command failed with exit code 1 (use iv to see invocation)`
I'm sorry if this is some stupid fix but I'm new to programming and I just want to implement this framework without having so much trouble. Thanks for any help!
Xcode 6.4
Cocoa Apphttp://docs.devmate.com/v1.0/docs/integrate-devmate-kit
This was bugging me a lot lately. DevMakeKit contains a nested DevMateIssuesReporter framework and Xcode cannot find it without its path specified in FRAMEWORK_SEARCH_PATHS, that's kind of what Dmytro says.
But you can also tell Xcode to perform recursive search inside the specified framework path, by selecting recursive option in the popover dialogue.
The gotcha is to ensure EXCLUDED_RECURSIVE_SEARCH_PATH_SUBDIRECTORIES doesn't contain *.framework entry, otherwise Xcode ignores DevMateKit.framework/Frameworks. It seems you can do the same using INCLUDED_RECURSIVE_SEARCH_PATH_SUBDIRECTORIES, but I didn't have much success with that.
The problem described here is that linker could not find directory /Users/Saturn/Documents/Floating Lunch Box/Xcode/StatScreen/Users/Saturn/Documents/Floating Lunch Box/Xcode/StatScreen/StatScreen/DevMateKit/DevMateKit.framework/Frameworks where DevMateIssuesReporter.frameworks should be.
Are you sure this is the correct path to DevMateKit.framework? I think it should be /Users/Saturn/Documents/Floating Lunch Box/Xcode/StatScreen/StatScreen/DevMateKit/DevMateKit.framework/Frameworks. Try to correct it. You can also use Examples project at GitHub.

Xcode build failure "Undefined symbols for architecture x86_64"

An Xcode beginner's question:
It is my first experience with Xcode 4.6.3.
I am trying to write a very simple console program, that searches for paired BT devices and prints them to an NSLog.
It builds with the following error:
Undefined symbols for architecture x86_64:
"_OBJC_CLASS_$_IOBluetoothDevice", referenced from:
objc-class-ref in main.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I searched like crazy. The common problem should be a reference to a file, of which only the header files are imported and no implementation (*.m-file) is found by the linker. The IOBluetooth library is however, a standard Framework like the Foundation Framework.
What am I missing in my above statement?
I also have tried building it for a 32-bit machine (build fails again). It is clearly a linker error, however I have no idea, to what it relates, except that there is an issue with finding the implementation for IOBluetoothDevice, on both x86 and x64 architecture, while the header files are from a standard included Framework, called IOBluetooth?
For your information my main code "main.m" being:
#import <Foundation/Foundation.h>
#import <IOBluetooth/objc/IOBluetoothDevice.h> // Note the import for bluetooth
#import <IOBluetooth/objc/IOBluetoothDeviceInquiry.h> // Note the import for bluetooth
int main(int argc, const char * argv[])
{
#autoreleasepool {
IOBluetoothDevice *currentDevice;
NSArray *devices = [ IOBluetoothDevice pairedDevices];
for (id currentDevice in devices){
NSLog(#"%i : %#",[ currentDevice classOfDevice ], [ currentDevice name ]);
}
}
return 0;
}
Thanks for any help or pointers to the right direction.
It looks like you are missing including the IOBluetooth.framework in your project. You can add it by:
Clicking on your project in the upper left of the left pane (the blue icon).
In the middle pane, click on the Build Phases tab.
Under "Link Binary With Libraries", click on the plus button.
Find the IOBluetooth.framework from the list and hit Add.
This will make sure that the IOBluetooth.framework definitions are found by the linker. You can see that the framework is a member of your target by clicking on the framework in the left pane and seeing the framework's target membership in the right pane (note I've moved the framework under the Frameworks group for organization purposes):
UPD
Apple requires to use arm64 architecture. Do not use x32 libraries in your project
So the answer below is not correct anymore!
Old answer
The new Xcode 5.1 sets the architecture armv7,armv7s,and arm64 as default.
And sometimes the error "build failure “Undefined symbols for architecture x86_64”" may be caused by this. Because, some libs (not Apple's) were compiled for x32 originally and doesn't support x64.
