Run application in simulator on other machine - testing

I'm working on an application and my colleague wants to test the application on simulator on other machine on other location(it's a matter of time until he'll receive a real device to test the application).
It's possible to export the application from my machine and import it on the other.
I don't want to give access to the code - just to run the application to understand the flow and write o document for the customer.
Kind Regards !

You can build the application in Xcode and then send it over to the other machine (zip file, tarball, whatever). Once there, you can extract it, boot the sim device you want to install to, and use the simctl command line tool to install it:
xcrun simctl install booted /pat/to/your/built.app

Related

What is the best way to remotely edit a file using VS code?

Currently, I have two machines, one with Ubuntu in the company and one with Mac OS at home. Sometimes I would like to work at home while accessing the Ubuntu machine in the company. I can ssh into the Ubuntu machine and navigate and compile there. However, when I actually want to edit some cpp source codes, I realize that the editor (VS code) is actually opened in the Ubuntu machine, so I cannot view it from Mac. What should I do if want to edit files remotely on my Mac through VS code?
Though many of the answers mention using version control tools like git, it can be hard to use in my specific case. The problem is that the building environment of my company is Linux, so most of the building tools I have can only run on Linux. This means that I can only compile my source codes in Linux. If I use git, then every time I want to compile and debug my codes, I have to commit and push with my Mac, and then pull and test on Linux. This can be time consuming if want to incrementally modify, test and debug my codes.
Use some version control system like git. Then you might edit and compile at home (provided your code is portable between Linux & MacOSX, e.g. because it is POSIX compliant).
You could install some X11 server on your Mac and use ssh -X to access the remote Ubuntu machine (then run a GUI or editor remotely, e.g. ssh -X remotelinuxhost.company.com emacs). However, that requires good bandwidth and latency between your home computer and the remote one.
BTW, you might use some other source code editor, like emacs (it is capable of remote editing) or vim.
Since Linux and MacOSX are both POSIX systems, it is usually (but not always) easy to port source code from Linux to MacOSX and write source code compilable on both systems. BTW, many Linux frameworks (e.g. Qt, GTK, POCO, Boost, etc...) and build systems are usable and ported to MacOSX. Some Linux system calls (listed in syscalls(2)) are not available on MacOSX (e.g. signalfd(2)...)
Of course you could install Linux (perhaps inside some VM) on your Apple laptop.

Unable to run tests against Safari 11 remotely (ssh, CI)

I'm having troubles running Ruby/RSpec tests against Safari 11 when I'm trying to run tests via ssh manually or via Jenkins (where machine where Safari exists is remote slave).
When executing tests, I'm getting following error:
Selenium::WebDriver::Error::WebDriverError:
unable to connect to safaridriver 127.0.0.1:7050
What is weird is that I'm able to run tests when I'm logged to the Mac machine directly. This leads me to the conclusion that there could be some permission which, by default, disables execution from ssh session but not sure why?
Also, to my knowledge, Safari Driver is part of Safari 10+ and as such is not installed anymore as extension
Update: I've found out that safaridriver executable that should be spawned by tests cannot be spawned from some reason when I login via ssh.
Example:
/usr/bin/safaridriver -p 7050
It will just terminate with non-zero exit code while running same command directly on machine will run safaridriver in foreground. Since I expect Jenkins to be running test job on this machine, my idea to overcome this issue would be to launch safaridriver on this machine (by cron or launchctl) and then use this instance to connect to it with my tests. However, so far, I was not able to make my tests (Selenium/Capybara) re-use existing safaridriver instead of always trying to spawn new one on different port. Any idea on this would also be greatly appreciated.
This is my environment:
OS: MacOS Sierra 10.12.6
Browser: Safari 11.0.2
Thanks in advance
There is a possible workaround to do this. First you need to create a Automator Workflow or Apple Script that launches the SafariDriver
Then save this as a application. Let assume we name it SafariDriver7050.
Then from the SSH session you need to execute
open /Applications/SafariDriver7050.app
This will actually launch SafariDriver in the logged in session and it should work for you.
The caveat being shutting it down, you will need to first kill the SafariDriver7050 app and then you need to kill the safaridriver process. The order matters, else it will create a error dialog on UI
Edit-1:
As you suggested, it would be even easier to do this, when you wrap your test as a app and then it will be automatically be able to launch SafariDriver without any issues. The key to issue is using open command in a SSH session
Edit-2
Why does SafariDriver not work in SSH? Well if you look at the linux counterpart
In case of linux we can use the DISPLAY environment variable to launch an app in an existing display or we can use something like XVFB to launch the browser in a virtual display. That is the concept that most frameworks use in case of linux machines.
But Mac doesn't have such kind of feature, which is why this workaround is needed. Now why it doesn't have that, I am not sure. There may be some other workaround that I may not be aware of, so anyone who has valuable info, can help improve this part of the answer
For my case:
On OSX host side was created Automator app as described above and modified a little bit:
security unlock-keychain -p your_host_password /Users/$USER/Library/Keychains/login.keychain-db
safaridriver --enable
safaridriver -p 7050
On CCI/Jenkins side:
open /Applications/StartSafariDriver7050.app/
run pytest cmd
osascript -e 'quit app "StartSafariDriver7050"'
pkill safaridriver
In Python:
def safaridriver():
return webdriver.Safari(desired_capabilities=Caps.SAFARI, port=7050)

