Calling the same function with different functions called inside - vb.net

I hope my title is clear. Let me explain. I have 4 buttons that do pretty much the same.
Private Sub Button2_Click(sender As Object, e As EventArgs) Handles Button2.Click
LimiteGlobalSeparador = InputBox("Introduzca la distancia máxima entre huecos en el tubo", "Cuadro de Datos, Separaciones", "")
Dim a, b, c, d, f, g As New Label
Dim o, p, q, r, s, t As New Label
a.Text = "Medida del Tubo"
b.Text = "Espacio 1"
c.Text = "Espacio 2"
d.Text = "Espacio 3"
f.Text = "Espacio 4"
g.Text = "Espacio 5"
For i = 0 To 5
TableLayoutPanel1.Controls.Add(a, 0, i)
Next
If TextBox1.Text <> 0 Then
For j = 1 To Int(TextBox1.Text)
Dim x As New List(Of Decimal)
x = MedTuboFuncPCT()
For i = 0 To x.Count - 1
Dim lbl As New Label
lbl.Text = Math.Round(x(i), 2)
TableLayoutPanel1.Controls.Add(lbl, j, i)
Next
ContadorGlobal = ContadorGlobal + 1
Next
Else
End If
ContadorGlobal = 0
Dim h As Integer
h = Int(TextBox2.Text - TextBox1.Text)
If TextBox2.Text <> 0 Then
If h = Int(TextBox2.Text) Then
For j = 1 To Int(TextBox2.Text)
Dim x As New List(Of Decimal)
x = MedTuboFunCTCT()
For i = 0 To x.Count - 1
Dim lbl As New Label
lbl.Text = Math.Round(x(i), 2)
TableLayoutPanel1.Controls.Add(lbl, j, i)
Next
ContadorGlobal = ContadorGlobal + 1
Next
Else
ContadorGlobal = 0
For j = Int(1) + Int(TextBox1.Text) To (Int(TextBox1.Text) + Int(TextBox2.Text))
Dim x As New List(Of Decimal)
x = MedTuboFunCTCT()
For i = 0 To x.Count - 1
Dim lbl As New Label
lbl.Text = Math.Round(x(i), 2)
TableLayoutPanel1.Controls.Add(lbl, j, i)
Next
ContadorGlobal = ContadorGlobal + 1
Next
End If
End If
ContadorGlobal = 0
If TextBox3.Text <> 0 Then
Dim x As New List(Of Decimal)
x = MedTuboFuncPP()
For i = 0 To x.Count - 1
Dim lbl As New Label
lbl.Text = Math.Round(x(i), 2)
TableLayoutPanel1.Controls.Add(lbl, 1, i)
Next
End If
If Te180 > 0 Then
o.Text = "Medida del Tubo"
p.Text = "Espacio 1"
q.Text = "Espacio 2"
r.Text = "Espacio 3"
s.Text = "Espacio 4"
t.Text = "Espacio 5"
For i = 6 To 11
TableLayoutPanel1.Controls.Add(o, 0, i)
Next
End If
End Sub
So I'm trying to create a Sub and then each button call that sub, so I don't have repeating code in each button like I have now. The only change is here:
One button calls this function. x = MedTuboFuncPCT().
Another one calls x = MedTuboFuncPCTVid()
Another one calls x = MedTuboFuncPCTVidBB()
I don't know how to make a Sub in which I can make this difference. Hope I'm clear enough. Thanks in advance.

Create your function and send a value in it so you can change the x function
Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
VFunction = 1
RepeatedCode(VFunction)
End Sub
On Button2 VFunction = 2 and so on. Then create your function.
Public Sub RepeatedCode (ByVal VFunction as integer)
If VFunction = 1 Then
x = MedTuboFuncPCT()
ElseIf VFunction = 2 Then
x = MedTuboFuncPCTVid()
ElseIf VFunction = 3 Then
x = MedTuboFuncPCT()
End If
'The Rest of your code
I belive the If condition must be placed inside your If TextBox1.Text <> 0
Since it its the only place where I see you used one of the Functions you mentioned

