SFAuthorizationPluginView example NameAndPassword hangs after button is pressed - objective-c

I'm using the patched version of NameAndPassword as is here: https://github.com/skycocker/NameAndPassword
When using this outside of the login window (e.g. system.login.screensaver or my own test right), with only the NameAndPassword plug-in, the window hangs for about 10 seconds after pressing Ok or cancel.
Adding some logs, I see that MechanismDestroy is getting called on the plugin and NameAndPassword is released but it never gets to dealloc in NameAndPassword. I also don't see PluginDestroy getting called. The SecurityAgent hangs around for an additional 10 seconds after MechanismDestroy is called.
I saw this related post: SecurityAgentPlugin not working anymore on Yosemite (SFAuthorizationPluginView)
But following the accepted answer doesn't work and according to the Authorization Plug-in Reference didDeactivate shouldn't need to be called (there are no calls to RequestInterrupt and MechanismDeactivate is never called). Calling SetResult should be sufficient.
I can hack it by getting the window from the view and closing it forcibly but there must be a way to get it to work as intended.

I found different hack - I got the reference count of the auth-mechanism instance and release all but the last one. Do this after the setResult call.
This solves the issue. It shouldn't be like that - but Apple doesn't give us much of a choice.

If my reply cant help someone, i have had the same problem and find a different way (not clean, it's even rather dirty) because i could not make the proposed solutions work.
I destroy the window if the identifiers are valid (I test them). Like that if the identifiers are not valid the window is still there.
- (void)buttonPressed:(SFButtonType)inButtonType
{
NSString *userNameString;
NSString *passwordString;
userNameString = mUserName;
passwordString = [mPPasswordSecureTextField stringValue];
// if the OK button was pressed, write the identity and credentials and allow authorization,
// otherwise, if the cancel button was pressed, cancel the authorization
if (inButtonType == SFButtonTypeOK)
{
const char *puserName = [userNameString UTF8String];
const char *ppassword = [passwordString UTF8String];
AuthorizationValue userNameValue = { strlen(puserName) + 1, (char*)puserName };
AuthorizationValue userPasswordValue = { strlen(ppassword) + 1, (char*)ppassword };
// add the username and password to the context values
[self callbacks]->SetContextValue([self engineRef], kAuthorizationEnvironmentUsername, 1, &userNameValue);
[self callbacks]->SetContextValue([self engineRef], kAuthorizationEnvironmentPassword, 1, &userPasswordValue);
// allow authorization
[self callbacks]->SetResult([self engineRef], kAuthorizationResultAllow);
// to know if we must close the window
// try to auth with the provided user and pswd
BOOL status = [self macosTestLogin: puserName with: ppassword];
if(status == YES)
{
// the user and pwd are good, we can close the window
NSView* v;
// if we are in sleep, screensaver and lock mode (don't work in loggin mode,
// but don't be sad loggin mode have a workaround in config authdb,
// the setting is shared true)
if (mUseIPView) {
v = mPasswordView;
NSWindow* w = [v window];
[w close];
}
}
// suggested workaround (don't work)
[self didDeactivate];
}
else if (inButtonType == SFButtonTypeCancel)
{
// cancel authorization
[self callbacks]->SetResult([self engineRef], kAuthorizationResultUserCanceled);
}
}
And the test function :
- (BOOL) macosTestLogin: (const char *)userName with: (const char *)password
{
// hack to know if we must close the window
// try to auth with the provided user and pswd
AuthorizationRef authorization = NULL;
AuthorizationItem items[2];
items[0].name = kAuthorizationEnvironmentPassword;
items[0].value = (char*) password;
items[0].valueLength = strlen(password);
items[0].flags = 0;
items[1].name = kAuthorizationEnvironmentUsername;
items[1].value = (char*) userName;
items[1].valueLength = strlen(userName);
items[1].flags = 0;
AuthorizationRights rights = {2, items};
AuthorizationEnvironment enviroment = {2, items};
// creates a new authorization reference and provides an option to authorize or preauthorize rights.
