Hi so I've got a problem that i can't really figure out what the cause is. I made an app so far that has a NSToolbar that has custom views in it so that you can switch between views on the toolbar (just like safari's preference window toolbar views). I was using CCodings tutorial on youtube but i have the problem of the views moving by themselves, for example i click on view 1 and when i click on view 2 view one changes and the view moves up so that you can only see half of when i put on the view, I'm using Xcode 6 and OS X 10.10 so i don't know if that would be one cause but i thank you in advance if you can help me, heres the MainWindowController.m file:
Also the views should be setup correctly
-(NSRect)newFrameForNewContentView:(NSView*)view {
NSWindow *window = [self window];
NSRect newFrameRect = [window frameRectForContentRect:[view frame]];
NSRect oldFrameRect = [window frame];
NSSize newSize = newFrameRect.size;
NSSize oldSize = oldFrameRect.size;
NSRect frame = [window frame];
frame.size = newSize;
frame.origin.y -= (newSize.height - oldSize.height);
return frame;
}
-(NSView *)viewForTag:(int)tag {
NSView *view = nil;
switch (tag) {
case 0:
view = smallView;
break;
case 1:
view = mediumView;
break;
case 2: default:
view = largeView;
break;
}
return view;
}
- (BOOL)validateToolbarItem:(NSToolbarItem *)item {
if ([item tag] == currentViewTag) return NO;
else return YES;
}
-(void)awakeFromNib {
[[self window] setContentSize:[smallView frame].size];
[[[self window] contentView] addSubview:smallView];
[[[self window] contentView] setWantsLayer:YES];
}
-(IBAction)switchView:(id)sender {
int tag = [sender tag];
NSView *view = [self viewForTag:tag];
NSView *previousView = [self viewForTag:currentViewTag];
currentViewTag = tag;
NSRect newFrame = [self newFrameForNewContentView:view];
[NSAnimationContext beginGrouping];
if ([[NSApp currentEvent] modifierFlags] & NSShiftKeyMask)
[[NSAnimationContext currentContext] setDuration:1.0];
[[[[self window] contentView] animator] replaceSubview:previousView with:view];
[[[self window] animator] setFrame:newFrame display:YES];
[NSAnimationContext endGrouping];
}
Seems that you also need to change NSWidnow frame apart from contenView.
Also as for me for switching views by click events its better to use NSTabView.
I want to adjust the height of a textview when the keyboard appears. In iOS 7 this can be done by adjusting the NSLayoutConstraint between the textview and the bottomLayoutGuide of the view controller.
That works fine with the code below except for one detail. During the animation the textview runs ahead of the keyboard and a wide gap appears. Similar during the keyboardWillHide method.
The cause for this "bug" is probably because the keyboard starts from the very bottom of the screen while the textview starts higher up due to the height of the toolbar.
Any suggestions on how to fix this?
-(void) keyboardWillShow:(NSNotification *) notification
{
//update constraints
CGRect keyboardFrame = [[[notification userInfo] valueForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue];
CGRect convertedKeyboardFrame = [[self view] convertRect:keyboardFrame
fromView:nil];
CGRect toolbarFrame = [[[self navigationController] toolbar] frame];
CGRect convertedToolbarFrame = [[self view] convertRect:toolbarFrame
fromView:nil];
CGFloat toolbarAdjustment = (UIInterfaceOrientationIsPortrait([self interfaceOrientation])) ? CGRectGetHeight(convertedToolbarFrame) :CGRectGetWidth(convertedToolbarFrame);
[[_textView bottomSpaceConstraint] setConstant:CGRectGetHeight(convertedKeyboardFrame) - toolbarAdjustment];
//animate change
for (UIView *view in [[self view] subviews])
{
[view setNeedsUpdateConstraints];
}
[UIView animateWithDuration:[[[notification userInfo] valueForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]
delay:0 //0.2 as possible hack, otherwise a gap appears between keyboard and textview
options:[[[notification userInfo] valueForKey:UIKeyboardAnimationCurveUserInfoKey] integerValue]
animations:^{
for (UIView *view in [[self view] subviews])
{
[view layoutIfNeeded];
}
}
completion:NULL];
}
The delay is probably caused by calling layoutIfNeeded repeatedly in a loop.
