How do I open a win forum in XNA?
My code:
''' <summary>
''' This is the main type for your game
''' </summary>
Public Class Game1
Inherits Microsoft.Xna.Framework.Game
Private ATO_Main As New ATO_Main
Private WithEvents graphics As GraphicsDeviceManager
Private WithEvents spriteBatch As SpriteBatch
Public Sub New()
graphics = New GraphicsDeviceManager(Me)
Content.RootDirectory = "Content"
End Sub
''' <summary>
''' Allows the game to perform any initialization it needs to before starting to run.
''' This is where it can query for any required services and load any non-graphic
''' related content. Calling MyBase.Initialize will enumerate through any components
''' and initialize them as well.
''' </summary>
Protected Overrides Sub Initialize()
' TODO: Add your initialization logic here
MyBase.Initialize()
graphics.PreferredBackBufferHeight = 1024
graphics.PreferredBackBufferWidth = 768
graphics.ApplyChanges()
graphics.PreferredBackBufferWidth = GraphicsDevice.DisplayMode.Width
graphics.PreferredBackBufferHeight = GraphicsDevice.DisplayMode.Height
graphics.IsFullScreen = True
graphics.ApplyChanges()
End Sub
''' <summary>
''' LoadContent will be called once per game and is the place to load
''' all of your content.
''' </summary>
Protected Overrides Sub LoadContent()
' Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = New SpriteBatch(GraphicsDevice)
' TODO: use Me.Content to load your game content here
ATO_Main.Show()
ATO_Main.BringToFront()
End Sub
''' <summary>
''' UnloadContent will be called once per game and is the place to unload
''' all content.
''' </summary>
Protected Overrides Sub UnloadContent()
' TODO: Unload any non ContentManager content here
End Sub
''' <summary>
''' Allows the game to run logic such as updating the world,
''' checking for collisions, gathering input, and playing audio.
''' </summary>
''' <param name="gameTime">Provides a snapshot of timing values.</param>
Protected Overrides Sub Update(ByVal gameTime As GameTime)
' Allows the game to exit
If GamePad.GetState(PlayerIndex.One).Buttons.Back = ButtonState.Pressed Then
Me.Exit()
End If
' TODO: Add your update logic here
MyBase.Update(gameTime)
End Sub
''' <summary>
''' This is called when the game should draw itself.
''' </summary>
''' <param name="gameTime">Provides a snapshot of timing values.</param>
Protected Overrides Sub Draw(ByVal gameTime As GameTime)
GraphicsDevice.Clear(Color.CornflowerBlue)
' TODO: Add your drawing code here
MyBase.Draw(gameTime)
End Sub
End Class
Figured it out I need this:
ATO_Main = New ATO_Main
ATO_Main.ShowDialog()
Related
I have this code I want to use it in my form
how to do it?
Imports System.ComponentModel
'...
<ProvideProperty("NullableTextBox", typeof(TextBox) Is )>
Partial Public Class NullableTextBox
Inherits Component
Implements IExtenderProvider
Dim _nullables As Dictionary(Of Control, Boolean) = New Dictionary(Of Control, Boolean)
''' <summary>
''' This is the get part of the extender property.
''' It is actually a method because it takes the control.
''' </summary>
''' <param name="control"></param>
<DefaultValue(False), _
Category("Data")> _
Public Function GetNullableBinding(ByVal control As Control) As Boolean
Dim nullableBinding As Boolean = False
_nullables.TryGetValue(control, nullableBinding)
Return nullableBinding
End Function
''' <summary>
''' This is the set part of the extender property.
''' It is actually a method because it takes the control.
''' </summary>
''' <param name="control"></param>
''' <param name="nullable"></param>
Public Sub SetNullableBinding(ByVal control As Control, ByVal nullable As Boolean)
If _nullables.ContainsKey(control) Then
_nullables(control) = nullable
Else
_nullables.Add(control, nullable)
End If
If nullable Then
' Add a parse event handler.
AddHandler control.DataBindings("Text").Parse, AddressOf Me.NullableExtender_Parse
End If
End Sub
''' <summary>
''' When parsing, set the value to null if the value is empty.
''' </summary>
''' <param name="sender"></param>
''' <param name="e"></param>
Private Sub NullableExtender_Parse(ByVal sender As Object, ByVal e As ConvertEventArgs)
If (e.Value.ToString.Length = 0) Then
e.Value = Nothing
End If
End Sub
End Class
Let's say I have the following code:
Public Sub New(num As Integer)
End Sub
''' <summary>
''' <see cref=""/>
''' </summary>
Public Sub DoSomething()
End Sub
What do I put between the quotation marks in cref="" to reference New(Integer)?
New(Integer) will suffice:
''' <summary>
''' <see cref="New(Integer)">
''' </summary>
Public Sub DoSomething()
End Sub
If you hover over it, you will see that Visual Studio interprets it correctly:
I am looking for an automatic method to create a shortcut to a network connection in Windows 7. I do not believe this is the same as a shortcut to a file.