AuthorizationCreate(NULL, &enviroment, kAuthorizationFlagDefaults, &authorization);
AuthorizationFlags flag = kAuthorizationFlagDefaults| kAuthorizationFlagExtendRights;
OSStatus status = AuthorizationCopyRights(authorization, &rights, &enviroment, flag, NULL);
if(status == errAuthorizationSuccess)
{
return YES;
}
return NO;
}
This work for me, i do this only in 'screensaver' mode, on login the option shared = true is sufficient.

Related

How to properly close a FFmpeg stream and AVFormatContext without leaking memory?

I have built an app that uses FFmpeg to connect to remote IP cameras in order to receive video and audio frames via RTSP 2.0.
The app is built using Xcode 10-11 and Objective-C with a custom FFmpeg build config.
The architecture is the following:
MyApp
Document_0
RTSPContainerObject_0
RTSPObject_0
RTSPContainerObject_1
RTSPObject_1
...
Document_1
...
GOAL:
After closing Document_0 no FFmpeg objects should be leaked.
The closing process should stop-frame reading and destroy all objects which use FFmpeg.
PROBLEM:
Somehow Xcode's memory debugger shows two instances of MyApp.
FACTS:
macOS'es Activity Monitor doesn't show two instances of MyApp.
macOS'es Activity Monitor doesn't any instances of FFmpeg or other child processes.
The issue is not related to some leftover memory due to a late memory snapshot since it can be reproduced easily.
Xcode's memory debugger shows that the second instance only having RTSPObject's AVFormatContext and no other objects.
The second instance has an AVFormatContext and the RTPSObject still has a pointer to the AVFormatContext.
FACTS:
Opening and closing the second document Document_1 leads to the same problem and having two objects leaked. This means that there is a bug that creates scalable problems. More and more memory is used and unavailable.
Here is my termination code:
- (void)terminate
{
// * Video and audio frame provisioning termination *
[self stopVideoStream];
[self stopAudioStream];
// *
// * Video codec termination *
avcodec_free_context(&_videoCodecContext); // NULL pointer safe.
self.videoCodecContext = NULL;
// *
// * Audio codec termination *
avcodec_free_context(&_audioCodecContext); // NULL pointer safe.
self.audioCodecContext = NULL;
// *
if (self.packet)
{
// Free the packet that was allocated by av_read_frame.
av_packet_unref(&packet); // The documentation doesn't mention NULL safety.
self.packet = NULL;
}
if (self.currentAudioPacket)
{
av_packet_unref(_currentAudioPacket);
self.currentAudioPacket = NULL;
}
// Free raw frame data.
av_freep(&_rawFrameData); // NULL pointer safe.
// Free the swscaler context swsContext.
self.isFrameConversionContextAllocated = NO;
sws_freeContext(scallingContext); // NULL pointer safe.
[self.audioPacketQueue removeAllObjects];
self.audioPacketQueue = nil;
self.audioPacketQueueLock = nil;
self.packetQueueLock = nil;
self.audioStream = nil;
BXLogInDomain(kLogDomainSources, kLogLevelVerbose, #"%s:%d: All streams have been terminated!", __FUNCTION__, __LINE__);
// * Session context termination *
AVFormatContext *pFormatCtx = self.sessionContext;
BOOL shouldProceedWithInputSessionTermination = self.isInputStreamOpen && self.shouldTerminateStreams && pFormatCtx;
NSLog(#"\nTerminating session context...");
if (shouldProceedWithInputSessionTermination)
{
NSLog(#"\nTerminating...");
//av_write_trailer(pFormatCtx);
// Discard all internally buffered data.
avformat_flush(pFormatCtx); // The documentation doesn't mention NULL safety.
// Close an opened input AVFormatContext and free it and all its contents.
// WARNING: Closing an non-opened stream will cause avformat_close_input to crash.
avformat_close_input(&pFormatCtx); // The documentation doesn't mention NULL safety.
