I'm using Kurento Media Server 6.0 as MCU to do one-to-many communication. I'm trying to renegotiate the SDP for mediaStreams switching. For this I'm using following code :
Let webRtcEndPoint is the created endPointUser on certain MediaPipeline
webRtcEndPoint.processOffer(sdpOffer, function(error, _sdpAnswer) {
if (error) {
console.log("SdpOffer not accepted by kurento");
return console.log(error);
}
console.log(_sdpAnswer);
});
It is returning error
{ [Error: Endpoint already negotiated]
code: 40208,
data: { type: 'SDP_END_POINT_ALREADY_NEGOTIATED' } }
How could I renegotiate a user with Kurento Media Server without creating whole webrtcEndPoint( i.e. without creating whole new connection between user and Kurento Media Server)?
Sorry, but Kurento Media Server does not allow renegotiations yet. It's something that is in the roadmap from a long time ago but we did not find the time to implement it.
The only option now is to regenerate the WebRtcEndpoint.
Related
I have a ratchet server, that I try to access via Websocket. It is similar to the tutorial: logging when there is a new client or when it receives a message. The Ratchet server reports having successfully established a connection while the Kotlin client does not (the connection event in Kotlin is never fired). I am using the socket-io-java module v.2.0.1. The client shows a timeout after the specified timeout time, gets detached at the server and attaches again after a short while, just as it seems to think, the connection did not properly connect (because of a missing connection response?).
The successful connection confirmation gets reported to the client, if the client is a Websocket-Client in the JS-console of Chrome, but not to my Kotlin app. Even an Android emulator running on the same computer doesn´t get a response (So I think the problem is not wi-fi related).
The connection works fine with JS, completing the full handshake, but with an Android app it only reaches the server, but never the client again.
That´s my server code:
<?php
namespace agroSMS\Websockets;
use Ratchet\ConnectionInterface;
use Ratchet\MessageComponentInterface;
class SocketConnection implements MessageComponentInterface
{
protected \SplObjectStorage $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
function onOpen(ConnectionInterface $conn)
{
$this->clients->attach($conn);
error_log("New client attached");
}
function onClose(ConnectionInterface $conn)
{
$this->clients->detach($conn);
error_log("Client detached");
}
function onError(ConnectionInterface $conn, \Exception $e)
{
echo "An error has occurred: {$e->getMessage()}\n";
$conn->close();
}
function onMessage(ConnectionInterface $from, $msg)
{
error_log("Received message: $msg");
// TODO: Implement onMessage() method.
}
}
And the script that I run in the terminal:
<?php
use Ratchet\Server\IoServer;
use agroSMS\Websockets\SocketConnection;
use Ratchet\WebSocket\WsServer;
use Ratchet\Http\HttpServer;
require dirname(__DIR__) . '/vendor/autoload.php';
$server = IoServer::factory(
new HttpServer(
new WsServer(
new SocketConnection()
)
)
);
$server->run();
What I run in the browser for tests (returns "Connection established" in Chrome, but for some reason not in the Browser "Brave"):
var conn = new WebSocket('ws://<my-ip>:80');
conn.onopen = function(e) {
console.log("Connection established!");
};
conn.onmessage = function(e) {
console.log(e.data);
};
What my Kotlin-code looks like:
try {
val uri = URI.create("ws://<my-ip>:80")
val options = IO.Options.builder()
.setTimeout(60000)
.setTransports(arrayOf(WebSocket.NAME))
.build()
socket = IO.socket(uri, options)
socket.connect()
.on(Socket.EVENT_CONNECT) {
Log.d(TAG, "[INFO] Connection established")
socket.send(jsonObject)
}
.once(Socket.EVENT_CONNECT_ERROR) {
val itString = gson.toJson(it)
Log.d(TAG, itString)
}
}catch(e : Exception) {
Log.e(TAG, e.toString())
}
After a minute the Kotlin code logs a "timeout"-error, detaches from the server, and attaches again.
When I stop the script on the server, it then gives an error: "connection reset, websocket error" (which makes sense, but why doesn´t he get the connection in the first time?)
