It's simple to set checkbox or text input value. But how can I set value to input with color type using protractor? I tried to do this:
element(by.id("prop_border-color")).click();
browser.driver.actions()
.sendKeys(protractor.Key.BACK_SPACE)
.sendKeys(protractor.Key.BACK_SPACE)
.sendKeys("00")
.sendKeys(protractor.Key.ENTER)
.perform();
but it triggers this error:
Failed: : Failed to read the 'sessionStorage' property from
'Window': Storage is disabled inside 'data:' URLs.
Is it possible to interact with color picker window somehow?
UPD:
full test:
describe('Panel Editor app', function() {
function addToplevel() {
var elem = element(by.css(".widget-list-item-toplevel"));
var target = element(by.id('droparea'));
browser.driver.actions()
.mouseDown(elem)
.mouseMove(target)
.mouseUp(target)
.perform();
}
function addToToplevel(selector) {
var elem = element(by.css(selector));
var target = element(by.css('.toplevel'));
browser.driver.actions()
.mouseDown(elem)
.mouseMove(target)
.mouseUp(target)
.perform();
}
beforeEach(function() {
browser.get('http://localhost:8080/webapps/panel_editor/index.html');
});
afterEach(function() {
browser.executeScript('window.sessionStorage.clear();');
browser.executeScript('window.localStorage.clear();');
});
it('should check all widgets in toplevel', function() {
addToplevel();
addToToplevel(".widget-list-item-rows");
browser.sleep(300);
element(by.model("dialogCtrl.dialogs.widget.widget_model.props[q].value")).clear().sendKeys(4);
element(by.id("widget_modal")).element(by.buttonText("OK")).click();
browser.sleep(300);
element.all(by.css(".builder-rows > div")).then(function(rows) {
for (var i = 0, l = rows.length-1; i < l; i++) {
rows[i].getCssValue("border-color").then(function(val) {
expect(val == "rgb(221, 221, 221)").toBe(true);
})
}
});
element(by.id("prop_border-color")).click();
// Color picker shows.
browser.driver.actions()
.sendKeys(protractor.Key.BACK_SPACE)
.sendKeys(protractor.Key.BACK_SPACE)
.sendKeys("00")
.sendKeys(protractor.Key.ENTER)
.perform();
// ERROR HERE
element.all(by.css(".builder-rows > div")).then(function(rows) {
for (var i = 0, l = rows.length-1; i < l; i++) {
rows[i].getCssValue("border-color").then(function(val) {
expect(val == "rgb(221, 221, 0)").toBe(true);
})
}
});
});
});
UPD2:
I temporarily solved this problem by using executeScript method and setting value directly from js:
browser.executeScript("$('#prop_border-color').val('#FF0000'); $('#prop_border-color').change();");
But still looking for better solution
I suspect the backspaces are not sent to the color input, but instead make the browser go back in the browser history which leads to a blank page and a local storage access error.
Instead, resolve the click promise explicitly, use clear() to clear the input field and send the keys:
var colorInput = element(by.id("prop_border-color"));
colorInput.click().then(function () {
colorInput.clear();
colorInput.sendKeys("#FF0000");
});
Another approach to try would be to replace browser.driver with browser when calling the actions().
Related
How do I change the template of a widget, using mixins dijit/_TemplatedMixin and dijit/_WidgetsInTemplateMixin, at a later time (not in the constructor)?
My scenario is that the widget must make a call to the server to get data, and the callback function will then merge the data with a template file and then the resulting template should be used for the templateString. The widget should update its contents at this point.
Setting the templateString and calling buildRendering() has no effect.
Here is a simplified version of my code:
define([
"dojo/_base/declare",
"dojo/_base/lang",
"dijit/_WidgetBase",
"dijit/_TemplatedMixin",
"dijit/_WidgetsInTemplateMixin",
],
function(declare, lang, _WidgetBase, _TemplatedMixin, _WidgetsInTemplateMixin) {
return declare([_WidgetBase, _TemplatedMixin, _WidgetsInTemplateMixin], {
constructor: function(id) {
this.id = id;
this.templateString = "<div>Loading...</div>";
//use xhr to call REST service to get data.
//dataLoadedCallback is executed with response data
...
},
dataLoadedCallback : function(data) {
this.destroyRendering();
//render a templateString using the data response from the rest call
this.templateString = "<div>Data is loaded. Name:" + data.name + "</div>"
this.buildRendering();
},
});
});
You cannot do such thing. The template is parsed only once before postCreate method.