So what you need, is to change the "Architectures" for your project target like this
NB. If you're using Cocoapods - you should do the same for "Pods" target.
Undefined symbols for architecture x86_64: "_OBJC_CLASS_$_xxx",
referenced from:
objc-class-ref in yyy.o
This generally means, you are calling "xxx" (it may be a framework or class) from the class "yyy". The compiler can not locate the "xxx" so this error occurs.
You need to add the missing files(in this case "xxx") by right click on your project folder in navigator window and tap on "Add files to "YourProjectName"" option.
A popup window will open your project files in Finder. There, you can see the missing files and just add them to your project. Don't forget to check the "Copy items if needed" box. Good luck!!
I have also seen this error on Xcode 7.2 when the derived data becomes corrupted (in my case I interrupted a build and suspect that was the root cause).
So if the other solutions (notably Chris's and BraveS's which I suspect are more likely) do not fit your problem try deleting derived data (Select: Window / Projects / Derived Data -> Delete) and re-building.
(Added for reference by others - I know the original question has been answered correctly).
Under Xcode 9.0b5 you may encounter this because Xcode 9.0b5 has a bug in it where when you add source code, it does not honor the target settings. You must go in and set each file's target manually afterwords:
In my Case , it was not a library, it was some classes ..
Undefined symbols for architecture x86_64:
"_OBJC_CLASS_$_ClassNmae", referenced from: objc-class-ref in
SomeClassName" . . .
d: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see
invocation)
Solution
I had several targets in Xcode with several schemas ( Production , Dev etc ) .. some of my newly added implementation ( Class.m ) were missing in
Xcode->Targets->Build Phases->Compile Sources
So I had to add them manually.
then I could compile & build successfully.
I also encountered the same problem , the above methods will not work . I accidentally deleted the files in the following directory on it .
Or
~/Library/Developer/Xcode/DerivedData/
I tried just about everything here but my problem turned out to be the remnants of a previous cocoapods build. What worked for me was:
rm -Rf Pods; pod install
Delete Derived Data (Window/Projects... select your target. click Delete Button)
Rebuild
I have faced this issue many times. This usually comes when you delete your build folder.
The easy solution is to de-integrate and install the pod files again.
pod deintegrate
pod install
When updating to Xcode 7.1, you might see this type of error, and it can't be resolved by any of the above answers. One of the symptoms in my case was that the app runs on the device not in the simulator. You'll probably see a huge number of errors related to pretty much all of the frameworks you're using.
The fix is actually quite simple. You just need to delete an entry from the "Framework Search Paths" setting, found in your TARGETS > Build Settings > Search Paths section (make sure the "All" tab is selected)
If you see another entry here (besides $(inherited)) for your main target(s) or your test target, just delete the faulty path from all targets and rebuild.
I have found this can also occur if you drag a folder with Objective-C files into your project. If that folder appears blue I think it indicates its not properly linked. You can verify this (if you use version control) because whenever you add new files the pbxproj file should update with links to those new files. However you may find that after you added a folder that the pbxproj file did not change (and hence there is a linking error). So you will get auto-complete working and it will find the classes you imported, but when it goes to actually build the image it fails with this error code.
The solution is to not add the folder but rather add the files. Do this and you should see the pbxproj file update and it should fix this error.
This also assumes you've done what was suggested above and have properly linked all the right frameworks.
I know it's an old question but today got the same error and non of the above solutions worked.
Have fixed it however by setting option:
Project -> Architecture -> Build Active Architecture Only
to Yes
and project compiles and builds properly
I had the same error, because instead of deleting a file I simply removed references to it. Locating the file in Finder and removing it helped.
In my case, I built a custom framework with Deployment target set to 9.1, but the Deployment target of my app was lower, which supports 8.1. Minimize the custom framework Deployment target solved my problem.
