Xcode 7.2 googlemaps Undefined symbols for architecture armv7 error - objective-c

I am using the GoogleMaps iOS SDK in my app and added it with cocoapods. However, after updating xCode from 7.2 I'm suddenly getting the following error: Could not build Objective-C module 'GoogleMaps'
I already deleted my DerivedData folder, updated cocoapods, reinstalled the GoogleMaps iOS SDK and cleaned and build the framework's scheme and my app's scheme. But nothing helped so far.

Make sure you have completed all the steps listed here: https://developers.google.com/maps/documentation/ios-sdk/start#adding_the_google_maps_sdk_for_ios_to_your_project
I did some research and found this Stack overflow related to your inquiry: Undefined symbols for architecture armv7
I hope this may help you.

Related

Xcode 12 Problems: "Build input file cannot be found "- Building for release on a react native app

When I try to do an archive build for "any iOS device", I receive this error:
Build input file cannot be found: '/Users/.../Library/Developer/Xcode/DerivedData/[app]-czrkuohjfzuzxxfobfoyptxhyoyo/Build/Intermediates.noindex/ArchiveIntermediates/[app]/InstallationBuildProductsLocation/Applications/[Product Name].app/[Product Name]'
I received this same error when building for an iOS simulator, but this post fixed it - Problems after upgrading to Xcode 12:ld: building for iOS Simulator, but linking in dylib built for iOS, architecture arm64.
I am also receiving a warning concerning the architectures that may or may not be relatable to the error:
None of the architectures in ARCHS (arm64) are valid. Consider setting ARCHS to $(ARCHS_STANDARD) or updating it to include at least one value from VALID_ARCHS (arm64, armv7s, armv7) which is not in EXCLUDED_ARCHS (arm64).
Build for "Any iOS Device" (for example, "Archive" because you want to upload to AppStore):
Delete arm64 from "Excluded Architectures"
Delete x86_64 from VALID_ARCHS
Add arm64 to VALID_ARCHS
All this changes on both "Build Settings", project and target. And if you want to build for simulator do the inverse path:
Add arm64 to "Excluded Architectures"
Delete arm64 from VALID_ARCHS
Add x86_64 to VALID_ARCHS
That works for me.
So I had the exact same issue. After updating to Xcode 12 I had originally set both my project and target 's 'Excluded Architecture' to arm64 in order to run on Simulator. But, as you mention, that blocks anything from working on Release / Real device. All I had to do was switch to 'Any iOS Simulator SDK = arm64' instead of all of them, see screen shot below:
link to screenshot
This error started happening for me with a SwiftUI app. I didn't need the file for my project, but the settings were set to generate a file anyways. What worked for me was to go into Project Navigator --> App Target --> Build Settings --> Packaging and delete the value (file name) for the Info.plist File key.
This problem wasted a lot of my time after upgrading to xcode 12, using React Native 0.63. Excluding architectures did not work for me.
Symptoms: "build input file could not be found..." when running on device in debug AND release. Simulator worked fine.
To Fix: Editor > Validate Settings... > Perform Changes
Now my app builds fine on device.
I know this question has been answered but this piece of information may help someone: This kind of error may also be produced if you have no node_modules folder e.g. you have deleted it and forgot to re-create it

Xcode 12 Error : error: 'SVProgressHUD/SVProgressHUD.h' file not found #import <SVProgressHUD/SVProgressHUD.h>

after upgrading to Xcode 12 From App Store, the project not able to build and i get Errors :
error: 'SVProgressHUD/SVProgressHUD.h' file not found #import <SVProgressHUD/SVProgressHUD.h>
Showing Recent Messages
Failed to emit precompiled header '/Users/mohammedrezk/Library/Developer/Xcode/DerivedData/APPNAME-bxzcdxjpyvptvrdegichefojwviu/Build/Intermediates.noindex/PrecompiledHeaders/APPNAME-Bridging-Header-swift_2E6RO3XQ4PJKS-clang_AGVOYNG8YIID.pch' for bridging header '~/APPNAME-Bridging-Header.h'
I searched alot for issues with XCode 12 and I Updated Cocoa Pods to 1.10. because i found some answers related to Umbrella Header issue with Xcode 12 and CocoaPods, but still have the issue and not able to build and run the project
Please, any solution for this?
It confused me several days, finally I found the answer.Xcode12 set Architectures $(ARCHS_STANDARD) by default.If you select Any iOS Device or your iPhone, not simulator,the issue goes away.About the Architectures setting, you can see Xcode 12, building for iOS Simulator, but linking in object file built for iOS, for architecture arm64.

gdata-objectivec Architecture armv7 error in video sharing on youtube from iphone sdk

i am using gdata-objectivec library for video sharing on Youtube from my app, i am using xcode 4.6 and iOS 6.0 to do this but the compiled static library "libGDataTouchStaticLib.a" does not support for the architecture armv7 and armv7s.
can anyone help me to compile the libGDataTouchStaticLib.a for armv7 architecture ?
i have also posted this on google group.
i have also seen this sample code and it successfully uploaded the video from iPhone simulator but giving error on device.
i have also tried to install it on device using xcode 4.3 but not got any success.
i have also changed some flags in target>build like header search path, other C linker flag etc and also followed this tutorial
i have also downloaded gdata-objectivec library from svn server using terminal window but i dont know how to compile libGDataTouchStaticLib.a using the command from terminal of mac os for armv7 architecture (xcode 4.5 or 4.6).
if anyone used gdata-objectivec library for video uploading on Youtube from latest xcode or successfully compiled libGDataTouchStaticLib.a for latest xcode then please help me?
Make sure to add below three items in your other linker flags in project's build settings:
-ObjC,-lxml2,-all_load. It worked for me.
Just remove the arv7s from the valid architectures under build settings and compile it would work for you.

clang error is coming on runtime

I am working on app and suddenly prefix.pch file deleted automatically and
this error comes:Command /Volumes/Xcode/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1
i havn't found any working answer in google search.
Please help me out
It looks like the problem had to do with the Architecture settings on my sub projects. Xcode 4.2 changes the default Architecture to just armv7 instead of both armv6 and armv7. I had updated my main project to armv6 and armv7, but the sub-projects were still only using armv7. Once I updated all of the sub-projects then it started linking properly.

Trying to hack the AWS IOS SDK so that it works for OSX. I get this error

I've removed the import of the UIKit framework, and now I get this error. Do I have to somehow recompile the framework? It's not really giving me anything to go on...
And if it means anything, I am able to run the SDK examples in IOS so there aren't any system requirements that I'm not meeting.
ld: warning: ignoring file /Developer/SDKs/MacOSX10.7.sdk/Library/Frameworks//AWSiOSSDK.framework/AWSiOSSDK, missing required architecture x86_64 in file
Undefined symbols for architecture x86_64:
"_OBJC_CLASS_$_AmazonS3Client", referenced from:
objc-class-ref in Constants.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
You can't just use the .framework provided by Amazon, because the binary is only for iOS. You need to rebuild the framework from the source, which thankfully comes in the SDK.
I created a XCode project with the source from the iOS SDK that appears to work. I have only tested some of the rudimentary S3 code but since it works in iOS, presumably, and I am able to communicate with S3, I think it should be good for all the services it supports.
https://bitbucket.org/danap/osx-aws-toolkit
Please feel free to fork and submit pull requests with changes.
I've created a fork of the AWS iOS SDK which can be built and used for Mac OS X development. Check it out: https://github.com/amberdixon/aws-sdk-ios. In the readme, I've included instructions on how to build the Mac OS X-compatible version of the AWS iOS SDK framework, which you can import into your OS X projects.