NSLog(#"Logging leftovers - %p, %p %p", self.sessionContext, _sessionContext, pFormatCtx);
avformat_free_context(pFormatCtx);
NSLog(#"Logging content = %c", *self.sessionContext);
//avformat_free_context(pFormatCtx); - Not needed because avformat_close_input is closing it.
self.sessionContext = NULL;
}
// *
}
IMPORTANT: The termination sequence is:
New frame will be read.
-[(RTSPObject)StreamInput currentVideoFrameDurationSec]
-[(RTSPObject)StreamInput frameDuration:]
-[(RTSPObject)StreamInput currentCGImageRef]
-[(RTSPObject)StreamInput convertRawFrameToRGB]
-[(RTSPObject)StreamInput pixelBufferFromImage:]
-[(RTSPObject)StreamInput cleanup]
-[(RTSPObject)StreamInput dealloc]
-[(RTSPObject)StreamInput stopVideoStream]
-[(RTSPObject)StreamInput stopAudioStream]
Terminating session context...
Terminating...
Logging leftovers - 0x109ec6400, 0x109ec6400 0x109ec6400
Logging content = \330
-[Document dealloc]
NOT WORKING SOLUTIONS:
Changing the order of object releases (The AVFormatContext has been freed first but it didn't lead to any change).
Calling RTSPObject's cleanup method much sooner to give FFmpeg more time to handle object releases.
Reading a lot of SO answers and FFmpeg documentation to find a clean cleanup process or newer code which might highlight why the object release doesn't happen properly.
I am currently reading the documentation on AVFormatContext since I believe that I am forgetting to release something. This believe is based on the memory debuggers output that AVFormatContext is still around.
Here is my creation code:
#pragma mark # Helpers - Start
- (NSError *)openInputStreamWithVideoStreamId:(int)videoStreamId
audioStreamId:(int)audioStreamId
useFirst:(BOOL)useFirstStreamAvailable
inInit:(BOOL)isInitProcess
{
// NSLog(#"%s", __PRETTY_FUNCTION__); // RTSP
self.status = StreamProvisioningStatusStarting;
AVCodec *decoderCodec;
NSString *rtspURL = self.streamURL;
NSString *errorMessage = nil;
NSError *error = nil;
self.sessionContext = NULL;
self.sessionContext = avformat_alloc_context();
AVFormatContext *pFormatCtx = self.sessionContext;
if (!pFormatCtx)
{
// Create approp error.
return error;
}
// MUST be called before avformat_open_input().
av_dict_free(&_sessionOptions);
self.sessionOptions = 0;
if (self.usesTcp)
{
// "rtsp_transport" - Set RTSP transport protocols.
// Allowed are: udp_multicast, tcp, udp, http.
av_dict_set(&_sessionOptions, "rtsp_transport", "tcp", 0);
}
av_dict_set(&_sessionOptions, "rtsp_transport", "tcp", 0);
// Open an input stream and read the header with the demuxer options.
// WARNING: The stream must be closed with avformat_close_input()
if (avformat_open_input(&pFormatCtx, rtspURL.UTF8String, NULL, &_sessionOptions) != 0)
{
// WARNING: Note that a user-supplied AVFormatContext (pFormatCtx) will be freed on failure.
self.isInputStreamOpen = NO;
// Create approp error.
return error;
}
self.isInputStreamOpen = YES;
// user-supplied AVFormatContext pFormatCtx might have been modified.
self.sessionContext = pFormatCtx;
// Retrieve stream information.
if (avformat_find_stream_info(pFormatCtx,NULL) < 0)
{
// Create approp error.
return error;
}
// Find the first video stream
int streamCount = pFormatCtx->nb_streams;
if (streamCount == 0)
{
// Create approp error.
return error;
}
int noStreamsAvailable = pFormatCtx->streams == NULL;
if (noStreamsAvailable)
{
// Create approp error.
return error;
}
// Result. An Index can change, an identifier shouldn't.
self.selectedVideoStreamId = STREAM_NOT_FOUND;
self.selectedAudioStreamId = STREAM_NOT_FOUND;
// Fallback.
int firstVideoStreamIndex = STREAM_NOT_FOUND;
int firstAudioStreamIndex = STREAM_NOT_FOUND;
self.selectedVideoStreamIndex = STREAM_NOT_FOUND;
self.selectedAudioStreamIndex = STREAM_NOT_FOUND;
for (int i = 0; i < streamCount; i++)
{
// Looking for video streams.
