i have an app and i try it on multi screen. I have two screens and i want to disable focus on the second screen when the both sreens are enterFullscreen, i want to force the focus on the main screen.
I tried solutions i found here but doesn't change anything.
following code shows how i enterFullScreen for my mainWindow and my second Window
[self.window.contentView enterFullScreenMode:[[NSScreen screens] firstObject] withOptions:nil];
[windowArray insertObject:self.window atIndex:0];
NSRect screenRect;
NSArray *screenArray = [NSScreen screens];
for (NSInteger index = 1; index < [screenArray count]; index++)
{
NSScreen *screen = [screenArray objectAtIndex: index];
screenRect = CGRectMake(0, 0, screen.frame.size.width , screen.frame.size.height);
NSWindow *window = [[NSWindow alloc] initWithContentRect:screenRect styleMask:NSBorderlessWindowMask backing:NSBackingStoreBuffered defer:NO screen:screen];
[window.contentView setWantsLayer:YES];
window.contentView.layer.backgroundColor = [NSColor blackColor].CGColor;
[window.contentView enterFullScreenMode:[[NSScreen screens] objectAtIndex:index] withOptions:nil];
[windowArray addObject:window];
}
When both screens are in fullScreen mode, when i click on the second window i have the focus on the second window (normal event) but i want to disable that and force to put the focus on my main Window. I tried to disable mouse event on the second screen but.. not working.
If someone can help me ! thanks in advance
I don't know if it's the best answer for you, but you can iterate through all the subviews of the content view, and call setEnabled: on all of them. You can see a better and complete answer here: https://stackoverflow.com/a/16336624/2923506
for (NSView *object in [self.window.contentView subviews]) {
// Check it out the object
// set enable to NO [(id)object setEnabled:NO];
}
Related
In my navigation bar, I have a magnifying glass icon that brings up a search bar. I'm not using a UISearchDisplayController, so I opted to build my own UINavigationItem and then push it over the standard UINavigationItem using pushNavigationItem.
The problem is that the UINavigationItem seems to be pushed around 8 pixels to the right. This causes the cancel button (with localized text 'Annuleren') to be really close to the edge of the screen.
I tried inspecting the self.mySearchBar.bounds at runtime, but the origin is 0,0. I've played around a bit with AutoLayout and programmatically added constraints, but I haven't been successful. I hope it's possible without AutoLayout.
This is my code:
- (IBAction)displaySearchBar:(id)sender {
if (!self.mySearchNavigationItem)
{
self.mySearchNavigationItem = [[UINavigationItem alloc] initWithTitle:#""];
self.mySearchNavigationItem.hidesBackButton = YES;
self.mySearchBar = [[UISearchBar alloc] initWithFrame:CGRectZero];
self.mySearchBar.showsCancelButton = YES;
self.mySearchBar.delegate = self;
[self.mySearchBar sizeToFit];
[self.mySearchBar setPlaceholder:#"Zoeken..."];
UIView *barWrapper = [[UIView alloc]initWithFrame:self.mySearchBar.bounds];
[barWrapper addSubview:self.mySearchBar];
self.mySearchNavigationItem.leftBarButtonItem = nil;
self.mySearchNavigationItem.backBarButtonItem = nil;
self.mySearchNavigationItem.titleView = barWrapper;
UIButton *cancelButton;
UIView *topView = self.mySearchBar.subviews[0];
for (UIView *subView in topView.subviews) {
if ([subView isKindOfClass:NSClassFromString(#"UINavigationButton")]) {
cancelButton = (UIButton*)subView;
}
}
if (cancelButton) {
[cancelButton setTitle:#"Annuleren" forState:UIControlStateNormal];
}
}
[self.navigationController.navigationBar pushNavigationItem:self.mySearchNavigationItem animated:YES];
NSTimeInterval delay;
if (self.tableView.contentOffset.y >1000) delay = 0.4;
else delay = 0.1;
[self performSelector:#selector(activateSearch) withObject:nil afterDelay:delay];
}
try:
self.navigationController.navigationBar.barTintColor = self.mySearchBar.barTintColor;
if that doesn't work, you can add an underlay view to the navigation controller that is the color you would like. this may be useful: Get the right color in iOS7 translucent navigation bar
After searching for many hours, I gave up and went for a dirty fix. I'll leave it open for a while, in case someone knows why my searchbar is moved 8 pixels to the right.
