I am trying to send raw ascii data to a CUPS printer (raw queue) in a .NET application. My first thought was to use the classes PrintServer/PrintQueue/PrintQueueJob but running my application throws an FileNotFoundException for System.Printing.dll. If I understand the pages Mono Status and Mono System.Printing in 4.0 vs MS.NET 4.5 correct the System.Printing.dll and the classes are available in Mono. Am I wrong?
That page is almost now useless, as Mono project migrates to a GitHub Markdown based new site,
http://www.mono-project.com/docs/about-mono/compatibility/
System.Printing from .NET Framework uses too many Windows only APIs, so it does not make sense to bring it to Mono/Linux.
Another way to check compatibility is to directly check Mono source code,
https://github.com/mono/mono/tree/master/mcs/class
You can see there is no System.Printing folder.
Related
Our project structure is like,
native.dll :- This contains pure native code written in c\c++.
This native.dll exposes some functions using *def file.
Wrapper Library(wrapper.dll compiled with .Net framework v4.0) :-
In order to use functionality of native.dll, a Wrapper lib(wrapper.dll)
is written in C++\CLI using :clr\oldsyntax. This wrapper has all
code of Interoperability and Marshalling.
Application(Console App v4.0) directly uses wrapper.dll to use functionality provided
by native.dll.
Now this project needs to run in .Net Core. This means we will have an
.Net Core application that will reference wrapper.dll that in turn will refer
native.dll.
I know this will not directly work. But the issue is whether .Net Core(CoreCLR) supports
C++\CLI (clr\oldsyntax) runtime environment ?
If no, what can be the possible solutions to this application work ?
whether .Net Core(CoreCLR) supports C++\CLI (clr\oldsyntax) runtime environment ?
As far as I know there is no plan to support C++/CLI with .NET Core.
If no, what can be the possible solutions to this application work ?
You can (should) provide a C API. Mono e. g. supports P/Invoke and .NET Core also supports P/Invoke (see also this Stack overflow question and this DllMap related ticket).
Update (2022-09-02): This answer is from 2016. See the other answers (e.g., this) for what is possible with recent .Net Core versions.
Officially announced eventually...
(next wish... support linux # .Net 5 ^^)
https://devblogs.microsoft.com/cppblog/the-future-of-cpp-cli-and-dotnet-core-3/
C++/CLI will have full IDE support for targeting .NET Core 3.1 and higher. This support will include projects, IntelliSense, and mixed-mode debugging (IJW) on Windows. We don’t currently have plans for C++/CLI for targeting macOS or Linux. Additionally, compiling with “/clr:pure” and “/clr:safe” won’t be supported for .NET Core.
The first public previews for C++/CLI are right around the corner. Visual Studio 2019 16.4 Preview 1 includes an updated compiler with “/clr:netcore”
Updat: From replied of origin url:
"We are still working on the IDE and MSBuild integration, so I can’t share a sample project quite yet. Once it’s available, likely with 16.4 Preview 2 or 3"
(16.4 Preview1 cannot create C++/CLI with .NetCore project.)
191015
16.4 Preview2 Released.
I'v tried asp.net core 3.1 with c++/CLI dll, it works.
(need set plateform to x64 both asp.net core and c++/CLI dll)
.net Core team will only commit (now?) to supporting C++/CLI for Windows only.
The intention was to deliver it for .net Core 3.0. While I haven't found explicit mention of it yet in the release notes, C++/CLI support was a prerequisite for delivering WPF (windows-only), which is now supported in .net Core 3.0.
Support mixed-mode assemblies on Windows - #18013
This issue (#18013) will track progress toward supporting loading and running
mixed-mode assemblies on CoreCLR. The main goal is to provide support
for WPF and other existing C++/CLI code on .NET Core. Some of the work
will be dependent on updates to the MSVC compiler.
The github issue (#659) mentioned above by #Tomas-Kubes, Will CoreCLR support C++/CLI crossplat? - #659, is about cross-platform C++/CLI.
BTW, I am getting compiler warnings on "clr\oldsyntax" with VS2017/.net-4.7. So this compiler flag is already deprecated.
