I have an extremely pedantic question on big-O notation that I would like some opinions on. One of my uni subjects states “Best O(1) if their first element is the same” for a question on checking if two lists have a common element.
My qualm with this is that it does not describe the function on the entire domain of large inputs, rather the restricted domain of large inputs that have two lists with the same first element. Does it make sense to describe a function by only talking about a subset of that function’s domain? Of course, when restricted to that domain, the time complexity is omega(1), O(1) and therefore theta(1), but this isn’t describing the original function. From my understanding it would be more correct to say the entire function is bounded by omega(1). (and O(m*n) where m, n are the sizes of the two input lists).
What do all of you think?
It is perfectly correct to discuss cases (as you correctly point out, a case is a subset of the function's domain) and bounds on the runtime of algorithms in those cases (Omega, Oh or Theta). Whether or not it's useful is a harder question and one that is very situation-dependent. I'd generally think that Omega-bounds on the best case, Oh-bounds on the worst case and Theta bounds (on the "universal" case of all inputs, when such a bound exists) are the most "useful". But calling the subset of inputs where the first elements of each collection are the same, the "best case", seems like reasonable usage. The "best case" for bubble sort is the subset of inputs which are pre-sorted arrays, and is bound by O(n), better than unmodified merge sort's best-case bound.
Fundamentally, big-O notation is a way of talking about how some quantity scales. In CS we so often see it used for talking about algorithm runtimes that we forget that all the following are perfectly legitimate use cases for it:
The area of a circle of radius r is O(r2).
The volume of a sphere of radius r is O(r3).
The expected number of 2’s showing after rolling n dice is O(n).
The minimum number of 2’s showing after rolling n dice is O(1).
The number of strings made of n pairs of balanced parentheses is O(4n).
With that in mind, it’s perfectly reasonable to use big-O notation to talk about how the behavior of an algorithm in a specific family of cases will scale. For example, we could say the following:
The time required to sort a sequence of n already-sorted elements with insertion sort is O(n). (There are other, non-sorted sequences where it takes longer.)
The time required to run a breadth-first search of a tree with n nodes is O(n). (In a general graph, this could be larger if the number of edges were larger.)
The time required to insert n items in sorted order into an initially empty binary heap is On). (This can be Θ(n log n) for a sequence of elements that is reverse-sorted.)
In short, it’s perfectly fine to use asymptotic notation to talk about restricted subcases of an algorithm. More generally, it’s fine to use asymptotic notation to describe how things grow as long as you’re precise about what you’re quantifying. See #Patrick87’s answer for more about whether to use O, Θ, Ω, etc. when doing so.
I do not know if the language I am using in the title is correct, but here is an example that illustrates what I am asking.
What would the time complexity for this non-optimal algorithm that removes character pairs from a string?
The function will loop through a string. When it finds two identical characters next to each other it will return a string without the found pair. It then recursively calls itself until no pair is found.
Example (each line is the return string from one recurisive function call):
iabccba
iabba
iaa
i
Would it be fair to describe the time complexity as O(|Characters| * |Pairs|)?
What about O(|Characters|^2) Can pairs be used to describe the time complexity even though the number of pairs is not knowable at the initial function call?
It was argued to me that this algorithm was O(n^2)because the number of pairs is not known.
You're right that this is strictly speaking O(|Characters| * |Pairs|)
However, in the worst case, number of pairs can be same as number of charachters (or same order of magnitude), for example in the string 'abcdeedcba'
So it also makes sense to describe it as O(n^2) worst-case.
I think this largely depends on the problem you mean to solve and and it's definition.
For graph algorithms for example, everyone is comfortable with a writing as complexity O(|V| + |E|), although in the worst case of a dense graph |E| = |V|^2. In other problems we just look at the worst possible case and write O(n^2), without breaking it into more specific variables.
I'd say that if there's no special convention, or no special data in the problem regarding number of pairs, O(...) implies worst-case performance and hence O(n^2) would be more appropriate.
For an ordered list, the binary search time complexity is O(logN). However in Elixir, the list is linked list, so in order to get the middle element of the list, you have to iterate N/2 times, which make the overall search O(NLogN).
So my question is:
Is above time complexity correct?
If it's correct, the binary search wouldn't make sense in Elixir, right? You have to iterate the list to get what you want, so the best is O(N).
Yes, there is little reason to binary search over a linked list because of the reason you stated. You need a random access data structure (usually an array) for binary search to be useful.
An interesting corner case might arise where the comparison of the elements is very costly, because for example they are just handles to remotely stored items. In that case binary search through a linked list might still outperform linear search, because while requiring more operations (O(N * log(N))) it requires less comparisons (O(log(N))) while linear search requires O(N) comparisons.
