Since Windows 10 has .NET introduced the property FontIcon.Glyph. If you add code below to your xaml page if gives me next char Σ.
<FontIcon FontFamily="Candara" Glyph="Σ"/>
So I was thinking can you add an other icon font like Font Awesome or Icomoon info your project?
I've download a font, added into my solution and I use this code:
<FontIcon FontFamily="ms-appx:/Fonts/FontAwesome.otf#FontAwesome" Glyph="" Foreground="Black"/>
what results into this:
Related
I am using the WinUI technology.
I would like to display a HyperlinkButton in my XAML.
The problem is that the HyperlinkButton is not displayed underlined.
But according to this documentation this should be the case / the default behavior: MSDN - HyperlinkButton Class
Here is what I have:
<HyperlinkButton Content="Example" Click="HyperlinkButton_Click" />
Neither I have any style that would affect how the button is displayed nor did I change a template.
What am I missing?
Thank you.
UPDATE
The problem exists in version 1.0.1 (march 2022) of Windows App SDK as well as in version 1.0.0 (november 2021), see windows-app-sdk/downloads
The template of the HyperlinkButton has changed in later versions of the Windows App SDK (1.0.0+) but apparently the documentation hasn't been updated.
You should still be able to use a Hyperlink element to get an underlined link though:
<TextBlock>
<Hyperlink Click="Hyperlink_Click">Example</Hyperlink>
</TextBlock>
HyperlinkButton missing underlined text is almost confirmed a bug.
As a workaround to add underline on the button text string, you can try the following way to display something with TextDecorations property as "Underline".
<HyperlinkButton Click="HyperlinkButton_Click">
<TextBlock Text="www.microsoft.com" TextDecorations="Underline" />
</HyperlinkButton>
Edit:
Finally, according to the issue,
The documentation needs updating to reflect the updated design for
HyperlinkButton first introduced in WinUI 2.6, see the WinUI Figma
toolkit for more info.
i tried to load a downloaded font in windows phone app.
i installed the font in pc.
i tried following
<TextBlock Width="237" Text="About" FontSize="36" Height="46" LineHeight="8"
FontFamily="{StaticResource nokia}"/>
<TextBlock Width="237" Text="About"
FontFamily="/font/nokia.ttf#Nokia Cellphone" FontSize="36" Height="46" LineHeight="8"/>
why external font is not loading
It doesn't matter if the font is installed on the PC or not.
For a font to work inside your app you'll need a few things.
You'll have to set the build action to 'Content' and output to directory set to: 'Copy if newer'.
And then the hardest part - Getting the preferred family right. I usually advocate using a tool for it, because the Windows Font viewer does not always show the right one.
'dp font viewer' is the one I usually use.
For a complete guide on implementing custom fonts, you could have a look here: http://www.blendrocks.com/code-blend/2015/01/04/a-complete-guide-to-working-with-custom-fonts-in-your-windows-and-windows-phone-app
I have an own font as files in the project and do an overwrite of the default fontfamily key in the globalstyle.xaml (like described in the post Change global application font in a Windows 8.1 app):
<FontFamily x:Key="ContentControlThemeFontFamily">/Assets/Fonts/myFontType-Roman.ttf#myFont Type</FontFamily>
This works like a charm - for one font file.
My question:
Is it possible to have a font Family Group references in the style instead of just one file somehow?
The only possiblity I found is for WPF and seems not to work in WinRT (Add font family in resourceDictionary)
I have four font files (myFontType-Bold.ttf, myFontType-Light.ttf, myFontType-Italic.ttf and myFontType-Roman.ttf), which are one font Family group, when locally installed on the System. But the font should not be installed on the System.
One idea was to define four keys and add all four fontfamilies. But this is not an Option, since we want to use the different font weight through the keyword fontweight in the style and not by reference different font families.
Any ideas or correct ways to Group These files into one Group and overwrite the "ContentControlThemeFontFamily" key to apply the fontFamily to the whole app.
Thank you for any ideas.
Edit:
By the way, I tried also to only use the font Family Name:
<FontFamily x:Key="ContentControlThemeFontFamily">/Assets/Fonts/#myFont Type</FontFamily>
But this seems to have no effect...
You can change font family by simply using attribute i.e (FontFamily).
Code must look like this :-
<TextBlock Content="Meal-" Foreground="Black" FontFamily="Assets/Font/MixBrush.ttf#MixBrush" FontWeight="Bold" FontSize="55" />
Here Assets/Font/MixBrush.ttf#MixBrush is located in manifest file.
Thanks & Regards,
How i can convert SVG file to XAML in windows 8 / WinRT. I am new to this XAML / SVG environment. So anyone please help me to implement the same in windows 8. I need to parse this svg file and need to display the content in the page through code.
