I'm trying to connect my application with Google calendar to receive data. I registered a new application in Google Developers Console, activated Google Calender API and tried to configure the Oauth consent screen.
There I selected my email address, entered a product name and tried to save it.
What it says:
Sorry, there’s a problem. If you entered information, check it and try again. Otherwise, the problem might clear up on its own, so check back later.
What's my mistake here? By Google it is not the best failure description. I also can not find anything else about it in the internet, only that some one suggested to enter a billing account, what I don't want. Any ideas?
I signed out of all Google accounts, signed back in, and then it worked.
I meet the some problem.
I used google cloud with two accounts, i guess there is conflict with two accounts. I clean the chrome browser history and cache , then the problem is solved.
If anyone is here within this last week in 2020, this is a GSuite bug that's being tracked here -
https://issuetracker.google.com/issues/150325704
No one has been able to update or create add-ons. Clearing cache, incognito - none of it has any effect here. Just have to wait for the devs.
Related
I have an app in sandbox mode and I have a sandbox user that is pending. (It has also been at least a day since the user was added). The user can successfully use my app and has given authorization; however, the user's likes returns an empty response (I know they can only access liked media from other authorized sandbox users, but the user has liked media from my account that is set as the admin). The Instagram API documentation states that the user may go to their developer site and accept/decline sandbox invites from the Sandbox Invites tab except my user is shown the developer register page instead. Does anyone know what is going on/how to fix this?
Instagram made sweeping changes to it's API and the way it is accessed recently. As a result of the lockdown the Sandbox Invite process is glitchy at best. I myself just ran into this issue of invites not showing up.
It seems, for the moment, the only way to access the invite is to fill out the developer form(I just used a http://localhost:8000 URL and a random phone number that is not likely to exist, although try without one as it might not be necessary). That should automatically forward you to the invite page where the invited user can then accept or decline a Sandbox Invite.
It's a bit of a mess and the lack of documentation / indication to indicate that this step is mandatory doesn't help matters. Hope this helps save some time and headaches!
I'm trying to resolve an issue regarding Google+ and authorizing users for an app using Google OAuth-2. More specifically, I find the authorization is successful when the user presses Accept on the consent screen; using the oauth playground and the auth/games scope, that looks like: http://retrofist.com/temp/Auth_01.png
However, if I then check my app privileges at plus.google.com/apps, I see the playground listed as visible to 'Only You': http://retrofist.com/temp/Auth_02.png - even though 'Anyone on the web' was selected on the consent screen. As I'm using Google Play Games for leaderboards, the result is that no one can see any leaderboard entries until they have manually corrected this to 'Public' visibility.
Can anyone explain a reason or workaround for this? Many thanks.
I observed similar issues, my scores was not published publicly to the leaderboard of the game. I then realized that, this is only for users whose email is defined as tester email. I could see the scores as publicly posted after deleting those emails from tester list.
I am currently working on a Chrome Extension that uses the Gmail API to sync emails.
As I am testing, refreshing, changing code etc, I often get a message that Google has detected Unusual Activity from my IP address, causing the entire office to have to enter CAPTCHAS to do any Google searches.
Today I actually had my test email account locked for one hour because I was requesting email too often.
Does anyone know of a way to ask Google to whitelist a specific IP for development?
EDIT* if you are going to downvote my question can you at least explain why? I would like to be a good netizen but if you dont tell me what I am doing wrong you are part of the problem, not part of the solution.
As Google documents in their help article: "...we notify you about unusual account activity, such as sign-ins or password changes from unfamiliar locations and devices. You can review this activity and confirm whether or not you actually took the action."
https://support.google.com/accounts/answer/1144110?hl=en
You might also check this article about "How to Turn Off a Gmail IP Address Tracker" at http://smallbusiness.chron.com/turn-off-gmail-ip-address-tracker-51241.html.
I am developing a web app for a group, and I want to be able to let anyone in the group create an event and add it to the group's calendar through the app. I was able to get the basic functionality working using Google Calendar API v3 for Javascript -- you could fill out a form with the event's start/end times, title, information, etc, and it could insert that event into the calendar.
But the problem is with authentication. If a user is logged in to a Google account that is not given permission to create events on the calendar, they are unable to add the event (Javascript writes "Forbidden" to the console). If I log out of all Google accounts and then sign in with the account that owns the calendar, the event is created with no problems (that makes sense).
Adding every single person in the group to the edit-permissions on the calendar seems like too much of a "brute force" method.
Is there a way to always authenticate the Google account that owns the calendar? Or, better yet, is there a way just to force authentication in general, even if someone is already logged in to Google / authorized to the app? Some people in the group know the calendar login/password, so if I could always bring up a Google login screen, they could just enter the calendar account information and then add the event from there. Again, I'm using Javascript (not much documentation on this...).
Thanks!
Have a look at Service Accounts. That way the calendar is owned by the application, and so the application will always have permission to update it.
If you want to avoid authentication problem from other opened session in user browser, you have to authenticate on the calendar, using server side library.
check this link:
https://developers.google.com/google-apps/calendar/auth
it bounces you from one article to other, but at the end you should get all information.
I have an Facebook API that connects to Facebook, pulls the users name, and updates their status. Up until at least Monday afternoon, it was working properly, but as of Tuesday afternoon, it hasn't worked. I have tracked it down to the fql_query call in the api file, that is not returning the user info. When I do a login, I get the user key and the session key just fine, and save them to my DB. Has there been any API updates? I checked the forums and there were a handful of post asking why their api's had suddenly quit, but none of them have a reply or resolution.
Any ideas?
It is currently a Facebook Server issue. There is no estimated time on when it will be fixed. It maybe a while.