Why are constants used instead of variables? - variables

In what general occasions are constants used instead of variables. I need a few examples.
Thanks in advance.

A variable, as the name implies, varies over time. Variables mostly allocate memory. In your code, when you declare that a value will not change, the compiler can do a series of optimizations (no space is allocated for constants on stack) and this is the foremost advantage of Constants.
Update
You may ask why do we use Constants after all?
It's a good question, actually, we can use literal numbers instead of constants. it does not make any difference for the compiler since it sees both the same. However, in order to have a more readable code (--programming good practice), we'd better use constants.
Using constants, you can also save your time!. To be more specific, take below as an example:
Suppose a rate value for some products in a shopping system (rate value = 8.14). Your system has worked with this constant for several months. But then after some months, you may want to change the rate value, right?. What are you going to do? You have one awful option! Changing all the literals numbers which equal 8.14! But when you declare rate as a constant you just need to change the constant value once and then changes will propagate all over the code. So you see that by using constants you do not need to find 8.14's (literal numbers) and change them one by one.

Constants are used when you want to assign a value that doesn't change. This is helpful because if you try to change this, you will receive an error.
It is also great for readability of the code. A person who reads your code will now know that this particular value will never change.
For example:
$name = 'Danny'; // this could change if I ever changed my name
const SECONDS_IN_MINUTE = 60; // this will never change, so we assign it as a constant

You use a constant, when the value of a variable never changes during the lifetime of your program. Once you defined a constant x, you can't change it's value anymore.
Think of pi. Pi is a constant with value 3.1415. This will never change during your programs lifecyle.
const pi = 3.14159265359
When you use a variable instead, you can change it's value as often as you want to.
int x = 1;
x = 7;

Related

How to change the variable length in Progress?

I'm pretty new to progress and I want to ask a question.
How do I change variable (string) length in runtime?
ex.
define variable cname as char.
define variable clen as int.
cname= "".
DO cnts = 1 TO 5.
IF prc[cnts] <> "" THEN DO:
clen = clen + LENGTH(prc[cnts]).
cname = cname + prc[cnts].
END.
END.
Put cname format '???' at 1. /here change variable length/
Thanks for the reply
If the PUT statement is what you want to change, then
PUT UNFORMATTED cname.
will write the entire string out without having to worry about the length of the FORMAT phrase.
If you need something formatted, then
PUT UNFORMATTED STRING(cname, fill("X", clen)).
will do what you want. Look up the "STRING()" function in the ABL Ref docs.
In Progress 4GL all data is variable length.
This is one of the big differences between Progress and lots of other development environments. (And in my opinion a big advantage.)
Each datatype has a default format, which you can override, but that is only for display purposes.
Display format has no bearing on storage.
You can declare a field with a display format of 3 characters:
define variable x as character no-undo format "x(3)".
And then stuff 60 characters into the field. Progress will not complain.
x = "123456789012345678901234567890123456789012345678901234567890".
It is extremely common for 4gl application code to over-stuff variables and fields.
(If you then use SQL-92 to access the data you will hear much whining and gnashing of teeth from your SQL client. This is easily fixable with the "dbtool" utility.)
You change the display format when you define something:
define variable x as character no-undo format "x(30)".
or when you use it:
put x format "x(15)".
or
display x format "x(43)".
(And in many other ways -- these are just a couple of easy examples.)
Regardless of the display format the length() function will report the actual length of the data.

Which variable name is proper?