In the animation block, just send layoutIfNeeded to the root view, i.e., self.view. Sending layoutIfNeeded to the root view will take care of the entire view hierarchy. So get rid of the loop.
I question if the call to setNeedsUpdateConstraints is necessary; if it is, it only needs to be sent to the root view.
Also, try eliminating the animation options parameter
options:0
I have a single MainMenu.xib file and I have a window by the name "Preferences"
Also I have four different Custom Views with different Heights. and a Toolbar on that window.
I have linked every toolbar item to the -(void) switchViews:(id)sender; function. The views are linked and are showing up and are also changing but the problem is that if I change from one view to another and then back or to another, the content i.e. buttons, labels, checkboxes on the views keep moving upwards, the window still keeps on changing to right heights, but if I switch enough times the content would disappear from the view.. Any kind of help would be useful.
http://imgur.com/bV3NHa0,zgJCacA
http://imgur.com/bV3NHa0,zgJCacA#1
// FOR CHANGING VIEWS IN THE PREFERENCES WINDOW
- (IBAction)switchView:(id)sender {
long int tag = [sender tag];
NSView *view = [self viewForTag:tag];
NSView *previousView = [self viewForTag:currentViewTag];
currentViewTag = tag;
NSRect newFrame = [self newFrameForNewContentView:view];
[NSAnimationContext beginGrouping];
if ([[NSApp currentEvent] modifierFlags] & NSShiftKeyMask) {
[[NSAnimationContext currentContext] setDuration:1.0];
}
[[[[self preferences] contentView] animator] replaceSubview:previousView with:view];
[[[self preferences] animator] setFrame:newFrame display:YES];
[NSAnimationContext endGrouping];
}
- (NSView *)viewForTag:(long int)tag {
NSView *view = nil;
switch (tag) {
case 0:
view = generalView;
break;
case 1:
view = timesView;
break;
case 2:
view = menubarView;
break;
case 3: default: view = aboutView;
break;
}
return view;
}
- (NSRect)newFrameForNewContentView:(NSView *)view {
NSWindow *window = [self preferences];
NSRect newFrameRect = [window frameRectForContentRect:[view frame]];
NSRect oldFrameRect = [window frame];
NSSize newSize = newFrameRect.size;
NSSize oldSize = oldFrameRect.size;
NSRect frame = [window frame];
frame.size = newSize;
frame.origin.y -= (newSize.height - oldSize.height);
return frame;
}
with the problem you're describing and glancing at your code i would start to suspect this line...
frame.origin.y -= (newSize.height - oldSize.height);
Edit: I awarded the bounty to john since he put a lot of effort into his answer, and would get it anyways, but there's still no working solution. I am still looking for an answer, if someone knows how to do this it'd be greatly appreciated.
I want to add a "maximize" button to my app that hides the navigation and tab bar. The navbar and tabbar should slide in/out smoothly, and the inner/content view should also expand and shrink at the same rate as the navbar and tabbar.
I used [self.navigationController setNavigationBarHidden: YES/NO animated: YES]; for the navbar and found this thread How to hide uitabbarcontroller for hiding the tabbar.
