resource allocation with penalties in choco - optimization

For my model I have about 120 people and 650 tasks. I now want to allocate those tasks with choco 3.3.3. For that I have a boolMatrix "assignment" 120x650 where there is a 1 if the task is assigned to the person and a 0 otherwise. But now I have to optimize with different criteria, for example minimize overtime, abide to wishes from the people and so on. What is the best way to do that?
My intuition: I don't see a way to just accumulate penalties, so my intuition is having a matrix where for every person there is an array of "penalties" so that if person i has overtime, penalties[i][0] has penalty 5 for example and if he doesn't want to do the task penalties[i][1] has penalty 4. Then I have an IntVar score, that is the sum of penalties and I optimize over score.
Is the penalty matrix the way to go?
And how can I initialize these Variables?
Is that optimizable (every feasible solution has a score) in a reasonable time with choco?
In the nurse scheduling example this strategy was used:
solver.set(IntStrategyFactory.domOverWDeg(ArrayUtils.flatten(assignment), System.currentTimeMillis()));
What strategy should I use? Reading the choco user guide didn't help me get a good idea...

It seems from your questions that you have not tried yet to implement and test your model so we cannot help much. Anyway:
Q1) I did not understand clearly your approach but there may be many ways to go. It is by testing it that you will know whether it solves your problem or not. Maybe you could also use and integer variable x where x=k means task x is done by resource k. You could also use a set variable to collect all the tasks of each resource.
Regarding penalties, you should formalize how they should be computed in a mathematical way (from the problem specifications) before wondering how to encode it with the library. More generally, you must make very clear and formal what you want to get before working on how to get it.
Q2) To create variables, you shall use VariableFactory. Initial domains should contain all possible values.
Q3) It depends of the precise problem and of your model. Presumably, yes you can get very good solutions in a very short time. If you want a mathematically optimal solution, with a proof it is optimal, then this could be long.
Q4) It is not mandatory to specify a search strategy. Choosing the best one requires experience and benchmarking so you should try some of them to figure out yourself which one is best in your case. You can also add LNS (a kind of local search) to boost optimization...
Hope this helps

Related

Dynamic number of test cases in genetic programming?

When looking at Genetic programming papers, it seems to me that the number of test cases is always fixed. However, most mutations should (?) at every stage of the execution be very deleterious, i. e. make it obvious after one test case that the mutated program performs much worse than the previous one. What happens if you, at first, only try very few (one?) test case and look whether the mutation makes any sense?
Is it maybe so that different test cases test for different features of the solutions, and one mutation will probably improve only one of those features?
I don't know if I agree with your assumption that most mutations should be very deleterious, but you shouldn't care even if they were. Your goal is not to optimize the individuals, but to optimize the population. So trying to determine if a "mutation makes any sense" is exactly what genetic programming is supposed to do: i.e. eliminate mutations that "don't make sense." Your only "guidance" for the algorithm should come through the fitness function.
I'm also not sure what you mean with "test case", but for me it sounds like you are looking for something related to multi-objective-optimization (MOO). That means you try to optimize a solution regarding different aspects of the problem - therefore you do not need to mutate/evaluate a population for a specific test-case, but to find a multi objective fitness function.
"The main idea in MOO is the notion of Pareto dominance" (http://www.gp-field-guide.org.uk)
I think this is a good idea in theory but tricky to put into practice. I can't remember seeing this approach actually used before but I wouldn't be surprised if it has.
I presume your motivation for doing this is to improve the efficiency of the applying the fitness function - you can stop evaluation early and discard the individual (or set fitness to 0) if the tests look like they're going to be terrible.
One challenge is to decide how many test cases to apply; discarding an individual after one random test case is surely not a good idea as the test case could be a real outlier. Perhaps terminating evaluation after 50% of test cases if the fitness of the individual was <10% of the best would probably not discard any very good individuals; on the other hand it might not be worth it given a lot of individuals will be of middle-of-the road fitness and might well only save a small proportion of the computation. You could adjust the numbers so you save more effort, but the more effort you try to save the more chances you have of genuinely good individuals being discarded by accident.
Factor in the extra time to taken to code this and possible bugs etc. and I shouldn't think the benefit would be worthwhile (unless this is a research project in which case it might be interesting to try it and see).
I think it's a good idea. Fitness evaluation is the most computational intense process in GP, so estimating the fitness value of individuals in order to reduce the computational expense of actually calculating the fitness could be an important optimization.
Your idea is a form of fitness approximation, sometimes it's called lazy evaluation (try searching these words, there are some research papers).
There are also distinct but somewhat overlapping schemes, for instance:
Dynamic Subset Selection (Chris Gathercole, Peter Ross) is a method to select a small subset of the training data set on which to actually carry out the GP algorithm;
Segment-Based Genetic Programming (Nailah Al-Madi, Simone Ludwig) is a technique that reduces the execution time of GP by partitioning the dataset into segments and using the segments in the fitness evaluation process.
PS also in the Brood Recombination Crossover (Tackett) child programs are usually evaluated on a restricted number of test cases to speed up the crossover.

