I need to create a geofence trigger , after the creation if the user Left the area i want to call 1 API after that i need to create another trigger with current(new) location info and so on
So far i tried
function getFirstPositionAndTrack() {
alert('Click OK to proceed to acquire starting position');
// use GPS to get the user's location
var geoPolicy = WL.Device.Geo.Profiles.LiveTracking();
geoPolicy.timeout = 60000; // set timeout to 1 minute
geoPolicy.maximumAge = 10000; // allow to use a position that is 10 seconds old
// note: to see at high-accuracy, change RoughTracking above to LiveTracking
// get the user's current position
WL.Device.Geo.acquirePosition(
function(pos) {
// when we receive the position, we display it and start on-going acquisition
displayPosition(pos);
var triggers = {
Geo: {
posChange: {
type: "PositionChange",
callback: function(deviceContext) {
displayPosition(deviceContext.Geo);
}
},
leftArea: {
type: "Exit",
circle: {
longitude: pos.coords.longitude,
latitude: pos.coords.latitude,
radius: 200
},
callback: function() {
alert('Left the area');
**/* here i will call one api , And i need to create another trigger dynamically with updated position info */**
}
},
dwellArea: { // alert when we have stayed in the vicinity for 3 seconds
type: "DwellInside",
circle: {
longitude: pos.coords.longitude,
latitude: pos.coords.latitude,
radius: 50
},
dwellingTime: 3000,
callback: function() {
alert('Still in the vicinity');
}
}
}
};
WL.Device.startAcquisition({ Geo: geoPolicy }, triggers, { Geo: alertOnGeoAcquisitionErr } );
},
function(geoErr) {
alertOnGeoAcquisitionErr(geoErr);
// try again:
getFirstPositionAndTrack();
},
geoPolicy
);
}
I am assuming that you want to change the triggers that you have. You can either create a new triggers object, or update the existing one. Note that your trigger callback can receive the current device context as a parameter, which then gives you access to the current position. Then make another call to WL.Device.startAcquisition(...) again, this time passing in the new/updated triggers object.
Related
I am trying to find out a way to fetch nearby events using GraphQL meetup.com API. After digging into the documentation for quite some time, I wasn't able to find a query that suits my needs. Furthermore, I wasn't able to find old, REST, documentation, where, the solution for my case might be present.
Thanks in advance !
This is what I could figure out so far, the Documentation for SearchNode is missing, but I could get id's for events:
query($filter: SearchConnectionFilter!) {
keywordSearch(filter: $filter) {
count
edges {
cursor
node {
id
}
}
}
}
Input JSON:
{ "filter" : {
"query" : "party",
"lat" : 43.8,
"lon" : -79.4, "radius" : 100,
"source" : "EVENTS"
}
}
Hope that helps. Trying to figure out this new GraphQL API
You can do something like this (customize it with whatever fields you want from Event):
const axios = require('axios');
const data = {
query: `
query($filter: SearchConnectionFilter!) {
keywordSearch(filter: $filter) {
count
edges {
cursor
node {
id
result {
... on Event {
title
eventUrl
description
dateTime
going
}
}
}
}
}
}`,
variables: {
filter: {
query: "party",
lat: 43.8,
lon: -79.4,
radius: 100,
source: "EVENTS",
},
},
};
axios({
method: "post",
url: `https://api.meetup.com/gql`,
headers: {
Authorization: `Bearer YOUR_OAUTH_ACCESS_TOKEN`,
},
data,
})
I'm trying to show loading state in v-simple-data, but for some reason, it doesn't work, maybe there is another way to do it?
Here is my code:
https://codesandbox.io/s/vuetify-template-forked-bmobx?file=/src/App.vue
You are resetting the dataLoading variable outside of the timeout. Therefore it is immediately set to false. You should move it inside the timeout callback.
initialize() {
//you do not need to call the set method; since you are setting a primitive data type; reactivity is detected
//this.$set(this, "dataLoading", true);
this.dataLoading = true
let vm = this;
setTimeout(() => {
vm.items = [
{ name: "Art", position: "Manager" },
{ name: "David", position: "Salesman" },
];
// reset the dataLoading only after the data has been loaded.
vm.dataLoading = false
}, 1000);
// this line of code does not wait for the setTimeout to finish. This line of code was resetting your variable without waiting for the timeout to complete; thus you never saw the data loading indicator
//this.$set(this, "dataLoading", false);
}
I using code like in this page. how can I add marker cluster?
Thanks.
[Google Map v3 auto refresh Markers only
Sample script...
$(function() {
var locations = {};//A repository for markers (and the data from which they were constructed).
//initial dataset for markers
var locs = {
1: { info:'11111. Some random info here', lat:-37.8139, lng:144.9634 },
2: { info:'22222. Some random info here', lat:46.0553, lng:14.5144 },
3: { info:'33333. Some random info here', lat:-33.7333, lng:151.0833 },
4: { info:'44444. Some random info here', lat:27.9798, lng:-81.731 }
};
var map = new google.maps.Map(document.getElementById('map_2385853'), {
zoom: 1,
maxZoom: 8,
minZoom: 1,
streetViewControl: false,
center: new google.maps.LatLng(40, 0),
mapTypeId: google.maps.MapTypeId.ROADMAP
});
var infowindow = new google.maps.InfoWindow();
var auto_remove = true;//When true, markers for all unreported locs will be removed.
function setMarkers(locObj) {
if(auto_remove) {
//Remove markers for all unreported locs, and the corrsponding locations entry.
