What is definition of truncated polynomial? - cryptography

In NTRUEncryption, I seen the trucated polynimials, but I cannot understand the trunacated polynomial calculation.
So, could tell me anyone How we calculate the truncated polynomial?

The polynomials are truncated in the sense that they only have coefficients up to a certain degree.
Here is how you truncate the product of two truncated polynomials (the sum is trivial):
Assume you have two truncated polynomials, i.e. two polynomials of degree no greater than n-1
a = a[0] + a[1]X + ... + a[n-1]X^(n-1)
b = b[0] + b[1]X + ... + b[n-1]X^(n-1)
Then their "truncated" product is defined as the polynomial
a * b = c[0] + c[1]X + ... +c[n-1]X^(n-1)
where the c[k] coefficients are computed as follow:
Reverse b[0]..b[n-1] to get b[n-1]..b[0].
Rotate the result of step 1 above k+1 times to the right and get b[k]..b[0]b[n-1]..b[k+1]
Denote with b_k[0]..b_k[n-1] the array calculated in 2.
Now define
c[k] = a[0]b_k[0] + a[1]b_k[1] + ... + a[n-1]b_k[n-1].
This operation can also be made by multiplying the polynomials a and b in the usual way and then truncating the result to the degree n-1. The reason for the algorithm above is to avoid computing coefficients that will not be used in the final result.

Related

Is it possible to explicitly and minimally index all integer solutions to x + y + z = 2n?

For example, the analogous two dimensional question, x + y = 2n is easy to solve: one can simply consider pairs (i,2n-i) for i=1,2,...,n and thus index every solution, exactly once. We note that we have n such pairs solving x + y = 2n, for every fixed value of positive integer n, and so the cardinality of such a set is equal to n as expected.
However, trying to repeat the same problem for x + y + z = 2n, it is not clear to me how (or if it is possible) to write down a minimal set {(2n-i-j,i,j)} such that varying i and j over particular intervals precisely produces every such triplet, exactly once. It can be shown that the number of elements in such a minimal set would be equal to the nearest integer to n^2/3.
It is not hard to see how one can obtain such an indexing with repetitions, or how one can algorithmically remove repetitions, but what I would like to know is whether there is a clean, general construction, as for the x + y = 2n case. Is this possible, or will one always have to artificially restrict certain values of the parameters on the intervals for which they are defined?

Time complexity of Simpson's rule for simple intergral calculus

I am looking for a reference and a proof for the time complexity of Simpson's rule for integral calculus.
I am not sure if the class complexity of that rule belongs to O(N).
Could you point me out to the right direction ?
Thanks
First of all, the Simpson's Rule requires three inputs:
The function f(x), assume it takes O(1) time.
The bounds of integration (a, b)
The number of subdivisions, n. Then the width of the "bar" d = (b - a) / n Note n must be an even positive integer.
Simpson's Rule states that
∫ab f(x) ≈ (d/3)([f(x0) + f(xn)] + [2f(x1) + 4f(x2)] + [2f(x3) + 4f(x4)] + ... [2f(xn-2) + 4f(xn-1)])
∫ab f(x) ≈ (d/3)([f(x0) + f(xn)] + ∑k=2(n-1)/2 f(xk)
where xk is equal to a + kd. Note x0 = a, xn = a + nd = b.
From the summation term ∑k=2(n-1)/2, we can easily state that there are [(n-1)/2 - 2 + 1] terms, and there are also two more terms for f(x0), f(xn). The number of terms used for the Simpson rule for a given n is linear to n.
Assuming multiplication is constant and the function complexity is constant, we note the summation formula to determine that the time complexity of the Simpson rule is O(n), it runs in linear time.