AVStream *stream = pFormatCtx->streams[i];
if (!stream) { continue; }
AVCodecParameters *codecPar = stream->codecpar;
if (!codecPar) { continue; }
if (codecPar->codec_type==AVMEDIA_TYPE_VIDEO)
{
if (stream->id == videoStreamId)
{
self.selectedVideoStreamId = videoStreamId;
self.selectedVideoStreamIndex = i;
}
if (firstVideoStreamIndex == STREAM_NOT_FOUND)
{
firstVideoStreamIndex = i;
}
}
// Looking for audio streams.
if (codecPar->codec_type==AVMEDIA_TYPE_AUDIO)
{
if (stream->id == audioStreamId)
{
self.selectedAudioStreamId = audioStreamId;
self.selectedAudioStreamIndex = i;
}
if (firstAudioStreamIndex == STREAM_NOT_FOUND)
{
firstAudioStreamIndex = i;
}
}
}
// Use first video and audio stream available (if possible).
if (self.selectedVideoStreamIndex == STREAM_NOT_FOUND && useFirstStreamAvailable && firstVideoStreamIndex != STREAM_NOT_FOUND)
{
self.selectedVideoStreamIndex = firstVideoStreamIndex;
self.selectedVideoStreamId = pFormatCtx->streams[firstVideoStreamIndex]->id;
}
if (self.selectedAudioStreamIndex == STREAM_NOT_FOUND && useFirstStreamAvailable && firstAudioStreamIndex != STREAM_NOT_FOUND)
{
self.selectedAudioStreamIndex = firstAudioStreamIndex;
self.selectedAudioStreamId = pFormatCtx->streams[firstAudioStreamIndex]->id;
}
if (self.selectedVideoStreamIndex == STREAM_NOT_FOUND)
{
// Create approp error.
return error;
}
// See AVCodecID for codec listing.
// * Video codec setup:
// 1. Find the decoder for the video stream with the gived codec id.
AVStream *stream = pFormatCtx->streams[self.selectedVideoStreamIndex];
if (!stream)
{
// Create approp error.
return error;
}
AVCodecParameters *codecPar = stream->codecpar;
if (!codecPar)
{
// Create approp error.
return error;
}
decoderCodec = avcodec_find_decoder(codecPar->codec_id);
if (decoderCodec == NULL)
{
// Create approp error.
return error;
}
// Get a pointer to the codec context for the video stream.
// WARNING: The resulting AVCodecContext should be freed with avcodec_free_context().
// Replaced:
// self.videoCodecContext = pFormatCtx->streams[self.selectedVideoStreamIndex]->codec;
// With:
self.videoCodecContext = avcodec_alloc_context3(decoderCodec);
avcodec_parameters_to_context(self.videoCodecContext,
codecPar);
self.videoCodecContext->thread_count = 4;
NSString *description = [NSString stringWithUTF8String:decoderCodec->long_name];
// 2. Open codec.
if (avcodec_open2(self.videoCodecContext, decoderCodec, NULL) < 0)
{
// Create approp error.
return error;
}
// * Audio codec setup:
if (self.selectedAudioStreamIndex > -1)
{
[self setupAudioDecoder];
}
// Allocate a raw video frame data structure. Contains audio and video data.
self.rawFrameData = av_frame_alloc();
self.outputWidth = self.videoCodecContext->width;
self.outputHeight = self.videoCodecContext->height;
if (!isInitProcess)
{
// Triggering notifications in init process won't change UI since the object is created locally. All
// objects which need data access to this object will not be able to get it. Thats why we don't notifiy anyone about the changes.