Right before showing the UINavigationItem, I move the whole UINavigationBar to x-coordinate -8.
self.navigationController.navigationBar.frame = CGRectMake(-8.0, self.navigationController.navigationBar.frame.origin.y, self.navigationController.navigationBar.frame.size.width, self.navigationController.navigationBar.frame.size.height);
[self.navigationController.navigationBar pushNavigationItem:self.mySearchNavigationItem animated:YES];
And then on the cancel button click, I move it back to x-coordinate 0.
- (IBAction)cancelSearchBar:(id)sender {
[self.navigationController.navigationBar popNavigationItemAnimated:YES];
self.navigationController.navigationBar.frame = CGRectMake(0.0, self.navigationController.navigationBar.frame.origin.y, self.navigationController.navigationBar.frame.size.width, self.navigationController.navigationBar.frame.size.height);
}
I let my window autoresize to the visible screen. There is no problem in that code.
But the problem lies here I need to add ImageViews to the window and of course they should also be able to resize.
Code to create the ImageViews and to make window fit to current visible
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
// Insert code here to initialize your application
int x,y;
NSInteger rowCounter,gapX,gapY;
rowNumber=5;
rowCounter=0;
gapX=0;
gapY=0;
personNumber=10;
startX=20;
startY=20;
NSRect rect;
NSSize size;
NSScreen *scren=[NSScreen mainScreen];
rect=scren.visibleFrame;
y=rect.size.height;
x=rect.size.width;
NSLog(#"%s%s%d%s%d","screen"," y size=",y," x size=",x);
y=window.frame.size.height;
x=window.frame.size.width;
NSLog(#"%s%s%d%s%d"," window"," y size=",y," x size=",x);
timer1 =[NSTimer scheduledTimerWithTimeInterval:1 target:self selector:#selector(resizeWindow1) userInfo:nil repeats:YES];
rahmen=[[NSMutableArray alloc] initWithCapacity:25];
NSPoint p;
y=rect.size.height;
x=rect.size.width;
size.height=y;
size.width=x;
p.x= rect.origin.x;
p.y= rect.origin.y+y;
[window setContentSize:size];
[window setFrameTopLeftPoint:p];
width =x-(20*(personNumber/2));
width=(width/(personNumber/2))-(20/(personNumber/2));
NSLog(#"%s%ld","\n width: ",(long)width);
high= y-(20*rowNumber);
high=high/rowNumber-(20/rowNumber);
NSLog(#"%s%ld","\n high: ",(long)high);
for (indexRahmen=0; indexRahmen<25; ) {
if (indexRahmen>0 && indexRahmen%(personNumber/2)==0) {
rowCounter=rowCounter+1;
gapX=0;
gapY=gapY+1;
}
else if (indexRahmen%(personNumber/2)!=0){
gapX=gapX+1;
}
if (rowCounter==rowNumber) {
rowCounterr=rowNumber-1;
gapY=gapY-1;
}
rect=NSMakeRect(startX+(width*(indexRahmen%(personNumber/2)))+(gapX*20),(startY+(rowCounter*high)+(gapY*20)),width, high);
NSImageView *imageView=[[NSImageView alloc] initWithFrame:rect];
imageView.image = [NSImage imageNamed:#"umrandung.png"];
[rahmen insertObject:imageView atIndex:indexRahmen];
[window1view.self addSubview:imageView];
NSLog(#"%s%ld","\n IndexZahl: ",(long)indexRahmen);
indexRahmen=indexRahmen+1;
}
}
the resizing action called by timer1 is nearly the same except that:
NSImageView *imageView= [rahmen objectAtIndex:indexRahmen];
imageView.frame= rect;
imageView.image = [NSImage imageNamed:#"umrandung.png"];
[rahmen insertObject:imageView atIndex:indexRahmen];
and that imageView is not added to subview of window1view
and the strange thing that does happen is that the 1. NSImageView disappears but when I check the coordinates they are on the correct spot so I don't know why it disappears.