I would prefer it to be in vb.net, but anything (VBS, PowerShell, etc...) would be fine.
I came up with the following script, but it requires you to click yes.
Const CSIDL_CONNECTIONS = &H31
Dim objShell As Object = CreateObject("Shell.Application")
Dim objConnectionsFolder = objShell.NameSpace(CSIDL_CONNECTIONS)
For Each objConnection In objConnectionsFolder.Items
If objConnection.name = "Local Area Connection" Then
Dim colVerbs = objConnection.Verbs
For Each objVerb In colVerbs
If Replace(objVerb.name, "&", "") = "Create Shortcut" Then
objVerb.DoIt()
End If
Next
End If
Next
MsgBox("If the script ends too quickly then it doesn't finish.")
Any Suggestions would be greatly appreciated.
Powershell:
$WshShell = New-Object -comObject WScript.Shell
$Shortcut = $WshShell.CreateShortcut("C:\somepath\shortcutName.lnk"));
$Shortcut.TargetPath = "\\server\path";
$Shortcut.Save();
In VB.NET you could try to use my Shortcut Manager Helper Class.
Usage:
Dim Shortcut As New ShortcutManager.ShortcutInfo
With Shortcut
.ShortcutFile = "C:\New shortcut.lnk"
.Target = "\\server\path"
.Description = "Shortcut Description"
.Icon = "Icon.ico"
.IconIndex = 0
End With
ShortcutManager.CreateShortcut(Shortcut)
The Class is partially defined 'cause the character limit of StackOverflow (if you want the full version then go this link):
' ***********************************************************************
' Author : Elektro
' Modified : 02-16-2014
' ***********************************************************************
' <copyright file="ShortcutManager.vb" company="Elektro Studios">
' Copyright (c) Elektro Studios. All rights reserved.
' </copyright>
' ***********************************************************************
#Region " Imports "
Imports System.Runtime.InteropServices
Imports System.Text
Imports System.IO
#End Region
#Region " ShortcutManager "
''' <summary>
''' Performs Shortcut related operations.
''' </summary>
Public Class ShortcutManager
#Region " Variables "
Private Shared lnk As New ShellLink()
Private Shared lnk_data As New WIN32_FIND_DATAW()
Private Shared lnk_arguments As New StringBuilder(260)
Private Shared lnk_description As New StringBuilder(260)
Private Shared lnk_target As New StringBuilder(260)
Private Shared lnk_workingdir As New StringBuilder(260)
Private Shared lnk_iconpath As New StringBuilder(260)
Private Shared lnk_iconindex As Integer = -1
Private Shared lnk_hotkey As Short = -1
Private Shared lnk_windowstate As ShortcutWindowState = ShortcutWindowState.Normal
#End Region
#Region " P/Invoke "
<DllImport("shfolder.dll", CharSet:=CharSet.Auto)>
Private Shared Function SHGetFolderPath(
ByVal hwndOwner As IntPtr,
ByVal nFolder As Integer,
ByVal hToken As IntPtr,
ByVal dwFlags As Integer,
ByVal lpszPath As StringBuilder
) As Integer
End Function
<Flags()>
Private Enum SLGP_FLAGS
''' <summary>
''' Retrieves the standard short (8.3 format) file name.
''' </summary>
SLGP_SHORTPATH = &H1
''' <summary>
''' Retrieves the Universal Naming Convention (UNC) path name of the file.
''' </summary>
SLGP_UNCPRIORITY = &H2
''' <summary>
''' Retrieves the raw path name.
''' A raw path is something that might not exist and may include environment variables that need to be expanded.
''' </summary>
SLGP_RAWPATH = &H4
End Enum
<Flags()>
Private Enum SLR_FLAGS
''' <summary>
''' Do not display a dialog box if the link cannot be resolved. When SLR_NO_UI is set,
''' the high-order word of fFlags can be set to a time-out value that specifies the
''' maximum amount of time to be spent resolving the link. The function returns if the
''' link cannot be resolved within the time-out duration. If the high-order word is set
''' to zero, the time-out duration will be set to the default value of 3,000 milliseconds
''' (3 seconds). To specify a value, set the high word of fFlags to the desired time-out
''' duration, in milliseconds.
''' </summary>
SLR_NO_UI = &H1
''' <summary>
''' If the link object has changed, update its path and list of identifiers.
''' If SLR_UPDATE is set, you do not need to call IPersistFile::IsDirty to determine,
''' whether or not the link object has changed.
''' </summary>
SLR_UPDATE = &H4
''' <summary>
''' Do not update the link information
''' </summary>
SLR_NOUPDATE = &H8
''' <summary>
''' Do not execute the search heuristics
''' </summary>
SLR_NOSEARCH = &H10
''' <summary>
''' Do not use distributed link tracking
''' </summary>
SLR_NOTRACK = &H20
''' <summary>
''' Disable distributed link tracking.
''' By default, distributed link tracking tracks removable media,
''' across multiple devices based on the volume name.
