I want to use Blender to add a subtitle for my video(NOTE:IT IS A .SRT or .ASS FILE but not add a text),but I can not find the button.How to do it?
While blender recently got a feature to export srt files from text strips added in the VSE, it does not support muxing an srt file into a video. It also does not have a feature to import or display srt text within the VSE.
Related
I am trying to add three.js based 3D objects to a PDF page. It seems there are no direct exporters available to do that. So I am trying to do the below thing,
Convert the gltf/stl/obj files to U3D files
Add the .u3d file to PDF page.
I am trying to do the below process and I am not sure whether this approach is possible. It will be a great help if there is any support available to do any one of the below conversions. Also if you know any other possible approaches, kindly update me!!
Input formats output format
GLTF
OBJ U3D
STL
(any
three.js supported
3D formats)
Thanks.
There are few options available to export the three.js graphics to a PDF ( static content not a dynamic U3D assets)
Static contents
Get the rendered data from the three.js webGL renderer / canvas renderer using toDataURL("image/jpeg"), change the MIME type to JPG/PNG and add the resulting stream as an image to PDF ( this worked for me)
example - https://plnkr.co/edit/Ty8BZaDcflCJH5tH?preview
Like the above approach we can use three.js svgrenderer to export the renderer contents into a SVG data stream, which can be added into the PDF ( textures, mesh may not be 100% reproduced)
The legacy API - "threejs-pdf-renderer" can be used to directly export the three.js animations to a PDF. We don't need any other dependencies to create the PDF. But this is a legacy API which uses legacy three.js version, lot of effort needs to be done to make the API to be compatible with the latest three.js version.
example - https://satheeshks10.github.io/ThreejsPDFGenerator/
Dynamic 3D contents
We can export the three.js animations into a U3D file (no direct support is available as for now), this U3D file can be directly embedded into PDF.
example - https://tetra4d.com/pdf-samples/
I have found many answers about converting .svg files to rasterized formats, however I would prefer to keep it as a single svg file. I got excited when I found react-native-svg, but was then disappointed when I saw their image example used a .jpg file.
Is keeping my image as a vector possible? Am I trying to do something unwise?
Thank you for your help.
You need to convert your SVG's to use the react-native-svg library, this is a useful tool to do so: https://react-svgr.com/playground/
This does not rasterise the image, it will remain as a vector just in a format that the library can parse.
I want to use VideoJS in my project, and I also need closed-caption support. I have read the VideoJS docs on how to use a text-track from a WebVTT file, but most of my .mp4 files have captions embedded in the file itself, there is no WebVTT file available. How can I get the captions out of the mp4 using VideoJS?
Edit: We will be live-streaming video, which is why the closed-captions are embedded into a stream.
To do the extraction step, you don't/can't use VideoJS itself. Instead, there are various standalone video editors that can do the job...just do a google-search like 'video tools to extract sub-titles'. Preferably, find/use a tool that extracts subtitles/captions into an "SRT" file-type. Then, to convert into VTT files, there are various tools for that, too. [ For that step,I use the free SRT->VTT converter avail at: http://atelier.u-sub.net/srt2vtt ]
Actually i need to add SharpMap file as a mapView which has extension .shp so does any one have any kind of help about how we can use this .shp file as a mapview in ios.
.shp files are Shapefiles which is an ESRI standard, SharpMap is an opensource .Net project which provides spatial feature and map display using various map formats including Shapefiles.
To read/parse shapefiles and display their geometry in the ios you can try the following:
grgcombs / iOS-Shapefile
A project I'm involved in has a specific requirement where a layer must be added on top of an existing SWF. The SWF is created by converting a PDF using SWFTools pdf2swf. This layer will be used to add interactive elements like videos or sound on top of the existing text content in the SWF.
My problem is, when I try to import the SWF into Flash Pro, it sort of breaks up and it's not possible to see the SWF or its elements correctly.
I've tried making the SWF a MovieClip symbol after importing and called its play() and gotoAndPlay(i) methods to no avail. Using an external SWF with a loader works, but the SWF should be internal so the whole project can be compiled to iOS and Android in one go.
Are there any other methods I could use to interact with a SWF and make it work inside my FLA project?
Your problem is not in Flash but the way you're transforming the pdf to swf. The default parameters of pdf2swf will export the swf for a previous version of Flash, 6 to be exact. So you need to explicitly set the flash version when converting to a later version so that you can import it in your timeline (assuming u're using AS3).
Use this config option:
-T , --flashversion num Set Flash Version in the SWF header to num.
View this for more information:
http://wiki.swftools.org/index.php?title=Pdf2swf
http://wiki.swftools.org/index.php?title=Pdf2swf_-s_parameters