Cmakelist working outside of Clion - cmake

I've wanted to use Clion for awhile but I've always had trouble with Cmake. Armed with Cygwin, I've almost gotten this stupid thing to work.
The issue is while I can compile a cmake file from within a cygwin terminal, in Clion I am told it cannot find the library I want.
Error:A required package was not found
The cmakelist.txt file
cmake_minimum_required(VERSION 3.3)
project(Test)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(PKG_CONFIG_PATH /usr/lib/pkgconfig)
set(PKG_CONFIG_EXECUTABLE /usr/bin/pkg-config.exe)
set(SOURCE_FILES main.cpp)
add_executable(Test ${SOURCE_FILES})
INCLUDE(FindPkgConfig)
pkg_check_modules(SDL2 REQUIRED "sdl2")
MESSAGE(STATUS "SDL library: " ${SDL2_LDFLAGS})
TARGET_LINK_LIBRARIES(Test ${SDL2_LDFLAGS})
I have no idea if setting the variables PKG_CONFIG_PATH and others work, but they successfully build a makefile for my use in cygwin that builds correctly.
I've deleted the cache, remade the project and everything. It just refuses to work in Clion

If I understood correctly, your cmake config is unable to find SDL library. I found it better to use find_package command instead of pkg_check_modules.
In order to find_package(SDL2) to work, there must be FindSDL2.cmake module in directory, specified by CMAKE_MODULE_PATH variable (usually, it is cmake/Modules directory inside your source tree).
FindSDL2.cmake is not a part of CMake, but you can find one online easily (check my own modules, for example: https://github.com/dragn/cmake-modules).
Refer to this doc for details: https://cmake.org/Wiki/CMake:How_To_Find_Libraries.
Put FindSDL2.cmake to cmake/Modules directory and add this to your CMakeLists.txt:
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/cmake/Modules)
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIR})
...
target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARY})
NOTE: Sadly, it appears that Leonardo has not succeeded in finding volunteers for maintaining FindSDL2.cmake in SDL community: https://cmake.org/Bug/view.php?id=14826.

Related

About Specifying EIGEN3_DIR variable not use

My computer has multiple versions of the eigen library. I have an eigen3 in the /usr/include/ and another eigen3 in the /usr/local/. I use the set() command in cmakelists, but the compiler only uses the eigen library in the/usr/include directory. Here are my cmakelists.txt settings
`
cmake_minimum_required(VERSION 2.8.3)
project(cmake_test)
set(EIGEN3_DIR "/usr/local/eigen-3.3.9/share/eigen3/cmake/")
find_package(Eigen3)
include_directories(
# "/usr/local/eigen-3.3.9/include/eigen3/"
${PROJECT_SOURCE_DIR}/include
${EIGEN3_INCLUDE_DIR}
)
message("EIGEN3_INCLUDE_DIR =======" ${EIGEN3_DIR})
message("EIGEN3_INCLUDE_DIR =======" ${EIGEN3_INCLUDE_DIR})
add_executable(cmake_test src/main.cpp)
`
Does anyone know where I went wrong
I hope someone can tell me how cmake searches for header files, library files, and Search order of the find_ package() command

Can't seem to include Glut to my cmake project Ubuntu [duplicate]

I've been stuck for a while now and I can't figure out how to get freeglut working. I thought I knew what it was asking me to do, so I added that set(prefix_path) line but it didn't do anything. Am I supposed to write my own freeglut-config.cmake or what?
Note: I am using the freeglut for MinGW package from this website
CMake File:
cmake_minimum_required(VERSION 3.7)
project(HW1)
set(CMAKE_CXX_STANDARD 11)
set(SOURCE_FILES Triangle.cpp)
set(CMAKE_PREFIX_PATH "C:/freeglut")
find_package(GLEW REQUIRED STATIC)
find_package(FREEGLUT REQUIRED)
find_package(OPENGL REQUIRED)
include_directories(${FREEGLUT_INCLUDE_DIRS} ${GLEW_INCLUDE_DIRS} ${OPENGL_INCLUDE_DIRS})
link_directories(${FREEGLUT_LIBRARY_DIRS} ${GLEW_LIBRARY_DIRS} ${OPENGL_LIBRARY_DIRS})
add_definitions(${FREEGLUT_DEFINITIONS} ${GLEW_DEFINITIONS} ${OPENGL_DEFINITIONS})
add_executable(HW1 ${SOURCE_FILES})
target_link_libraries(HW1 ${FREEGLUT_LIBRARIES} ${GLEW_LIBRARIES} ${OPENGL_LIBRARIES})
Full error:
CMake Error at CMakeLists.txt:8 (find_package):
By not providing "FindFREEGLUT.cmake" in CMAKE_MODULE_PATH this project has
asked CMake to find a package configuration file provided by "FREEGLUT",
but CMake did not find one.
Could not find a package configuration file provided by "FREEGLUT" with any
of the following names:
FREEGLUTConfig.cmake
freeglut-config.cmake
Add the installation prefix of "FREEGLUT" to CMAKE_PREFIX_PATH or set
"FREEGLUT_DIR" to a directory containing one of the above files. If
"FREEGLUT" provides a separate development package or SDK, be sure it has
been installed.
If your application is GLUT-compatible, that it doesn't use any extension of freeglut, then it is better to search GLUT instead of FREEGLUT:
find_package(GLUT REQUIRED)
"Find" script used by this command is already shipped into CMake distro, and it searches freeglut too.
(Note, that with that command variables for include directories and linking libraries are GLUT_INCLUDE_DIR and GLUT_LIBRARY correspondingly).
If your application requires exactly freeglut (that is, uses some of its extensions incompatible with other GLUT implementations), you need to ship your package with FindFREEGLUT.cmake script and adjust CMAKE_MODULE_PATH variable correspondingly:
# Assuming you have <source-dir>/cmake/FindFREEGLUT.cmake
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
find_package(FREEGLUT REQUIRED)
You may find existing script in the net, or write it by yourself, like here.
In any case, if you have freeglut installed into non-system location, you need to hint CMake about that. E.g., by adjusting CMAKE_PREFIX_PATH.