Optimizing assignments based on many variables

I was recently talking with someone in Resource Management and we discussed the problem of assigning developers to projects when there are many variables to consider (of possibly different weights), e.g.:
The developer's skills & the technology/domain of the project
The developer's travel preferences & the location of the project
The developer's interests and the nature of the project
The basic problem the RM person had to deal with on a regular basis was this: given X developers where each developers has a unique set of attributes/preferences, assign them to Y projects where each project has its own set of unique attributes/requirements.
It seems clear to me that this is a very mathematical problem; it reminds me of old optimization problems from algebra and/or calculus (I don't remember which) back in high school: you know, find the optimal dimensions for a container to hold the maximum volume given this amount of material—that sort of thing.
My question isn't about the math, but rather whether there are any software projects/libraries out there designed to address this kind of problem. Does anyone know of any?
My question isn't about the math, but rather whether there are any software projects/libraries out there designed to address this kind of problem. Does anyone know of any?
In my humble opinion, I think that this is putting the cart before the horse. You first need to figure out what problem you want to solve. Then, you can look for solutions.
For example, if you formulate the problem by assigning some kind of numerical compatibility score to every developer/project pair with the goal of maximizing the total sum of compatibility scores, then you have a maximum-weight matching problem which can be solved with the Hungarian algorithm. Conveniently, this algorithm is implemented as part of Google's or-tools library.
On the other hand, let's say that you find that computing compatibility scores to be infeasible or unreasonable. Instead, let's say that each developer ranks all the projects from best to worst (e.g.: in terms of preference) and, similarly, each project ranks each developer from best to worst (e.g.: in terms of suitability to the project). In this case, you have an instance of the Stable Marriage problem, which is solved by the Gale-Shapley algorithm. I don't have a pointer to an established library for G-S, but it's simple enough that it seems that lots of people just code their own.
Yes, there are mathematical methods for solving a type of problem which this problem can be shoehorned into. It is the natural consequence of thinking of developers as "resources", like machine parts, largely interchangeable, their individuality easily reduced to simple numerical parameters. You can make up rules such as
The fitness value is equal to the subject skill parameter multiplied by the square root of the reliability index.
and never worry about them again. The same rules can be applied to different developers, different subjects, different scales of projects (with a SLOC scaling factor of, say, 1.5). No insight or real leadership is needed, the equations make everything precise and "assured". The best thing about this approach is that when the resources fail to perform the way your equations say they should, you can just reduce their performance scores to make them fit. And if someone has already written the tool, then you don't even have to worry about the math.
(It is interesting to note that Resource Management people always seem to impose such metrics on others in an organization -- thereby making their own jobs easier-- and never on themselves...)

Looking for ideas/references/keywords: adaptive-parameter-control of a search algorithm (online-learning)