''' It also uses the Universal Naming Convention (UNC) path to track remote file systems,
''' whose drive letter has changed.
''' Setting SLR_NOLINKINFO disables both types of tracking.
''' </summary>
SLR_NOLINKINFO = &H40
''' <summary>
''' Call the Microsoft Windows Installer
''' </summary>
SLR_INVOKE_MSI = &H80
End Enum
''' <summary>
''' Stores information about a shortcut file.
''' </summary>
Public Class ShortcutInfo
''' <summary>
''' Shortcut file full path.
''' </summary>
Public Property ShortcutFile As String
''' <summary>
''' Shortcut Comment/Description.
''' </summary>
Public Property Description As String
''' <summary>
''' Shortcut Target Arguments.
''' </summary>
Public Property Arguments As String
''' <summary>
''' Shortcut Target.
''' </summary>
Public Property Target As String
''' <summary>
''' Shortcut Working Directory.
''' </summary>
Public Property WorkingDir As String
''' <summary>
''' Shortcut Icon Location.
''' </summary>
Public Property Icon As String
''' <summary>
''' Shortcut Icon Index.
''' </summary>
Public Property IconIndex As Integer
''' <summary>
''' Shortcut Hotkey combination.
''' Is represented as Hexadecimal.
''' </summary>
Public Property Hotkey As Short
''' <summary>
''' Shortcut Hotkey modifiers.
''' </summary>
Public Property Hotkey_Modifier As HotkeyModifiers
''' <summary>
''' Shortcut Hotkey Combination.
''' </summary>
Public Property Hotkey_Key As Keys
''' <summary>
''' Shortcut Window State.
''' </summary>
Public Property WindowState As ShortcutWindowState
''' <summary>
''' Indicates if the target is a file.
''' </summary>
Public Property IsFile As Boolean
''' <summary>
''' Indicates if the target is a directory.
''' </summary>
Public Property IsDirectory As Boolean
''' <summary>
''' Shortcut target drive letter.
''' </summary>
Public Property DriveLetter As String
''' <summary>
''' Shortcut target directory name.
''' </summary>
Public Property DirectoryName As String
''' <summary>
''' Shortcut target filename.
''' (File extension is not included in name)
''' </summary>
Public Property FileName As String
''' <summary>
''' Shortcut target file extension.
''' </summary>
Public Property FileExtension As String
End Class
''' <summary>
''' Hotkey modifiers for a shortcut file.
''' </summary>
<Flags()>
Public Enum HotkeyModifiers As Short
''' <summary>
''' The SHIFT key.
''' </summary>
SHIFT = 1
''' <summary>
''' The CTRL key.
''' </summary>
CONTROL = 2
''' <summary>
''' The ALT key.
''' </summary>
ALT = 4
''' <summary>
''' None.
''' Specifies any hotkey modificator.
''' </summary>
NONE = 0
End Enum
''' <summary>
''' The Window States for a shortcut file.
''' </summary>
Public Enum ShortcutWindowState As Integer
''' <summary>
''' Shortcut Window is at normal state.
''' </summary>
Normal = 1
''' <summary>
''' Shortcut Window is Maximized.
''' </summary>
Maximized = 3
''' <summary>
''' Shortcut Window is Minimized.
''' </summary>
Minimized = 7
End Enum
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Auto)>
Private Structure WIN32_FIND_DATAW
Public dwFileAttributes As UInteger
Public ftCreationTime As Long
Public ftLastAccessTime As Long
Public ftLastWriteTime As Long
Public nFileSizeHigh As UInteger
Public nFileSizeLow As UInteger
Public dwReserved0 As UInteger
Public dwReserved1 As UInteger
<MarshalAs(UnmanagedType.ByValTStr, SizeConst:=260)>
Public cFileName As String
<MarshalAs(UnmanagedType.ByValTStr, SizeConst:=14)>
Public cAlternateFileName As String
End Structure
''' <summary>
''' The IShellLink interface allows Shell links to be created, modified, and resolved
''' </summary>
<ComImport(),
InterfaceType(ComInterfaceType.InterfaceIsIUnknown),
Guid("000214F9-0000-0000-C000-000000000046")>
Private Interface IShellLinkW
''' <summary>
''' Retrieves the path and file name of a Shell link object.
''' </summary>
Sub GetPath(<Out(), MarshalAs(UnmanagedType.LPWStr)>
ByVal pszFile As StringBuilder,
ByVal cchMaxPath As Integer,
ByRef pfd As WIN32_FIND_DATAW,
ByVal fFlags As SLGP_FLAGS)
''' <summary>
''' Retrieves the list of item identifiers for a Shell link object.
''' </summary>
Sub GetIDList(ByRef ppidl As IntPtr)
''' <summary>
''' Sets the pointer to an item identifier list (PIDL) for a Shell link object.
''' </summary>
Sub SetIDList(ByVal pidl As IntPtr)
''' <summary>
''' Retrieves the description string for a Shell link object.