[NSNotificationCenter.defaultCenter postNotificationName:NSNotification.rtspVideoStreamSelectionChanged
object:nil userInfo: self.selectedVideoStream];
[NSNotificationCenter.defaultCenter postNotificationName:NSNotification.rtspAudioStreamSelectionChanged
object:nil userInfo: self.selectedAudioStream];
}
return nil;
}
UPDATE 1
The initial architecture allowed using any given thread. Most of the below code would mostly run on the main thread. This solution was not appropriate since the opening of the stream input can take several seconds for which the main thread is blocked while waiting for a network response inside FFmpeg. To solve this issue I have implemented the following solution:
Creation and the initial setup are only allowed on the background_thread (see code snippet "1" below).
Changes are allowed on the current_thread(Any).
Termination is allowed on the current_thread(Any).
After removing main thread checks and dispatch_asyncs to background threads, leaking has stopped and I can't reproduce the issue anymore:
// Code that produces the issue.
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
// 1 - Create and do initial setup.
// This block creates the issue.
[self.rtspObject = [[RTSPObject alloc] initWithURL: ... ];
[self.rtspObject openInputStreamWithVideoStreamId: ...
audioStreamId: ...
useFirst: ...
inInit: ...];
});
I still don't understand why Xcode's memory debugger says that this block is retained?
Any advice or idea is welcome.
If you use av_format_open_input to open a file, you must use avformat_close_input to free it. Using free_context will leak all io related allocations.

Find out if Mac is Force Touch - capable

Is it possible to find out if a Mac is Force Touch capable - either via a built-in Trackpad, like the new MacBook, or a Bluetooth device like the Magic Trackpad 2?
I'd like to present preferences specific to Force Touch if the Mac is Force Touch capable, but not display (or disable) those preferences if Force Touch is not available.
In the portion after the separator, you see the options I have in mind in the pic linked here. (sorry, embedding the pic itself didn't work).
So, not showing the preferences wouldn't restrict users who don't have force touch, it would just let users who have it configure how it should work, and those settings would be useless to users who don't have it.
Is there a way to achieve this?
Thank you and kind regards,
Matt
Edit: It's in Objective-C.
I figured it out:
+ (BOOL)isForceTouchCapable
{
if (![[self class] isAtLeastElCapitan])
return NO;
io_iterator_t iterator;
//get default HIDDevice dictionary
CFMutableDictionaryRef mDict = IOServiceMatching(kIOHIDDeviceKey);
//add manufacturer "Apple Inc." to dict
CFDictionaryAddValue(mDict, CFSTR(kIOHIDManufacturerKey), CFSTR("Apple Inc."));
//get matching services, depending on dict
IOReturn ioReturnValue = IOServiceGetMatchingServices(kIOMasterPortDefault, mDict, &iterator);
BOOL result = YES;
if (ioReturnValue != kIOReturnSuccess)
NSLog(#"error getting matching services for force touch devices");
else
{
//recursively go through each device found and its children and grandchildren, etc.
result = [[self class] _containsForceTouchDevice:iterator];
IOObjectRelease(iterator);
}
return result;
}
+ (BOOL)_containsForceTouchDevice:(io_iterator_t)iterator
{
io_object_t object = 0;
BOOL success = NO;
while ((object = IOIteratorNext(iterator)))
{
CFMutableDictionaryRef result = NULL;
kern_return_t state = IORegistryEntryCreateCFProperties(object, &result, kCFAllocatorDefault, 0);
if (state == KERN_SUCCESS && result != NULL)
{
if (CFDictionaryContainsKey(result, CFSTR("DefaultMultitouchProperties")))
{
CFDictionaryRef dict = CFDictionaryGetValue(result, CFSTR("DefaultMultitouchProperties"));
CFTypeRef val = NULL;
if (CFDictionaryGetValueIfPresent(dict, CFSTR("ForceSupported"), &val))
{
Boolean aBool = CFBooleanGetValue(val);
if (aBool) //supported
success = YES;
}
}
}
if (result != NULL)
CFRelease(result);
if (success)
{
IOObjectRelease(object);
break;
} else
{
io_iterator_t childIterator = 0;
kern_return_t err = IORegistryEntryGetChildIterator(object, kIOServicePlane, &childIterator);
if (!err)
{
success = [[self class] _containsForceTouchDevice:childIterator];
IOObjectRelease(childIterator);
} else
success = NO;
IOObjectRelease(object);
}
}
return success;
}
Just call + (BOOL)isForceTouchCapable and it will return YES if a Force Touch device is available (a Magic Trackpad 2 or a built in force-touch-trackpad) or NO if there isn't.