I'm looking for ideas/experiences/references/keywords regarding an adaptive-parameter-control of search algorithm parameters (online-learning) in combinatorial-optimization.
A bit more detail:
I have a framework, which is responsible for optimizing a hard combinatorial-optimization-problem. This is done with the help of some "small heuristics" which are used in an iterative manner (large-neighborhood-search; ruin-and-recreate-approach). Every algorithm of these "small heuristics" is taking some external parameters, which are controlling the heuristic-logic in some extent (at the moment: just random values; some kind of noise; diversify the search).
Now i want to have a control-framework for choosing these parameters in a convergence-improving way, as general as possible, so that later additions of new heuristics are possible without changing the parameter-control.
There are at least two general decisions to make:
A: Choose the algorithm-pair (one destroy- and one rebuild-algorithm) which is used in the next iteration.
B: Choose the random parameters of the algorithms.
The only feedback is an evaluation-function of the new-found-solution. That leads me to the topic of reinforcement-learning. Is that the right direction?
Not really a learning-like-behavior, but the simplistic ideas at the moment are:
A: A roulette-wheel-selection according to some performance-value collected during the iterations (near past is more valued than older ones).
So if heuristic 1 did find all the new global best solutions -> high probability of choosing this one.
B: No idea yet. Maybe it's possible to use some non-uniform random values in the range (0,1) and i'm collecting some momentum of the changes.
So if heuristic 1 last time used alpha = 0.3 and found no new best solution, then used 0.6 and found a new best solution -> there is a momentum towards 1
-> next random value is likely to be bigger than 0.3. Possible problems: oscillation!
Things to remark:
- The parameters needed for good convergence of one specific algorithm can change dramatically -> maybe more diversify-operations needed at the beginning, more intensify-operations needed at the end.
- There is a possibility of good synergistic-effects in a specific pair of destroy-/rebuild-algorithm (sometimes called: coupled neighborhoods). How would one recognize something like that? Is that still in the reinforcement-learning-area?
- The different algorithms are controlled by a different number of parameters (some taking 1, some taking 3).
Any ideas, experiences, references (papers), keywords (ml-topics)?
If there are ideas regarding the decision of (b) in a offline-learning-manner. Don't hesitate to mention that.
Thanks for all your input.
Sascha
You have a set of parameter variables which you use to control your set of algorithms. Selection of your algorithms is just another variable.
One approach you might like to consider is to evolve your 'parameter space' using a genetic algorithm. In short, GA uses an analogue of the processes of natural selection to successively breed ever better solutions.
You will need to develop an encoding scheme to represent your parameter space as a string, and then create a large population of candidate solutions as your starting generation. The genetic algorithm itself takes the fittest solutions in your set and then applies various genetic operators to them (mutation, reproduction etc.) to breed a better set which then become the next generation.
The most difficult part of this process is developing an appropriate fitness function: something to quantitatively measure the quality of a given parameter space. Your search problem may be too complex to measure for each candidate in the population, so you will need a proxy model function which might be as hard to develop as the ideal solution itself.
Without understanding more of what you've written it's hard to see whether this approach is viable or not. GA is usually well suited to multi-variable optimisation problems like this, but it's not a silver bullet. For a reference start with Wikipedia.
This sounds like hyper heuristics which you're trying to do. Try looking for that keyword.
In Drools Planner (open source, java) I have support for tabu search and simulated annealing out the box.
I haven't implemented the ruin-and-recreate-approach (yet), but that should be easy, although I am not expecting better results. Challenge: Prove me wrong and fork it and add it and beat me in the examples.
Hyper heuristics are on my TODO list.

What statistics concepts are useful for profiling?