''' </summary>
Sub GetDescription(<Out(), MarshalAs(UnmanagedType.LPWStr)>
ByVal pszName As StringBuilder,
ByVal cchMaxName As Integer)
''' <summary>
''' Sets the description for a Shell link object.
''' The description can be any application-defined string.
''' </summary>
Sub SetDescription(<MarshalAs(UnmanagedType.LPWStr)>
ByVal pszName As String)
''' <summary>
''' Retrieves the name of the working directory for a Shell link object.
''' </summary>
Sub GetWorkingDirectory(<Out(), MarshalAs(UnmanagedType.LPWStr)>
ByVal pszDir As StringBuilder,
ByVal cchMaxPath As Integer)
''' <summary>
''' Sets the name of the working directory for a Shell link object.
''' </summary>
Sub SetWorkingDirectory(<MarshalAs(UnmanagedType.LPWStr)>
ByVal pszDir As String)
''' <summary>
''' Retrieves the command-line arguments associated with a Shell link object.
''' </summary>
Sub GetArguments(<Out(), MarshalAs(UnmanagedType.LPWStr)>
ByVal pszArgs As StringBuilder,
ByVal cchMaxPath As Integer)
''' <summary>
''' Sets the command-line arguments for a Shell link object.
''' </summary>
Sub SetArguments(<MarshalAs(UnmanagedType.LPWStr)>
ByVal pszArgs As String)
''' <summary>
''' Retrieves the hot key for a Shell link object.
''' </summary>
Sub GetHotkey(ByRef pwHotkey As Short)
''' <summary>
''' Sets a hot key for a Shell link object.
''' </summary>
Sub SetHotkey(ByVal wHotkey As Short)
''' <summary>
''' Retrieves the show command for a Shell link object.
''' </summary>
Sub GetShowCmd(ByRef piShowCmd As Integer)
''' <summary>
''' Sets the show command for a Shell link object.
''' The show command sets the initial show state of the window.
''' </summary>
Sub SetShowCmd(ByVal iShowCmd As ShortcutWindowState)
''' <summary>
''' Retrieves the location (path and index) of the icon for a Shell link object.
''' </summary>
Sub GetIconLocation(<Out(), MarshalAs(UnmanagedType.LPWStr)>
ByVal pszIconPath As StringBuilder,
ByVal cchIconPath As Integer,
ByRef piIcon As Integer)
''' <summary>
''' Sets the location (path and index) of the icon for a Shell link object.
''' </summary>
Sub SetIconLocation(<MarshalAs(UnmanagedType.LPWStr)>
ByVal pszIconPath As String,
ByVal iIcon As Integer)
''' <summary>
''' Sets the relative path to the Shell link object.
''' </summary>
Sub SetRelativePath(<MarshalAs(UnmanagedType.LPWStr)>
ByVal pszPathRel As String,
ByVal dwReserved As Integer)
''' <summary>
''' Attempts to find the target of a Shell link,
''' even if it has been moved or renamed.
''' </summary>
Sub Resolve(ByVal hwnd As IntPtr,
ByVal fFlags As SLR_FLAGS)
''' <summary>
''' Sets the path and file name of a Shell link object
''' </summary>
Sub SetPath(ByVal pszFile As String)
End Interface
<ComImport(), Guid("0000010c-0000-0000-c000-000000000046"),
InterfaceType(ComInterfaceType.InterfaceIsIUnknown)>
Private Interface IPersist
<PreserveSig()>
Sub GetClassID(ByRef pClassID As Guid)
End Interface
<ComImport(), Guid("0000010b-0000-0000-C000-000000000046"),
InterfaceType(ComInterfaceType.InterfaceIsIUnknown)>
Private Interface IPersistFile
Inherits IPersist
Shadows Sub GetClassID(ByRef pClassID As Guid)
<PreserveSig()>
Function IsDirty() As Integer
<PreserveSig()>
Sub Load(<[In](), MarshalAs(UnmanagedType.LPWStr)>
pszFileName As String,
dwMode As UInteger)
<PreserveSig()>
Sub Save(<[In](), MarshalAs(UnmanagedType.LPWStr)>
pszFileName As String,
<[In](), MarshalAs(UnmanagedType.Bool)>
fRemember As Boolean)
<PreserveSig()>
Sub SaveCompleted(<[In](), MarshalAs(UnmanagedType.LPWStr)>
pszFileName As String)
<PreserveSig()>
Sub GetCurFile(<[In](), MarshalAs(UnmanagedType.LPWStr)>
ppszFileName As String)
End Interface
' "CLSID_ShellLink" from "ShlGuid.h"
<ComImport(),
Guid("00021401-0000-0000-C000-000000000046")>
Private Class ShellLink
End Class
#End Region
#Region " Public Methods "
''' <summary>
''' Creates a shortcut file.
''' </summary>
''' <param name="FilePath">
''' The filepath to create the shortcut.
''' </param>
''' <param name="Target">
''' The target file or directory.