If you're getting this error when trying to link to a C file, first double check the function names for typos. Next double check that you are not trying to call a C function from a C++ / Objective-C++ environment without using the extern C {} construct. I was tearing my hair out because I had a class that was in a .mm file which was trying to call C functions. It doesn't work because in C++, the symbols are mangled. You can actually see the concrete symbols generated using the nm tool. Terminal to the path of the .o files, and run nm -g on the file that is calling the symbol and the one that should have the symbol, and you should see if they match up or not, which can provide clues for the error.
nm -g file.o
You can inspect the C++ symbols demangled with this:
nm -gC file.o
I got it solved by adding "-lc++" in Other Linker Flags in Build Settings.
In my case problem was compiled framework architecture.
I'm running Xcode 11 and using Swift 5.1
I had 3 target like:
MyApp
MyAppTests
MyAppFrameWork
I was tried to run tests but MyAppFrameWork product was compiled for Generic iOS Devices and the Test target needed an arm x86-64, So I rebuilt Framework for iOS Simulators and test cases successfuly start running.
This is also happend with apple M1 chip.
Here is my solution just check Open using Rosetta
Steps:
Go to application > right click xcode > get info > check Open using Rosetta
Restart the system.
I am late to the party but thought of sharing one more scenario where this could happen.
I was working on a framework and was distributing it over cocoapods.
The framework had both objective c and swift classes and protocols and it was building successfully.
While using pod in another framework or project it was giving this error as I forgot to include .m files in podspec.
Please include .swtift,.h and .m files in your podspec sources as below:
s.source_files = "Projectname/Projectname/**/*.{swift,h,m}"
I hope it saves someone else's time.
in my case I had to add
target 'SomeTargetTests' do
inherit! :search_paths
end
to my podfile and then delete the /Pods directory and run `pod install`
(Xcode 10.1)
This might help somebody. It took me days to finally figure it out. I am working in OBJ-C and I went to:
Project -> Build Phases -> Compile sources and added the new VC.m file I had just added.
I am working with legacy code and I am usually a swifty, new to OBJ-C so I didn't even think to import my .m files into a sources library.
EDIT:
Ran into this problem a second time and it was something else. This answer saved me after 5 hours of debugging. Tried all of the options on this thread and more. https://stackoverflow.com/a/13625967/7842175 Please give him credit if this helps you, but basically you might need to set your file to its target in file inspector.
All in all, this is a very vague Error code that could be caused for a lot of reasons, so keep on trying different options.
What helped me was adding s.static_framework = true to my /podspec in the project that was throwing the error.
For me, this started to happen after merge conflict.
I tried to clean and remove build folder, but none of it helped. This issue kept happening regardless. Then I relinked the reference by deleting the groups that was problematic and re-added to the project and it worked.
Could also be an #include <windows.h> in the .c file that you're trying to compile.
Sometime, I forget to copy library from Release-universal and mistakenly copy from Release-iphoneos. Usually Release-iphoneos contains .a file which has been pruned for X86. and so it gives the error.
in my case, removing selection of target membership and then select again fix the issue.
Check William Cerniuk answer with the attachment photo.
Undefined symbols for architecture x86_64
I have run on this issue when used CocoaPods with some dependency which did not have specific version, that is why after pod update it downloaded the latest version which included some breaking changes
Upgrade dependencies and code for using them
Set specific version of pod
Remove Derived Data[About] folder
In my case I was getting this error: Undefined symbols for architecture x86_64: "_OBJC_CLASS _ $ _ RCTImageLoader"
And I was able to fix it by adding the following line in my Podfile file:
pod 'React-RCTImage', :path => '../node_modules/react-native/Libraries/Image'
Reference
It happens when you are using architecture arm6, arm7 in your current project but any 3rd party framework which you are trying to consume in your project is built over x86_64.
For e.g If you are using Cocoa Pods in your project, then you need to add following script to make sure all 3rd party frameworks ensure arm6, arm7. i.e
Sample podfile with script to be add at end
target 'XYZ_ProjectTarget' do
# Comment the next line if you don't want to use dynamic frameworks
use_frameworks!
# Pods for XYZ_ProjectTarget
pod 'pod_name'
target 'XYZ_TargetTests' do
inherit! :search_paths
# Pods for testing
end
target 'XYZ_TargetUITests' do
# Pods for testing
end
end
post_install do |installer_representation|
installer_representation.project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['ARCHS'] = 'armv7 armv7s'
end
end
end