Can't write to custom .plist - objective-c

Please consider the following code:
- (IBAction)testButton:(id)sender{
//create BFF with random id
BFF * testBff = [[BFF alloc]init];
testBff.relationType=#"BFF";
testBff.id= [NSNumber numberWithInt:(arc4random() % 100)];
testBff.handshake=[NSDate date];
//Encode the object
//Since a .plist doesn't take custom objects, I convert my object into type NSData*
NSData *encodedBFF = [NSKeyedArchiver archivedDataWithRootObject:testBff];
//Insert the data into the plist and save
NSString *path = [documentsDirectory stringByAppendingPathComponent:#"myBFFS.plist"];
[data setObject: encodedBFF forKey:testBff.id];
[data writeToFile:path atomically:YES];
}
I would expect that every time I hit the button connected to this method, a new object would be added to myBFFs.plist residing in my documents folder.
-The Path seems to be fine
-The Variables Inspector indicates that the 'data' NSDictionary contains a key with a value of type NSMutableData
Somehow, however, nothing is written to a file.
If I change
[data setObject: encodedBFF forKey:testBff.id];
to
[data setObject: #"foo" forKey:#"bar"];
a file IS written. So apparently, my encoding attempts failed?
What am I doing wrong here?

I solved it as follows:
Apparently, the culprit was setting the key in this line:
[data setObject: encodedBFF forKey:testBff.id];
which I changed to
[myPlist setObject:encodedBFF forKey:[testBff.id stringValue]];

Related

How to use "SecItemAdd" to store a symmetric key in OS X?

I want to store a symmetric key in the keychain of OS X. I read by the Apple DevDocs that I should use SecItemAdd in order to do this. I also read the CryptoExercise without any solutions for Me.
But when I'm doing so, I always got OSStatuserrSecNoSuchAttr (-25303).
Codesnippet as follows:
//Labels and app tags
NSString *label = #"My Testkey";
NSData * peerTag = [[NSData alloc] initWithBytes:(const void *)[label UTF8String] length:[label length]];
// Generating testkey
NSMutableData *key = [NSMutableData dataWithLength:kCCKeySizeAES128];
SecRandomCopyBytes(kSecRandomDefault, kCCKeySizeAES128, [key mutableBytes]);
// Setting dictionary for adding to keychain
NSMutableDictionary *dict = [[NSMutableDictionary alloc] init];
[dict setObject:(id)kSecClassKey forKey:(id)kSecClass];
[dict setObject:(id)kSecAttrKeyTypeAES forKey:(id)kSecAttrKeyType];
[dict setObject:kSecAttrKeyClassSymmetric forKey:(id)kSecAttrKeyClass];
[dict setObject:peerTag forKey:(id)kSecAttrApplicationTag];
[dict setObject:[NSNumber numberWithUnsignedInteger:kCCKeySizeAES128] forKey:(id)kSecAttrKeySizeInBits];
[dict setObject:key forKey:(id)kSecValueData];
// Adding to keychain
OSStatus osstatus = SecItemAdd((__bridge CFDictionaryRef)dict, NULL);
//Just give me a result (in this case a label in the app)
[[self statusField] setStringValue:[NSString stringWithFormat:#"Key: %#\nStatus: %#", [key base64EncodedStringWithOptions:NSDataBase64Encoding64CharacterLineLength], SecCopyErrorMessageString(osstatus, NULL)]];
What I am doing wrong? Any help would be highly appreciated. Thanks.
What I am doing wrong? Any help would be highly appreciated.
It looks like kSecAttrKeyClassSymmetric is not supported. From a Google search of Apple source code (SecAttrKeyClassSymmetric site:opensource.apple.com), it looks like you get a NULL from SecKey.c:
case 2: // kSecAttrKeyClassSymmetric
secwarning("Unsupported symmetric key type: %#", ktype);
ref = NULL;
break;
...
Base encode it and use kSecClassGenericPassword. Or, try stuffing it in the keychain without the encoding. An array is an array.
Keep in mind I could be reading those sources wrong. I don't read a lot of Apple source code.