''' </param>
''' <param name="WorkingDirectory">
''' The working directory os the shortcut.
''' </param>
''' <param name="Description">
''' The shortcut description.
''' </param>
''' <param name="Arguments">
''' The target file arguments.
''' This value only should be set when target is an executable file.
''' </param>
''' <param name="Icon">
''' The icon location of the shortcut.
''' </param>
''' <param name="IconIndex">
''' The icon index of the icon file.
''' </param>
''' <param name="HotKey_Modifier">
''' The hotkey modifier(s) which should be used for the hotkey combination.
''' <paramref name="HotkeyModifiers"/> can be one or more modifiers.
''' </param>
''' <param name="HotKey_Key">
''' The key used in combination with the <paramref name="HotkeyModifiers"/> for hotkey combination.
''' </param>
''' <param name="WindowState">
''' The Window state for the target.
''' </param>
Public Shared Sub CreateShortcut(ByVal FilePath As String,
ByVal Target As String,
Optional ByVal WorkingDirectory As String = Nothing,
Optional ByVal Description As String = Nothing,
Optional ByVal Arguments As String = Nothing,
Optional ByVal Icon As String = Nothing,
Optional ByVal IconIndex As Integer = Nothing,
Optional ByVal HotKey_Modifier As HotkeyModifiers = Nothing,
Optional ByVal HotKey_Key As Keys = Nothing,
Optional ByVal WindowState As ShortcutWindowState = ShortcutWindowState.Normal)
' Load Shortcut
LoadShortcut(FilePath)
' Clean objects
Clean()
' Set Shortcut Info
DirectCast(lnk, IShellLinkW).SetPath(Target)
DirectCast(lnk, IShellLinkW).SetWorkingDirectory(If(WorkingDirectory IsNot Nothing,
WorkingDirectory,
Path.GetDirectoryName(Target)))
DirectCast(lnk, IShellLinkW).SetDescription(Description)
DirectCast(lnk, IShellLinkW).SetArguments(Arguments)
DirectCast(lnk, IShellLinkW).SetIconLocation(Icon, IconIndex)
DirectCast(lnk, IShellLinkW).SetHotkey(If(HotKey_Modifier + HotKey_Key <> 0,
Convert.ToInt16(CInt(HotKey_Modifier & Hex(HotKey_Key)), 16),
Nothing))
DirectCast(lnk, IShellLinkW).SetShowCmd(WindowState)
DirectCast(lnk, IPersistFile).Save(FilePath, True)
DirectCast(lnk, IPersistFile).SaveCompleted(FilePath)
End Sub
''' <summary>
''' Creates a shortcut file.
''' </summary>
''' <param name="Shortcut">Indicates a ShortcutInfo object.</param>
Public Shared Sub CreateShortcut(ByVal Shortcut As ShortcutInfo)
CreateShortcut(Shortcut.ShortcutFile,
Shortcut.Target,
Shortcut.WorkingDir,
Shortcut.Description,
Shortcut.Arguments,
Shortcut.Icon,
Shortcut.IconIndex,
Shortcut.Hotkey_Modifier,
Shortcut.Hotkey_Key,
Shortcut.WindowState)
End Sub
#End Region
#Region " Private Methods "
''' <summary>
''' Loads the shortcut object to retrieve information.
''' </summary>
''' <param name="ShortcutFile">
''' The shortcut file to retrieve the info.
''' </param>
Private Shared Sub LoadShortcut(ByVal ShortcutFile As String)
DirectCast(lnk, IPersistFile).Load(ShortcutFile, 0)
End Sub
''' <summary>
''' Clean the shortcut info objects.
''' </summary>
Private Shared Sub Clean()
lnk_description.Clear()
lnk_arguments.Clear()
lnk_target.Clear()
lnk_workingdir.Clear()
lnk_iconpath.Clear()
lnk_hotkey = -1
lnk_iconindex = -1
End Sub
''' <summary>
''' Gets the low order byte of a number.
''' </summary>
Private Shared Function GetLoByte(ByVal Intg As Integer) As Integer
Return Intg And &HFF&
End Function
''' <summary>
''' Gets the high order byte of a number.
''' </summary>
Private Shared Function GetHiByte(ByVal Intg As Integer) As Integer
Return (Intg And &HFF00&) / 256
End Function
#End Region
End Class
#End Region
So I'm working on a simple VB.net game for school, in which you pop bubbles. We need to have a sound play when you pop a bubble, which is very simple with the audio play function;
Private Sub bubblePop(sender As Object, e As EventArgs) Handles bubble.Click
My.Computer.Audio.Play(My.Resources.pop, _
AudioPlayMode.Background)
End Sub
However we also have a little backing track for the game that we want to loop in the background infinitely. We tried this with a similar instance of that function;
Private Sub GameScreen_Load(sender As Object, e As EventArgs) Handles MyBase.Load
My.Computer.Audio.Play(My.Resources.musicLoop, _
AudioPlayMode.BackgroundLoop)
End Sub
The function shown above only allows one audio file to be played at once, meaning when a bubble is popped the music disappears for good.