Ive always been a bit confused on this, possibly due to my lack of understanding in compilers. But lets use python as an example. If we had some large list of numbers called numlist and wanted to get rid of any duplicates, we could use a set operator on the list, example set(numlist). In return we would have a set of our numbers. This operation to the best of my knowledge will be done in O(n) time. Though if I were to create my own algorithm to handle this operation, the absolute best I could ever hope for is O(n^2).
What I don't get is, what allows a internal operation like set() to be so much faster then an external to the language algorithm. The checking still needs to be done, don't they?
You can do this in Θ(n) average time using a hash table. Lookup and insertion in a hash table are Θ(1) on average . Thus, you just run through the n items and for each one checking if it is already in the hash table and if not inserting the item.
What I don't get is, what allows a internal operation like set() to be so much faster then an external to the language algorithm. The checking still needs to be done, don't they?
The asymptotic complexity of an algorithm does not change if implemented by the language implementers versus being implemented by a user of the language. As long as both are implemented in a Turing complete language with random access memory models they have the same capabilities and algorithms implemented in each will have the same asymptotic complexity. If an algorithm is theoretically O(f(n)) it does not matter if it is implemented in assembly language, C#, or Python on it will still be O(f(n)).
You can do this in O(n) in any language, basically as:
# Get min and max values O(n).
min = oldList[0]
max = oldList[0]
for i = 1 to oldList.size() - 1:
if oldList[i] < min:
min = oldList[i]
if oldList[i] > max:
max = oldList[i]
# Initialise boolean list O(n)
isInList = new boolean[max - min + 1]
for i = min to max:
isInList[i] = false
# Change booleans for values in old list O(n)
for i = 0 to oldList.size() - 1:
isInList[oldList[i] - min] = true
# Create new list from booleans O(n) (or O(1) based on integer range).
newList = []
for i = min to max:
if isInList[i - min]:
newList.append (i)
I'm assuming here that append is an O(1) operation, which it should be unless the implementer was brain-dead. So with k steps each O(n), you still have an O(n) operation.
Whether the steps are explicitly done in your code or whether they're done under the covers of a language is irrelevant. Otherwise you could claim that the C qsort was one operation and you now have the holy grail of an O(1) sort routine :-)
As many people have discovered, you can often trade off space complexity for time complexity. For example, the above only works because we're allowed to introduce the isInList and newList variables. If this were not allowed, the next best solution may be sorting the list (probably no better the O(n log n)) followed by an O(n) (I think) operation to remove the duplicates.
An extreme example, you can use that same extra-space method to sort an arbitrary number of 32-bit integers (say with each only having 255 or less duplicates) in O(n) time, provided you can allocate about four billion bytes for storing the counts.
Simply initialise all the counts to zero and run through each position in your list, incrementing the count based on the number at that position. That's O(n).
Then start at the beginning of the list and run through the count array, placing that many of the correct value in the list. That's O(1), with the 1 being about four billion of course but still constant time :-)
That's also O(1) space complexity but a very big "1". Typically trade-offs aren't quite that severe.
The complexity bound of an algorithm is completely unrelated to whether it is implemented 'internally' or 'externally'
Taking a list and turning it into a set through set() is O(n).
This is because set is implemented as a hash set. That means that to check if something is in the set or to add something to the set only takes O(1), constant time. Thus, to make a set from an iterable (like a list for example), you just start with an empty set and add the elements of the iterable one by one. Since there are n elements and each insertion takes O(1), the total time of converting an iterable to a set is O(n).
To understand how the hash implementation works, see the wikipedia artcle on hash tables
Off hand I can't think of how to do this in O(n), but here is the cool thing:
The difference between n^2 and n is sooo massive that the difference between you implementing it and python implementing is tiny compared to the algorithm used to implement it. n^2 is always worse than O(n), even if the n^2 one is in C and the O(n) one is in python. You should never think that kind of difference comes from the fact that you're not writing in a low level language.
That said, if you want to implement your own, you can do a sort then remove dups. the sort is n*ln(n) and the remove dups in O(n)...
There are two issues here.
Time complexity (which is expressed in big O notation) is a formal measure of how long an algorithm takes to run for a given set size. It's more about how well an algorithm scales than about the absolute speed.
The actual speed (say, in milliseconds) of an algorithm is the time complexity multiplied by a constant (in an ideal world).
Two people could implement the same removal of duplicates algorithm with O(log(n)*n) complexity, but if one writes it in Python and the other writes it in optimised C, then the C program will be faster.
This question already has answers here:
What is a plain English explanation of "Big O" notation?
(43 answers)
Closed 9 years ago.
What is Big O notation? Do you use it?
I missed this university class I guess :D
Does anyone use it and give some real life examples of where they used it?
See also:
Big-O for Eight Year Olds?
Big O, how do you calculate/approximate it?