I've been meaning to do a little bit of brushing up on my knowledge of statistics. One area where it seems like statistics would be helpful is in profiling code. I say this because it seems like profiling almost always involves me trying to pull some information from a large amount of data.
Are there any subjects in statistics that I could brush up on to get a better understanding of profiler output? Bonus points if you can point me to a book or other resource that will help me understand these subjects better.
I'm not sure books on statistics are that useful when it comes to profiling. Running a profiler should give you a list of functions and the percentage of time spent in each. You then look at the one that took the most percentage wise and see if you can optimise it in any way. Repeat until your code is fast enough. Not much scope for standard deviation or chi squared there, I feel.
All I know about profiling is what I just read in Wikipedia :-) but I do know a fair bit about statistics. The profiling article mentioned sampling and statistical analysis of sampled data. Clearly statistical analysis will be able to use those samples to develop some statistical statements on performance. Let's say you have some measure of performance, m, and you sample that measure 1000 times. Let's also say you know something about the underlying processes that created that value of m. For instance, if m is the SUM of a bunch of random variates, the distribution of m is probably normal. If m is the PRODUCT of a bunch of random variates, the distribution is probably lognormal. And so on...
If you don't know the underlying distribution and you want to make some statement about comparing performance, you may need what are called non-parametric statistics.
Overall, I'd suggest any standard text on statistical inference (DeGroot), a text that covers different probability distributions and where they're applicable (Hastings & Peacock), and a book on non-parametric statistics (Conover). Hope this helps.
Statistics is fun and interesting, but for performance tuning, you don't need it. Here's an explanation why, but a simple analogy might give the idea.
A performance problem is like an object (which may actually be multiple connected objects) buried under an acre of snow, and you are trying to find it by probing randomly with a stick. If your stick hits it a couple of times, you've found it - it's exact size is not so important. (If you really want a better estimate of how big it is, take more probes, but that won't change its size.) The number of times you have to probe the snow before you find it depends on how much of the area of the snow it is under.
Once you find it, you can pull it out. Now there is less snow, but there might be more objects under the snow that remains. So with more probing, you can find and remove those as well. In this way, you can keep going until you can't find anything more that you can remove.
In software, the snow is time, and probing is taking random-time samples of the call stack. In this way, it is possible to find and remove multiple problems, resulting in large speedup factors.
And statistics has nothing to do with it.
Zed Shaw, as usual, has some thoughts on the subject of statistics and programming, but he puts them much more eloquently than I could.
I think that the most important statistical concept to understand in this context is Amdahl's law. Although commonly referred to in contexts of parallelization, Amdahl's law has a more general interpretation. Here's an excerpt from the Wikipedia page:
More technically, the law is concerned
with the speedup achievable from an
improvement to a computation that
affects a proportion P of that
computation where the improvement has
a speedup of S. (For example, if an
improvement can speed up 30% of the
computation, P will be 0.3; if the
improvement makes the portion affected
twice as fast, S will be 2.) Amdahl's
law states that the overall speedup of
applying the improvement will be
I think one concept related to both statistics and profiling (your original question) that is very useful and used by some (you see the technique advised from time to time) is while doing "micro profiling": a lot of programmers will rally and yell "you can't micro profile, micro profiling simply doesn't work, too many things can influence your computation".
Yet simply run n times your profiling, and keep only x% of your observations, the ones around the median, because the median is a "robust statistic" (contrarily to the mean) that is not influenced by outliers (outliers being precisely the value you want to not take into account when doing such profiling).
This is definitely a very useful statistician technique for programmers who want to micro-profile their code.
If you apply the MVC programming method with PHP this would be what you need to profile:
Application:
Controller Setup time
Model Setup time
View Setup time
Database
Query - Time
Cookies
Name - Value
Sessions
Name - Value

How to test numerical analysis routines?

Are there any good online resources for how to create, maintain and think about writing test routines for numerical analysis code?
One of the limitations I can see for something like testing matrix multiplication is that the obvious tests (like having one matrix being the identity) may not fully test the functionality of the code.
Also, there is the fact that you are usually dealing with large data structures as well. Does anyone have some good ideas about ways to approach this, or have pointers to good places to look?
It sounds as if you need to think about testing in at least two different ways:
Some numerical methods allow for some meta-thinking. For example, invertible operations allow you to set up test cases to see if the result is within acceptable error bounds of the original. For example, matrix M-inverse times the matrix M * random vector V should result in V again, to within some acceptable measure of error.
Obviously, this example exercises matrix inverse, matrix multiplication and matrix-vector multiplication. I like chains like these because you can generate quite a lot of random test cases and get statistical coverage that would be a slog to have to write by hand. They don't exercise single operations in isolation, though.
Some numerical methods have a closed-form expression of their error. If you can set up a situation with a known solution, you can then compare the difference between the solution and the calculated result, looking for a difference that exceeds these known bounds.
Fundamentally, this question illustrates the problem that testing complex methods well requires quite a lot of domain knowledge. Specific references would require a little more specific information about what you're testing. I'd definitely recommend that you at least have Steve Yegge's recommended book list on hand.
If you're going to be doing matrix calculations, use LAPACK. This is very well-tested code. Very smart people have been working on it for decades. They've thought deeply about issues that the uninitiated would never think about.
In general, I'd recommend two kinds of testing: systematic and random. By systematic I mean exploring edge cases etc. It helps if you can read the source code. Often algorithms have branch points: calculate this way for numbers in this range, this other way for numbers in another range, etc. Test values close to the branch points on either side because that's where approximation error is often greatest.
Random input values are important too. If you rationally pick all the test cases, you may systematically avoid something that you don't realize is a problem. Sometimes you can make good use of random input values even if you don't have the exact values to test against. For example, if you have code to calculate a function and its inverse, you can generate 1000 random values and see whether applying the function and its inverse put you back close to where you started.
Check out a book by David Gries called The Science of Programming. It's about proving the correctness of programs. If you want to be sure that your programs are correct (to the point of proving their correctness), this book is a good place to start.
Probably not exactly what you're looking for, but it's the computer science answer to a software engineering question.