Read .mobileprovisioning profile with Objective-C

So, I'm trying to open a .mobileprovisioning profile to read what's inside... this is what I'm doing:
NSString *path = [pathURL path];
NSData *data = [[NSFileManager defaultManager] contentsAtPath:path];
Of course I get the data read but I'm not finding the way of getting of get this data into something useful... an NSDictionary, an NSString or whatever...
I've already tried:
NSString *newStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
Any idea? I'm sure this is an encoding issue, but I can't solve it after reading and googling for some time... I think the provisioning profile is saved as hexadecimal, but I don't know how to read that from objective-c. I have found this but there wasn't an useful answer.
How to convert NData populated with hex values to NSString
Thanks!
The following method should do what you want. As #rbrockerhoff says the mobile provisioning profile is an encoded CMS message. This method uses a decoder to first decode the data using the CMS functions and then creates the plist string/contents from the decoded data. This string can then be converted into a dictionary which is returned from the method. The dictionary will contain all the details from the mobile provisioning profile.
- (NSDictionary *)provisioningProfileAtPath:(NSString *)path {
CMSDecoderRef decoder = NULL;
CFDataRef dataRef = NULL;
NSString *plistString = nil;
NSDictionary *plist = nil;
#try {
CMSDecoderCreate(&decoder);
NSData *fileData = [NSData dataWithContentsOfFile:path];
CMSDecoderUpdateMessage(decoder, fileData.bytes, fileData.length);
CMSDecoderFinalizeMessage(decoder);
CMSDecoderCopyContent(decoder, &dataRef);
plistString = [[NSString alloc] initWithData:(__bridge NSData *)dataRef encoding:NSUTF8StringEncoding];
NSData *plistData = [plistString dataUsingEncoding:NSUTF8StringEncoding];
plist = [NSPropertyListSerialization propertyListWithData:plistData options:NSPropertyListImmutable format:nil error:nil]
}
#catch (NSException *exception) {
NSLog(#"Could not decode file.\n");
}
#finally {
if (decoder) CFRelease(decoder);
if (dataRef) CFRelease(dataRef);
}
return plist;
}
A .mobileprovisioning file is an encoded CMS message.
See https://developer.apple.com/library/mac/documentation/security/Reference/CryptoMessageRef/Reference/reference.html for details and an API for decoding it.
If you just want the encoded property list as text, a quick-and-dirty hack is to get the byte pointer for your NSData, scan for the beginning "<?xml" and up to the closing "</plist>". Then make a NSString from that.
You can simply force to open the mobile provisioning profile in TextEdit where you can see the
interior contents and in which you can trim/Edit the encoded CMS message or whatever you want . Then you can simply decode with NSData encodewithUTF string method.
Hope this helps.

modifying json data in a local file using SBjson

I have recently started Application development on MAC OS 10.6, I am trying to modify a "key/value" pair in a local JSON file on my MAC machine using SBJSON. I have successfully read the value of a key, but I am not able to get that how to modify the value of a key and synchronize this to the JSON file. Lets suppose, I have a following JSON Data int o a local file:
{
"name": {
"fName":"John",
"lName":"Doe"
}
}
And i want to change the value of "fName" to something else, like Robert.
I have tried alot searching about it, but got no clue... Can anyone help me.
I am using SBJSON Framework!
Code:
NSString *filePath = #"/Users/dev/Desktop/SQLiteFile/myJSON2.json";
NSData *myData = [NSData dataWithContentsOfFile:filePath];
NSString *responseString = [[NSString alloc] initWithData:myData encoding:NSUTF8StringEncoding];
NSLog(#"FILE CONTENT : %#", responseString);
SBJsonParser *jsonParser = [[SBJsonParser alloc] init];
NSDictionary * dictionary = (NSDictionary*)[jsonParser objectWithString:responseString error:NULL];
[dictionary setObject:#"Robert" forKey:#"fName"];
//
// Code for writing this change into the file, which i needed.
//
[jsonParser release];
You want a mutable deep copy of your dictionary. Then you'll be able to modify it.