I've tried using two seperate windows media player things, but that isn't working either;
Public pop As String = "pop.wav"
Public minesound As String = "mine.wav"
Public Sub soundEffects(sound)
If sound = pop Then
GameScreen.AxWindowsMediaPlayer2.URL = pop
ElseIf sound = minesound Then
GameScreen.AxWindowsMediaPlayer2.URL = minesound
End If
End Sub
Any help or advice is very appreciated! Thank you!
Basically you need to run an asynchronous operation to play more than one file at once.
I've started writting a solution using My.Computer method but even using a Task/Thread it seems that (strangely) is not sufficient to play a secondary file without stopping the playback of the first file ran so maybe other factor (unknown for me) could be involved, then I've solved it using MCI.
The usage can be this:
Dim TaskCancellationTokenSource As New CancellationTokenSource
Dim TaskToken As CancellationToken = TaskCancellationTokenSource.Token
Private Sub BubbleLoop(ByVal CancellationToken As Threading.CancellationToken)
Dim AudioFileLoop = New MCIPlayer(Me, "C:\BubbleLoop.wav")
Do Until CancellationToken.IsCancellationRequested
AudioFileLoop.Play(AudioPlayMode.WaitToComplete)
Loop
AudioFileLoop.Close()
End Sub
Private Sub Test()
' This plays a file asynchronously into an infinite loop.
Task.Factory.StartNew(Sub() BubbleLoop(TaskToken), TaskToken)
' Wait 2 seconds (just to demonstrate this example)
Threading.Thread.Sleep(2 * 1000)
' Play any other file while the loop is still playing.
Dim AudioFile = New MCIPlayer(Me, "C:\SingleBubble.mp3")
AudioFile.Play(AudioPlayMode.Background)
' Cancel the Bubble Loop.
TaskCancellationTokenSource.Cancel()
End Sub
And you need to add this basic MCI class that I've did (It's not full tsted):
' [ MCI Player ]
'
' // By Elektro H#cker
#Region " Usage Examples "
'Dim AudioFile As New MCIPlayer(Me, "C:\Audio.wav")
'AudioFile.Play(AudioPlayMode.BackgroundLoop)
'Dim sb As New System.Text.StringBuilder
'sb.AppendLine("Filename: " & AudioFile.Filename)
'sb.AppendLine("State...: " & AudioFile.State.ToString)
'sb.AppendLine("Mode....: " & AudioFile.PlaybackMode.ToString)
'sb.AppendLine("Channels: " & CStr(AudioFile.Channels))
'sb.AppendLine("Duration: " & TimeSpan.FromMilliseconds(AudioFile.Duration).ToString("hh\:mm\:ss"))
'MessageBox.Show(sb.ToString, "MCI Player", MessageBoxButtons.OK, MessageBoxIcon.Information)
'AudioFile.Stop()
#End Region
#Region " MCI Player "
''' <summary>
''' Play Wave, MP3 or MIDI files
''' </summary>
Public Class MCIPlayer
Inherits NativeWindow
Implements IDisposable
#Region " API "
''' <summary>
''' Sends a command string to an MCI device.
''' The device that the command is sent to is specified in the command string.
''' </summary>
''' <param name="command">
''' Pointer to a null-terminated string that specifies an MCI command string.
''' For a list, see Multimedia Command Strings.
''' </param>
''' <param name="buffer">
''' Buffer that receives return information.
''' If no return information is needed, this parameter can be NULL.
''' </param>
''' <param name="bufferSize">
''' Size, in characters, of the return buffer specified.
''' </param>
''' <param name="hwndCallback">
''' Handle to a callback window if the "notify" flag was specified in the command string.
''' </param>
<System.Runtime.InteropServices.
DllImport("winmm.dll", SetLastError:=True)>
Private Shared Function mciSendString(
ByVal command As String,
ByVal buffer As System.Text.StringBuilder,
ByVal bufferSize As Integer,
ByVal hwndCallback As IntPtr
) As Integer
End Function
#End Region
#Region " Variables "
''' <summary>
''' The form to manage Windows Messages.
''' </summary>
Private WithEvents form As Form = Nothing
''' <summary>
''' Indicates the audio play command of mciSendString.
''' </summary>
Private PlayCommand As String = String.Empty
''' <summary>
''' Buffer that receives return information.
''' </summary>
Private ReturnInfo As New System.Text.StringBuilder() With {.Capacity = 255}
''' <summary>
''' The current filename of the file that is to be played.
''' </summary>
Private _filename As String = String.Empty
''' <summary>
''' Indicates the current playback mode.
''' </summary>
Private _PlaybackMode As AudioPlayMode
''' <summary>
''' Flag to cancel the BackgroundLoop PlaybackMode.
''' </summary>
Private CancelLoop As Boolean = False
#End Region
#Region " Properties "
''' <summary>
''' The current filename of the file that is to be played.