Related

VB.net Problem with If-statement not being run when the statement is true

With the following global variables:
Dim SpilleBræt(8, 8) As PictureBox
Dim Position(8, 8) As String
Dim MarkeretFelt(8, 8) As String
Dim FeltFarve As String
Dim x As Integer
Dim y As Integer
Dim AktivMarkering As Boolean = 0
Dim SpilleBrik As String
And this code:
Private Sub PictureBox_Click(ByVal sender As Object, ByVal e As EventArgs)
Dim FeltValg As PictureBox = CType(sender, PictureBox)
If AktivMarkering = 1 Then
x = Mid(sender.name, sender.name.Length - 1, 1)
y = Mid(sender.name, sender.name.Length, 1)
Select Case Position(y, x)
Case "LightTileMarked"
Me.SpilleBræt(y, x).BackgroundImage = My.Resources.ResourceManager.GetObject(SpilleBrik & "LightTile")
Case "DarkTileMarked"
Me.SpilleBræt(y, x).BackgroundImage = My.Resources.ResourceManager.GetObject(SpilleBrik & "DarkTile")
Case Else
'fjerner markerede
Select Case Position(y, x)
Case "BlackTower", "WhiteTower"
MsgBox("Tårn")
Case "BlackHorse", "WhiteHorse"
MsgBox("Hest")
Case "BlackBishop", "WhiteBishop"
MsgBox("Løber")
Case "WhiteKing", "BlackKing"
MsgBox("Konge")
Case "WhiteQueen", "BlackQueen"
MsgBox("Dronning")
Case "WhitePawn", "BlackPawn"
For k As Integer = y To 1 Step -1
If Position(k, x) = "" Then
If (k + x) Mod 2 = 1 Then
FeltFarve = "DarkTile"
Else
FeltFarve = "LightTile"
End If
Me.SpilleBræt(x, k).BackgroundImage = My.Resources.ResourceManager.GetObject(FeltFarve)
ElseIf Position(k, x) = "WhitePawn" Or Position(k, x) = "BlackPawn" Then
'background død brik
Else
k = 1
End If
Next
End Select
End Select
Else
'indsætter markering
'x,y i picturebox'ens navn fx ->(SpilBrik44) hvor x=4 og y=4
x = Mid(sender.name, sender.name.Length - 1, 1)
y = Mid(sender.name, sender.name.Length, 1)
Select Case Position(y, x)
Case "BlackTower", "WhiteTower"
MsgBox("Tårn")
Case "BlackHorse", "WhiteHorse"
MsgBox("Hest")
Case "BlackBishop", "WhiteBishop"
MsgBox("Løber")
Case "WhiteKing", "BlackKing"
MsgBox("Konge")
Case "WhiteQueen", "BlackQueen"
MsgBox("Dronning")
Case "WhitePawn", "BlackPawn"
For k As Integer = y To 1 Step -1
If Position(k, x) = "" Then
If (k + x) Mod 2 = 1 Then
FeltFarve = "DarkTileMarked"
Else
FeltFarve = "LightTileMarked"
End If
Me.SpilleBræt(x, k).BackgroundImage = My.Resources.ResourceManager.GetObject(FeltFarve)
MarkeretFelt(x, k) = FeltFarve
AktivMarkering = 1
ElseIf Position(k, x) = "WhitePawn" Or Position(k, x) = "BlackPawn" Then
'background død brik
Else
k = 1
End If
Next
End Select
End If
End Sub
I have a problem with the first If statement aktivmarkering=1, goes directly to the 'Else' even though if statements is true.
First time code is run, aktivmarkering is = 0, and therefore it obviously goes to 'Else', but after that one has ben run AktivMarkering is = 1, and first if should be executed. I don't see why not - anyone whos able to help?
Thanks.