I found out myself how to fix it.
I used instead of creating the ImageView with:
[rahmen objectAtIndex:indexRahmen];
I used:
for (NSImageView* ImageView in rahmen)
and It works fine with that.
Sadly I don't know the reason why it disappeared with the other method
My NSPanel in IB has "release when closed" unchecked.
"Visible at Launch" is also unchecked.
I fade the NSPanel in with the following (activated by dragToButton) and it works fine
- (IBAction)dragToFile:(id)sender
{
DragImageView *accessory = [[[DragImageView alloc] initWithFrame:NSMakeRect(0,0,71,63)] autorelease];
[accessory setMainContentFolder:self.mainInstallFolder];
[self.dragToFile setFloatingPanel:YES];
[self.dragToFile makeKeyWindow];
[dragImage setMainContentFolder:self.mainInstallFolder];
NSRect frame = dragToFile.frame;
NSRect mainFrame = self.window.frame;
frame.origin.x = mainFrame.origin.x + 550;
frame.origin.y = mainFrame.origin.y + 360;
[dragToFile setFrame:frame display:NO];
//set fade anim params
NSDictionary *fadeInDict = [NSDictionary dictionaryWithObjectsAndKeys:
dragToFile, NSViewAnimationTargetKey,
NSViewAnimationFadeInEffect, NSViewAnimationEffectKey,
nil];
//create fade instance
NSViewAnimation *fadeIn = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects: fadeInDict, nil]];
[fadeIn startAnimation];
[fadeIn release];
But if I close the window on the window's toolbar it triggers the following from a windowWillClose notification
- (void) dragToFileWindowDidClose:(id)sender
{
[dragToFile setAlphaValue:0.0]; //make nspanel 0 alpha so it can fade in again
[dragtoButton setState:NSOffState];
}
The window closes but completely disappears and doesn't come back on the next dragToButton click.
The NSPanel has the following property
#property (retain) IBOutlet NSPanel *dragToFile;
So I'm pretty sure that the window is getting released, but I dont know why because I deselected that option.
Try using [dragToFile setReleasedWhenClosed:NO]; manually, first.
Thanks for your suggestions. I solved it.
Instead of [self.dragToFile makeKeyWindow];
[self.dragToFile makeKeyAndOrderFront:dragToFile];
Not sure why this works and the other doesn't, but it works flawlessly now.
Thanks.
the problem I've met today is with my subclass of UIPageControl. When I initialize it, the frame (specifically the origin) and image of dots stays default, which is the problem, since I want it to change right after initialization. However, when I move with scrollView (as in "touch and move") after initialization, they (the dots) somehow jump to the right position with correct images.
What could be the problem?
Code:
CustomPageControl.m
- (id) initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
activeImage = [UIImage imageNamed:#"doton.png"];
inactiveImage = [UIImage imageNamed:#"dotoff.png"];
return self;
}
- (void) updateDots
{
for (int i = 0; i < [self.subviews count]; i++)
{
UIImageView *dot = [self.subviews objectAtIndex:i];
if (i == self.currentPage) dot.image = activeImage;
else dot.image = inactiveImage;
[dot setFrame:CGRectMake(i * 13.5, 1.5, 17, 17)];
}
}
- (void)setCurrentPage:(NSInteger)currentPage
{
[super setCurrentPage:currentPage];
[self updateDots];
}
#end
ChoosingView.m - init part
scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 160, 300)];
[scrollView setBackgroundColor:[UIColor clearColor]];
[scrollView setDelaysContentTouches:NO];
[scrollView setCanCancelContentTouches:YES];
[scrollView setClipsToBounds:NO];
[scrollView setScrollEnabled:YES];
[scrollView setPagingEnabled:YES];
[scrollView setShowsHorizontalScrollIndicator:NO];
[scrollView setShowsVerticalScrollIndicator:NO];
pageControl = [[CustomPageControl alloc] initWithFrame:CGRectMake(200, 300, 80, 20)];
[pageControl setBackgroundColor:[UIColor clearColor]];
pageControl.numberOfPages = 6;
[pageControl setCurrentPage:0];
the last line is when I would expect the UIPageControl to refresh, however that does not happen.
