Good Day,
I want to visualise the concepts and their instances in protege 4.3. unfortunately I don't find the OntoViz plugin in this version.
Can you help in this context are there other plugin for this task for example
Thanks a lot in advance
OntoViz is an old plugin and might not work in Protege 4.3.
Take a look at:
Protege visualization plugins page
list of plugins compatible with Protege 4.3 (take a look at VOWL)
There is also OWLGrEd - graphical OWL editor for Windows in which you can build ontologies by drawing / editing their visual representation (disclaimer: I know people who develop it).
see also: OWLGrEd online ontology visualizer
Related
All the tools that i searched are 2005 or 2006 and so i dont even dare to try those. I understand that morphic is ok , but i am looking for something like Morphic Designer.
http://www.youtube.com/watch?v=rmlgU5p4g3o
If you look at this link you will feel all excited and will be tempted to try it out. But unfortunately in todays squeak you cannot even load those mentioned packages. Its a pity. Any help is appreciated.
AFAIK the Morphic Designer is currently in a better state than the GsoC project to build a UI designer for spec. It seems to be usable for more complex interfaces, atm. The main issue in making it work with Pharo is probably the use of the signals library. That is somewhat equivalent to Announcements, but it follows QT style. And of course there are differences in which widgets are being used.
The number of actual users seems to be too low. I think HPI should open up their CI for these kinds of projects.
In a discussion on the Pharo Users mailing list some issues and solutions for making Morphic Designer work on Pharo 2.0 and 3.0 are described.
Have you tried loading the Morphic Designer? If so, how?
https://www.hpi.uni-potsdam.de/hirschfeld/trac/SqueakCommunityProjects/wiki/designer
The Designer should load in Squeak 4.3 and I see no reason that it
won't load in 4.4.
If you find issues loading the Designer, pleas let the developer know!
I happen to know that Marcel really cares that the designer is usable.
The development version of the Morphic Designer works fine in Squeak 4.4 as I use it frequently for my research:
(Installer mc http: 'http://www.hpi.uni-potsdam.de/hirschfeld/squeaksource/')
project: 'MetacelloRepository';
install: 'ConfigurationOfDesigner'.
(Smalltalk at: #ConfigurationOfDesigner) loadDevelopment.
UiDesigner open.
As you may have noticed, this will bootstrap Metacello and also load Signals, Animations and Widgets into your image. I am using the latest build of the CogVM.
I started to port it (Widgets & Designer) to Pharo 2.0. However, Pharo 2.0 is not fully supported yet.
Finally i could open the UiDesigner.
Im not sure if i am all0wed to use this in my personal projects. as #aka.nice ponted out this dont belong to the squeak community, rather it belongs to Hasso Plattner Institut. Correct me if i am wrong. Anyway i belive since i was able to get it, i can use it too. So ppl looking for Morphic Designer/ UiDesigner/ GUI in Smalltalk/Squeak can get it this way. WARNING - this is - as of 23/12/2013. This may change without prior notice and that u will have to look for other alternatives to get this.
Also id like to see this in pharo too. I had asked this question to the pahro community some months before. At that time i managed with glamour.
(Installer monticello http:'http://seaside.gemtalksystems.com/ss')
project: 'metacello';
install: 'ConfigurationOfMetacello'.
((Smalltalk at: #ConfigurationOfMetacello) project
latestVersion) load.
(Installer mc http: 'http://www.hpi.uni-potsdam.de/hirschfeld/squeaksource/')
project: 'MetacelloRepository';
install: 'ConfigurationOfWidgets'.
(Smalltalk at: #ConfigurationOfWidgets) load.
(Installer mc http: 'http://www.hpi.uni-potsdam.de/hirschfeld/squeaksource/')
project: 'MetacelloRepository';
install: 'ConfigurationOfDesigner'.
(Smalltalk at: #ConfigurationOfDesigner) load..