''' </summary>
Public Property Filename() As String
Get
Return _filename
End Get
Set(ByVal value As String)
If Not IO.File.Exists(value) Then
Throw New IO.FileNotFoundException
Exit Property
End If
_filename = value
End Set
End Property
''' <summary>
''' Gets che current Playback State.
''' </summary>
Public ReadOnly Property State As PlaybackState
Get
mciSendString("status file mode", ReturnInfo, ReturnInfo.Capacity, IntPtr.Zero)
Return [Enum].Parse(GetType(PlaybackState), ReturnInfo.ToString, True)
End Get
End Property
''' <summary>
''' Gets or sets the playback mode of the current file.
''' </summary>
Public Property PlaybackMode As AudioPlayMode
Get
Return _PlaybackMode
End Get
Set(value As AudioPlayMode)
_PlaybackMode = value
End Set
End Property
''' <summary>
''' Gets the channels of the file.
''' </summary>
ReadOnly Property Channels() As Integer
Get
mciSendString("status file channels", ReturnInfo, ReturnInfo.Capacity, IntPtr.Zero)
Return If(IsNumeric(ReturnInfo.ToString),
CInt(ReturnInfo.ToString),
-1)
End Get
End Property
''' <summary>
''' Gets the file duration in Milleseconds.
''' </summary>
ReadOnly Property Duration() As Integer
Get
mciSendString("set file time format milliseconds", Nothing, 0, IntPtr.Zero)
mciSendString("status file length", ReturnInfo, ReturnInfo.Capacity, IntPtr.Zero)
Return If(String.IsNullOrEmpty(ReturnInfo.ToString), 0, CInt(ReturnInfo.ToString))
End Get
End Property
#End Region
#Region " Enumerations "
''' <summary>
''' Audio File playback state.
''' </summary>
Public Enum PlaybackState As Short
''' <summary>
''' File is playing.
''' </summary>
Playing = 0
''' <summary>
''' File is paused.
''' </summary>
Paused = 1
''' <summary>
''' File is stopped.
''' </summary>
Stopped = 2
End Enum
''' <summary>
''' Windows Message Identifiers.
''' </summary>
Public Enum KnownMessages As Integer
''' <summary>
''' Notifies an application that an MCI device has completed an operation.
''' MCI devices send this message only when the MCI_NOTIFY flag is used.
''' </summary>
MM_MCINOTIFY = 953
End Enum
#End Region
#Region " Constructor "
''' <summary>
''' Play Wave, MP3 or MIDI files.
''' </summary>
''' <param name="AudioFile">Indicates the filename of the media to play.</param>
''' <remarks></remarks>
Public Sub New(ByVal form As Form, ByVal AudioFile As String)
Me.Filename = AudioFile
' Set the Formulary.
Me.form = form
' Assign the form handle.
SetFormHandle()
End Sub
#End Region
#Region " Public Methods "
''' <summary>
''' Plays the file that is specified as the filename.
''' </summary>
''' <remarks></remarks>
Public Sub Play(ByVal PlayMode As AudioPlayMode)
DisposedCheck()
Select Case PlayMode
Case AudioPlayMode.Background
PlayCommand = "play file from 0"
Me.PlaybackMode = AudioPlayMode.Background
Case AudioPlayMode.BackgroundLoop
PlayCommand = "play file from 0 notify"
Me.PlaybackMode = AudioPlayMode.BackgroundLoop
Case AudioPlayMode.WaitToComplete
PlayCommand = "play file from 0 wait"
Me.PlaybackMode = AudioPlayMode.WaitToComplete
End Select
' Open command
Select Case Me.Filename.Split(".").LastOrDefault
Case "mp3"
mciSendString(String.Format("open ""{0}"" type mpegvideo alias file", Me.Filename),
Nothing,
0,
IntPtr.Zero)
Case "wav"
mciSendString(String.Format("open ""{0}"" type waveaudio alias file", Me.Filename),
Nothing,
0,
IntPtr.Zero)
Case "mid", "midi"
mciSendString("stop midi", Nothing, 0, 0)
mciSendString("close midi", Nothing, 0, 0)
mciSendString(String.Format("open sequencer! ""{0}"" alias file", Me.Filename),
Nothing,
0, IntPtr.Zero)
Case Else
Throw New Exception("File type not supported.")
[Close]()
End Select
' Play command
mciSendString(PlayCommand, Nothing, 0, If(PlaybackMode = AudioPlayMode.BackgroundLoop,
Me.Handle,
IntPtr.Zero))
End Sub
''' <summary>
''' Pause the current playback.
''' </summary>
''' <remarks></remarks>
Public Sub Pause()
DisposedCheck()
CancelLoop = True
mciSendString("pause file", Nothing, 0, IntPtr.Zero)
End Sub
''' <summary>
''' Resume the current playback if it is currently paused.
