I trying to use the Titanium Healthkit module in Appcelerator Labs and I am getting an error. I am using Ti SDK 5.2.0
HKHealthStore: failed to determine authorization status: Error Domain=com.apple.healthkit Code=4 "Missing com.apple.developer.healthkit entitlement."
I have been reading through the posts on the old forum, and this seems to be a common error. https://archive.appcelerator.com/topic/1596/apple-healthkit-integration/11
Is there any new or updated info? I am reluctant to patch the SDK, because I don't know if it is still valid or what it will do.
On the Labs page it says:
You will also need to add HealthKit to the app’s list of entitlements. See the Entitlements.plist file in the example folder.
Did you add that to your project?
Related
I am trying to upload my app to the app store. I can archive my app and successfully upload to App Store Connect, however, it keeps getting rejected with the following error message:
Dear Developer,
We identified one or more issues with a recent delivery for your app, "Retainer Tracker" 1.0 >>(8). Please correct the following issues, then upload again.
ITMS-90424: Invalid Swift Support - The SwiftSupport folder is empty. Rebuild your app using the current public (GM) version of Xcode and resubmit it.
Best regards,
The App Store Team
I've tried a bunch of diffrent fixes I've found online but still can't get it to work. Can anyone help?
The basic reason is your application using swift and your swiftsupport folder is empty. Let's move in detail
If your application using Xcode to make .ipa file and there is no third-party IDE involve to create Xcode project, you can fix this issue by upgrading your Xcode
If you are using some other IDE to make the Xcode project then please follow that link. I already give the answer to this question. Invalid Swift Support - The SwiftSupport folder is empty
The problem occurred right after I added a specific Swift Library
Doing the following fixed the issue in my case
Go to Targets > YourApp > Build Settings
Under Packaging:
Defines Module: Yes
Under Assets:
Always Embed Swift Standard Libraries: Yes
ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it.
For us, our CICD pipeline was using an Ad-Hoc Provisioning Profile to distribute the ipa build to Testflight/AppStore.
We fixed this by using an App-Store Provisioning Profile instead.
I am facing a strange compiler error in upload-sym file which is used for firebase crash reporting platform. I am using the latest update from FirebaseCrash 2.0.0.
Please check out this photo in xCode 8.3.2:
I tried cleaning the build path, clean, build,research online for some kind of solution but it seems to be I'm the first one who has faced it.
When adding the Distriqt Share ANE to my app via Flash Pro CC 2015 I get an Invalid input error and the app will not publish.
This is simply adding the ANE to the Library Paths list, no import or AS3 code is added.
If I remove the ANE, the app published fine. I have checked that the dev key is correct and compatible with the Share ANE.
Would anyone have any idea why this is happening and what can be done to fix it?
Thanks,
Mark
I had this same issue and found you need to include the iOS sdk when compiling to get past in invalid input error.
Instructions here: http://airnativeextensions.com/knowledgebase/tutorial/1#ios
I am trying to upload my mac xcode project on mac app store, but each-time it shows invalid binary status. I have checked many answers in stack overflow as well. But issue is not resolved. That's why I am posting new question here
I tried some options -
1.. Removed all warnings
2.. Checked by quiting xcode, cleaned container folder
3.. provisioning profile is valid, and matching to the bundle id. I checked by deleting all certificates and provisioning and install required ones again.
4.. Created new provisioning profile and certificate 3 times. But same issue
5.. uploaded 3 times directly through xcode 5.1.1, and 2 times by Application Loader. But showing Invalid binary for all.
6.. App is properly sandboxed with proper permissions
Any idea. Thanks in advance.
Invalid Binary
When you get this error, apple will send you a mail with reason. In my case this was the email:
Dear developer,
We have discovered one or more issues with your recent delivery for
"App-Name". To process your delivery, the following issues must be
corrected:
App sandbox not enabled - The following executables must include the
"com.apple.security.app-sandbox" entitlement with a Boolean value of
true in the entitlements property list. Refer to the App Sandbox page
for more information on sandboxing your app.
App-name Mac.app/Contents/MacOS/app-name
Once these issues have been corrected, you can then redeliver the
corrected binary.
Regards,
The App Store team
Also, you shouldn't be using XCode 5.1.1 itunes connect has changed a lot now.
Please update to 6.0.1 or use the new beta version 6.1
Xcode 6.1 GM seed for OS X Yosemite
hope this helps
I'm on Xcode 6, and I'm trying to submit an iOS (target: iOS 8) app to the App Store, and I'm getting an ITMS-4238 error. It says there is already the same build already, but I've never successfully submitted this app so far. So there is no submitted build in iTunes Connect, so I don't know why I'm getting this.
What I'm doing is following:
Create an Archive
Submit binary from Organizer
I also tried to submit with ApplicationLoader but the result was same.
This is the error I'm getting:
Archive submission failed with errors:
Archive submission failed due to the issues listed below:
ERROR ITMS-4238: "Redundant Binary Upload. There already exists a binary upload with build version '1.0' for train '1.0'" at SoftwareAssets/PreReleaseSoftwareAsset
Here's a screenshot of the error:
Any ideas how to fix this?
Progress:
I solved my problem by myself.
I increased my build number from 1.0 to 1.0.2.1 .
I don't know why iTunes Connect thinks there is already binary version 1.0.
Try to increase the build number and submit the app. The version number can remain same. It worked for me :-)
You can also use ApplicationLoader. That worked for me.
In the info.plist in Xcode set your app version to the correct version in iTunes Connect. This worked for me to help update my app's version.