Timeout when running xcodebuild tests under Xcode 6 via SSH

I seem to be having issues with integrating Xcode6 with jenkins, I currently have this setup and working with Xcode 5.
With xcode 6 running remotely via SSH the simulator time-out, when I run locally it succeeds.
Command
xcodebuild -workspace PROJECTNAME.xcworkspace -scheme BGO_Tests -destination 'platform=iOS Simulator,name=iPhone 5s' -derivedDataPath ./Build clean test
2014-08-19 10:46:36.591 xcodebuild[33966:381f] iPhoneSimulator: Timed out waiting 120 seconds for >simulator to boot, current state is 1.
Testing failed:
Test target BGO_Tests encountered an error (Timed out waiting 120 seconds for simulator to boot, current state is 1
Tested with recent Xcode 6 beta 6
Note: the device names changed in Xcode 7, so you no longer specify them using iPhone 5 (9.1 Simulator) but rather iPhone 5 (9.1).
Use xcrun instruments -s to get the current list of devices and then you can pre-launch it using:
xcrun instruments -w "iPhone 5 (9.1)" || echo "(Pre)Launched the simulator."
Prelaunching
I got to a point where what I proposed down there wasn't working anymore. In addition to making the changes mentioned here, you need to launch the simulator xcodebuild is expecting BEFORE xcodebuild is ran:
# First get the UDID you need
xcrun instruments -s
# Then launch it
open -a "iOS Simulator" --args -CurrentDeviceUDID <sim device UDID>
# and wait some time....
sleep 5
# Then launch your unit tests
xcodebuild [...] -destination 'platform=iOS Simulator,name=<device name matching the UDID>'
Old post
This bug is fixed in Xcode 6.3 and above. If you are experiencing similar problems in newer Xcode, it's likely another bug.
Apple follow up regarding Bug ID# 18001199:
The context provided by LaunchDaemons is not supported for running GUI
applications. The SSH service, and the default setup for Jenkins, are
both implemented as LaunchDaemons. In earlier versions of Xcode 5
xcodebuild could run tests on the iOS simulator in this context, but
that was never a supported configuration, and as you have noted that
is no longer working as of Xcode 6.
Unlike LaunchDaemons, LaunchAgents provide a context where you can run
GUI applications - if the user is logged in at the time, with a window
server / Aqua session. Converting your Jenkins configuration from
being a LaunchDaemon to being a LaunchAgent would avoid the reported
issue. You can also use launchd for running tests on the iOS simulator
from a SSH session, either by crafting a LaunchAgent and manually
loading / starting that, or by using "launchctl submit”.
Ok, after some more digging around the comments around here (many thanks to Opal), I found out that launching the slave via JNLP instead works.
As many people mentioned, it is not currently possible to run the unit test over SSH, so you might want to turn towards the JNLP agent for now until Apple fixes it.
If connecting with JNLP still does not solve it, try the solution mentioned in this comment.
i.e.: Run these on command line:
DevToolsSecurity -enable
sudo dscl . -append /Groups/_developer GroupMembership "user-that-runs-the-sim"
security authorizationdb write system.privilege.taskport is-developer
See References here and here.
I've recently found out that if you install a new version of Xcode and do not launch it. The simulator might start timing out again. To solve this, I've had to manually launch Xcode, and install the additional tools it requested.
I ended up solving this on Xcode 5 by doing the steps here, essentially running:
sudo security authorizationdb write system.privilege.taskport allow
This will eliminate one class of these authentication popups. You’ll also need to run:
sudo DevToolsSecurity -enable
However, once I upgraded to Xcode 6, I now get an infinite hang when trying to run xcodebuild tests over SSH. They continue to run just fine as long as I'm logged into the console, and running them from the keyboard.
I ran into the same issue. My working theory is that SSH on OSX is started as a LaunchDaemon, and LaunchDaemons are not allowed to present a UI; Reference.
I was able to work around the issue by using Java Web Start to launch the Jenkins slave. I then installed the Jenkins slave as a launchd service.
Unfortunately the Jenkins slave then installs itself as a -you've guessed it- LaunchDaemon, leading to the exact same problem of not being able to launch the tests; Reference.
I worked around that issue by moving the Jenkins Slave LaunchDaemon plist and jar files in /System/Library/LaunchDaemons into ~/Library/LaunchAgents, and updated the paths inside the plist file.
That finally allowed me to run XCode6 (Beta6) tests on an OSX jenkins slave.
I finally managed to find a good simple solution. JNLP was causing numerous issues with our jenkins server.
Workaround for SSH timeout via https://corner.squareup.com/2015/07/ios-build-infrastructure.html
"Mavericks (10.9) and Yosemite (10.10) determine if a process can access accessibility hooks via the parentage of the accessing process. By putting launchd in the list of allowed processes, processes launched via SSH or Jenkins have access to the accessibility hooks across the system. To do this you can modify the TCC database, per this gist. A reboot is required to make the change take effect."
#!/bin/bash
# This will add lauchd to the list of allowed processes for accessibility access
sudo sqlite3 /Library/Application\ Support/com.apple.TCC/TCC.db "INSERT or REPLACE INTO access VALUES('kTCCServiceAccessibility','/sbin/launchd',1,1,1,NULL)"
# This outputs the rows in the TCC database
sudo sqlite3 /Library/Application\ Support/com.apple.TCC/TCC.db 'select * from access'
echo "Restart is required for these changes to take effect"
Update 8/02/2016
This is now fixed in Xcode 7.2.1 ("Command line tool ‘xcodebuild test’ will no longer time out waiting for Simulator.app to launch")
I've seen this error before, one possibility is that since you probably downloaded the Xcode6 Beta from the internet (not the appstore as its not available yet), the machine you are trying to run it on will show a pop up asking you if you really want to open this app as its from the internet.
The same will happen when xcodebuild tries to launch the iPhone simulator app.
One thing you might want to try is to share screen with the machine and click "Open" in that pop up.
If that still doesn't work, I would try to:
Reset the Content & Settings of the simulator
Reboot the machine and make sure no simulator is running on start up (you can just choose not to re-open any app when restarting)