I also tried to "just" change the protocol to "wss" in the url, in case it might be the problem, even though my server doesn´t even work with SSL, but this just gave me another error:
[{"cause":{"bytesTransferred":0,"detailMessage":"Read timed out","stackTrace":[],"suppressedExceptions":[]},"detailMessage":"websocket error","stackTrace":[],"suppressedExceptions":[]}]
And the connection isn´t even established at the server. So this try has been more like a down-grade.
I went to the github page of socket.io-java-client to find a solution to my problem there and it turned out, the whole problem was, that I misunderstood a very important concept:
That socket.io uses Websockets doesn´t mean it is compatible with Websockets.
So speaking in clear words:
If you use socket.io at client side, you also need to use it at the server side and vice versa. Since socket.io sends a lot of meta data with its packets, a pure Websocket-server will accept their connection establishment, but his acknowledgement coming back will not be accepted by the socket.io client.
You have to go for either full socket.io or full pure Websockets.
I am running a ipfs js instance which is working well but i get some error with web sockets and I am unsure why it is even calling a local IP ?
Firefox can’t establish a connection to the server at ws://127.0.0.1:8081/p2p/QmSoLV4Bbm51jM9C4gDYZQ9Cy3U6aXMJDAbzgu2fzaDs64.
In firefox on deployed site no errors but in safari
The page at https://alpha.nodenogg.in/ was not allowed to run insecure content from ws://127.0.0.1:8081/p2p/Qmbut9Ywz9YEDrz8ySBSgWyJk41Uvm2QJPhwDJzJyGFsD6.
here is some of the code I am using, any pointers and to where this error is coming from would be great. The site however does what I want with IPFS so I am not sure what this error is related to. Thank you
import VueIpfs from 'ipfs'
const ipfs = VueIpfs.create()
mounted: function () {
// console.log(VueIpfs)
this.getIpfsNodeInfo()
},
methods: {
async getIpfsNodeInfo() {
try {
// Await for ipfs node instance.
node = await ipfs
} catch (err) {
// Set error status text.
this.status = `Error: ${err}`
}
},
onFileSelected(event) {
this.selectedFile = event.target.files[0]
this.saveIPFS()
},
async saveIPFS() {
try {
this.fileContents = await node.add(this.selectedFile)
this.getIPFS()
} catch (err) {
// Set error status text.
this.status = `Error: ${err}`
}
},
}
This is not indeed an issue with your code.
I believe you are using webrtc-star for transport and discovery (it is the default for browser environment in js-ipfs, if you did not custom it, you should have it).
So, you use webrtc-star to discover other peers to talk to. Once you get to know these peers, your node will get to know all the multiaddrs that peer is announcing to the network. There will be nodes announcing several addresses, some of which are local IP addresses. js-libp2p has a feature to specify announce and noAnnounce addresses in its configuration, which allows people to be able to specify in these cases if you should not announce your local addr and announce the public one. However, this feature is not widely known at the moment.
However, from a libp2p/IPFS stand point, we need to find a better way of catching and logging these errors since they seem error related to your node/code, but they are a result of bad propagation of multiaddrs that other peers announce in the network.
I hope that I answered your question, and we will look into a patch to get rid of these errors
I am implementing a Network Test for my Web-application using OpenTok's js library.
To do that, I create a publisher, connect to session, then make a subscriber connect to the publisher's stream.
The Test is working on other browsers (I have tested Chrome and Internet Explorer) but on Firefox version 57.0.1 I get an error - 'The stream was unable to connect due to a network error. Make sure you have a stable network connection and that it isn't blocked by a firewall.'