Does this happen with the standard UIPageControl implementation?
Your problem states that your objects subViews (eg the UIImageViews) rects/size are not initialising to your desired size/position.
I implemented this code in my project with a nib rather than programmatically and I needed to call -(void)updateDots to set it as its initial condition was the standard dots..
I dont see how the UIScrollView has any bearing impact on this unless somehow its linked to your -(void)updateDots function (E.g. your setting the currentIndex of your custom page control). You state, "However, when I move with scrollView (as in "touch and move") after initialization, they (the dots) somehow jump to the right position with correct images."
Because they "jump to the right position with correct images" it means that your -(void)updateDots function must be getting called. I dont see any other explanation.
Also your iteration loop assumes that all the UIViews in your .subViews array are UIImageViews, although fairly safe to assume this, I would check to see if the UIView is a UIImageView with reflection.
I've got a custom window popping up when an NSStatusItem is clicked. The code is based on MAAtachedwindow. Everything is working great but I can't figure out a way to dismiss the window when the user clicks on something else like another status bar item, or another app.
Here's my code for creating the window:
statusItem = [[[NSStatusBar systemStatusBar] statusItemWithLength:width] retain];
//setup custom status menu view
CGFloat height = [[NSStatusBar systemStatusBar] thickness];
NSRect viewFrame = NSMakeRect(0.0f, 0.0f, width, height);
statusMenuView = [[[_ISStatusMenuView alloc] initWithFrame:viewFrame] retain];
statusMenuView.offset = aOffset;
statusItem.view = statusMenuView;
//setup the window to show when clicked
NSRect contentRect = NSZeroRect;
contentRect.size = aView.frame.size;
statusMenuWindow = [[[NSWindow alloc] initWithContentRect:contentRect
styleMask:NSBorderlessWindowMask
backing:NSBackingStoreBuffered
defer:NO] retain];
[statusMenuWindow setLevel:NSPopUpMenuWindowLevel];
[statusMenuWindow setBackgroundColor:[NSColor clearColor]];
[statusMenuWindow setMovableByWindowBackground:NO];
[statusMenuWindow setExcludedFromWindowsMenu:YES];
[statusMenuWindow setOpaque:NO];
[statusMenuWindow setHasShadow:NO];
[statusMenuWindow useOptimizedDrawing:YES];
[[statusMenuWindow contentView] addSubview:aView];
[statusMenuWindow setDelegate:self];
statusMenuView.statusMenuWindow = statusMenuWindow;
And here is how I'm showing the window:
- (void)centerView{
NSRect menuFrame = self.window.frame;
NSRect windowFrame = self.statusMenuWindow.frame;
NSPoint menuPoint = NSMakePoint(NSMidX(menuFrame), NSMinY(menuFrame));
menuPoint.x -= windowFrame.size.width*0.5f;
menuPoint.y -= windowFrame.size.height+self.offset;
[self.statusMenuWindow setFrameOrigin:menuPoint];
[self.statusMenuWindow makeKeyAndOrderFront:self];
}
I was hoping the windowDidResignKey delegate method would do the trick but it doesn't go off with this configuration. The delegate is working because windowDidMove does run.
- (void)windowDidResignKey:(NSNotification *)notification{
NSLog(#"windowDidResignKey");
[statusMenuView hideView];
}
- (void)windowDidResignMain:(NSNotification *)notification{
NSLog(#"windowDidResignMain");
}
- (void)windowDidMove:(NSNotification *)notification{
NSLog(#"windowDidMove");
}
So to recap, how can I hide my custom window when the user clicks on anything else, the way the standard status bar menus work?
Edit
After looking at the Popup example the only thing I was missing was I had to subclass NSPanel and make it so it could become the key window.
#interface Panel : NSPanel
#end
#implementation Panel
- (BOOL)canBecomeKeyWindow{
return YES;
}
#end
You need to make sure your window can become the key window, and call your window's orderOut: method when it resigns key. You should be using a custom NSWindowController, if you are not already, in which case you would just call its "close" method to dismiss your window.
Instead of posting a bunch of code, I would suggest you just look at this excellent, recently-posted example of attaching a window to a status item:
Shpakovski Popup Window Example