However there is few things you can do:
Create a non-ui widget which will do the XHR call. When this non-ui widget get the XHR response it creates the UI widget with the correct templateString
Or use dojo/dom-construct. It contains a toDom method which you can use for converting your string into nodes. Then you can append that to the widget.
Note: this will not parse any data-dojo attributes
You could also directly inject the received templateString into the widget domNode:
dataLoadedCallback : function(data) {
this.domNode.innerHTML = "<div>Data is loaded. Name:" + data.name + "</div>";
//you might be able to parse the content (if you have subwidgets) using dojo/parse
},
Last but not least, here is a util I wrote for my self. It allow to parse any templateString at any time (like dojo does on widget creation)
define([
'dojo/dom-construct',
'dojo/string',
'dijit/_AttachMixin',
'dijit/_TemplatedMixin'
], function(domConstruct, string,
_AttachMixin, _TemplatedMixin) {
// summary:
// provide an utility to parse a template a runtime (and create attach point, atach events, etc...)
// Copyright: Benjamin Santalucia
var GET_ATTRIBUTE_FUNCTION = function(n, p) { return n.getAttribute(p); },
_TemplateParserMixin = function() {};
_TemplateParserMixin.prototype = {
parseTemplate: function(template, data, container, position, transformer) {
// summary:
// parse the template exactly as dojo will nativly do with a templateString
if(this._attachPoints === undefined) {
this._attachPoints = [];
}
if(this._attachEvents === undefined) {
this._attachEvents = [];
}
var nodes,
x,
len,
newTemplate = string.substitute(template, data, transformer),
node = domConstruct.toDom(_TemplatedMixin.prototype._stringRepl.call(this, newTemplate));
if(node.nodeName === '#document-fragment') {
node = node.firstChild;
}
//parse all nodes and create attach points and attach events
nodes = node.getElementsByTagName('*');
len = nodes.length;
for(x = -1; x < len; x++) {
_AttachMixin.prototype._processTemplateNode.call(this, x < 0 ? node : nodes[x], GET_ATTRIBUTE_FUNCTION, _AttachMixin.prototype._attach);
}
if(container) {
domConstruct.place(node, container, position);
}
return node;
}
};
return _TemplateParserMixin;
});
Usage is:
returnedNode = w.parseTemplate(newTemplateString, {
templatePlaceHolderName: 'foo' //for teplate with placeholders like ${templatePlaceHolderName}
}, domNodeToInsertIn, 'only'); //last parameter is same as dojo/dom-construct::place() >> last, first, before, after, only
The second approach, where I hardcode the input id's and connect them to onclick events works properly.
But, when I use the first approach, it doesn't work.
The code executes in this manner.
select1.on('change',function(evt) {
requiredFunction(select8.id);//select9 is not present (so I changed loop end value from inputs.length -1 to inputs.length -2 )
}
Am I missing some event handling principles in dojo?
Approach1:
function assignOnClickEvents(table) {
var inputs = document.getElementById(table).getElementsByClassName('classname');
for (var i = 0; i < (inputs.length - 1); i++) {
dijit.byId(inputs[i].id).on('change', function (evt) {
requiredFunction(inputs[i+1].id);
});
}
}
Approach2:
function assignOnClickEvents() {
var select1 = dijit.byId('select1');
var select2 = dijit.byId('select2');
var select3 = dijit.byId('select3');
var select4 = dijit.byId('select4');
var select5 = dijit.byId('select5');
var select6 = dijit.byId('select6');
var select7 = dijit.byId('select7');
var select8 = dijit.byId('select8');
var select9 = dijit.byId('select9');
select1.on('change', function (evt) {
requiredFunction('select2');
});
select2.on('change', function (evt) {
requiredFunction('select3');
});
select3.on('change', function (evt) {
requiredFunction('select4');
});
select4.on('change', function (evt) {
requiredFunction('select5');
});
select5.on('change', function (evt) {
requiredFunction('select6');
});
select6.on('change', function (evt) {
requiredFunction('select7');
});
select7.on('change', function (evt) {
requiredFunction('select8');
});
select8.on('change', function (evt) {
requiredFunction('select9');
});
}
You're mixing DOM node IDs and Dijit IDs. This could be a possible reason why your code isn't working.