I want to make a variable that is condiments that the customer wants.
I thought 'condimentCustomerWants' is okay
But I would never see variable name that contains relative pronouns in other's codes.
So I asked to my friends, and he recommended 'customerWantsCondiment', which is sentence.
Hmm.. which name is proper, good, and readable?
I'll throw desiredCondiments into the mix.
Depends on everyone's coding style really. i would do
requestedCondiment
desiredCondiment
preferredCondiment
condimentForCustomer
preferredCondimentForCustomer
wantedCondiment
and so on...
HOW you name your variables is entirely up to you, however they should always reflect what the variable is actually supposed to do.
If it is: 'Does the customer want a condiment', you'd want:
CustomerWantsCondiment (true/false value, probably a boolean)
If it is: 'Which condiment does the customer want?', you'd want:
CondimentCustomerWants (for example an int value)
They sound similar, but both have different meanings.
Whatever works best for you, really.
You may also want to adhere to a variable name convention, starting your variable name with a letter, that indicates the type of the variable. That way, you will know the type of a variable at a glance, without having to look for the actual definition.
Please note, that the introducing letter(s) are always lower case.
For example:
bool bCustomerWantsCondiment;
int iCustomerWantsCondiment;
char *sCustomerWantsCondiment;
etc.
For more information regarding the hungarian notation, please look here for example:
http://en.wikipedia.org/wiki/Hungarian_notation
Also, for readability, you should use the 'CamelCase' convention. That means, each time you begin a new word in the variable name, start it with a capital letter.

How to name a variable: numItems or itemCount?

What is the right way to name a variable
int numItems;
vs.
int itemCount;
or constant:
public static final int MAX_NUM_ITEMS = 64;
vs.
public static final int MAX_ITEM_COUNT = 64;
In "Code Complete," Steve McConnell notes that "Number" is ambiguous. It could be a count, or an index, or some other number.
"But, because using Number so often
creates confusion, it's probably best
to sidestep the whole issue by using
Count to refer to a total number of sales and Index to refer to a
specific sale."
item_count or itemCount (there's a religious war brewing there, though)
For Java I would use itemCount and MAX_ITEM_COUNT. For Ruby, item_count and MAX_ITEM_COUNT. I tend not to use names that can be interpreted wrongly (numItems may be a shortcut for numerate_items or number_of_items), hence my choice. Whatever you decide, use it constantly.
It's a matter of personal preference, just make sure you are consistent throughout your code. If you're working with others check what's been done in existing code.
For the constant I would find MAX_ITEMS more logical than MAX_NUM_ITEMS or similar, it just sounds better to me.
It actually depends on you. The two types of naming conventions are
camelCase and snake_case
As you can identify from the naming, camel case has one small letter in the initial part of the variable followed by the Capital words
Eg itemCount.
snake case is a continuous word with an underscore ' _ ' in between the words
Eg item_count
As far as the naming is concerned, numItems is quite confusing for others to read. But itemCount is a good name for a counter variable
I've been wondering about this question too, and thought it interesting in all these answers that no one said just items, but I can see that would be a bad name perhaps if it's in a codebase that has objects or arrays, but maybe okay as like a field name in SQL.
But one downside I just realized to going with something like numItems is that if you have multiple similar fields and use anything with intellisense or autocomplete, there's a risk of accidentally using the wrong field, whereas item_count begins with the thing you're counting.