UITabBar class extension:
- (void) setTabBarHidden:(BOOL)hidden animated:(BOOL)animated {
CGRect screenRect = [[UIScreen mainScreen] bounds];
float screenHeight = screenRect.size.height;
if (UIDeviceOrientationIsLandscape([UIDevice currentDevice].orientation)) {
screenHeight = screenRect.size.width;
}
if (!hidden) {
screenHeight -= self.tabBar.frame.size.height;
}
[UIView animateWithDuration: (animated ? UINavigationControllerHideShowBarDuration : 0) animations: ^{
for (UIView* each in self.view.subviews) {
if (each == self.tabBar) {
[each setFrame: CGRectMake(each.frame.origin.x, screenHeight, each.frame.size.width, each.frame.size.height)];
} else {
[each setFrame: CGRectMake(each.frame.origin.x, each.frame.origin.y, each.frame.size.width, screenHeight)];
}
}
} completion: ^(BOOL finished) {
NSLog(#"Animation finished %d", finished);
}];
}
The problem is when I use the two at the same time (hiding/showing the nav and tab bar), it's not clean. If the navbar comes first, anything anchored to the bottom jumps (see example below), and if the tabbar comes first, the top jumps.
Example: I position the UIButton in the bottom right and set its autoresizing mask
resizeButton.frame = CGRectMake(self.view.bounds.size.width - 50, self.view.bounds.size.height - 100, 32, 32); // hardcoded just for testing purposes
resizeButton.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleTopMargin;
But when the navbar and tabbar are minimized the UIButton jumps between the two states (doesn't slide along with the tab bar). However, if I change it to attach to the top right, it slides perfectly with the nav bar.
Does anyone know how to solve this?
Edit:
This is the closet and most elegant solution I have so far (just trying to get a working concept):
[UIView animateWithDuration: UINavigationControllerHideShowBarDuration animations: ^{
if (self.isMaximized) {
self.tabBarController.view.frame = CGRectMake(0, 20, screenRect.size.width, screenRect.size.height + 49 - 20);
[self.navigationController setNavigationBarHidden:YES animated:YES];
} else {
self.tabBarController.view.frame = CGRectMake(0, 20, screenRect.size.width, screenRect.size.height - 20);
[self.navigationController setNavigationBarHidden:NO animated:YES];
}
} completion: ^(BOOL finished) {
NSLog(#"Frame done: %#", NSStringFromCGRect(self.view.frame));
return;
}];
On maximizing:
Slides the navbar up, and slides the tabbar down, at the same time
The top of the inner/content view slides up, and the bottom of this view jumps down
On minimizing:
Slides the navbar down, and slides the tabbar up, at the same time
The top of the inner/content view slides down properly, but the bottom jumps to the final value, leaving whitespace which is then covered by the sliding tabbar
If I rearange the order of the minimizing-animations (so the navbar animatino is called first), then the top in the inner/content view jumps
the solution i use should eliminate the jump problem you see.
this solution is derived from an Objective-C category found Carlos Oliva's github page, and while the copyright in that code is "all rights reserved", i wrote him and he provided permission for use.
my category code varies only slightly from his code. also, find below the category code the invocation code that i use in my app.
from UITabBarController+HideTabBar.m
// the self.view.frame.size.height can't be used directly in isTabBarHidden or
// in setTabBarHidden:animated: because the value may be the rect with a transform.
//
// further, an attempt to use CGSizeApplyAffineTransform() doesn't work because the
// value can produce a negative height.
// cf. http://lists.apple.com/archives/quartz-dev/2007/Aug/msg00047.html
//
// the crux is that CGRects are normalized, CGSizes are not.