VB.Net Drawing Binary Trees

Essentially, the purpose of this program is for revision. The program will generate a random mathematical expression, convert this into a visual representation of a binary tree and the user will have to traverse the binary tree. However, when I run this code, the initial node is far off centre. How would I go about re-positioning the binary tree to be in the middle of the PictureBox? Here is my code:
Public Class BTT
'VARAIBLES DECLARED CANNOT BE A FAULT
Dim nodes(7) As Object
'maybe try to alter the form so that the user can only get two incorrect answers'
Dim operators(6) As String
Dim actualAnswer As String = ""
Dim ogEquation(11) As String
Dim newLabel As String = "" 'used to store the equation to be stored in the label'
Dim userAnswer As String
Dim myTime As Double
Dim traversal(3) As String
Dim selectedTraversal As String
Dim treeCounter As Integer = 0
Dim draw As Boolean = False
Structure tree
Dim name As String
Dim left As Integer
Dim right As Integer
End Structure
Dim TreeNode(7) As tree
Dim scoreValue As Integer = 0 'stores the user's score for the game just completed'
Dim updating As Boolean = False 'if there are already 10 scores, the first one will need to be removed, so updating = true'
Class node
Public lineColour As Color
Public lineWidth As Integer
Public posX As Integer
Public posY As Integer
Public radius As Integer
Public Sub draw(e As PaintEventArgs)
Dim myPen As New Pen(Me.lineColour, Me.lineWidth)
e.Graphics.DrawEllipse(myPen, Me.posX, Me.posY, Me.radius, Me.radius)
End Sub
End Class
Sub DrawTree()
'these are the coordinates of the top left of the PictureBox
Dim leftX As Integer = 171
Dim rightX As Integer = 171 + PictureBox1.Width 'will be set to the edge of the picturebox
Dim topY As Integer = 138
Dim bottomY As Integer = 138 + PictureBox1.Height 'will be that number of pixels down, WILL NEVER CHANGE
Dim currentNode As Integer = 1 'will initially be the root node
For i = 1 To treeCounter 'loops based on the number of nodes in the array'
'assigns the basic information common to all of the nodes
nodes(i) = New node
nodes(i).radius = 70
nodes(i).lineWidth = 2
nodes(i).lineColour = Color.Black
Next
'need to go through the binary tree and determine x & y positions, with labels inside the ellipses
ConstructTree(currentNode, leftX, rightX, topY, bottomY)
draw = True
PictureBox1.Refresh()
End Sub
Sub ConstructTree(ByRef currentNode As Integer, ByRef leftX As Integer, ByRef rightX As Integer, ByRef topY As Integer, ByRef bottomY As Integer)
'ASK ISABEL ABOUT DYNAMICALLY GENERATING A LABEL'
'e.g. Dim test As New Label
nodes(currentNode).posX = (leftX + rightX) / 2 'gets average of x coordinates'
nodes(currentNode).posY = topY + ((bottomY - topY) * (1 / 3)) 'gets number of pixels down between bottom of form & last node, goes a third of the way down
If TreeNode(currentNode).left <> 0 Then 'if there is a node to the left
ConstructTree(TreeNode(currentNode).left, leftX, (leftX + rightX) / 2, nodes(currentNode).posY, bottomY)
End If
If TreeNode(currentNode).right <> 0 Then 'if there is a node to the right
ConstructTree(TreeNode(currentNode).right, (leftX + rightX) / 2, rightX, nodes(currentNode).posY, bottomY) 'swaps the left and right x-coords which have been changed
End If
End Sub
Private Sub PictureBox1_Paint(sender As Object, e As PaintEventArgs) Handles PictureBox1.Paint
If draw = True Then
For i = 1 To treeCounter
nodes(i).draw(e)
Next
'ALSO need to draw lines between the nodes, but IGNORE FOR NOW
End If
End Sub
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
TextBox1.Text = myTime - (0.1)
myTime = TextBox1.Text
If myTime = 0 Then
Timer1.Enabled = False
MsgBox("Time is up!")
checkupdate()
resetForm()
End If
'add another if statement checking for two wrong answers, will stop the timer and tell the user that they have got too man questions wrong'
End Sub
Sub resetForm()
Score.Text = "Score:"
Label1.Text = ""
scoreValue = 0