''' </summary>
Public Sub [Resume]()
DisposedCheck()
If Me.State = PlaybackState.Paused Then
CancelLoop = False
mciSendString("resume file", Nothing, 0, IntPtr.Zero)
End If
End Sub
''' <summary>
''' Stop the current playback.
''' </summary>
Public Sub [Stop]()
DisposedCheck()
CancelLoop = True
mciSendString("stop file", Nothing, 0, IntPtr.Zero)
End Sub
''' <summary>
''' Close the current file.
''' </summary>
Public Overloads Sub [Close]()
DisposedCheck()
CancelLoop = True
mciSendString("close file", Nothing, 0, IntPtr.Zero)
End Sub
#End Region
#Region " Event Handlers "
''' <summary>
''' Assign the handle of the target form to this NativeWindow,
''' necessary to override WndProc.
''' </summary>
Private Sub SetFormHandle() _
Handles form.HandleCreated, form.Load, form.Shown
Try
If Not Me.Handle.Equals(Me.form.Handle) Then
Me.AssignHandle(Me.form.Handle)
End If
Catch ' ex As InvalidOperationException
End Try
End Sub
''' <summary>
''' Releases the Handle.
''' </summary>
Private Sub OnHandleDestroyed() _
Handles form.HandleDestroyed
Me.ReleaseHandle()
End Sub
#End Region
#Region " Windows Messages "
''' <summary>
''' Processes Windows messages for this Window.
''' </summary>
''' <param name="m">
''' Contains the Windows Message parameters.
''' </param>
Protected Overrides Sub WndProc(ByRef m As Message)
MyBase.WndProc(m)
If m.Msg = KnownMessages.MM_MCINOTIFY Then
If Not CancelLoop Then
Play(AudioPlayMode.BackgroundLoop)
Else
CancelLoop = False
End If
End If
End Sub
#End Region
#Region " IDisposable "
''' <summary>
''' To detect redundant calls when disposing.
''' </summary>
Private IsDisposed As Boolean = False
''' <summary>
''' Prevents calls to methods after disposing.
''' </summary>
Private Sub DisposedCheck()
If Me.IsDisposed Then
Throw New ObjectDisposedException(Me.GetType().FullName)
End If
End Sub
''' <summary>
''' Disposes the objects generated by this instance.
''' </summary>
Public Sub Dispose() Implements IDisposable.Dispose
Dispose(True)
GC.SuppressFinalize(Me)
End Sub
' IDisposable
Protected Overridable Sub Dispose(IsDisposing As Boolean)
If Not Me.IsDisposed Then
If IsDisposing Then
[Close]()
Me.form = Nothing
Me.ReleaseHandle()
Me.DestroyHandle()
End If
End If
Me.IsDisposed = True
End Sub
#End Region
End Class
#End Region
I have inherited a class in vb.net and when I create the object, I am only seeing one of the inherited public properties in intellisense. Any solution to this problem?
print("Public Class CompanyMailMessage
Inherits MailMessage
Private AdobeDisclaimer As String = "You will need Adobe Acrobat to read this file. If it is not installed on your computer go to http://www.adobe.com/support/downloads/main.html to download. Thank You"
Private _Body As String
Private _IncludeAdobeDisclaimer As Boolean = False
''' <summary>
''' Gets or sets the body of the message
''' </summary>
''' <returns>A System.String that contains the body content.</returns>
Public Property Body() As String
Get
If _IncludeAdobeDisclaimer Then
_Body = _Body + AdobeDisclaimer
End If
Return _Body
End Get
Set(ByVal value As String)
_Body = value
End Set
End Property
''' <summary>
''' Gets or sets a value that determines if a message that states that Adobe Acrobat must be used to open the attached files is included in the body of the message
''' </summary>
''' <value></value>
''' <returns>True if ;otherwise, false</returns>
''' <remarks></remarks>
Public Property IncludeAdobeDisclaimer() As Boolean
Get
Return _IncludeAdobeDisclaimer
End Get
Set(ByVal value As Boolean)
_IncludeAdobeDisclaimer = value
End Set
End Property
''' <summary>
''' Initializes an instance of the CompanyMailMessageclass
''' </summary>
''' <remarks></remarks>
Public Sub New()
End Sub
''' <summary>
''' Initializes an instance of the CompanyMailMessageclass with plain text in the body
''' </summary>
''' <param name="from">The email address of the sender</param>
''' <param name="fromName">The name of the sender</param>
''' <param name="to"></param>
''' <param name="subject"></param>
''' <param name="body"></param>
''' <remarks></remarks>
Public Sub New(from as String,fromName As String,[to] as String,subject As String,body As String)
MyBase.FromAddress = New EmailAddress(from,fromName)
MyBase.ToAddresses.Add([to])
MyBase.Subject = subject
_Body = body
MyBase.Items.Add(New MessageContent(MimeType.MessageRfc822,body))
End Sub");
I would suggest opening Reflector and opening the 3rd party dll. I'm guessing the properties will be internal (friend in vb.net, I think) and that's the reason.