- (BOOL)isTabBarHidden {
CGRect viewFrame = CGRectApplyAffineTransform(self.view.frame, self.view.transform);
CGRect tabBarFrame = self.tabBar.frame;
return tabBarFrame.origin.y >= viewFrame.size.height;
}
- (void)setTabBarHidden:(BOOL)hidden {
[self setTabBarHidden:hidden animated:NO];
}
- (void)setTabBarHidden:(BOOL)hidden animated:(BOOL)animated {
BOOL isHidden = self.tabBarHidden;
if (hidden == isHidden)
return;
UIView* transitionView = [self.view.subviews objectAtIndex:0];
if (!transitionView)
{
#if DEBUG
NSLog(#"could not get the container view!");
#endif
return;
}
CGRect viewFrame = CGRectApplyAffineTransform(self.view.frame, self.view.transform);
CGRect tabBarFrame = self.tabBar.frame;
CGRect containerFrame = transitionView.frame;
tabBarFrame.origin.y = viewFrame.size.height - (hidden ? 0 : tabBarFrame.size.height);
containerFrame.size.height = viewFrame.size.height - (hidden ? 0 : tabBarFrame.size.height);
[UIView animateWithDuration:kAnimationDuration
animations:^{
self.tabBar.frame = tabBarFrame;
transitionView.frame = containerFrame;
}
];
}
from my ScrollableDetailImageViewController.m
- (void)setBarsHidden:(BOOL)hidden animated:(BOOL)animated
{
[self setTabBarHidden:hidden animated:animated];
[self setStatusBarHidden:hidden animated:animated];
// must be performed after hiding/showing of statusBar
[self.navigationController setNavigationBarHidden:hidden animated:animated];
}
- (void)setTabBarHidden:(BOOL)hidden animated:(BOOL)animated
{
id parent = self.navigationController.parentViewController;
if ([parent respondsToSelector:#selector(isTabBarHidden)]
&& hidden != [parent isTabBarHidden]
&& [parent respondsToSelector:#selector(setTabBarHidden:animated:)])
[parent setTabBarHidden:hidden animated:animated];
}
Just try this code, If it is working. I have written this code a year before. But, still it works good for me.
I didn't used the block based animations. Because it was written when I am new to iOS. Just try and optimize yourself as you wanted.
- (void) hideTabBar:(UITabBarController *) tabbarcontroller {
[self.navigationController setNavigationBarHidden:YES animated:YES];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.1];
for(UIView *view in tabbarcontroller.view.subviews)
{
if ([[UIDevice currentDevice]userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
if([view isKindOfClass:[UITabBar class]])
{
[view setFrame:CGRectMake(view.frame.origin.x, 480, view.frame.size.width, view.frame.size.height)];
}
else
{
[view setFrame:CGRectMake(view.frame.origin.x, view.frame.origin.y, view.frame.size.width, 480)];
}
}else if([[UIDevice currentDevice]userInterfaceIdiom] == UIUserInterfaceIdiomPad) {
if([view isKindOfClass:[UITabBar class]])
{
[view setFrame:CGRectMake(view.frame.origin.x, 1024, view.frame.size.width, view.frame.size.height)];
}
else
{
[view setFrame:CGRectMake(view.frame.origin.x, view.frame.origin.y, view.frame.size.width, 1024)];
}
}
}
[UIView commitAnimations];
}
// Method shows the bottom and top bars
- (void) showTabBar:(UITabBarController *) tabbarcontroller {
[self.navigationController setNavigationBarHidden:NO animated:YES];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.1];
for(UIView *view in tabbarcontroller.view.subviews)
{
if ([[UIDevice currentDevice]userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
if([view isKindOfClass:[UITabBar class]])
{
[view setFrame:CGRectMake(view.frame.origin.x, 430, view.frame.size.width, view.frame.size.height)];
}
else
{
[view setFrame:CGRectMake(view.frame.origin.x, view.frame.origin.y, view.frame.size.width, 436)];
}
}else if([[UIDevice currentDevice]userInterfaceIdiom] == UIUserInterfaceIdiomPad) {
if([view isKindOfClass:[UITabBar class]])
{
[view setFrame:CGRectMake(view.frame.origin.x, 975, view.frame.size.width, view.frame.size.height)];
}
else
{
[view setFrame:CGRectMake(view.frame.origin.x, view.frame.origin.y, view.frame.size.width, 980)];
}
}
}
[UIView commitAnimations];
}
Try this
you can hide tabbar contrller and navigation bar using animation like:-