Write to file not working

I'm trying to combine images in my app into one file and write it to disk.
NSMutableArray *array = [NSMutableArray arrayWithObjects:
[NSData dataWithContentsOfFile:#"0.png"],
[NSData dataWithContentsOfFile:#"1.png"],
[NSData dataWithContentsOfFile:#"2.png"],
nil];
NSData *data = [NSKeyedArchiver archivedDataWithRootObject:array];
NSError *error = nil;
NSString *path=#"/Users/myusername/Desktop/_stuff.dat";
[data writeToFile:path options:NSDataWritingAtomic error:&error];
or
NSArray *array = [NSArray arrayWithObjects:
[NSImage imageNamed:#"0"],
[NSImage imageNamed:#"1"],
[NSImage imageNamed:#"2"],
nil];
NSData *data = [NSKeyedArchiver archivedDataWithRootObject:array];
NSError *error = nil;
NSString *path=#"/Users/myusername/Desktop/_stuff.dat";
[data writeToFile:path options:NSDataWritingAtomic error:&error];
But both produce a file that is 4KB (empty). If I NSLog the error it is (null). Am I making the data the wrong way?
Edit: If I open the resulting file with a text editor, it looks like this:
I wrote a quick example:
Missing: memory management / error handling / proper file handling
// Archive
NSMutableArray *array = [[NSMutableArray alloc] init];
NSString * input = #"/Users/Anne/Desktop/1.png";
[array addObject:[NSData dataWithContentsOfFile:input]];
[array addObject:[NSData dataWithContentsOfFile:input]];
[array addObject:[NSData dataWithContentsOfFile:input]];
NSData *data = [NSKeyedArchiver archivedDataWithRootObject:array];
NSString *path = #"/Users/Anne/Desktop/archive.dat";
[data writeToFile:path options:NSDataWritingAtomic error:nil];
// Unarchive
NSMutableArray *archive = [NSKeyedUnarchiver unarchiveObjectWithFile:path];
NSData * firstObject = [archive objectAtIndex:0];
NSString * output = #"/Users/Anne/Desktop/2.png";
NSURL *fileURL = [[NSURL alloc] initFileURLWithPath:output];
[firstObject writeToURL:fileURL atomically:YES];
You can also add NSImages to the NSMutableArray:
NSString * input = #"/Users/Anne/Desktop/1.png";
NSImage *image = [[NSImage alloc] initWithContentsOfFile: input];
[array addObject:image];
But that will significantly increase the file size.
Response to the following comment:
So if I only need to access an image at runtime (in the archive), is there a way to access that image at an index without unarchiving the whole thing? Seems like unnecessary overhead to me.
I assume you're still struggling with this problem?
Hiding (or encrypting) app resources?
Like i mentioned earlier, combining all files into one big file does the trick.
Just make sure you remember the file-length of each file and file-order.
Then you can extract any specific file you like without reading the whole file.
This might be a more sufficient way if you only need to extract one file at the time.
Quick 'dirty' sample:
// Two sample files
NSData *fileOne = [NSData dataWithContentsOfFile:#"/Users/Anne/Desktop/1.png"];
NSData *fileTwo = [NSData dataWithContentsOfFile:#"/Users/Anne/Desktop/2.png"];
// Get file length
int fileOneLength = [fileOne length];
int fileTwoLength = [fileTwo length];
// Combine files into one container
NSMutableData * container = [[NSMutableData alloc] init];
[container appendData:fileOne];
[container appendData:fileTwo];
// Write container to disk
[container writeToFile:#"/Users/Anne/Desktop/container.data" atomically:YES];
// Read data and extract sample files again
NSData *containerFile = [NSData dataWithContentsOfFile:#"/Users/Anne/Desktop/container.data"];
NSData *containerFileOne =[containerFile subdataWithRange:NSMakeRange(0, fileOneLength)];
NSData *containerFileTwo =[containerFile subdataWithRange:NSMakeRange(fileOneLength, fileTwoLength)];
// Write extracted files to disk (will be exactly the same)
[containerFileOne writeToFile:#"/Users/Anne/Desktop/1_extracted.png" atomically:YES];
[containerFileTwo writeToFile:#"/Users/Anne/Desktop/2_extracted.png" atomically:YES];
// Only extract one file from the container
NSString * containerPath = #"/Users/Anne/Desktop/container.data";
NSData * oneFileOnly = [[NSFileHandle fileHandleForReadingAtPath:containerPath] readDataOfLength:fileOneLength];
// Write result to disk
[oneFileOnly writeToFile:#"/Users/Anne/Desktop/1_one_file.png" atomically:YES];
Tip:
You can also save the 'index' inside the container file.
For example: The first 500 bytes contain the required information.
When you need a specific file: Read the index, get the file position and extract it.
You are archiving a NSMutable array of NSImage. This two classes conform to the NSCoding protocol required by NSKeyedArchiver, so I don't see where would be your problem.
So, here are many ideas to test.
First, are you sure that the data you think you have are valid? In your first code snippet, you write [NSData dataWithContentsOfFile:#"0.png"]. This method expects an absolute file path.
Assuming the problem is not in your code, just in your question, let's continue:
Do you have something different than nil in the variable data after your archiving? Ie, after the assignement to data, can you add this code. If the assertion fail, you will get an exception at runtime:
NSData *data = [NSKeyedArchiver archivedDataWithRootObject:array];
NSAssert(nil != data, #"My object data is nil after archiving");
If the problem was not here, what is the return of the line [data writeToFile:path options:NSDataWritingAtomic error:&error];
(Not the variable error, but the return value of the call to the method - writeToFile: options: error:)
What happens if you simplify your code and just do this:
result = [NSKeyedArchiver archiveRootObject:data
toFile:archivePath];
If everything was ok, have you tried to unarchive your file with NSKeyedUnarchiver?
The problem is that [NSData dataWithContentsOfFile:#"0.png"] looks for the file "0.png" in the current directory, but what the application thinks of as the current directory is probably not the place you're expecting. For graphical apps, you should always either use an absolute path or a path relative to some place that you can get the absolute path of (e.g. your app bundle, the application support directory, some user-selected location).
For command-line tools, using the current directory is more common. But I doubt that's the case here.
Another thing I noticed on Mavericks and up is that the folders in the path must be in existence. Meaning you must create the folder structure prior to saving into that folder. If you try to write to a folder on the desktop or elsewhere, even with sandboxing off, it will fail if the folder does not exist. I know this has been answered already, but I found that my issue continued regardless, but once I make sure that the folder structure was in place, I could do my writing to that folder.
On a side note: I'm sure that you could do this from NSFileManager, and I'll be doing that myself once I finalize my app structure, but hope this helps someone else lost in the sauce.