To fix this, you could try the following approach:
var inputs = dijit.findWidgets(table); // Returns widgets, not DOM nodes
for(var i = 0;i < inputs.length - 1;i++) {
inputs[i].on('change', function(evt) {
// Remind: this returns the widget ID, not the DOM ID
requiredFunction(inputs[i+1].id);
});
}
In dojo there is a difference between widgets and DOM nodes. So using DOM functions (to retrieve a DOM node by ID or by classname) will not always work. They could work, but that's not always the fact.
You can also call your function requiredFunction() as follow :
<input data-dojo-attach-event="onChange:requiredFunction"></input>
This will reduce your time of looping and work similar as you want.
All the best.
I am trying to get some information from twitter using CasperJS. And I'm stuck with infinite scroll. The thing is that even using jquery to scroll the page down nothings seems to work. Neither scrolling, neither triggering the exact event on window (smth like uiNearTheBottom) doesn't seem to help.
Interesting thing - all of these attempts work when injecting JS code via js console in FF & Chrome.
Here's the example code :
casper.thenEvaluate(function(){
$(window).trigger('uiNearTheBottom');
});
or
casper.thenEvaluate(function(){
document.body.scrollTop = document.body.scrollHeight;
});
If casper.scrollToBottom() fails you or casper.scroll_to_bottom(), then the one below will serve you:
this.page.scrollPosition = { top: this.page.scrollPosition["top"] +
document.body.scrollHeight, left: 0 };
A working example:
casper.start(url, function () {
this.wait(10000, function () {
this.page.scrollPosition = { top: this.page.scrollPosition["top"] + document.body.scrollHeight, left: 0 };
if (this.visible("div.load-more")) {
this.echo("I am here");
}
})});
It uses the underlying PhantomJS scroll found here
CasperJs is based on PhantomJS and as per below discussion no window object exist for the headless browser.
You can check the discussion here
On Twitter you can use:
casper.scrollToBottom();
casper.wait(1000, function () {
casper.capture("loadedContent.png");
});
But if you include jQuery... , the above code won't work!
var casper = require('casper').create({
clientScripts: [
'jquery-1.11.0.min.js'
]
});
The script injection blocks Twitter's infinite scroll from loading content. On BoingBoing.net, CasperJS scrollToBottom() works with jQuery without blocking. It really depends on the site.
However, you can inject jQuery after the content has loaded.
casper.scrollToBottom();
casper.wait(1000, function () {
casper.capture("loadedContent.png");
// Inject client-side jQuery library
casper.options.clientScripts.push("jquery.js");
// And use like so...
var height = casper.evaluate(function () {
return $(document).height();
});
});
I have adopted this from a previous answer
var iterations = 5; //amount of pages to go through
var timeToWait = 2000; //time to wait in milliseconds
var last;
var list = [];
for (i = 0; i <= iterations; i++) {
list.push(i);
}
//evaluate this in the browser context and pass the timer back to casperjs
casper.thenEvaluate(function(iters, waitTime) {
window.x = 0;
var intervalID = setInterval(function() {
console.log("Using setInternal " + window.x);
window.scrollTo(0, document.body.scrollHeight);
if (++window.x === iters) {
window.clearInterval(intervalID);
}
}, waitTime);
}, iterations, timeToWait);
casper.each(list, function(self, i) {
self.wait(timeToWait, function() {
last = i;
this.echo('Using this.wait ' + i);
});
});
casper.waitFor(function() {
return (last === list[list.length - 1] && iterations === this.getGlobal('x'));
}, function() {
this.echo('All done.')
});
Essentially what happens is I enter the page context, scroll to the bottom, and then wait 2 seconds for the content to load. Obviously I would have liked to use repeated applications of casper.scrollToBottom() or something more sophisticated, but the loading time wasn't allowing me to make this happen.
In my ExtJS 4.0.7 app I have some 3rd party javascripts that I need to dynamically load to render certain panel contents (some fancy charting/visualization widgets).
I run in to the age-old problem that the script doesn't finish loading before I try to use it. I thought ExtJS might have an elegant solution for this (much like the class loader: Ext.Loader).
I've looked at both Ext.Loader and Ext.ComponentLoader, but neither seem to provide what I'm looking for. Do I have to just "roll my own" and setup a timer to wait for a marker variable to exist?
Here's an example of how it's done in ExtJS 4.1.x:
Ext.Loader.loadScript({
url: '...', // URL of script
scope: this, // scope of callbacks
onLoad: function() { // callback fn when script is loaded
// ...
},
onError: function() { // callback fn if load fails
// ...