Setting path to Clang library in CMake

I build llvm from git and want to use the libraries in a project, especially the libclang.
The "makefiles" are generated by means of CMake and for the LLVM part I found the setting LLVM_DIR to reroute the path for the llvm libraries, but for Clang I cannot find such a variable and I still see in my link line (it is a Cygwin system):
/usr/lib/libclang.dll.a /usr/lib/libclangTooling.dll.a.
Question: which environment variable do I set to get the right build Clang libraries?
The variable is Clang_DIR.
Just in case, I attach a minimalistic example of CMakeLists.txt file as well.
cmake_minimum_required(VERSION 3.12)
# Find CMake file for Clang
find_package(Clang REQUIRED)
# Add path to LLVM modules
set(CMAKE_MODULE_PATH
${CMAKE_MODULE_PATH}
"${LLVM_CMAKE_DIR}"
)
# import LLVM CMake functions
include(AddLLVM)
include_directories(${LLVM_INCLUDE_DIRS})
include_directories(${CLANG_INCLUDE_DIRS})
add_definitions(${LLVM_DEFINITIONS})
add_definitions(${CLANG_DEFINITIONS})
add_llvm_executable(myTool main.cpp)
set_property(TARGET myTool PROPERTY CXX_STANDARD 11)
target_link_libraries(myTool PRIVATE clangTooling)

Issue finding and linking Psapi library to executable using cmake

I am trying to link the psapi library to a project with cmake, nothing complex. Here's my cmake-file:
cmake_minimum_required(VERSION 2.8)
project(BenchmarkTests)
add_definitions(-DPSAPI_VERSION=1)
if (WIN32)
FILE(GLOB win32_head
Timer.h
win_Memory.h
win_Processor.h
BenchmarkTests.h)
FILE(GLOB win32_source *.cpp)
SET(win32_test ${win32_head} ${win32_source})
SET(LIBDIR_NAME "C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x64/")
SET(LIBDIR $ENV{${LIBDIR_NAME}})
SET(LIBNAME "Psapi.Lib")
find_library (Psapi ${LIBNAME} {LIBDIR})
ADD_EXECUTABLE(bmTests ${win32_test})
TARGET_LINK_LIBRARIES(bmTests Psapi)
SOURCE_GROUP("win32" FILES ${win32_test})
endif()
There are no other "Psapi.Lib" files on my computer except for in ".../um/x86", but my system is 64-bit so I want the x64, no? Anyhow the output in CMake GUI for Psapi field is "Psapi-NOTFOUND" and in VS2013 all of the functions in Psapi.h recieve syntax errors. I guess since they can't link to the library. Am I forgetting something vital in my cmake file? Any suggested fix or alternative method is welcome, thanks in advance.
I get the same result when I try the below instead of find_library(...)
add_library(Psapi STATIC IMPORTED)
set_property(TARGET Psapi PROPERTY IMPORTED_LOCATION "C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x64/Psapi.Lib")
For future reference I got it to work in CMake as follows, credit goes to Chibueze Opata on this question:
find_library (PSAPI Psapi)
...
add_executable(...)
...
target_link_libraries(Basic -lpsapi)