Make sure when you create the OpenTok Session you are using a 'routed' Session, not a 'relayed' one. Also make sure you are passing the 'testNetwork' property to the subscribe method. Here is a working sample:
// Sample code
var session = OT.initSession(APIKEY, SESSIONID);
session.connect(TOKEN, function(err) {
if (err) {
alert(err.message);
return;
}
var publisher = session.publish();
publisher.on('streamCreated', function(event) {
session.subscribe(event.stream, null, {
testNetwork: true
}, function(err) {
if (err) alert(err.message);
});
});
});
https://jsbin.com/quruzac/edit
Here is my paho client code
// Create a client instance
client = new Paho.MQTT.Client('127.0.0.1', 1883, "clientId");
// set callback handlers
client.onConnectionLost = onConnectionLost;
client.onMessageArrived = onMessageArrived;
// connect the client
client.connect({onSuccess:onConnect});
// called when the client connects
function onConnect() {
// Once a connection has been made, make a subscription and send a message.
console.log("onConnect");
client.subscribe("/World");
message = new Paho.MQTT.Message("Hello");
message.destinationName = "/World";
client.send(message);
}
// called when the client loses its connection
function onConnectionLost(responseObject) {
if (responseObject.errorCode !== 0) {
console.log("onConnectionLost:"+responseObject.errorMessage);
}
}
// called when a message arrives
function onMessageArrived(message) {
console.log("onMessageArrived:"+message.payloadString);
}
On Rabbitmq server everything is default seetings. When i run this code i get WebSocket connection to 'ws://127.0.0.1:1883/mqtt' failed: Connection closed before receiving a handshake response
What i am missing ?
From my personal experience with Paho MQTT JavaScript library and RabbitMQ broker on windows, here is a list of things that you need to do to be able to use MQTT from JS from within a browser:
Install rabbitmq_web_mqtt plugin (you may find latest binary here, copy it to "c:\Program Files\RabbitMQ Server\rabbitmq_server-3.6.2\plugins\", and enable from command line using "rabbitmq-plugins enable rabbitmq_web_mqtt".
Of course, MQTT plugin also needs to be enabled on broker
For me, client was not working with version 3.6.1 of RabbitMQ, while it works fine with version 3.6.2 (Windows)
Port to be used for connections is 15675, NOT 1883!
Make sure to specify all 4 parameters when making instance of Paho.MQTT.Client. In case when you omit one, you get websocket connection error which may be quite misleading.
Finally, here is a code snippet which I tested and works perfectly (just makes connection):
client = new Paho.MQTT.Client("localhost", 15675, "/ws", "client-1");
//set callback handlers
client.onConnectionLost = onConnectionLost;
client.onMessageArrived = onMessageArrived;
//connect the client
client.connect({
onSuccess : onConnect
});
//called when the client connects
function onConnect() {
console.log("Connected");
}
//called when the client loses its connection
function onConnectionLost(responseObject) {
if (responseObject.errorCode !== 0) {
console.log("onConnectionLost:" + responseObject.errorMessage);
}
}
//called when a message arrives
function onMessageArrived(message) {
console.log("onMessageArrived:" + message.payloadString);
}
It's not clear in the question but I assume you are running the code above in a web browser.
This will be making a MQTT connection over Websockets (as shown in the error). This is different from a native MQTT over TCP connection.
The default pure MQTT port if 1883, Websocket support is likely to be on a different port.
You will need to configure RabbitMQ to accept MQTT over Websockets as well as pure MQTT, this pull request for RabbitMQ seams to talk about adding this capability. It mentions that this capability was only added in version 3.6.x and that the documentaion is still outstanding (as of 9th Feb 2016)
I am trying to implement WebRTC. I am trying to create P2P connection using
var peerC = new webkitDeprecatedRTCPeerConnection("STUN stun.l.google.com:19302", onSignal);
Here, onSignal is:
// when PeerConn is created, send setup data to peer via WebSocket
function onSignal(message) {
socket.send(message);
}
// when remote adds a stream, hand it on to the local video element
function onRemoteStreamAdded(event) {
remotevid.src = window.webkitURL.createObjectURL(event.stream);
document.getElementById('anim').style.visibility='visible';
}
// when remote removes a stream, remove it from the local video element
function onRemoteStreamRemoved(event) {
remotevid.src = "";
}
But this do not work for me. Even if I use any of webkitDeprecatedRTCPeerConnection, DeprecatedRTCPeerConnection, RTCPeerConnection, nothing proceeds.
Some help would be really thankfull.
Use webkitRTCPeerConnection or even better, use https://github.com/webrtc/adapter which shims RTCPeerConnection.
See also https://webrtc.github.io/samples/ for a large amount of maintained samples how to use the WebRTC API in the browser.