For those interested in how this came to be, I wrote about it on my blog with an example project.

How do I programmatically import a certificate into my iOS app's keychain and pass the identity to a server when needed?

I am working on an iOS5 application that will facilitate mobile payments between two users. As part of the payment process, the sender and the recipient need to communicate with a server. The server requires that both parties present their identities when an authentication challenge is initiated upon connection.
Currently, I have hard-coded the certificate process by utilizing the following two methods in my code:
NSURLConnection Delegate didReceiveAuthenticationChallenge
(void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge: (NSURLAuthenticationChallenge *)challenge
{
NSLog(#"Authentication challenge");
// Load Certificate
NSString *path = [[NSBundle mainBundle] pathForResource:#"PKCS12" ofType:#"p12"];
NSData *p12data = [NSData dataWithContentsOfFile:path];
CFDataRef inP12data = (__bridge CFDataRef)p12data;
SecIdentityRef myIdentity;
SecTrustRef myTrust;
extractIdentityAndTrust(inP12data, &myIdentity, &myTrust);
SecCertificateRef myCertificate;
SecIdentityCopyCertificate(myIdentity, &myCertificate);
const void *certs[] = { myCertificate };
CFArrayRef certsArray = CFArrayCreate(NULL, certs, 1, NULL);
NSURLCredential *credential = [NSURLCredential credentialWithIdentity:myIdentity certificates:(__bridge NSArray*)certsArray persistence:NSURLCredentialPersistencePermanent];
[[challenge sender] useCredential:credential forAuthenticationChallenge:challenge];
}
C Method extractIdentityAndTrust
OSStatus extractIdentityAndTrust(CFDataRef inP12data, SecIdentityRef *identity, SecTrustRef *trust)
{
OSStatus securityError = errSecSuccess;
CFStringRef password = CFSTR("password");
const void *keys[] = { kSecImportExportPassphrase };
const void *values[] = { password };
CFDictionaryRef options = CFDictionaryCreate(NULL, keys, values, 1, NULL, NULL);
CFArrayRef items = CFArrayCreate(NULL, 0, 0, NULL);
securityError = SecPKCS12Import(inP12data, options, &items);
if (securityError == 0) {
CFDictionaryRef myIdentityAndTrust = CFArrayGetValueAtIndex(items, 0);
const void *tempIdentity = NULL;
tempIdentity = CFDictionaryGetValue(myIdentityAndTrust, kSecImportItemIdentity);
*identity = (SecIdentityRef)tempIdentity;
const void *tempTrust = NULL;
tempTrust = CFDictionaryGetValue(myIdentityAndTrust, kSecImportItemTrust);
*trust = (SecTrustRef)tempTrust;
}
if (options) {
CFRelease(options);
}
return securityError;
}
I have tested this code numerous times and have been successful. Now I am trying to move on and allow the appropriate identity to be stored and then retrieved from the app's keychain. My objective is to allow users to import their P12 files via iTunes File Sharing or Dropbox and save them to the keychain.
I have looked at Apple's documentation for Getting and Using Persistent Keychain References and have been unable to figure out how to import the identity. Their code is a little confusing to me as they use undeclared variables/references (specifically the
&persistent_ref
variable). If anyone could help decipher it, that would be greatly appreciated.
