Can we automate windows based mobile app in selenium - selenium

i want to automate mobile based app. using selenium webdriver.
Can it be possible as it is possible for iOS and Android.
Please suggest

yes its possible
1.Obtain and install Windows Phone 8 SDK
2.You will need ISETool.exe which is a part of Windows Phone SDK and installed as its part
3.If you want to automate Windows Phone emulator, not a physical device - then you'll need
Windows Phone 8 emulator image, which can be obtained from Windows Phone SDK, or a Windows
Phone device.
4.Download our driver and unpack it anywhere on your local disk
5.Deploy WindowsPhoneDriver.xap to the phone! If you use emulator, just run StartWindowsPhoneDriver.cmd
and it will do everything for you, and prints the IP address/port to the console
(for example, "http://157.59.109.235:8080/"). It will also set system environment variable
REMOTEWEBDRIVERIP.
6.Use it from your code with RemoteWebDriver!
for more info click here

Related

Questions about Windows App (Metro) Tiles/Icons for desktop applications

I have an application written in VB.NET that I want to move to Win10. It will always be a desktop application, however I would like it to have a start icon / tile in Win 10. Looking around I found this exact question which suggests to create a Metro App (now I believe called Windows App) which launches the desktop app. This is also discussed in this thread. So the questions;
These threads are a little old is the best way in Win10 to give a desktop app a Windows App Tile by using a Windows App as the Launcher for the desktop app?
It appears that in Win10 Microsoft has now allowed non-store apps to be installed in Update Security > SideloadApps. This needs to be enabled to install the App, but does this need to be always enabled. For example what happens after install if the user turns it off, will the app then not start?
For example I see in this link that there are 2 Registry keys to change, basically AllowAllTrustedApps and AllowDevelopmentWithoutDevLicense. Is it possible for my desktop installer to change these keys, install the Windows App (and everything else) and then change the keys back again?
Uninstalling? If I created a Windows App which only launched my desktop app then there is a possibility that the user uninstalls or deletes the Windows App, meaning my desktop app would be orphaned and lost. Any suggestion on solving this?
According to your description, I think what you need is Desktop Bridge. There is no need to use a Windows App as the Launcher for the desktop app.
You can try with Desktop App Converter, with this you can bring your existing desktop apps written for .NET 4.6.1 or Win32 to the Universal Windows Platform (UWP).
And after converting, you can replace the Assets generated by Desktop App Converter (DAC) automatically to provide custom Tiles/Icons. For more, you can refer to Manually convert your app to UWP using the Desktop Bridge.

Windows 8.1 app exists in Windows 10 Store, but not in Windows 8.1 Store

Detailed explanation:
Windows 8.1 targeted app package bundle for x86 and ARM architectures was uploaded to the Windows Store;
Windows Store approved it as a valid app, and published it using targeted distribution (Beta release for specific e-mail addresses), and gave me two different links for each Store: Windows 10 - www.microsoft.com/store/apps/some_code; Windows 8 - apps.microsoft.com/windows/app/some_other_code;
Both links redirect to the same page in the web version of Windows Store (and instantly opens the Store App with the game page open): www.microsoft.com/en-us/store/games/game-name/another_code;
When you click the Windows 10 store link on Windows 10 machine, the Store App opens, and app is downloaded smoothly and easily;
BUT when you open the link to the Windows 8.1 Store on a Windows 8.1 machine, Store App opens, refreshes one time, but instead of displaying the app page, it shows the Home page, and you cannot download the app at all from the official Windows 8.1 Store, even though the browser page includes Windows 8.1 in supported OS'es list;
Some additional comments:
in both machines I am connected to the Store using an account, which is in the list of targeted distribution partners (e.g. in the "whitelist" of beta users);
App is working normally both on Windows 10 and Windows 8.1 when I am installing them using the ".ps1" PowerShell script Visual Studio generates when building a release package;
I tried to change regions in the Store (UK, LT, US, etc.), but none of them works.
If you need more information - comment, I will try to explain more details :)
Finally, I have found an answer here:
https://msdn.microsoft.com/en-us/windows/uwp/publish/set-app-pricing-and-availability
"If you want to hide your app in the Store but still make it available to certain people, select one of the following options to limit your app's availability. Note that customers on Windows 8 and Windows 8.1 won't be able to get the app at all if you choose any of these options."
Since our app was hidden, e.g. "targeted distribution" (with certain e-mail addresses in the "white-list"), we couldn't test the app in the Windows 8.1 store. (Don't ask why, but..) Microsoft does not allow this functionality on Windows 8.1 machines, as mentioned in the article above.

Visual Studio Blend: using physical Windows Phone as a target device

Okay, okay - this should be simple, but I just can't figure it out, and Google isn't helping. I just bought a Lumia 635 for developing apps for the Windows store, and I'm using Blend to make my apps in HTML and JS. I've been getting along just fine so far, but it seems that I'm unable to select my WP as a target device.
I've already "unlocked" my windows phone device so that I can use it to develop. I don't believe it's to do with drivers since I would assume Win8 has the drivers inbuild. I'm wondering, is this even possible from within blend? There is a separate program named "Windows Phone App Deployment". Do I have to use this? There seems to be very little concise documentation on this, so I'm assuming it's not possible.
For universal apps, the available deploy targets are based on which project you choose as your startup project. By default the Windows App is the startup project, so it gives you deploy options like Local Machine and Simulator (Windows Tab). Change your startup project to Windows Phone App and you'll see the device option as well as different phone emulators.

Metro app working properly when deployed in windows 8 desktop machine & emulator, but not working properly on surface RT Tablet?

i am developing a C#/XAML windows 8 Metro app,
The application works properly on a Windows 8 machine and emulator, but not on the Surface RT tablet. For example, I have a combobox in one of my screens and I bind the data to the combobox and set a default item by
combobox.selectedItem = "some test";
This data appears in the Windows 8 desktop machine and emulator, but the combobox is showing empty on a Surface RT tablet.
Does the combobox control have any problem on a Windows RT tablet?
I a used AnyCPU Configuration, built in Release mode and tested that package on the device which is generated. For the Surface RT do I need to generate an ARM build?
There's not enough information to answer this problem. I would guess that whatever source you use to populate your combo boxes is not accessible from the devices. If it's some sort of file on your computer, that won't work and you need to send it over as a resource. If it's a service call, you may have an authentication issue.
You might try it from a different desktop machine if one is available. This may or may not confirm my guesses.

How to upload some media test content into Windows Phone emulator?

I have VS2012 windows phone emulator that works just fine. I can develop and debug.
The question is how to upload test content to the emulator? I need a few songs in the emulator media library to debug my application.
You can upload files to your emulator with windows phone power tools.Connect emulator and put file where you want.
Check this link:
Wp Power Tools
unfortunately you cannot do that in the emulator... you need an actual phone...
Can't you just sign into SkyDrive and grab from there?
Also this 7.0 approach to deploying files to the emulator might still work: http://justinangel.net/WindowsPhone7EmulatorAutomation
You may be able to get with your local developer evangelist to get a test device. You can use this app to find out who that is - http://www.windowsphone.com/s?appid=30db0bac-e968-4e50-8205-30adf19fb5b9.