Plists and connections

I have an app that needs to connect and receive data, different each time that you click in one tab.
Then to show the data to the user, i use a "element.plist" where i have one array of dictionaries( each dictionary has the info in different strings: name, category, ...). I load the info from this plist.
I would like then, to continue using the same structure. Each time i receive the connection data:
delete the content in the plist
save the new content (I can do this in the parser method, each time that i have one object with all the information)
Read the info like i'm doing now.
The step that i can't do is the second.
thanks
I'm not sure I completely understand your question,
but I'll try to help.
below is some apple sample code that saves a plist when an application is exiting.
the second line sets the name of the plist file:
NSString *bundlePath = the application directory + "Data"
the third line defines a dictionary with all the data to be saves:
NSDictionary *plistDict
the fourth line formats this dictionary as property list data:
NSData *plistData
which then gets saved as Data.plist
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
NSString *errorDesc;
NSString *bundlePath = [[NSBundle mainBundle] pathForResource:#"Data" ofType:#"plist"];
NSDictionary *plistDict = [NSDictionary dictionaryWithObjects:
[NSArray arrayWithObjects: personName, phoneNumbers, nil]
forKeys:[NSArray arrayWithObjects: #"Name", #"Phones", nil]];
NSData *plistData = [NSPropertyListSerialization dataFromPropertyList:plistDict
format:NSPropertyListXMLFormat_v1_0
errorDescription:&errorDesc];
if (plistData)
{
[plistData writeToFile:bundlePath atomically:YES];
}
else {
NSLog(errorDesc);
[errorDesc release];
}
return NSTerminateNow;
}
You can find this information in the Property list programming guide
Mey,
I'm not sure that I understand your statement about having an empty plist. I assume that you mean that if you read back the plist file that you created, it is null when you print it out. Suggesting that you are writing out an empty file or not reading correct or ...
I further assume that your intent is to replace the existing plist contents by a new plist while keeping the same name.
And caveat emptor - I'm new to Objective C etc. Here is a way to do that which I think you are trying to do.
// Implement viewDidLoad to do additional setup after loading the view,
// typically from a nib.
- (void)viewDidLoad {
NSBundle *bundle = [NSBundle mainBundle];
NSString *plistPath = [bundle pathForResource:#"TmpPList" ofType:#"plist"]; //Not NARC
//NSLog(#"plistPath : %#", plistPath);
//My plist is a simple array, but it could be an array of dictionary objects etc
NSMutableArray *arrayFromPList = [[NSMutableArray alloc] initWithContentsOfFile:plistPath]; //NARC
//NSLog(#"arrayFromPList : %#", arrayFromPList);
//Delete the arrays contents and put new contents
[arrayFromPList removeAllObjects];
//NSLog(#"arrayFromPList : %#", arrayFromPList);
//[arrayFromPList addObjectsFromArray:[NSArray arrayWithObjects:#"A", #"B", "#C", nil]];
//NSLog(#"arrayFromPList : %#", arrayFromPList);
[arrayFromPList setArray:[NSMutableArray arrayWithObjects:#"A", #"B", #"C", #"D", #"E", #"F", nil]];
//NSLog(#"arrayFromPList : %#", arrayFromPList);
/* */
//Write it out to the original file name
[arrayFromPList writeToFile:plistPath atomically:YES];
NSMutableArray *newArray = [[NSMutableArray alloc] initWithContentsOfFile:plistPath]; //NARC
NSLog(#"newArray : %#", newArray);
[arrayFromPList release];
[newArray release];
}