I'm running a fresh install of Windows 10 with Kinect SDK v2 and VS 2015. Kinect Configuration Verifier is all green lights.
Without modifying any code, both the Kinect sample Controls Basics-WPF from the SDK Browser and the Kinect 2 for Windows Demo App tutorial #10 don't show the hand cursor. These samples use Microsoft.Kinect.Wpf.Controls and the Windows.UI.Xaml.Controls respectively to build the KinectRegion.
Is anyone else having this problem? How can I troubleshoot this?
Any help appreciated. Thanks
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I'm working with Microsoft Kinect for Windows using SDK 1.8.
It automatically finds all of the drivers required, except for the Kinect Camera driver. Because of this, whenever I run a progra,m it gives an exception at: sensor.Colorstream.Enable();
When I use Xbox 360 instead it works perfectly fine.
Can anyone please tell me how to get this Kinect for Windows working?
Thanks
If someone has a similar issue, I just solved it in the following way:
In the device manager the kinect can be recognized in 2 ways:
Primesense
Kinect for windows
In my case, it only works when it is installed as Kinect for Windows.
When it is recognized as Primesense, you can do the following for all 3 devices (camera, motor, audio):
right click: update driver
Choose 'search on my computer for driver'
Choose from list of drivers on my computer
Choose the Kinect for Windows driver
I am really new to the whole Kinect world.
I have the XBox One Kinect with the Windows Adapter, have installed the last version of the Kinect SDK sucessfully and recorded some videos with the Kinect Studio v2.0 and got some .xef files, which I cannot use, since I need .oni files for a certain program.
So I tried to record with the OpenNI 2's NIVIEWER program, but it does not recognize the Kinect. I tested the NIVIEWER with the ASUS xtion Pro and it did work. I even reinstalled OPENNi2.2/NITE2/KINECT SDK but it still does not work.
Am I doing something wrong?
Kinect v2 and the kinect for xbox one, doesn't work with OpenNI directly. You have a couple of options:
Work with Kinect v1
Work with Kinect SDK only
Work with experimental drivers such as this one. Note that it only works in windows.
You may try to save the rgb and depth images and create the oni by any other means (I think this option is not that easy)
Hope this helps you
So I finally got my two Kinect v2's in the mail, and was looking forward to get some raw data from them and see how much they interfere with each other. I went to go download the SDK, and for some reason I had never noticed the Windows 8 requirements... As in Windows 7 isn't supported.
This feels pretty bogus and unnecessary, but fine I can't do anything about that. Before I waste some money to upgrade my machine to an OS that I really don't want, is there any way to get the Kinect v2s to talk to a Windows 7 machine (or maybe even Ubuntu)? I don't need any of the fancy skeletal detection or anything; I just want raw xyz-rgb data. I was reading about OpenNI (and their new Apple overlords), and I was hoping that by some miracle their last open source distributions would be forwards compatible with the Kinect v2s?
TL;DR: Are there any free SDKs that can interface with a Kinect v2 on Windows 7-64bit?
look at libfreenect2
It looks like its not ready yet but there are people working on it. So you might want help them along.
Update 2014-10-28
The Project is live and kicking and works fine
Just dropping by to say that I successfully 'installed' the Kinect 2 SDK to windows 7 and it is being recognized by driver4vr.
I'm not precisely sure which files where required so I'll just post my process.
Install VirtualBox (and enable CPU virtualization in bios to support 64bit OS)
Install win 8.1 x64 in VirtualBox
Monitor the VirtualBox c-drive for changes (I used spy-the-spy)
Download and install the Kinect 2 SDK in VirtualBox
Check spy-the-spy for all files added, and copy them to your Windows 7 OS on the same location. (It also installs some VC redistributables, so skip the files already there)
Reboot windows 7 and enjoy Kinect 2.0 on the final decent MS OS.
The Windows 8 is MINIMUM requirement to developing kinect v2
you do not need use Skeleton(kinect V1) or Body(Kinect V2) to track body or skeleton .
you need use to MultiFrameSource Class
Is there any posibility of using Kinect as a WebCam? I know that I can do that with KinectCam.ax, but it's only available on OpenNI libraries. I use Microsoft Kinect SDK, because of my project... I tried to find something in Internet... Nothing interesting...
I need a WebCam and it's a stupidity to buy a new one, when I have Kinect o_O
Someone create the drivers to convert your kinect on a webcam. I test it, and works in Skype.
To install the kinect as a webcam download the 3 files (KinectCam.ax,install.bat, unistall.bat) in the Compiled folder here:
https://github.com/wildbillcat/KinectCam/
Execute the install.bat as Administrator. And that's all.
The author say that this works even in Windows 8.
You can get more info on this thread on msdn.
I have the same problem with this post: MSDN Post. It seems nobody answered with a working solution on that thread.
The symptoms:
Kinect SDK 1.5 installed.
The Kinect device is recognized and drivers seem to be loaded correctly.The speech demo works correctly.
Skeleton Viewer shows "Could not enable Skeleton Tracking".
Shape Game starts, but does not track anything.
Kinect Explorer starts the small windows only showing that it has connected to the Kinect, the black window does not open. If I close the white window, the kinect explorer is still running I have to quit it through the task manager.
When I unplug and plug the USB after I open Kinect explorer; it says insufficient bandwith.
I tried:
Updated BIOS.
Updated motherboard software. (ASUS Maximus IV Gene-Z, Gen3)
Removed all USB's and plugged them all.
Restarted windows. (several million times)
I uninstalled and re installed. Kinect SDK 1.0. (but everything is the same)
My OS: Windows 7 64 bit Ultimate.
I have been struggling with this for 1 complete day. Any suggestions will be greatly appreciated.
EDIT: I tried my Kinect device on another computer (laptop), and it works.
If the Kinect shares a USB Controller with other devices, a problem such as yours can happen easily.
Try the following: Unplug all USB devices, then connect only the Kinect to your computer. If you have USB mouse and/or keyboard, plug those into a different set of ports (for example front usb ports if you have the Kinect plugged into the back of the computer). Then, try running the SDK's sample applications.
Should this approach fail, something might be wrong with your USB controller(s).
One more option: Try running the sample applications on a different Windows computer, preferably a laptop of some type, since you won't need to plug in any additional USB devices.
If this approach fails, your Kinect is most likely defective. In which case you can get a replacement or refund from your retailer, if the purchase didn't happen too long ago.
Best of luck to you!
I finally was able to made my kinect work. This MSDN Discussion helped me to do that.
The solution:
Uninstall all Kinect Drivers from Control Panel.
Reinstall Kinect SDK.
(IMPORTANT) Make sure to skip getting drivers from windows update during driver installation.
And yay! It works beautifuly ..
The same happened with me; I noticed a windows update related to Kinect, installed it. Kinect stopped working. Installing SDK from May 2d 2012 didn't fix the problem. Rolling back to February 2010 SDK didn't fix it either. At first I guessed that Microsoft doesn't want us to use Kinect for Xbox any more, and this is their way of telling us to buy Kinect for Windows... well, may be - but in my case Kinect Camera driver was somehow updated to Version 1.5 (May 2, 2012), while everything else was on version 1.0. Installing original driver fixed the problem.