I'm seeing if I can take advantage of the source in the rally catalog but having just some basic issues. I tried to take the src code provided via the Story Hierarchy app (https://help.rallydev.com/story-hierarchy) -> https://github.com/RallyApps/app-catalog/tree/master/src/apps/storyhierarchy.
Copied that code over to my cloud9 env that I have been using to succesfully build other rally apps that .css. .js, compared the .json files.. Compiled Successfully and tried to run the HTML code in Rally with no success. Is there something else I need to do in my environment or add to the code provided to make this work? Figured this would be the best starting point to get started.
Thanks!
Mark
Related
I'm going to work on a Shopify theme, and I want to figure out how to run/edit it locally. I'd like to be able to the following, if possible:
Pull all the Shopify theme code from the site to my local computer (ideally a single command line tool)
Make edits locally, and run them locally or in a staging environment
Push all the edits to the main Shopify site, again using a command line tool
Is this at all possible?
There are quite a few workflows you can use here.
1. Task runners
If you're using either Gulp or Grunt locally for development, there are libraries out there that will upload your files to the store through API credentials of a Private App that you have to create. Most work by uploading the files you change, using a watcher.
grunt-shopify
grunt-shopify-upload
gulp-shopify-upload (it's my favourite since I use Gulp but has a known issue that sometimes it stops uploading files and you have to restart it).
2. Official Shopify Theme Kit
Theme Kit is a cross-platform CLI tool that was built by Shopify Employees. It can run on windows/linux/OS X. You can read more about it on Shopify Blog or download it directly. The alternative previously mentioned of Desktop Theme Editor is deprecated and has been replaced by Theme Kit.
3. Third-party SaaS Applications
Instead of watching for changes, these will work with a continuos integration workflow, where your latest push on a certain branch gets uploaded to the theme you've selected.
Beanstalk. More specific information can be found on their landing page for Shopify, here.
DeployBot. Their help article on Shopify has some information on how to get started.
Both options are from the same company. Here's a comparison of both they've did on their blog.
4. Third-party libraries
There's also an alternative not officially supported by Shopify which is a TextMate Bundle in case you use that OSX editor.
There's an unofficial extended cli similar to theme kit but with further functionality called Quickshot, which I've just found out based on Matt's response and seems pretty awesome. Some of the features they highlight are:
Supports uploading to multiple Shopify stores and themes
Easy to use configuration wizard
Uploads/downloads in parallel greatly reducing transfer times
Supports autocompiling scss locally before uploading to Shopify
Supports autocompiling Babel/ES6 into modules which are easily used by - Requirejs and others
Can use with .gitignore files or a custom .quickshotignore file.
Can download/upload Shopify Blogs, Pages and Products! Easily transfer them between stores! Even the metafields! And edit them locally in your favorite editor.
Shopify recently released Slate, a new tool for theme development.
https://github.com/Shopify/slate
As of 2020, Shopify has stopped support Slate so you can now use Themekit - https://shopify.github.io/themekit/
2022 update
Currently it is not possible to run Shopify locally. There are only solutions, mentioned in other answers to edit files locally and upload it to Shopify. It makes the development hard.
I am working on a solution to emulate Shopify locally making development similar to WordPress, React or Angular. So you will see changes immediately, even without reloading the page and without the need to upload files to Shopify each time.
You can read more here: https://link.medium.com/6SGd1kcVdnb
Juan's answer is spot on.
There's one more I know of which I believe is a little more advanced than Themekit (which I use) called Quickshot: https://quickshot.readme.io/v2.1/docs
Shopify have built a tool for Mac that allows you to develop your theme locally, and sync with your store https://apps.shopify.com/desktop-theme-editor
I don't know of anything for windows/Linux etc.
If you're looking for completely offline development, it's unfortunately not possible at this time. While the Slate/ThemeKit CLIs lets you code in your favorite text editor, an internet connection is still required because it likes to keep everything in sync at all times.
Install the state package by running the following commands:
npm install -g #shopify/slate
slate theme theme-name
I'm testing a desktop app being built in Electron. Since the app’s layout is CSS/HTML based, I was hoping to do simple layout modifications without access to the source material. Even if I can't see my mods in the running app, it would be useful to extract HTML/CSS/JavaScript templates, modify these and see the results in a browser.
Question 1: Is the above possible?
Based on this question I'm assuming app.asar could be what I'm looking for, but being on Windows 10, it seems that installing asar (and Node, NPM, Python and Visual Studio) just to unarchive files is discouraged.
Question 2: Can I access the files presumed to be inside app.asar without installing all the stuff mentioned above?
Finally, I start to work with Aurelia. There is a starter kit available Here which facilitates initializing Aurelia. But it is a template which should be used within a Web Site template.
I have a pre-configured WebApi project and I want to use Aurelia in it. I've just added the starter kit files and folders to my project. But unfortunately it shows 27651 errors fo files in jspm_packages.
What am I doing wrong? Is there any Nuget bootstrapper for Aurelia available?
Start with the aspnetcore template from Here
You can use web api from the template.
You will be up and running in minutes.
If you are using Web API, starting from an MVC5 project might be faster.
The following link is an Aurelia starter kit with MVC5.
You will have to update it to the latest version of Aurelia, but I managed to make it work with web api 2 and oAuth authentication.
https://github.com/rmourato/Mvc5-Aurelia
A tutorial can be found here.
http://ruimourato.com/2016/01/26/running-aurelia-on-mvc5.html
Hope this helps.
Well you asked what the errors are from. First thing is that you should exclude the jspm_packages folder from VisualStudios solution explorer Right click on it and mark 'exclude from project'.
Next, setup your project on source control (git) if not already and add the following to your git .ignore file
jspm_packages/
node_modules/`
I would suggest creating a second project aside from your WebAPI project that can contain static html, css and js files and do your Aurelia application there separate from your Web API project but in the same solution.
I could possibly give you a solution that is already setup, that shows how to use web api along with aurelia. But it would take some time for me to setup.
For all of my projects using Aurelia, I use the aurelia-cli which you get through npm and I would also recommend this approach.
You can be up and running with hello world in under 5 minutes.
You will then be able to build all the appropriate bits and pieces to talk to your api.
http://aurelia.io/hub.html#/doc/article/aurelia/framework/latest/the-aurelia-cli/1
We are currently using YuiCompressor.net in our build steps to minify scripts contained in our corporate CDN. Is it possible to hook into the minification process to add links to javascript source maps, so we can debug minified scripts in the browsers?
No. Not at this time. However, I did enter a feature request:
https://github.com/PureKrome/YUICompressor.NET/issues/12
Maybe you (or someone else) can propose a solution via pull request?
I am following this tut
http://monoclestudios.com/cocos2d_whitepaper.html
to integrate coco2sd. I have created a project, modified the sources, added external directory to project, delete some files within and added coco2sd to proect as they requested.
There are a lot more to do by hands.
If I had to do it again oh my, so is there a tool to automate ?
It is possible — although not exactly easy - to add your own new project templates to Xcode.