End Sub
Sub writefile()
FileOpen(1, "BTTscores.txt", OpenMode.Output)
Select Case updating
Case True
For i = 2 To 11
WriteLine(1, scores(i))
Next
Case False
For i = 1 To numberOfScores + 1
WriteLine(1, scores(i))
Next
End Select
FileClose()
End Sub
Sub checkupdate()
'need to check whether there are already ten elements in the array. If so, then delete the first score, move all the indices of the other scores 1 to the left and add the new scores on the end'
numberOfScores = 0 'will need to be reset if the user carries on using the program'
FileOpen(1, "BTTscores.txt", OpenMode.Input) 'need to bubble sort values'
Dim line As String
Do Until EOF(1)
line = LineInput(1)
If line <> "" Then
numberOfScores = numberOfScores + 1
scores(numberOfScores) = line 'copies the line to the array'
End If
Loop
If numberOfScores = 10 Then 'if one needs to be updated, need to read all but the first line into the array'
updating = True
scores(11) = scoreValue
Else 'if there are less than 10 scores, the user's current score just needs to be added on the end'
updating = False
scores(numberOfScores + 1) = scoreValue
End If
FileClose(1)
writefile()
End Sub
Private Sub EnterButton_Click(sender As Object, e As EventArgs) Handles EnterButton.Click
userAnswer = Answer.Text
If actualAnswer.Replace(" ", "") = userAnswer.Replace(" ", "") Then
UpdateScore()
End If
Score.Text = ("Score: " & scoreValue)
Answer.Text = ""
InitialSetup()
End Sub
Sub UpdateScore()
Select Case difficulty
Case "Easy"
scoreValue = scoreValue + 10
Case "Medium"
scoreValue = scoreValue + 15
Case "Hard"
scoreValue = scoreValue + 20
End Select
End Sub
Private Sub StartButton_Click(sender As Object, e As EventArgs) Handles StartButton.Click
scoreValue = 0
Initialisation()
InitialSetup()
myTime = 60
Timer1.Enabled = True
End Sub
Sub InitialSetup()
Dim currentNode As Integer = 1 'will be root node'
actualAnswer = ""
GetEquation()
newLabel = ""
selectedTraversal = traversal(CInt(Math.Floor((3 - 1 + 1) * Rnd())) + 1) 'will choose a random traversal'
newLabel = "Traversal: " + selectedTraversal
Label1.Text = newLabel
If selectedTraversal = "Prefix" Then
PrefixConversion(currentNode)
ElseIf selectedTraversal = "Infix" Then
InfixConversion()
Else
RPConversion()
End If
DrawTree()
End Sub
Sub Initialisation()
operators(1) = "("
operators(2) = "-"
operators(3) = "+"
operators(4) = "*"
operators(5) = "/"
operators(6) = ")"
traversal(1) = "Prefix"
traversal(2) = "Infix"
traversal(3) = "Postfix"
End Sub
Sub GetEquation()
Select Case difficulty
'RANDOM NUMBER FORMAT: CInt(Math.Floor((upperbound - lowerbound + 1) * Rnd())) + lowerbound'
Case "Easy"
'FORMAT: 17 * 4'
treeCounter = 3
ogEquation(1) = CInt(Math.Floor((20 - 1 + 1) * Rnd())) + 1
ogEquation(2) = operators(CInt(Math.Floor((5 - 2 + 1) * Rnd())) + 2)
ogEquation(3) = CInt(Math.Floor((20 - 1 + 1) * Rnd())) + 1
'initialising the binary tree iteration'
TreeNode(1).name = ogEquation(2) 'operator is the root'
TreeNode(1).left = 2
TreeNode(1).right = 3
TreeNode(2).name = ogEquation(1)
TreeNode(3).name = ogEquation(3)
'EG: * 17 4
Case "Medium"
treeCounter = 5
'FORMAT: 15 * (17 + 4)'
ogEquation(1) = CInt(Math.Floor((50 - 1 + 1) * Rnd())) + 1
ogEquation(2) = operators(CInt(Math.Floor((5 - 2 + 1) * Rnd())) + 2)
ogEquation(3) = operators(1)
ogEquation(4) = CInt(Math.Floor((50 - 1 + 1) * Rnd())) + 1
ogEquation(5) = operators(CInt(Math.Floor((5 - 2 + 1) * Rnd())) + 2)
ogEquation(6) = CInt(Math.Floor((50 - 1 + 1) * Rnd())) + 1
ogEquation(7) = operators(6)
'initialising the binary tree iteration'
TreeNode(1).name = ogEquation(2) 'root node'
TreeNode(1).left = 2
TreeNode(1).right = 3
TreeNode(2).name = ogEquation(1)
TreeNode(3).name = ogEquation(5)
TreeNode(3).left = 4
TreeNode(3).right = 5
TreeNode(4).name = ogEquation(4)
TreeNode(5).name = ogEquation(6)
'EG: * 15 + 17 4
Case "Hard"
'FORMAT: (17 + 4) * (20 / 10), random numbers are 1-150'
treeCounter = 7
ogEquation(1) = operators(1)
ogEquation(2) = CInt(Math.Floor((150 - 1 + 1) * Rnd())) + 1