For me the simplest way to do it is the following:
Open your .svg file in free vector drawing tool Inkscape
Save as "Microsoft XAML (*.xaml)"
Also you may need to update the result output file a bit after conversion, since not all XAML processing engines support converting a string to Figures (as described in the accepted answer to Why does this Xaml Path crash silverlight?). So, for example, if you have this:
<Path Fill="#FFEDEDED" StrokeThickness="1" Stroke="#FFA3A3A3" Opacity="0.7"
VerticalAlignment="Center" HorizontalAlignment="Center" >
<Path.Data>
<PathGeometry Figures="m 1 2 l 4.0525 5.2361 l 4.0527 -5.2361 z "/>
</Path.Data>
</Path>
then you will need to change it to this:
<Path Fill="#FFEDEDED" StrokeThickness="1" Stroke="#FFA3A3A3" Opacity="0.7"
VerticalAlignment="Center" HorizontalAlignment="Center"
Data="m 1 2 l 4.0525 5.2361 l 4.0527 -5.2361 z" />
- OR -
You could use a bit different way to export the xaml from Inkscape, described by Tim Heuer in accepted answer to the question Convert SVG to XAML, because both ways produce different xaml output:
Method (yes, superhack):
Use Inkscape to save as PDF
Rename the Filename extension from PDF to AI
Use Expression Design to open AI document
Export to Silverlight Canvas
UPDATE (2015-08-25)
I've found my self using the second ("hack") way more and more often rather then first (more straightforward) one, because it creates more "expectable" XAML as I would call it.
I cheated and converted my SVG to a font. First, I created the SVG, then using IcoMoon created the font. https://icomoon.io/app/#/select.
I downloaded the font's ttf into my assets folder with content.
Next I add the code. Notice the font filename, then #, then the name of the font. The text should be
<TextBlock Text="" FontFamily="/Assets/icomoon.ttf#icomoon" FontSize="45"</TextBlock>
Please take a look at this article:
Transforming SVG graphics to XAML Metro Icons
You can find here a way to convert via transforming to XPS.
You can use also an Svg2Xaml converter.
There is a free converter available in the Microsoft Store (as standalone Windows application). It is called SVG to UWP XAML Converter.
It worked without any problems converting my multi-color SVGs correctly as batch to XAML, which I added to Visual Studio within a WPF User Control (for a preview you need to select the SVG file manually)
I'm making a Windows Phone 7 application and I'm a bit confused with dark/light themes.
With a panorama, you very often set a background image. The issue is it's very hard to make a picture which is right for both dark and light themes. How are we supposed to proceed?
Is there a way to force a dark/light theme for a panorama? This will avoid making theme-specific panorama background pictures. Then how do I do? I found xaml files in C:\Program Files (x86)\Microsoft SDKs\Windows Phone\v7.0\Design. If this is a right way to proceed, how can I import them for my panorama?
Or if there's no way (or if it's wrong) to force a dark/light theme: how to write conditional XAML to set correct resources? Now I have the following XAML (default.xaml) which is fine with the dark theme:
<ImageBrush x:Key="PageBackground" ImageSource="Resources/PageBackground.png" Stretch="None" />
<ImageBrush x:Key="PanoramaBackground" ImageSource="Resources/PanoramaBackground.png" Stretch="None" />
But when I use a light theme, black controls and black texts are hard to read with my dark background pictures. So I made different pictures that I can use this way:
<ImageBrush x:Key="PageBackground" ImageSource="Resources/PageBackgroundLight.png" Stretch="None" />
<ImageBrush x:Key="PanoramaBackground" ImageSource="Resources/PanoramaBackgroundLight.png" Stretch="None" />
Now my issue is to make XAML conditional to declare the right thing depending on the current theme.
I found no relevant way on the Internet. I would prefer not to use code or code-behind for that because I believe XAML is able to do this (I just don't know how).
EDIT: Code snippet to load a xaml file as ResourceDictionary
string xaml = null;
StreamResourceInfo xamlInfo = Application.GetResourceStream(new Uri("light.xaml", UriKind.Relative));
using (StreamReader sr = new StreamReader(xamlInfo.Stream))
xaml = sr.ReadToEnd();
dic = (ResourceDictionary)XamlReader.Load(xaml);
this.Resources.MergedDictionaries.Add(dic);
To force a dark or white theme you can indeed use the styles defined in the folder you pointed out. Copy and Paste the rules you need to your App.xaml (just PhoneForegroundColor, PhoneBackgroundColor and the related Brushes would be a good start).
It's probably better though to stay "theme-aware" and load a different image for light and dark themes. Here is an article explaining how to do this: http://blog.jayway.com/2010/12/16/theme-aware-panorama-background-in-windows-phone-7/
There is another possibility I've found: You can use the Coding4Fun Toolkit Converter according to these instructions. However, I'm unable to use correctly use them.
Another possibiliy is to use an OpacityMask. But this only works for black/white images :/
Yousef's solution looks interesting. but it takes too much time to load. The image will be changed round about 1s after the app started. I've tested this on a Nokia 820. I've moved the call for setting the DataContext in a Loaded Event, which was called much later. Now the call takes place in the constructor, so the image will be already set when the application displays it. However, it still adds more loading time :( Any suggestions on how to improve this?