Did you apply computational complexity theory in real life?
One important thing most people forget when talking about Big-O, thus I feel the need to mention that:
You cannot use Big-O to compare the speed of two algorithms. Big-O only says how much slower an algorithm will get (approximately) if you double the number of items processed, or how much faster it will get if you cut the number in half.
However, if you have two entirely different algorithms and one (A) is O(n^2) and the other one (B) is O(log n), it is not said that A is slower than B. Actually, with 100 items, A might be ten times faster than B. It only says that with 200 items, A will grow slower by the factor n^2 and B will grow slower by the factor log n. So, if you benchmark both and you know how much time A takes to process 100 items, and how much time B needs for the same 100 items, and A is faster than B, you can calculate at what amount of items B will overtake A in speed (as the speed of B decreases much slower than the one of A, it will overtake A sooner or later—this is for sure).
Big O notation denotes the limiting factor of an algorithm. Its a simplified expression of how run time of an algorithm scales with relation to the input.
For example (in Java):
/** Takes an array of strings and concatenates them
* This is a silly way of doing things but it gets the
* point across hopefully
* #param strings the array of strings to concatenate
* #returns a string that is a result of the concatenation of all the strings
* in the array
*/
public static String badConcat(String[] Strings){
String totalString = "";
for(String s : strings) {
for(int i = 0; i < s.length(); i++){
totalString += s.charAt(i);
}
}
return totalString;
}
Now think about what this is actually doing. It is going through every character of input and adding them together. This seems straightforward. The problem is that String is immutable. So every time you add a letter onto the string you have to create a new String. To do this you have to copy the values from the old string into the new string and add the new character.
This means you will be copying the first letter n times where n is the number of characters in the input. You will be copying the character n-1 times, so in total there will be (n-1)(n/2) copies.
This is (n^2-n)/2 and for Big O notation we use only the highest magnitude factor (usually) and drop any constants that are multiplied by it and we end up with O(n^2).
Using something like a StringBuilder will be along the lines of O(nLog(n)). If you calculate the number of characters at the beginning and set the capacity of the StringBuilder you can get it to be O(n).
So if we had 1000 characters of input, the first example would perform roughly a million operations, StringBuilder would perform 10,000, and the StringBuilder with setCapacity would perform 1000 operations to do the same thing. This is rough estimate, but O(n) notation is about orders of magnitudes, not exact runtime.
It's not something I use per say on a regular basis. It is, however, constantly in the back of my mind when trying to figure out the best algorithm for doing something.
A very similar question has already been asked at Big-O for Eight Year Olds?. Hopefully the answers there will answer your question although the question asker there did have a bit of mathematical knowledge about it all which you may not have so clarify if you need a fuller explanation.
Every programmer should be aware of what Big O notation is, how it applies for actions with common data structures and algorithms (and thus pick the correct DS and algorithm for the problem they are solving), and how to calculate it for their own algorithms.
1) It's an order of measurement of the efficiency of an algorithm when working on a data structure.
2) Actions like 'add' / 'sort' / 'remove' can take different amounts of time with different data structures (and algorithms), for example 'add' and 'find' are O(1) for a hashmap, but O(log n) for a binary tree. Sort is O(nlog n) for QuickSort, but O(n^2) for BubbleSort, when dealing with a plain array.
3) Calculations can be done by looking at the loop depth of your algorithm generally. No loops, O(1), loops iterating over all the set (even if they break out at some point) O(n). If the loop halves the search space on each iteration? O(log n). Take the highest O() for a sequence of loops, and multiply the O() when you nest loops.
Yeah, it's more complex than that. If you're really interested get a textbook.
'Big-O' notation is used to compare the growth rates of two functions of a variable (say n) as n gets very large. If function f grows much more quickly than function g we say that g = O(f) to imply that for large enough n, f will always be larger than g up to a scaling factor.
It turns out that this is a very useful idea in computer science and particularly in the analysis of algorithms, because we are often precisely concerned with the growth rates of functions which represent, for example, the time taken by two different algorithms. Very coarsely, we can determine that an algorithm with run-time t1(n) is more efficient than an algorithm with run-time t2(n) if t1 = O(t2) for large enough n which is typically the 'size' of the problem - like the length of the array or number of nodes in the graph or whatever.
This stipulation, that n gets large enough, allows us to pull a lot of useful tricks. Perhaps the most often used one is that you can simplify functions down to their fastest growing terms. For example n^2 + n = O(n^2) because as n gets large enough, the n^2 term gets so much larger than n that the n term is practically insignificant. So we can drop it from consideration.
However, it does mean that big-O notation is less useful for small n, because the slower growing terms that we've forgotten about are still significant enough to affect the run-time.