UPDATE: This isn't coming till .Net Core 3.1
Another potential solution (though obviously quite a difficult task) if you want to stick with C++ (i.e. expose an OO interface to .NET) might be to have a look at CppSharp from the mono project. It is able to expose native C++ code through an automatically generated C# wrapper. It supports Windows, Linux as well as OSX. However, I don't know if the generated code can be compiled to a .NET standard target (didn't try to). I can only suppose it would because the generated code does not use any fancy API (it is basically interop and marshalling code); and, by the way, it is also possible to customize the generation process (although, once again, probably not an easy task).
For those who are looking at this for general .Net Core stuff without specific clr parameters (as this is a high result on google) Microsoft have written a guide on how to port C++/CLI to .Net Core:
https://learn.microsoft.com/en-us/dotnet/core/porting/cpp-cli
Port a C++/CLI project
To port a C++/CLI project to .NET Core, make the following changes to the .vcxproj file. These migration steps differ from the steps needed for other project types because C++/CLI projects don't use SDK-style project files.
Replace <CLRSupport>true</CLRSupport> properties with <CLRSupport>NetCore</CLRSupport>. This property is often in configuration-specific property groups, so you may need to replace it in multiple places.
Replace <TargetFrameworkVersion> properties with <TargetFramework>netcoreapp3.1</TargetFramework>.
Remove any .NET Framework references (like <Reference Include="System" />). .NET Core SDK assemblies are automatically referenced when using <CLRSupport>NetCore</CLRSupport>.
Update API usage in .cpp files, as necessary, to remove APIs unavailable to .NET Core. Because C++/CLI projects tend to be fairly thin interop layers, there are often not many changes needed. You can use the .NET Portability Analyzer to identify unsupported .NET APIs used by C++/CLI binaries just as with purely managed binaries.
Build without MSBuild
It's also possible to build C++/CLI projects without using MSBuild. Follow these steps to build a C++/CLI project for .NET Core directly with cl.exe and link.exe:
When compiling, pass -clr:netcore to cl.exe.
Reference necessary .NET Core reference assemblies.
When linking, provide the .NET Core app host directory as a LibPath (so that ijwhost.lib can be found).
Copy ijwhost.dll (from the .NET Core app host directory) to the project's output directory.
Make sure a runtimeconfig.json file exists for the first component of the application that will run managed code. If the application has a managed entry point, a runtime.config file will be created and copied automatically. If the application has a native entry point, though, you need to create a runtimeconfig.json file for the first C++/CLI library to use the .NET Core runtime.
There are some more nuances but these are the actual steps to port
I am in the process of creating a lightweight application in vb.NET, and was wondering if it is possible to create an application that uses some of the dll's within the .NET 2.0 framework, without actually using the framework itself.
For instance, can I take the dlls from the .NET directory that the app will reference (and only those dlls that it references), put them into a folder inside the app's directory, and then just change the reference path to that new location? That way, when the app is installed on pc's without .net framework installed, the dlls can just be zipped and copied over to the newly installed app directory.
This may all sound a bit confusing, just let me know if you need any more info.
It is quite unlikely that you'll be able to do that.
There is this thing called .net framework client profile for creating lightweight .net apps that do not need the whole framework but you still need to have that installed.
I would recommend using something like Delphi if you need a standalone exe that does not depend on anything.
There is concept of Client Profile in .NET 3.5 and .NET 4.
That is subset of .NET, smallest necessary fraction of .NET that client must have in order to be able to run .NET applications targeting client profile.
There is more detailed overview of the features you may use when targeting client profile.
Unless you move to .Net 4 or above, you need full framework on the client computers. Having said that, which OS are you targeting? Newer MS OS often come with .Net framework installed already.
I'm having a problem with assembly resolution on an end-user machine and I believe it's related to using Portable Class Libraries....
I have a .NET 4.0 application that was originally written in Visual Studio 2010. Recently we upgraded to Visual Studio 2012 and we've created a few projects that are Portable Class Libraries. I don't believe we need these features now, but we're also building a Windows 8 Store application that might benefit from these libraries.
When I compile my project, what exactly does the portable library feature do? I expect that it allows me to run it on different frameworks without modification or recompiling.