can a variable have multiple values

In algebra if I make the statement x + y = 3, the variables I used will hold the values either 2 and 1 or 1 and 2. I know that assignment in programming is not the same thing, but I got to wondering. If I wanted to represent the value of, say, a quantumly weird particle, I would want my variable to have two values at the same time and to have it resolve into one or the other later. Or maybe I'm just dreaming?
Is it possible to say something like i = 3 or 2;?
This is one of the features planned for Perl 6 (junctions), with syntax that should look like my $a = 1|2|3;
If ever implemented, it would work intuitively, like $a==1 being true at the same time as $a==2. Also, for example, $a+1 would give you a value of 2|3|4.
This feature is actually available in Perl5 as well through Perl6::Junction and Quantum::Superpositions modules, but without the syntax sugar (through 'functions' all and any).
At least for comparison (b < any(1,2,3)) it was also available in Microsoft Cω experimental language, however it was not documented anywhere (I just tried it when I was looking at Cω and it just worked).
You can't do this with native types, but there's nothing stopping you from creating a variable object (presuming you are using an OO language) which has a range of values or even a probability density function rather than an actual value.
You will also need to define all the mathematical operators between your variables and your variables and native scalars. Same goes for the equality and assignment operators.
numpy arrays do something similar for vectors and matrices.
That's also the kind of thing you can do in Prolog. You define rules that constraint your variables and then let Prolog resolve them ...
It takes some time to get used to it, but it is wonderful for certain problems once you know how to use it ...
Damien Conways Quantum::Superpositions might do what you want,
https://metacpan.org/pod/Quantum::Superpositions
You might need your crack-pipe however.
What you're asking seems to be how to implement a Fuzzy Logic system. These have been around for some time and you can undoubtedly pick up a library for the common programming languages quite easily.
You could use a struct and handle the operations manualy. Otherwise, no a variable only has 1 value at a time.
A variable is nothing more than an address into memory. That means a variable describes exactly one place in memory (length depending on the type). So as long as we have no "quantum memory" (and we dont have it, and it doesnt look like we will have it in near future), the answer is a NO.
If you want to program and to modell this behaviour, your way would be to use a an array (with length equal to the number of max. multiple values). With this comes the increased runtime, hence the computations must be done on each of the values (e.g. x+y, must compute with 2 different values x1+y1, x2+y2, x1+y2 and x2+y1).
In Perl , you can .
If you use Scalar::Util , you can have a var take 2 values . One if it's used in string context , and another if it's used in a numerical context .

Good Examples of Hungarian Notation? [closed]