Division in double precision

I have two double variables:
a > 0
b >= 0
which could be tiny numbers. 'a' represents singular values of a matrix and 'b' represents the Tikhonov regularization constant. As part of the Tikhonov least squares solution, it is necessary to compute the quantity:
c = a*a / (a*a + b)
However if a is really small (ie small singular values of the matrix), a*a may not be representable in double precision. How can I compute this quotient c in a numerically stable way for the given ranges of a,b?
The best I can come up with is:
c = 1 / (1 + b / a / a)
To derive this equivalency, note that 1/c is (a^2 + b)/c and then decompose the fraction. This form might be more numerically stable since it doesn't require a^2 to be calculated at any point. It'll still lose precision if both b and a are very small. If that case must be handled too, you might look at a Taylor series expansion (may or may not work for this case).

Karatsuba and Toom-3 algorithms for 3-digit number multiplications

I was wondering about this problem concerning Katatsuba's algorithm.
When you apply Karatsuba you basically have to do 3 multiplications per one run of the loop
Those are (let's say ab and cd are 2-digit numbers with digits respectively a, b, c and d):
X = bd
Y = ac
Z = (a+c)(c+d)
and then the sums we were looking for are:
bd = X
ac = Y
(bc + ad) = Z - X - Y
My question is: let's say we have two 3-digit numbers: abc, def. I found out that we will have to perfom only 5 multiplications to do so. I also found this Toom-3 algorithm, but it uses polynomials I can;t quite get. Could someone write down those multiplications and how to calculate the interesting sums bd + ae, ce+ bf, cd + be + af
The basic idea is this: The number 237 is the polynomial p(x)=2x2+3x+7 evaluated at the point x=10. So, we can think of each integer corresponding to a polynomial whose coefficients are the digits of the number. When we evaluate the polynomial at x=10, we get our number back.
What is interesting is that to fully specify a polynomial of degree 2, we need its value at just 3 distinct points. We need 5 values to fully specify a polynomial of degree 4.
So, if we want to multiply two 3 digit numbers, we can do so by:
Evaluating the corresponding polynomials at 5 distinct points.
Multiplying the 5 values. We now have 5 function values of the polynomial of the product.
Finding the coefficients of this polynomial from the five values we computed in step 2.
Karatsuba multiplication works the same way, except that we only need 3 distinct points. Instead of at 10, we evaluate the polynomial at 0, 1, and "infinity", which gives us b,a+b,a and d,d+c,c which multiplied together give you your X,Z,Y.
Now, to write this all out in terms of abc and def is quite involved. In the Wikipedia article, it's actually done quite nicely:
In the Evaluation section, the polynomials are evaluated to give, for example, c,a+b+c,a-b+c,4a+2b+c,a for the first number.
In Pointwise products, the corresponding values for each number are multiplied, which gives:
X = cf
Y = (a+b+c)(d+e+f)
Z = (a+b-c)(d-e+f)
U = (4a+2b+c)(4d+2e+f)
V = ad
In the Interpolation section, these values are combined to give you the digits in the product. This involves solving a 5x5 system of linear equations, so again it's a bit more complicated than the Karatsuba case.

Smooth Coloring Mandelbrot Set Without Complex Number Library

I've coded a basic Mandelbrot explorer in C#, but I have those horrible bands of color, and it's all greyscale.
I have the equation for smooth coloring:
mu = N + 1 - log (log |Z(N)|) / log 2
Where N is the escape count, and |Z(N)| is the modulus of the complex number after the value has escaped, it's this value which I'm unsure of.
My code is based off the pseudo code given on the wikipedia page: http://en.wikipedia.org/wiki/Mandelbrot_set#For_programmers
The complex number is represented by the real values x and y, using this method, how would I calculate the value of |Z(N)| ?
|Z(N)| means the distance to the origin, so you can calculate it via sqrt(x*x + y*y).
If you run into an error with the logarithm: Check the iterations before. If it's part of the Mandelbrot set (iteration = max_iteration), the first logarithm will result 0 and the second will raise an error.
So just add this snippet instead of your old return code. .
if (i < iterations)
{
return i + 1 - Math.Log(Math.Log(Math.Sqrt(x * x + y * y))) / Math.Log(2);
}
return i;
Later, you should divide i by the max_iterations and multiply it with 255. This will give you a nice rgb-value.