When I look at the library in reflector dotPeek it shows the Platform attribute as:
.NETPortable,Version=v4.0,Profile=Profile5
And the references seem 2.0-ish:
mscorlib, Version=2.0.5.0
System, Version=2.0.5.0
System.Runtime.Serialization, Version=2.0.5.0
When I run the application on this end-user's machine, I see an error in the log file:
Could not load file or assembly, 'System.Core, Version=2.0.5.0...'
Googling System.Core 2.0.5.0 seems to refer to SilverLight -- which appears to be one of the targeted frameworks.
This machine does not have Visual Studio installed, but has .NET 4.0 (4.0.3 update)
Is there something I should be doing differently to compile, something I should investigate in my dependencies or something I should be looking to install on the end-user machine? What does the 2.0.5.0 refer to?
For .NET 4, you need an update (KB2468871) for Portable Class Libraries to work. From the KB Article:
Feature 5
Changes to the support portable libraries. These changes include API
updates and binder modifications. This update enables the CLR to bind
successfully to portable libraries so that a single DLL can run on the
.NET Framework 4, on Silverlight, on Xbox, or on the Windows Phone.
This update adds public Silverlight APIs to the .NET Framework 4 in
the same location. The API signatures will remain consistent across
the platform. All modifications are 100 percent compatible and will
not break any existing code.
Also see the "Deploying A .NET Framework App" section of the MSDN Portable Class Library Documentation.
EDIT: Actually, if the machine has .NET 4.0.3 installed as you mention, that should be sufficient. Can you double-check to make sure that it is actually installed?
Is it possible to make an vb.net application portable?
It is portable - build your .exe and copy it on your flash drive. Assuming it will be run where there is .net framework, there is no problem!
EDIT: A similar topic here: Writing USB Drive Portable Applications in C#
"portable" has more than one meaning, but if you mean a program that could also run on linux or mac than you need to think mono. Specifically, look at their migration analyzer.
Depends on what you mean by "portable". Certainly, you can build them without external dependencies on things like config files, registry settings, etc. You'll still need the .NET runtime installed on the target computer, though.
I seem to recall that you can use vb.net to write Silverlight apps; once compiled, this should be fairly portable (onto all Silverlight / Moonlight enabled browsers).
Of course, if you talk about web apps, the client (html) should already be portable, regardless of the server.
Whether it's a desktop application or a web application, the .Net framework needs to be installed on the machine that the app is run on. Generally, the .Net framework is installed with Windows.
It has to be the same version of the .Net framework as the app was developed in (1.0, 1.1, 2.0, 3.0, 3.5). Which version of the framework is installed depends on the version of Windows.
Just a thought!
Maybe you can make your app executable the normal way (with setup) and then make it into a portable application online using service described at
http://www.abtevrythng.com/2011/12/make-portable-applications-online-for.html#ixzz1flSBi6dZ
You can try to use the online portable app "converter" Cameyo to do it. Just install the Cameyo app, launch it, then install the application you made.
You must use VS 2015. Make all your reference dll's to be local copied. Build your solution (with no deploy file extension (publish-> options->deployment))and merge the exe file with your dll with ilmerge ( http://www.microsoft.com/en-us/download/details.aspx?id=17630 ) (download ILmerge-GUI too) from the Microsoft web site. And have good luck
I am building an executable using VS2008 and .NET compact framework 3.5, targetting Windows Mobile 6 professional, but whenever I compile the project, everything that I have specified in the AssemblyInfo.cs file is ignored.
I have done this many times in other projects and it works without problem, but for some reason I cannot get the AssemblyTitle/AssemblyProduct/AssemblyVersion attributes etc to show up (I am trying to view them using Windows Explorer, I am able to see these properties in the details tab for any other assembly that I have built - even other projects in the same solution).
Any suggestions?
That info is looking at the native version info, which on the desktop is set using the AssemblyFileVersionAttribute. The AssemblyFileVersionAttribute is unsupported in the CF, so the only way to set the version info out of the box is to command-line compile. There is a workaround in this blog.
I know this is old, but there's a simpler solution posted here:
Version number in .NET Compact Framework application
You have to use reflection.
System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.Major System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.Minor System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.Build System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.Revision
in tag PlatformFamilyName; rather that PocketPC, change to add WindowsCE
in csproj