ogEquation(3) = operators(CInt(Math.Floor((5 - 2 + 1) * Rnd())) + 2)
ogEquation(4) = CInt(Math.Floor((150 - 1 + 1) * Rnd())) + 1
ogEquation(5) = operators(6)
ogEquation(6) = operators(CInt(Math.Floor((5 - 2 + 1) * Rnd())) + 2)
ogEquation(7) = operators(1)
ogEquation(8) = CInt(Math.Floor((150 - 1 + 1) * Rnd())) + 1
ogEquation(9) = operators(CInt(Math.Floor((5 - 2 + 1) * Rnd())) + 2)
ogEquation(10) = CInt(Math.Floor((150 - 1 + 1) * Rnd())) + 1
ogEquation(11) = operators(6)
'initialising the binary tree iteration'
TreeNode(1).name = ogEquation(6) 'root node'
TreeNode(1).left = 2
TreeNode(1).right = 5
TreeNode(2).name = ogEquation(3)
TreeNode(2).left = 3
TreeNode(2).right = 4
TreeNode(3).name = ogEquation(2)
TreeNode(4).name = ogEquation(4)
TreeNode(5).name = ogEquation(9)
TreeNode(5).left = 6
TreeNode(5).right = 7
TreeNode(6).name = ogEquation(8)
TreeNode(7).name = ogEquation(10)
'EG: * + 17 4 / 20 10
End Select
End Sub
'Traversal Solutions'
'Postfix Conversion'
Sub RPConversion()
Dim myStack As New Stack(15)
Dim empty As Boolean = True
Dim temp As String 'used to store the current part of the original equation'
Dim operatorNum As Integer
Dim peekNum As Integer
Dim stoploop As Boolean = True
For i = 1 To ogEquation.Count - 1 'will iterate through the total number of elements in the array ogEquation'
If myStack.Count = 0 Then empty = True
temp = ogEquation(i)
MatchTempOperation(myStack, temp, operatorNum)
If operatorNum > 1 And operatorNum < 6 Then 'if the value is an operator'
If myStack.Count <> 0 Then 'if the stack contains a value'
CheckPeek(myStack, peekNum)
If operatorNum > peekNum Then
myStack.Push(temp)
ElseIf operatorNum = peekNum Then
actualAnswer = actualAnswer + myStack.Pop()
myStack.Push(temp)
Else 'operatorNum < peekNum'
actualAnswer = actualAnswer + myStack.Pop()
Do
stoploop = True
CheckPeek(myStack, peekNum)
If operatorNum > peekNum Then
myStack.Push(temp)
ElseIf operatorNum = peekNum Then
actualAnswer = actualAnswer + myStack.Pop()
myStack.Push(temp)
Else
actualAnswer = actualAnswer + myStack.Pop()
stoploop = False
End If
Loop Until stoploop Or myStack.Count = 0
End If
Else
myStack.Push(temp)
End If
ElseIf temp = "(" Then
myStack.Push(temp)
ElseIf temp = ")" Then
Do
actualAnswer = actualAnswer + myStack.Pop()
Loop Until myStack.Peek() = "("
myStack.Pop()
Else
actualAnswer = actualAnswer + temp
End If
operatorNum = 0
Next
If myStack.Count > 0 Then
For i = 1 To myStack.Count
actualAnswer = actualAnswer + myStack.Pop()
Next
End If
End Sub
Sub CheckPeek(ByVal myStack As Stack, ByRef peekNum As Integer) 'does the same as MatchTempOperation but for the top of the stack'
For i = 2 To 5 'skip one and six because we know it isn't a left or right bracket'
If myStack.Peek() = operators(i) Then
peekNum = i
End If
Next
End Sub
Sub MatchTempOperation(ByVal myStack As Stack, ByVal temp As String, ByRef operatorNum As Integer) 'wants to look at the stack but not be able to change it'
For i = 1 To 6
If temp = operators(i) Then
operatorNum = i
End If
Next
End Sub
'Infix'
Sub InfixConversion()
For i = 1 To 11
'check each element for empty spaces / brackets'
If ogEquation(i) <> "" And ogEquation(i) <> "(" And ogEquation(i) <> ")" Then
actualAnswer = actualAnswer + ogEquation(i)
End If
Next
End Sub
'Prefix'
Sub PrefixConversion(ByRef currentNode As Integer)
actualAnswer = actualAnswer + TreeNode(currentNode).name
If TreeNode(currentNode).left <> 0 Then
PrefixConversion(TreeNode(currentNode).left)
End If
If TreeNode(currentNode).right <> 0 Then
PrefixConversion(TreeNode(currentNode).right)
End If
End Sub
Private Sub ExitButton_Click(sender As Object, e As EventArgs) Handles ExitButton.Click
Me.Hide()
End Sub
End Class
Apologies for it's inefficiency, please also note that the "difficulty" variable is Public and stored outside of this form. Thanks :)
OUTPUT:
enter image description here
As you can see, the root node is far off centre in the bottom left.