$.each(locations, function(key) {
if(!locObj[key]) {
if(locations[key].marker) {
locations[key].marker.setMap(null);
}
delete locations[key];
}
});
}
$.each(locObj, function(key, loc) {
if(!locations[key] && loc.lat!==undefined && loc.lng!==undefined) {
//Marker has not yet been made (and there's enough data to create one).
//Create marker
loc.marker = new google.maps.Marker({
position: new google.maps.LatLng(loc.lat, loc.lng),
map: map
});
//Attach click listener to marker
google.maps.event.addListener(loc.marker, 'click', (function(key) {
return function() {
infowindow.setContent(locations[key].info);
infowindow.open(map, locations[key].marker);
}
})(key));
//Remember loc in the `locations` so its info can be displayed and so its marker can be deleted.
locations[key] = loc;
}
else if(locations[key] && loc.remove) {
//Remove marker from map
if(locations[key].marker) {
locations[key].marker.setMap(null);
}
//Remove element from `locations`
delete locations[key];
}
else if(locations[key]) {
//Update the previous data object with the latest data.
$.extend(locations[key], loc);
if(loc.lat!==undefined && loc.lng!==undefined) {
//Update marker position (maybe not necessary but doesn't hurt).
locations[key].marker.setPosition(
new google.maps.LatLng(loc.lat, loc.lng)
);
}
//locations[key].info looks after itself.
}
});
}
var ajaxObj = {//Object to save cluttering the namespace.
options: {
url: "........",//The resource that delivers loc data.
dataType: "json"//The type of data tp be returned by the server.
},
delay: 10000,//(milliseconds) the interval between successive gets.
errorCount: 0,//running total of ajax errors.
errorThreshold: 5,//the number of ajax errors beyond which the get cycle should cease.
ticker: null,//setTimeout reference - allows the get cycle to be cancelled with clearTimeout(ajaxObj.ticker);
get: function() { //a function which initiates
if(ajaxObj.errorCount < ajaxObj.errorThreshold) {
ajaxObj.ticker = setTimeout(getMarkerData, ajaxObj.delay);
}
},
fail: function(jqXHR, textStatus, errorThrown) {
console.log(errorThrown);
ajaxObj.errorCount++;
}
};
//Ajax master routine
function getMarkerData() {
$.ajax(ajaxObj.options)
.done(setMarkers) //fires when ajax returns successfully
.fail(ajaxObj.fail) //fires when an ajax error occurs
.always(ajaxObj.get); //fires after ajax success or ajax error
}
setMarkers(locs);//Create markers from the initial dataset served with the document.
//ajaxObj.get();//Start the get cycle.
// *******************
//test: simulated ajax
/*
var testLocs = {
1: { info:'1. New Random info and new position', lat:-37, lng:124.9634 },//update info and position and
2: { lat:70, lng:14.5144 },//update position
3: { info:'3. New Random info' },//update info
4: { remove: true },//remove marker
5: { info:'55555. Added', lat:-37, lng:0 }//add new marker
};
setTimeout(function() {
setMarkers(testLocs);
}, ajaxObj.delay);
*/
// *******************
});
I’ve implemented push notifications using service workers. Is there any way to find out the number of notifications which are currently shown in the window? My intention is to limit the number of notifications shown in the window.
I tried the following. But the getNotifications function returning me empty array.
self.addEventListener('push', function(event) {
if (!(self.Notification && self.Notification.permission === 'granted')) {
return;
}
var data = event.data.json();
var options = {
body: data.notificationText,
icon: 'files/assets/staff.png',
vibrate: [100, 50, 100],
data: {
dateOfArrival: Date.now(),
onClickUrl: data.onClickUrl,
event_id: data.event_id,
productName: data.product_name
}
};
event.waitUntil(
self.registration.getNotifications().then(function(notifications) {
console.log(notifications);
if (notifications && notifications.length > 0) {
notifications.forEach(function(notification) {
notification.close();
});
}
showNotification(data.title, options);
})
);
});
You can use serviceWorker.getNotifications() which returns a list of notifications. You can use it like so:
navigator.serviceWorker.register('sw.js');
navigator.serviceWorker.ready.then(function(registration) {
registration.getNotifications().then(function(notifications) {
// get the number of notifications
})
});
if you're doing this in your serviceworker file, it's:
self.registration.getNotifications().then(function(notifications) {
// get the number of notifications
})
I'm trying to apply a stagger option to a custom velocity sequence.
In my example, I'm using the sequence from the documentation to simplify.
The sequence
$.Velocity.Sequences.mySequence = function (element, options) {
var duration = options.duration || 750;
$.Velocity.animate(element,
{
translateY: "-=10px",
}, {
delay: duration * 0.033,
duration: duration,
loop: 3,
easing: "easeInOutSine"
});
};
The call (failing)
$("div").velocity('mySequence', { stagger: 200 });
The call (succeeding)
Stagger is occurring when I use any predefined sequence from the UI Pack.
$("div").velocity('callout.bounce', { stagger: 200 });
Live example: http://codepen.io/griable/pen/ncsmC
Thanks in advance for helping