Debugging Adobe AIR apps on Kindle Fire

Possible?
I think to do this I need to upgrade the AIR runtime on the Fire to 3, but the version in the app store won't install. I can't create an AIR apk that is both captive runtime and debug that I know of, so the debug version of the app has to run on the AIR runtime installed. Since the Fire comes with 2.7, 3.x apps won't run in debug mode.
Has anyone managed to get AIR 3 running on a Fire without using captive runtime?
To update AIR on your KF you have to get root privileges. Also keep in mind that android build on KF doesn't have any copy command (it cut off). So the best way I found is to flash your KF with modified (pre-rooted) stock version and then install new air.
Get pre-rooted stock version (I took it here). IMPORTANT: it installs via TWRP, google how to install TWRP on KF.
Put downloaded .zip and air_runtime.apk (latest AIR version) in the root of KF.
Reboot in Recovery mode (TWRP should load)
Flash this version.
On your PC open cmd and run "adb shell" (make sure you see your device in list when run "adb devices" otherwise check drivers).
Run "su" (if you downloaded secure version).
In shell go to sdcard ("ls" to get list of files/folders and "cd folder_name" to get into) and run "install air_runtime.apk /system/app/air_runtime.apk" (I think you can just run "install /sdcard/folder_with_air/air_runtime.apk /system/app/air_runtime.apk").
(7a. If it tells you that can't install because of file already exist, run the following two commands: "mount -o remount rw /system" (mount 'system' with read/write rights) and "mv /system/app/air_runtime.apk /system/app/air_runtime.bak" (rename air_runtime.apk into air_runtime.bak). Then repeat step 7.)
In KF just run (install) air_runtime.apk (use any file explorer, e.g. download ES File Explorer from Amazon).
Check AIR version in Applications.
That's all. Looks a bit complex, but in real it takes about 4-5 mins for me to update AIR (BUT I have TWRP already installed).
Hope it helps.
UPD. After your Kindle updates itself (version 6.3.1 currently the latest) you'll lose you SU privileges. AIR also will be rolled back to 2.7. You can prevent KF auto-updates (search on xda how to do it) or flash actual pre-rooted version (it gives you several months without problems).

Nokia QT Creator project, Error installing Qjson.sis

I am trying to run up an app in release mode on my Nokia N8. When it builds the phones asks me if i want to install it. i press yes and install it to the mass memory. This happens with out a hitch. Then it asks me to install Qjson.sis i choose the same mass memory drive and then it starts to install. This is when i get a message that reads "Update Error"
this happens when i install it to both the mass memory and the system memory. Any suggestions? im running win7 with the latest qt creator. The N8 is running PR1.0 not the newer PR1.1
The most likely answer is that the QJSON executable (.dll) is already installed on the device, but under a different package and/or UID.
Best way to get around this is to re-build QJSON with a different UID, and ensure the new UID is appended to the executable name (e.g. qjson_0x20030000.dll). In this way you can avoid update errors.