Memory Game Help! How to show the unpaired cards

Showing the paired cards on my memory game is working fine. But the problem is I can't show the unpaired cards. There are 20 cards on my game.
Dim paircount As Integer = 0
Dim unpaircount As Integer
Dim Card1 As Integer = 0
Dim Card2 As Integer = 0
Dim Card1pic As Integer = 0
Dim Card2pic As Integer = 0
Dim Score As Integer = 0
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
st = st + 1
Label3.Text = "Time : " & st & " seconds"
Label7.Text = "Pairs : " & paircount
If paircount = 19 And Card1 <> 0 And Card2 <> 0 Then
paircount = paircount + 1
victory()
Label32.Text = "Unpaired : 20" & unpaircount 'This is my code for showing the unpaired card & and it's not working
If unpaircount = 19 And Card1 = 0 And Card2 = 0 Then
unpaircount = unpaircount - paircount
End If
End If
End Sub
'[Begin]Declare Object/Value'
Dim paircount As Integer = 0
Dim unpaircount As Integer
Dim Card1 As Integer = 0
Dim Card2 As Integer = 0
Dim Card1pic As Integer = 0
Dim Card2pic As Integer = 0
Dim Score As Integer = 0
'[End]Declare Object/Value'
'[Begin]Tick handles'
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
st = st + 1
Label3.Text = "Time : " & st & " seconds" ' Default As 1, in your code'
Label7.Text = "Pairs : " & paircount ' Default As 0, in your code'
If paircount = 19 And Card1 <> 0 And Card2 <> 0 Then ' Card1 & 2 default as 0, return False'
paircount = paircount + 1 ' paircount is 20
victory() ' your function or sub'
Label32.Text = "Unpaired : 20" & unpaircount 'Default as null, return 0: Unpaired: 200'
If unpaircount = 19 And Card1 = 0 And Card2 = 0 Then 'unpaircount = 0, will not be active this checking, please make sure your code will change the unpaircount value before this checking'
unpaircount = unpaircount - paircount
End If
End If
End Sub
'[End]Tick handles'
As your code provide by yourself, for first of the checking under
'If paircount = 19 And Card1 <> 0 And Card2 <> 0 Then'
Is any way to change paircound/card1/card2?
If not, that mean the checking will not be accept and for my view,
I think your code was successful display the result: no change, no display
Best Regards,
KT