UiDesigner open
Spec is an easy-to-use framework for building GUIs. It's not as easy as a GUI builder though. If you want to learn more, there are plenty of examples in Pharo itself a small tutorial at
https://ci.inria.fr/pharo-contribution/job/PharoForTheEnterprise/lastSuccessfulBuild/artifact/Spec/Spec.pier.html
http://www.bahmanm.com/blogs/spec-part-1-basics
I am currently doing a project and I have to work with OWL. I have graphical tools like Protege and OntoStudio, but I need a non-graphical one. A tool that I can work with as I code in Eclipse or Turbo-C directly, Not but createing diagrams and convert it to the owl code. Can I find such a tool?
I haven't tested this, I usually edit using Protege (which also allows you to edit the code directly)
Some vim owl tools: https://github.com/mattpap/vim-owl-tools, seems to be abandoned
A plugin for Protege that allows you to edit directly: http://www.co-ode.org/downloads/manchesterowlsyntaxeditor/
Another one, based on Eclipse: http://owl-eclipse.projects.semwebcentral.org/html/userguide/tasks-3.1.html
You can also work with notepad++ or any text editor
My suggestion is: use Protege with any plugin to make the code edition easier, or begin with protege and then edit the generated file as you like
Wow, this is totally confusing and the dojo 1.8 documentation seems a complete clusterf**k around build layers. Anybody have a clue what's going on there?
In the build script example profiles, the example amd.profile.js has profile.layers["dojo/dojo"] and the tutorial follows this same syntax.
Besides the tutorial, in the 1.8 build documentation there is no mention of this kind of structure, but of profile.dependencies.layers[n].
The documentation also references non-AMD syntax and, just to add another "layer" of confusion, there's also a profile.dependencies.layers[n].dependencies.
Which should I be using? Is this actually documented anywhere with any consistency or clarity?
I have learned that the Dojo 1.8 Reference Guide contains obsolete information regarding build profiles, but that the Dojo 1.8 Build tutorial is current:
http://dojotoolkit.org/documentation/tutorials/1.8/build/
That tutorial recommends this blog post for more information about layers and build optimization: http://www.sitepen.com/blog/2012/06/11/dgrid-and-dojo-nano-build/
I have a question for you. My teacher proposed a couple of thesis to me. Basically to develop a plugin for eclipse. There are 2 options:
1)An editor for A-SPL language with syntax highlighting, auto completation of the cose, errors detection and so on........to help people that need to use S-APL
2)An editor to help people to design GUI in S-APL......something like a framework where you can drag widgets and there is a kind of automatic completation of the code....
The thesis should last 4 months......i should not implement everything but make a kind of prototype that maybe in the future someone will finish and make properly work.
I never did something like this so i would like to know if it is difficult, which skills are needed, which languages i should know to create eclipse plugins (for example i know java and python) and so on......to figure out if it is something i can do.
I'd suggest to look into the Xtext (for a textual editor) and Graphiti (for a graphical editor) projects.
You'll need Java for Eclipse plugins.
You need to read a book / the eclipse plugin wiki about Eclipse architecture as it's critical to know the paradigms in use.
There's an example XML plugin editor that you can create from the 'New Plugin' wizard which would be a good starting point for the first option.
good luck. :)
Are there any free tools in the market which support Objective C?
I use Argo UML and Violet UML for modelling on my Mac (Assuming you are using a mac). They are not great but they work.
If you want code generation that is a whole different issue.
Actually, one of the points of UML is to be language-agnostic.
If what you're asking is if any of the available tools supports Obj-C code generation: Googling, you can find some (commercial) tools that claim to offer Objective-C code generation.
It probably makes more sense to use XCodes built-in diagramming tools, which can be found in the "Design" menu. These are not, strictly speaking UML, but are quite similar.
Also, UML might not be such a good fit for designing Cocoa / Objective-C applications, because mostly you will use Model-View-Controller, into which a UML diagram doesn't offer much additional insight.
Actually, XCode 3.2 had a class editor that did what is being asked for. In Xcode 4.0 and later we can only use it for core-data related tasks which is a shame. I have a similar need as I have a team member that prefers diagrams to code.
I don't understand why it was removed. I'm hoping that I can find it as a standalone tool within the Apple Developer member center, but I don't have high hopes.
Worst case, you can download XCode 3.2, install it alongside 4, and use the editor within 3.2.
I have tried this very briefly. So long as you don't try to open the file under 4, I think it works, though I'd be wary of opening your 4-based project in 3.2.
Hope this helps.