Linking GLEW with CMake

How can you link GLEW to a project with CMake?
We've been trying to link GLEW to our project using CMake for at least 3 hours without any success so any help is accepted.
I'm using the FindGLEW.cmake which comes with CMake 3.1.0
CMakeLists.txt
find_package(GLEW REQUIRED)
if (GLEW_FOUND)
include_directories($(GLEW_INCLUDE_DIRS))
endif()
Environment Variables
I'm using MinGW w64 to compile the sources and we successfully linked GLFW and GLM just by copying the includes and libs to their respective folders, but after doing the same with GLEW, CMake still couldn't find it.
Sorry if I wasn't clear enough while formulating the question. I will provide any additional information required.
Edit: I've managed to link the header files by specifying their location in the CMake Cache file, though I'm getting undefined reference to glew functions like glewInit().
Typical CMake scripts like FindGLEW will define variables that specify the paths and files that your project needs. If the script can't automatically identify the correct paths (usually because of nonstandard install location, which is fine), then it leaves these variables up to you to fill in.
With command line CMake, you use the -D flag to define and set the value of a given variable. Other CMake interfaces, like CMake-gui or an IDE integration, give you this ability some other way.
However you do it, you can also modify the cache directly (CMakeCache.txt) and see what CMake is using in there or just clear the cache altogether. You'll have to rerun CMake for it to pick up your changes.
When it comes to linking, that's when you need to tell CMake which libs to link. Use the link_libraries command with what the automated script gives you.
find_package(GLEW REQUIRED)
include_directories(${GLEW_INCLUDE_DIRS})
link_libraries(${GLEW_LIBRARIES})
Other answers do obviously work, but the target based style of cmake makes it even easier since the GLEW find module defines the imported target GLEW::GLEW. All you need is:
find_package(GLEW REQUIRED)
target_link_libraries(YourTarget GLEW::GLEW)
YourTarget is the target that you created with add_executable or add_library. No need to explicitly add include directories, they are added automatically by linking the targets.
The secret of find_package(GLEW) is in FindGLEW.cmake file with cmake install.
find_path(GLEW_INCLUDE_DIR GL/glew.h)
find_library(GLEW_LIBRARY NAMES GLEW glew32 glew glew32s PATH_SUFFIXES lib64)
The find_path and find_library commands find paths in standard system paths. If you want them to find paths in user defined directories, you should tell them.
For example:
set(CMAKE_PREFIX_PATH "d:/libs/glew-1.10.0")
set(CMAKE_LIBRARY_PATH "d:/libs/glew-1.10.0/lib/Release/Win32/")
find_package(GLEW REQUIRED)
Reference:
http://www.cmake.org/cmake/help/v3.0/command/find_path.html
http://www.cmake.org/cmake/help/v3.0/command/find_library.html
I was struggling hard to link glew to cmake through command line on mac. This might be helpful but I am not sure :) I will walk you through step by step of what I have done.
I installed Cmake source from the web.
Then I went inside the cmake folder in terminal and typed
./bootstrap && make && make install
(this will install cmake command line tools on our OS platform)
I have some exercise files. I want cmake to generate xcode files for me for all those exercise files (ex. triangles.cpp, shader.cpp etc) So i made a directory inside exercise files folder.
$ mkdir xcode
$ cd xcode
$ cmake -G "Xcode" ..
At this point, Cmake suppose to install all xcode files that included correct libraries. But there was an error :
$ cmake -G "Xcode" ..
CMake Warning (dev) at CMakeLists.txt:3 (cmake_minimum_required):
Compatibility with CMake < 2.4 is not supported by CMake >= 3.0.
This warning is for project developers. Use -Wno-dev to suppress it.
system name is: Darwin-14.1.0
system processor is: x86_64
-- Could NOT find GLEW (missing: GLEW_INCLUDE_DIR GLEW_LIBRARY)
-- Could NOT find Doxygen (missing: DOXYGEN_EXECUTABLE)
-- Using Cocoa for window creation
-- Using NSGL for context creation
-- Building GLFW only for the native architecture
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
GLEW_LIBRARY
linked by target "TextureLoader" in directory /Users/Mydir/Desktop/Exercise/Exercise Files
-- Configuring incomplete, errors occurred!
Then to make sure I have installed GLEW and all its libraries correctly, I ran
$brew install glew
Yes, I have installed glew already but it was NOT linked. See the Warning below:
Warning: glew-1.12.0 already installed, it's just not linked
Then I ran the following commands:
$ brew unlink glew
$ brew link glew
And I have solved the error. So just make sure that you have linked glew. Hope this helps.
Happy Coding :)
Finally I found a simple and short CMakeLists which works if you have installed everything in default paths.(openGL, glfw and glew)
cmake_minimum_required(VERSION 3.3)
project(openGL_tutorial)
find_package(OpenGL REQUIRED)
if(NOT OPENGL_FOUND)
message("ERROR: OpenGL not found")
endif(NOT OPENGL_FOUND)
set(GL_LIBRARY GL GLU X11)
add_executable(openGL_tutorial main.cpp)
target_link_libraries(openGL_tutorial glfw GLEW libGLEW.so libGLU.so libGL.so)
For what it is worth, in 2023, this works for me, on macOS, with GLEW, GLFW, and CMake installed using Homebrew:
cmake_minimum_required(VERSION 3.10)
project(Project)
add_executable(Project main.cpp)
find_package(glfw3 REQUIRED)
find_package(GLEW REQUIRED)
target_link_libraries(Project glfw GLEW::glew)