}
});
I've looked at both Ext.Loader and Ext.ComponentLoader, but neither
seem to provide what I'm looking for
Really looks like it's true. The only thing that can help you here, I think, is Loader's injectScriptElement method (which, however, is private):
var onError = function() {
// run this code on error
};
var onLoad = function() {
// run this code when script is loaded
};
Ext.Loader.injectScriptElement('/path/to/file.js', onLoad, onError);
Seems like this method would do what you want (here is example). But the only problem is that , ... you know, the method is marked as private.
This is exactly what newest Ext.Loader.loadScript from Ext.4-1 can be used for.
See http://docs.sencha.com/ext-js/4-1/#!/api/Ext.Loader-method-loadScript
For all you googlers out there, I ended up rolling my own by borrowing some Ext code:
var injectScriptElement = function(id, url, onLoad, onError, scope) {
var script = document.createElement('script'),
documentHead = typeof document !== 'undefined' && (document.head || document.getElementsByTagName('head')[0]),
cleanupScriptElement = function(script) {
script.id = id;
script.onload = null;
script.onreadystatechange = null;
script.onerror = null;
return this;
},
onLoadFn = function() {
cleanupScriptElement(script);
onLoad.call(scope);
},
onErrorFn = function() {
cleanupScriptElement(script);
onError.call(scope);
};
// if the script is already loaded, don't load it again
if (document.getElementById(id) !== null) {
onLoadFn();
return;
}
script.type = 'text/javascript';
script.src = url;
script.onload = onLoadFn;
script.onerror = onErrorFn;
script.onreadystatechange = function() {
if (this.readyState === 'loaded' || this.readyState === 'complete') {
onLoadFn();
}
};
documentHead.appendChild(script);
return script;
}
var error = function() {
console.log('error occurred');
}
var init = function() {
console.log('should not get run till the script is fully loaded');
}
injectScriptElement('myScriptElem', 'http://www.example.com/script.js', init, error, this);
From looking at the source it seems to me that you could do it in a bit of a hackish way. Try using Ext.Loader.setPath() to map a bogus namespace to your third party javascript files, and then use Ext.Loader.require() to try to load them. It doesn't look like ExtJS actually checks if required class is defined in the file included.
I can't seem to get a handle on my list of sortables. They are a list of list elements, each with a
form inside, which I need to get the values from.
Sortables.implement({
serialize: function(){
var serial = [];
this.list.getChildren().each(function(el, i){
serial[i] = el.getProperty('id');
}, this);
return serial;
}
});
var sort = new Sortables('.teams', {
handle: '.drag-handle',
clone: true,
onStart: function(el) {
el.fade('hide');
},
onComplete: function(el) {
//go go gadget go
order = this.serialize();
alert(order);
for(var i=0; i<order.length;i++) {
if (order[i]) {
//alert(order[i].substr(5, order[i].length));
}
}
}
});
the sortables list is then added to a list in a loop with sort.addItems(li); . But when I try to get the sortables outside of the sortables onComplete declaration, js says this.list is undefined.
Approaching the problem from another angle:
Trying to loop through the DOM gives me equally bizarre results. Here are the firebug console results for some code:
var a = document.getElementById('teams').childNodes;
var b = document.getElementById('teams').childNodes.length;
try {
console.log('myVar: ', a);
console.log('myVar.length: ', b);
} catch(e) {
alert("error logging");
}
Hardcoding one li element into the HTML (rather than being injected via JS) changes length == 1, and allows me to access that single element, leading me to believe that accessing injected elements via the DOM is the problem (for this method)
Trying to get the objects with document.getElementById('teams').childNodes[i] returns undefined.
thank you for any help!
not sure why this would fail, i tried it in several ways and it all works
http://www.jsfiddle.net/M7zLG/ test case along with html markup
here is the source that works for local refernece, using the native built-in .serialize method as well as a custom one that walks the dom and gets a custom attribute rel, which can be your DB IDs in their new order (I tend to do that)
var order = []; // global
var sort = new Sortables('.teams', {
handle: '.drag-handle',
clone: true,
onStart: function(el) {
el.fade('hide');
},
onComplete: function(el) {
//go go gadget go
order = this.serialize();
}
});
var mySerialize = function(parentEl) {
var myIds = [];
parentEl.getElements("li").each(function(el) {
myIds.push(el.get("rel"));
});
return myIds;
};
$("saveorder").addEvents({
click: function() {
console.log(sort.serialize());
console.log(order);
console.log(mySerialize($("teams")));
}
});