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Closed 9 years ago.
This question is to seek out good examples of Hungarian Notation, so we can bring together a collection of these.
Edit: I agree that Hungarian for types isn't that necessary, I'm hoping for more specific examples where it increases readability and maintainability, like Joel gives in his article (as per my answer).
The problem with asking for good examples of Hungarian Notation is that everyone's going to have their own idea of what a good example looks like. My personal opinion is that the best Hungarian Notation is no Hungarian Notation. The notation was originally meant to denote the intended usage of a variable rather than its type but it's usually used for type information, particularly for Form controls (e.g., txtFirstName for a text box for someone's first name.). This makes the code less maintainable, in terms of readability (e.g., "prepIn nounTerms prepOf nounReadability") and refactoring for when the type needs to be changed (there are "lParams" in the Win32 API that have changed type).
You should probably consider not using it at all. Examples:
strFirstName - this can just be firstName since it's obvious what it's for, the type isn't that important and should be obvious in this case. If not obvious, the IDE can help you with that.
txtFirstName - this can change to FirstNameTextBox or FirstName_TextBox. It reads better and you know it's a control and not just the text.
CAccount - C was used for class names in MFC but you really don't need it. Account is good enough. The uppercase name is the standard convention for types (and they only appear in specific places so they won't get confused with properties or methods)
ixArray (index to array) - ix is a bit obscure. Try arrayIndex.
usState (unsafe string for State) - looks like "U.S. State". Better go with state_UnsafeString or something. Maybe even wrap it in an UnsafeString class to at least make it type-safe.
The now classic article, as mentioned in other Hungarian posts, is the one from Joel's site:
http://www.joelonsoftware.com/articles/Wrong.html
p
(for pointer). Its pretty much the only prefix I use. I think it adds a lot to a variable (eg that its a pointer) and so should be treated a little more respectfully.
Hungarian for datatypes is somewhat passe now IDEs can tell you what the type is (in only a few seconds hovering over the variable name), so its not so important. But treating a pointer as if its data is not good, so you want to make sure it's obvious to the user what it is even if he makes assumptions he shouldn't when coding.
t
Tainted data. Prefix all data incoming from an untrusted source to make that variable as tainted. All tainted data should be cleansed before any real work is done on it.
It's pointless to use Hungarian to indicate types because the compiler already does it for you.
Where Hungarian is useful is to distinguish between logically different sorts of variables that have the same raw type. For example, if you are using ints to represent coordinates, you could prefix x coordinates with x, y coordinates with y and distances with d. So you would have code that looks like
dxHighlight = xStart - xEnd
yHighlight = yLocation + 3
yEnd = yStart + dyHeight
dyCode = dyField * 2
and so on. It's useful because you can spot errors at a glance: If you add a dy to a y, you always get a y. If you subtract two x's you always get a dx. If you multiply a dy by a scalar, you always get a dy. And so on. If you see a line like
yTop = dyText + xButton
you know at a glance that it is wrong because adding a dy and a x does not make sense. The compiler could not catch this for you because as far as it can tell, you are adding an int to an int which is fine.
Do not use language specific prefixes.
We use:
n: Number
p: Percentage 1=100% (for interest rates etc)
c: Currency
s: String
d: date
e: enumeration
o: object (Customer oCustomer=new Customer();)
...
We use the same system for all languages:
SQL
C
C#
Javascript
VB6
VB.net
...
It is a life saver.
Devil's Advocate: The best example of Hungarian notation is not to use it. :D
We do not gain any advantage to using Hungarian notation with modern IDEs because they know the type. It adds work when refactoring a type for a variable since the name would also have to be changed (and most of the time when you are dealing with a variable you know what type it is anyway).
You can also get into ordering issues with the notation. If you use p for pointer and a for address do you call your variable apStreet or paStreet? Readability is diminished when you don't have consistency, and you have to use up valuable mind space when you have to remember the order that you have to write the notation in.
I find hungarian notation can sometimes be useful in dynamic languages. I'm specifically thinking of Server Side Actionscript (essentially just javascript), but it could apply elsewhere. Since there's no real type information at all, hungarian notation can sometimes help make things a bit easier to understand.
Hungarian notation (camel casing, as I learned it) is invaluable when you're inheriting a software project.
Yes, you can 'hover' over a variable with your IDE and find out what class it is, but if you're paging through several thousand lines of code you don't want to have to stop for those few seconds - every.... single.... time....
Remember - you're not writing code for you or your team alone. You're also writing it for the person who has to pick up this code 2-5 years down the road and enhance it.
I was strongly against Hungarian notation until I really started reading about it and trying to understand it's original intent.
After reading Joels post "Wrong" and the article "Rediscovering Hungarian Notation" I really changed my mind. Done correct I belive it must be extremly powerful.
Wrong by Joel Spolsky
http://www.joelonsoftware.com/articles/Wrong.html
Rediscovering Hungarian Notation
http://codingthriller.blogspot.com/2007/11/rediscovering-hungarian-notation.html
I belive that most Naysayers have never tried it for real and do not truly understand it.
I would love to try it out in a real project.