VB "Label is not a type and can not be used as an expression"

First, I have searched using SO and have not found answer.
Program cannot compile due to this build error in which I attempt to use dynamic label.
Here is the offending part of code (how fix this error message)?
Label(num).text = userchoice(num) Then
Error message:
Label is not a type and cannot be used as an expresssion
All of the code:
Public Class MainForm
Private Sub MainForm_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Dim foodtype As Decimal
Dim userchoice
For num As Integer = 1 To 7 Step 1
If num <= 4 Then
foodtype = "Main course"
ElseIf num = 5 Then
foodtype = "Bread"
ElseIf num = 6 Then
foodtype = "Drink"
ElseIf num = 7 Then
foodtype = "Dessert"
End If
userchoice(num).to = InputBox(foodtype & num)
Dim lc = userchoice(num).tolower
Dim calories
If lc = "stuffing" Then
calories = 165
ElseIf lc = "turkey" Then
calories = 180
ElseIf lc = "mashed potatoes" Then
calories = 220
ElseIf lc = "carrots" Then
calories = 25
ElseIf lc = "french bread" Then
calories = 224
ElseIf lc = "everclear" OrElse lc = "water" Then
calories = 1
ElseIf lc = "pudding" Then
calories = "170"
End If
Label(num).text = userchoice(num) Then
Next
End Sub
End Class

Pascal's Triangle - VB.NET

I've already created a program that will display x number of rows and repeat that :
i.e.
1
2 2
3 3 3
4 4 4 4
5 5 5 5 5
6 6 6 6 6 6
Now I want to make Pascal's Triangle
Maybe something like this:
Dim arr As Integer(,) = New Integer(7, 7) {}
For i As Integer = 0 To 7
For k As Integer = 7 To i + 1 Step -1
'print spaces
Console.Write(" ")
Next
For j As Integer = 0 To i - 1
If j = 0 OrElse i = j Then
arr(i, j) = 1
Else
arr(i, j) = arr(i - 1, j) + arr(i - 1, j - 1)
End If
Console.Write(arr(i, j) & " ")
Next
Console.WriteLine()
Next
Console-output:
Another approach, only keeps previous and current iterations in memory:
Dim oldList As New List(Of Integer)({0, 1})
For line = 1 To 7
Dim newList As New List(Of Integer)
For i = 1 To oldList.Count - 1
newList.Add(oldList(i - 1) + oldList(i))
Next
Debug.Print(String.Join(" ", newList))
oldList.Clear()
oldList.Add(0)
oldList.AddRange(newList)
oldList.Add(0)
Next
to do that using a windows form, you would need a textbox,multi-line textbox and a button on the design interface
here is the code you need to generate it
Imports System.Numerics 'this allows you to use big integer
Public Class pascal_triangle
Private Function factorial(ByVal k As Integer) As BigInteger
'big integer allows your proram compute for inputs of more than 22
If k = 0 Or k = 1 Then
Return 1
Else
Return k * factorial(k - 1)
End If
End Function
Private Sub BtnGen_Click(sender As Object, e As EventArgs) Handles BtnGen.Click
Dim nCr As Double
Dim i, j, k As Integer
Dim output As String
output = ""
j = Val(TxtColumn.Text)
For k = 0 To j
For i = 0 To k
Dim fact, fact1, fact2 As BigInteger
fact = factorial(k)
fact1 = factorial(k - i)
fact2 = factorial(i)
nCr = fact / (fact1 * fact2)
TxtOutput.Text += Str(nCr) & output
Next
TxtOutput.Text += vbCrLf
Next
End Sub
Private Sub pascal_triangle_Load(sender As Object, e As EventArgs) Handles MyBase.Load
End Sub
End Class