TL;DR: How do I save the contents of a P12 file into my iOS5 app's keychain and retrieve it later to hand off to an NSURLConnection didReceiveAuthenticationChallenge method?
The following code should do the trick :
NSMutableDictionary *secIdentityParams = [[NSMutableDictionary alloc] init];
[secIdentityParams setObject:(id)myIdentity forKey:(id)kSecValueRef];
OSStatus status = SecItemAdd((CFDictionaryRef) secIdentityParams, NULL);
You interact with the Keychain by passing in a dictionary of key-value pairs that you want to find or create. Each key represents a search option or an attribute of the item in the keychain.
Keys are pre-defined constants that you must use depending on the type of data to be stored.
Those keys can be found in Apple's developer doc.
I think Apple's source code is indeed missing the allocation of persistentRef. They should have added such declaration at the beginning of the method :
NSData *persistentRef = nil;
Note that use of persistent reference is not mandatory. The above code should work just fine. As Apple explains it well :
Because a persistent reference remains valid between invocations of
your program and can be stored on disk, you can use one to make it
easier to find a keychain item that you will need repeatedly
source : https://developer.apple.com/library/ios/#documentation/Security/Conceptual/CertKeyTrustProgGuide/iPhone_Tasks/iPhone_Tasks.html#//apple_ref/doc/uid/TP40001358-CH208-DontLinkElementID_10
Swift 4.0
if let url = Bundle.main.url(forResource: "XXX", withExtension: "pem") {
let PKCS12Data = NSData(contentsOf: url)
let inPKCS12Data = CFDataCreate(kCFAllocatorDefault, PKCS12Data!.bytes.assumingMemoryBound(to: UInt8.self), (PKCS12Data?.length)!)
let keys: [CFString] = [kSecImportExportPassphrase]
let values: [CFTypeRef] = []
let keysPointer = UnsafeMutablePointer<UnsafeRawPointer?>.allocate(capacity: keys.count)
keysPointer.initialize(to: keys)
let valuesPointer = UnsafeMutablePointer<UnsafeRawPointer?>.allocate(capacity: values.count)
valuesPointer.initialize(to: values)
let optionsDictionary = CFDictionaryCreate(kCFAllocatorDefault, keysPointer, valuesPointer, 1, nil, nil)
var items = CFArrayCreate(kCFAllocatorDefault, UnsafeMutablePointer<UnsafeRawPointer?>.allocate(capacity: 0), 0, nil)
let securityError = SecPKCS12Import(inPKCS12Data!, optionsDictionary!, &items)
if (securityError == 0) {
print("Certificate installed Successfully")
} else {
print("Certificate installation failed")
}
}

KeyOff without effect

I'm using FMod for first time, and I don't understand why my code doesn't trigger Sound Designer's keyoff.
Working env
iOS
Xcode
Verified
.fev and event's keyoff tested with fmod_eventPlayer
all FOD_RESULT are OK
Here the code processed chronologically
-(void) initFmod
{
...
//init
result = _eventSystem->init(32, FMOD_INIT_NORMAL | FMOD_INIT_ENABLE_PROFILE, NULL, FMOD_EVENT_INIT_NORMAL);
...
//load music bank settings
result = FMOD_OK;
[[NSString stringWithFormat:#"%#/_music.fev", [[NSBundle mainBundle] resourcePath]] getCString:buffer maxLength:200 encoding:NSASCIIStringEncoding];
result = _eventSystem->load(buffer, NULL, NULL);
...
}
-(void) onMusicGameStart
{
///////////// LOAD Game Music ////////////
//Build Event name
FMOD_RESULT result = FMOD_OK;
NSString *musicGameEvent = #"music/music/music_sample_with_keyOff";
const char *eventGame = [musicGameEvent UTF8String];
//Get event from Fmod
result = _eventSystem->getEvent(eventGame, FMOD_EVENT_DEFAULT, &_musicGame);
result = _musicGame->start();
...
