CreateJs Drawing with alpha - createjs

I implemented a little drawing function into my app with CreateJS like so:
var currentPosition = this.posOnStage(event);
var drawing = container.getChildByName('drawing');
drawing.graphics.ss(this.brushSize, "round").s(this.brushColor);
drawing.graphics.mt(this._lastMousePosition.x, this._lastMousePosition.y);
drawing.graphics.lt(currentPosition.x, currentPosition.y);
drawing.alpha = this.brushAlpha;
container.updateCache(this.enableErasing ? "destination-out" : "source-over");
drawing.graphics.clear();
this._lastMousePosition = this.posOnStage(event);
As you can see, the alpha value of this drawing can change. Sadly you can draw over a point you once did draw, so when you draw over a point multiple times the alpha effect will go away. Any idea how to solve this ?
Thanks :)
EDIT:
I tried it like gskinner and Lanny 7 proposed, but it didn't work. I attached a image so you can see the problem.

As suggested by Lanny, apply the alpha to the actual stroke, not to the Shape. You can use Graphics methods to help with this.
For example:
// set the brush color to red with the current brush alpha:
this.brushColor = createjs.Graphics.getRGB(255, 0, 0, this.brushAlpha);

Related

Qt5 QtChart drop vertical lines while using QScatterSeries

When I am using QScatterSeries, I can very easily draw point at (x, y). However, instead of points I would like to draw short lines, like in the figure below. How can I get about doing so?
I tried using RectangleMarker, but it just draws a fat square. I would prefer a thin line about 2px wide and 20px in height.
Is there a way I can add custom marker shapes?
Here are the code and the settings I use to transform my points into lines :
//create scatter series to draw point
m_pSeries1 = new QtCharts::QScatterSeries();
m_pSeries1->setName("trig");
m_pSeries1->setMarkerSize(100.0);
//draw a thin rectangle (50 to 50)
QPainterPath linePath;
linePath.moveTo(50, 0);
linePath.lineTo(50, 100);
linePath.closeSubpath();
//adapt the size of the image with the size of your rectangle
QImage line1(100, 100, QImage::Format_ARGB32);
line1.fill(Qt::transparent);
QPainter painter1(&line1);
painter1.setRenderHint(QPainter::Antialiasing);
painter1.setPen(QColor(0, 0, 0));
painter1.setBrush(painter1.pen().color());
painter1.drawPath(linePath);
//attach your image of rectangle to your series
m_pSeries1->setBrush(line1);
m_pSeries1->setPen(QColor(Qt::transparent));
//then use the classic QtChart pipeline...
You can play the marker size, the dimension of the image and the drawing pattern in the painter to adapt the size and shape of the rectangle to obtain a line.
In the picture, it's the black line. As you can see you can repeat the process for other series.
Keep in mind that you cannot use the openGL acceleration:
m_pSeries0->setUseOpenGL(true);
My work is based on the QtCharts/QScatterSeries example : QScatterSeries example
Hope it will help you.
Florian

Vis.js Gap between Node and its border

Using Vis.js I want to Generate something where in there is a gap between the Circular image and the Node border
Sample:
I cannot find anything at the Vis.js documentation for such a modification, can anyone guide me for it?
vis.js GitHub issue report
There's no way to achieve this unfortunelly. The color option only accepts one border and you can't make use of CSS since Vis is built using canvas, not SVG.
What you can do to achieve this is crop your image in a circular shape with some transparent padding to make the gap. And then vis would add the black border for you.
yes you can do that.do not add border option in node.you can add circular border in afterDrawing event.
network.on("afterDrawing", function (ctx) {
var imageSize= 21;
var nodeId = 1;
var nodePosition = network.getPositions([nodeId]);
ctx.strokeStyle = '#006bb3';
ctx.lineWidth = 4;
ctx.circle(nodePosition[nodeId].x, nodePosition[nodeId].y, imageSize+5);
ctx.stroke();
})

How to smooth canvas drawing in Android?

I'm using Canvas for drawing in my Android application. But the result has bad quality (see the picture)
So, canvas drawing don't draw additional pixels with more dark color between "stairs pixels" for smoothing.
Like this
But I'm interesting how to do it.
Are there some preferences or methods for smoothing the picture? Thanx!
Edited: I've founded here
Use the ANTI-ALIAS flag for drawing smooth edges.
Paint p = new Paint(Paint.ANTI_ALIAS_FLAG);
//or
Paint p = new Paint();
p.setAntiAlias(true);

PySide: Resizable scene in QGraphicsView

I'm trying to find a way to mark the border of a QGraphicsScene, and make it resizable inside a QGraphicsView, to create something similar to Microsoft Paint.
In other words, my current QGraphicsView looks like this:
But my image is only this big, as indicated by the red box:
I want my QGraphicsView to be like this (the little black boxes are cornergrabbers for resizing the canvas):
Functionally, I want it to be similar to MS Paint:
The canvas (scene) is resizable, and the scrollbars on the window (view) appear when needed. The blue background color (solid gray background) appears behind the canvas.
How would I go about accomplishing this?
To try to get the grey background, I've been experimenting with QGraphicsView.setBackgroundBrush() and QGraphicsScene.setBackgroundBrush(). I've learned that QGraphicsView's background brush completely overrides QGraphicsScene's background brush if one is set. Even if I only set the background brush for QGraphicsScene, that background brush extends over the image's original boundaries.
Here is a link to my test code.
Help is appreciated!
I have to struggle with your constructors...dunno if it works on Windows, but have to make it to work with Linux. Try :
def setPixmap(self, pixmap):
if self.pixmap_item:
self.removeItem(self.pixmap_item)
self.pixmap_item = self.addPixmap(pixmap)
self.setPixBackGround()
def setPixBackGround(self):
# put Background rect for image
pixR = self.pixmap_item.pixmap().rect()
bgRectangle = self.addRect(pixR.x()-10, pixR.y()-10,
pixR.width()+20, pixR.height()+20)
# set color and Z value to put it behind image
bgColor = QColor(58, 176, 176)
bgRectangle.setBrush(bgColor)
bgRectangle.setZValue(-.1)
# take coordinates for brabbers
bgR = bgRectangle.rect()
grab1R = QRect(-5,-5,10,10)
# put grabbers as wish...
grab1 = self.addRect(grab1R)
grab1.setPos(bgR.topLeft())
grab2 = self.addRect(grab1R)
grab2.setPos(bgR.topRight())
# ....etc....

Zooming in an NSView

I have an NSView in which the user can draw circles. These circles are stored as an array of NSBezierPaths, and in drawRect:, I loop through the array and call -stroke on each of the paths. How do I add a button to zoom in and out the NSView? Just change the bounds of the view?
Thanks.
Send your view a scaleUnitSquareToSize: message.
You might also find this informative:
https://developer.apple.com/library/content/qa/qa1346/_index.html
The code in that document lets you add a "scale" property to a view.
The above answers didn't work for my scenario but led me to a solution.
The updated link to #Peter's answer was helpful: scaleUnitSquareToSize
I have found two soultions for zooming:
Cropping the bounds manually
Scalling the bounds with scaleUnitSquareToSize
I have created a small test project. Both solutions can be found on my GitHub repo : BoundsAndFramesCroppingAndScalling
To understand bounds vs frames read this SO article: difference-between-the-frame-and-the-bounds.
Swift scalling code:
let scaleSize = NSSize(width: 0.5, height: 0.5)
// 0.5 - Half the size
// 1.0 - No calling
// 2.0 - double the size , ... etc
myView?.scaleUnitSquare(to: scaleSize)
myView?.needsDisplay = true