What we now have is a tool for comparing the costs of two different algorithms, and a shorthand for saying that one is quicker or slower than the other. Big-O notation can be abused which is a shame as it is imprecise enough already! There are equivalent terms for saying that a function grows less quickly than another, and that two functions grow at the same rate.
Oh, and do I use it? Yes, all the time - when I'm figuring out how efficient my code is it gives a great 'back-of-the-envelope- approximation to the cost.
The "Intuitition" behind Big-O
Imagine a "competition" between two functions over x, as x approaches infinity: f(x) and g(x).
Now, if from some point on (some x) one function always has a higher value then the other, then let's call this function "faster" than the other.
So, for example, if for every x > 100 you see that f(x) > g(x), then f(x) is "faster" than g(x).
In this case we would say g(x) = O(f(x)). f(x) poses a sort of "speed limit" of sorts for g(x), since eventually it passes it and leaves it behind for good.
This isn't exactly the definition of big-O notation, which also states that f(x) only has to be larger than C*g(x) for some constant C (which is just another way of saying that you can't help g(x) win the competition by multiplying it by a constant factor - f(x) will always win in the end). The formal definition also uses absolute values. But I hope I managed to make it intuitive.
It may also be worth considering that the complexity of many algorithms is based on more than one variable, particularly in multi-dimensional problems. For example, I recently had to write an algorithm for the following. Given a set of n points, and m polygons, extract all the points that lie in any of the polygons. The complexity is based around two known variables, n and m, and the unknown of how many points are in each polygon. The big O notation here is quite a bit more involved than O(f(n)) or even O(f(n) + g(m)).
Big O is good when you are dealing with large numbers of homogenous items, but don't expect this to always be the case.
It is also worth noting that the actual number of iterations over the data is often dependent on the data. Quicksort is usually quick, but give it presorted data and it slows down. My points and polygons alogorithm ended up quite fast, close to O(n + (m log(m)), based on prior knowledge of how the data was likely to be organised and the relative sizes of n and m. It would fall down badly on randomly organised data of different relative sizes.
A final thing to consider is that there is often a direct trade off between the speed of an algorithm and the amount of space it uses. Pigeon hole sorting is a pretty good example of this. Going back to my points and polygons, lets say that all my polygons were simple and quick to draw, and I could draw them filled on screen, say in blue, in a fixed amount of time each. So if I draw my m polygons on a black screen it would take O(m) time. To check if any of my n points was in a polygon, I simply check whether the pixel at that point is green or black. So the check is O(n), and the total analysis is O(m + n). Downside of course is that I need near infinite storage if I'm dealing with real world coordinates to millimeter accuracy.... ...ho hum.
It may also be worth considering amortized time, rather than just worst case. This means, for example, that if you run the algorithm n times, it will be O(1) on average, but it might be worse sometimes.
A good example is a dynamic table, which is basically an array that expands as you add elements to it. A naïve implementation would increase the array's size by 1 for each element added, meaning that all the elements need to be copied every time a new one is added. This would result in a O(n2) algorithm if you were concatenating a series of arrays using this method. An alternative is to double the capacity of the array every time you need more storage. Even though appending is an O(n) operation sometimes, you will only need to copy O(n) elements for every n elements added, so the operation is O(1) on average. This is how things like StringBuilder or std::vector are implemented.
What is Big O notation?
Big O notation is a method of expressing the relationship between many steps an algorithm will require related to the size of the input data. This is referred to as the algorithmic complexity. For example sorting a list of size N using Bubble Sort takes O(N^2) steps.
Do I use Big O notation?
I do use Big O notation on occasion to convey algorithmic complexity to fellow programmers. I use the underlying theory (e.g. Big O analysis techniques) all of the time when I think about what algorithms to use.
Concrete Examples?
I have used the theory of complexity analysis to create algorithms for efficient stack data structures which require no memory reallocation, and which support average time of O(N) for indexing. I have used Big O notation to explain the algorithm to other people. I have also used complexity analysis to understand when linear time sorting O(N) is possible.
From Wikipedia.....
Big O notation is useful when analyzing algorithms for efficiency. For example, the time (or the number of steps) it takes to complete a problem of size n might be found to be T(n) = 4n² − 2n + 2.
As n grows large, the n² term will come to dominate, so that all other terms can be neglected — for instance when n = 500, the term 4n² is 1000 times as large as the 2n term. Ignoring the latter would have negligible effect on the expression's value for most purposes.
Obviously I have never used it..
You should be able to evaluate an algorithm's complexity. This combined with a knowledge of how many elements it will take can help you to determine if it is ill suited for its task.
It says how many iterations an algorithm has in the worst case.
to search for an item in an list, you can traverse the list until you got the item. In the worst case, the item is in the last place.
Lets say there are n items in the list. In the worst case you take n iterations. In the Big O notiation it is O(n).
It says factualy how efficient an algorithm is.