}
-(void) stopMusic
{
//Stop current Music
[self triggerEventKeyoff:_musicGame];
}
-(void) triggerEventKeyoff:(FMOD::Event*)event
{
if(event)
{
FMOD_RESULT result = FMOD_OK;
//Get Event's Parameter
FMOD::EventParameter *param;
result = event->getParameterByIndex(0, &param);
//Check error message
[self checkResult:result even:nil];
//trigger KeyOff
if(result == FMOD_OK)
{
result = param->keyOff();
//Check error message
[self checkResult:result even:nil];
}
}
}
The music associated to _musicGame doesn't play its KeyOff and just continue playing.
_musicGame is only set in onMusicGameStart().
I don't know what to test from this point.
By the way, I'm not able to launch fmod_profiler (crash at launch).
Thanks for your replies.
There is a bug with the current fmod_profiler, it's simple to fix though:
Open the terminal and navigate to the location of fmod_profiler.app
Navigate into fmod_profiler.app/Contents/MacOS
Type: "chmod u+x fmod_profiler
Now you can run the app properly from the finder.
Regarding keyoff, I would contact FMOD support.

No Internet Connection Handling on UIWebView and NSURLRequest [duplicate]

This question already has answers here:
How can I check for an active Internet connection on iOS or macOS?
(46 answers)
Closed 9 years ago.
I have an app which is entirely web-based and needs an internet connection to navigate around. Basically a website viewed through a UIWebView.
I need to be able to tell the user that no pages can load if they have no internet connection. Is there a simple way I can do this. Perhaps a check if NSURLRequest failed?
Cheers
I would look at Apple's Reachability sample code to implement this reliably. One advantage of this approach is that you can notify the user as to current network status even the user isn't actually clicking on any links in the web view.
please check the following
stackoverflow1
stackoverflow2
stackoverflow3
1>Add SystemConfiguration.framework to your project
2>import following .h files in your Connection.h file
#import <sys/socket.h>
#import <netinet/in.h>
#import <SystemConfiguration/SystemConfiguration.h>
3>declare the following class method in your Connection.h file
+(BOOL)hasConnectivity;
4>define this method in your Connection.m file
+(BOOL)hasConnectivity {
struct sockaddr_in zeroAddress;
bzero(&zeroAddress, sizeof(zeroAddress));
zeroAddress.sin_len = sizeof(zeroAddress);
zeroAddress.sin_family = AF_INET;
SCNetworkReachabilityRef reachability = SCNetworkReachabilityCreateWithAddress(kCFAllocatorDefault, (const struct sockaddr*)&zeroAddress);
if(reachability != NULL) {
//NetworkStatus retVal = NotReachable;
SCNetworkReachabilityFlags flags;
if (SCNetworkReachabilityGetFlags(reachability, &flags)) {
if ((flags & kSCNetworkReachabilityFlagsReachable) == 0)
{
// if target host is not reachable
return NO;
}
if ((flags & kSCNetworkReachabilityFlagsConnectionRequired) == 0)
{
// if target host is reachable and no connection is required
// then we'll assume (for now) that your on Wi-Fi
return YES;
}
if ((((flags & kSCNetworkReachabilityFlagsConnectionOnDemand ) != 0) ||
(flags & kSCNetworkReachabilityFlagsConnectionOnTraffic) != 0))
{
// ... and the connection is on-demand (or on-traffic) if the
// calling application is using the CFSocketStream or higher APIs
if ((flags & kSCNetworkReachabilityFlagsInterventionRequired) == 0)
{
// ... and no [user] intervention is needed
return YES;
}
}
if ((flags & kSCNetworkReachabilityFlagsIsWWAN) == kSCNetworkReachabilityFlagsIsWWAN)
{
// ... but WWAN connections are OK if the calling application
// is using the CFNetwork (CFSocketStream?) APIs.
return YES;
}
}
}
return NO;
}