-(IBAction)hide:(id)sender
{
[self hideShowBars];
}
- (void) hideShowBars
{
CGRect rect = self.navigationController.navigationBar.frame;
CGRect rect1 = self.tabBarController.tabBar.frame;
if(self.navigationController.navigationBar.isHidden)
{
[self.navigationController.navigationBar setHidden:NO];
rect.origin.y=self.view.frame.origin.y;
}
else
{
rect.origin.y=self.view.frame.origin.y-rect.size.height;
}
if(self.tabBarController.tabBar.isHidden)
{
[self.tabBarController.tabBar setHidden:NO];
rect1.origin.y=self.view.frame.size.height-rect1.size.height-rect1.size.height;
}
else
{
rect1.origin.y=self.view.frame.size.height;
}
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.50];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:#selector(hideShowBarsAnimationStopped)];
self.navigationController.navigationBar.frame=rect;
self.tabBarController.tabBar.frame = rect1;
[UIView commitAnimations];
}
- (void) hideShowBarsAnimationStopped
{
if(self.navigationController.navigationBar.frame.origin.y==self.view.frame.origin.y)
return;
if(!self.navigationController.navigationBar.isHidden)
{
[self.navigationController.navigationBar setHidden:YES];
}
if(!self.tabBarController.tabBar.isHidden)
{
[self.tabBarController.tabBar setHidden:YES];
}
}
I'm porting an iPhone app to Mac OS X. This code was being used successfully on the iPhone:
- (void) moveTiles:(NSArray*)tilesToMove {
[UIView beginAnimations:#"tileMovement" context:nil];
[UIView setAnimationDuration:0.1];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:#selector(tilesStoppedMoving:finished:context:)];
for( NSNumber* aNumber in tilesToMove ) {
int tileNumber = [aNumber intValue];
UIView* aView = [self viewWithTag:tileNumber];
aView.frame = [self makeRectForTile:tileNumber];
}
[UIView commitAnimations];
}
The Mac version uses CATransaction to group the animations, like so:
- (void) moveTiles:(NSArray*)tilesToMove {
[CATransaction begin];
[CATransaction setAnimationDuration:0.1];
[CATransaction setAnimationTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[CATransaction setCompletionBlock:^{
[gameDelegate tilesMoved];
}];
for( NSNumber* aNumber in tilesToMove ) {
int tileNumber = [aNumber intValue];
NSView* aView = [self viewWithTag:tileNumber];
[[aView animator] setFrame:[self makeRectForTile:tileNumber]];
}
[CATransaction commit];
}
The animation is executing fine, except that the duration is 1.0 seconds. I can change the setAnimationDuration: call to anything, or omit it completely, and still the animation is 1.0 seconds in duration, every time. I also don't think the setAnimationTimingFunction: call is doing anything. However, setCompletionBlock: is working, because that block is executing when the animation completes.
What am I doing wrong here?
If I am not mistaken you cannot use CoreAnimation to animate NSView's directly. For that you need NSAnimationContext and [NSView animator]. CATransaction will only work with CALayers.
It doesn't answer the question exactly, but I ended up using NSAnimationContext instead of CATransaction.
- (void) moveTiles:(NSArray*)tilesToMove {
[NSAnimationContext beginGrouping];
[[NSAnimationContext currentContext] setDuration:0.1f];
for( NSNumber* aNumber in tilesToMove ) {
int tileNumber = [aNumber intValue];
NSView* aView = [self viewWithTag:tileNumber];
[[aView animator] setFrame:[self makeRectForTile:tileNumber]];
CAAnimation *animation = [aView animationForKey:#"frameOrigin"];
animation.delegate = self;
}
[NSAnimationContext endGrouping];
}
It's works, but I'm not terribly happy about it. Mainly, NSAnimationContext doesn't have a callback completion mechanism like CATransaction does, so I had to put the thing there to explicitly get the view's animation and set the delegate so a callback gets triggered. Problem with that is, it gets triggered multiple times for each animation. This turns out to have no ill effects for what I'm doing, it just feels wrong.
This is workable, but if anyone knows a better solution, I'd still like one.