I think the key thing to take away from Joel's article, linked above, and Hungarian Notation in general, is to use it when there's something non-obvious about the variable.
One example, from the article, is encoded vs non encoded strings, it's not that you should use hungarian 'us' for unsafe strings and 's' for safe strings, it's that you should have some identifier to indicate that a string is either safe or not. If it becomes standard, it becomes easy to see when the standard is being broken.
The only Hungarian that's really useful anymore is m_ for member variables. (I also use sm_ for static members, because that's the "other" scope that still exists.) With widescreen monitors and compilers that take eight-billion-character-long variable names, abbreviating type names just isn't worth it.
m
When using an ORM (such as hibernate) you tend to deal managed and unmanaged objects. Changing an managed object will be reflected in the database without calling an explicit save, while dealing with a managaged object requires an explicit save call. How you deal with the object will be different depending on which it is.
I find that the only helpful point is when declaring interface controls, txtUsername, txtPassword, ddlBirthMonth. It isn't perfect, but it helps on large forms/projects.
I don't use it for variables or other items, just controls.
In addition to using 'p' for pointer, I like the idea of using 'cb' and 'cch' to indicate whether a buffer size parameter (or variable) is a count of bytes or a character count (I've also seen - rarely - 'ce' used to indicate a count of elements). So instead of conveying type, the prefix conveys use or intent.
I admit, I don't use the prefix as consistently as I probably should, but I like the idea.
A very old question, but here's a couple of "Hungarian" prefixes I use regularly:
my
for local variables, to distinguish locality where the name might make sense in a global context. If you see myFoo, it's only used in this function, regardless of anything else we do with Foos anywhere else.
myStart = GetTime();
doComplicatedOperations();
print (GetTime() - myStart);
and
tmp
for temporary copies of values in loops or multi-step operations. If you see two tmpFoo variables more than a couple of lines from each other, they're almost certainly unrelated.
tmpX = X;
tmpY = Y;
X = someCalc(tmpX, tmpY);
Y = otherCalc(tmpX, tmpY);
and sometimes old and new in for similar reasons to tmp, usually in longer loops or functions.
Well, I use it only with window control variables. I use btn_, txt_, lbl_ etc to spot them. I also find it helpful to look up the control's name by typing its type (btn_ etc).
I only ever use p for a pointer, and that's it. And that's only if I'm in C++. In C# I don't use any hungarian notation.
e.g.
MyClass myClass;
MyClass* pMyClass;
That's all :)
Edit: Oh, I just realised that's a lie. I use "m_" for member variables too. e.g.
class
{
private:
bool m_myVar;
}
I agree that Hungarian notation is no longer particularly useful. I thought that its original intention was to indicate not datatype, but rather entity type. In a code section involving the names of customers, employees and the user, for example, you could name local string variables cusName, empName and usrName. That would help distinguish among similar-sounding variable names. The same prefixes for the entities would be used throughout the application. However, when OO is used, and you're dealing with objects, those prefixes are redundant in Customer.Name, Employee.Name and User.Name.
The name of the variable should describe what it is. Good variable naming makes Hungarian notation useless.
However, sometimes you'd use Hungarian notation in addition to good variable naming. m_numObjects has two "prefixes:" m_ and num. m_ indicates the scope: it's a data member tied to this. num indicates what the value is.
I don't feel hindered at all when I read "good" code, even if it does contain some "Hungarian." Right: I read code, I don't click it. (In fact, I hardly use my mouse ever when coding, or any voodoo programming-specific lookup features.)
I am slowed when I read things like m_ubScale (yes, I'm looking at you, Liran!), as I have to look at its usage (no comments!) to find out what it scales (if at all?) and it's datatype (which happens to be a fixed-point char). A better name would be m_scaleFactor or m_zoomFactor, with a comment as a fixed-point number, or even a typedef. (In fact, a typedef would be useful, as there are several other members of several classes which use the same fixed-point format. However, some don't, but are still labeled m_ubWhatever! Confusing, to say the least.)
I think Hungarian was meant to be an additive to the variable name, not a replacement for information. Also, many times Hungarian notation adds nothing at all to the variable's readability, wasting bytes and read time.
Just my 2¢.
There's no such thing as a good example of hungarian notation. Just don't use it. Not even if you are using a weakly typed language. You'll live happier.
But if you really need some reason not to use it, this is my favourite one, extracted from this great link:
One followon trick in the Hungarian notation is "change the type of a variable but leave the variable name unchanged". This is almost invariably done in windows apps with the migration from Win16 :- WndProc(HWND hW, WORD wMsg, WORD wParam, LONG lParam) to Win32 WndProc(HWND hW, UINT wMsg, WPARAM wParam, LPARAM lParam) where the w values hint that they are words, but they really refer to longs. The real value of this approach comes clear with the Win64 migration, when the parameters will be 64 bits wide, but the old "w" and "l" prefixes will remain forever.
I find myself using 'w' meaning 'working', as a prefix instead of 'temp' or 'tmp', for local variables that are just there to jockey data around, like:
Public Function ArrayFromDJRange(rangename As Range, slots As Integer) As Variant
' this function copies a Disjoint Range of specified size into a Variant Array 7/8/09 ljr
Dim j As Integer
Dim wArray As Variant
Dim rCell As Range
wArray = rangename.Value ' to initialize the working Array
ReDim wArray(0, slots - 1) ' set to size of range
j = 0
For Each rCell In rangename
wArray(0, j) = rCell.Value
j = j + 1
Next rCell
ArrayFromDJRange = wArray
End Function