System Requirement for Android Studio and Eclipse - system

I am student, Now I am using Lenevo Laptop (i3 5 gen processor and 4 gb ram and shareable graphics) can I work with Andriod studio and Eclipse by this system ?

Better Configuration always gives you better performance. Eclipse you can run in your system. But when talking about Andriod studio for making apps then your system configuration not enough for performance. I am using think pad i5, 5th gen and 4gb ram, here Andriod studio runs good but still there have some performance issues. So, best chose i5 or i7 with 8gb ram it will good for work and performance with Andriod studio.

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Docker Desktop Windows - Abysmal performance in AMD system?

I've recently assembled a new AMD Desktop, to replace an older Dell Latitude E7540 laptop.
The AMD Desktop:
Ryzen 3 3100 # 3.8GHz (4C/8T), 32GB DDR4 3600 CL17 RAM, Corsair P600
Gen4 SSD
The DELL Laptop:
Dell Latitude E7540: Intel I7-5600U # 2.6GHz (2C/4T), 16 MB RAM DDR3 1600, Samsung mSATA PM851
On the new AMD Desktop, when executing a docker build command, two situations occur:
The performance is dreadful, even building a simple image, it takes a long time for the command to start. After starting, it takes a long long time to complete (when it completes)
The build window crashes almost 50% of the time.
The benchmarks indicate that the new AMD Desktop is 3.5x faster at single core, and 6x faster at multicore.
As such, I was expecting a much better performance with the new AMD Desktop.
Unfortunately, that's not the case, and for the same Dockerfile (which generates a very big image):
The Dell starts faster
The Dell completes faster (10m vs 30m)
On the Dell, the build window never crashes.
The only difference between both systems is that one is an Intel platform, the new one an Ryzen 3 AMD.
Environment Details are the same on both machines:
Windows Version: Windows 10 Ent. 19049
Docker Desktop Version: Docker 3.0.0
What can explain this abysmal performance on Docker-Desktop on the new AMD system?
After a few troubling days, i can confirm that the problem is not AMD related.
The culprit is the Antivirus, that when ON, its scanning the files used by Docker, which cause all the problems i've described.
Docker documentation states how to disable the antivirus to scan Docker related files:
https://docs.docker.com/engine/security/antivirus/
When antivirus software scans files used by Docker, these files may be locked in a way that causes Docker commands to hang.
One way to reduce these problems is to add the Docker data directory (/var/lib/docker on Linux, %ProgramData%\docker on Windows Server, or $HOME/Library/Containers/com.docker.docker/ on Mac) to the antivirus’s exclusion list. However, this comes with the trade-off that viruses or malware in Docker images, writable layers of containers, or volumes are not detected. If you do choose to exclude Docker’s data directory from background virus scanning, you may want to schedule a recurring task that stops Docker, scans the data directory, and restarts Docker.

What are the minimum system requirements to run Kinect application's executable?

I am working on a Kinect application. I am planning on creating an executable for the application. The executable will then be installed on a "Windows Single Board Computers". Currently I am running the application on an i7 Desktop Tower with 3.4GHz and 8GB memory.
I have looked at the system requirements for Kinect SDK:
http://www.microsoft.com/en-us/download/details.aspx?id=44561
I think these specs are only when developing. But what would be the specs when I am only running the executable?
I looked at this question, how to make an executable version of a WPF Kinect Application?
To revise, I am going to program the Kinect on my Desktop tower. Create an executable for the application. Then install the application on the "Windows Single Board Computers" and then connect the connect to this new board and run the application.
What specs do I need for this "Windows Single Board Computer"?
Thank you in advance.
I did a project called Virtual Dressing Room which engage some animations with Kinect data. To run only the Kinect data and play with it just needed 4gb ram with 1.9 Ghz CPU. But when it mixed with XNA animations then it required more ram like above 6GB. So it depends upon your application. If you simply play with kinect and 2D animations then 4GB ram is ok.
Since you are new to SOF I suggest if this answer can be acceptable then mark it. So you will have better responses for your future questions.

Can't enable virtualization

I'm trying to get my Android Emulator running faster,
but i can't enable virtualization. When i open
bios, it saids that it is enabled, but when i run Intel Processor Identification Utility, it display "Supporting advanced intel processor technologies: Intel(R) Virtualization Technology: no" . But when i look at the page about my processor on intels page, it saids that my processor supports virtualization
About my machine:
Dell Studio 1749
4 GB Ram
Intel Core i5-450M CPU (specifications)
Windows 8 64bit
Thank you all!
I found the solution!
In Windows 8 i need to disable Hyper-V.. I don't know why.
Hyper-V uses the VT resources and if they are already being used by another process then they will not be available for HAXM to use.

How to make an emulator for Windows CE operating system targeting specific hardware

I think this is a common problem for all developers using Windows CE 6.0 operating systems on specific hardware. I have a client that needs a custom operating system for its ICOP PDX-089T PC with Touch panel, that is based on DM&P SoC CPU Vortex86DX-1GHz.
I do not have the hardware with me, so every time I make a change I have to send at least the NK.bin file, or the whole ghost image to the client to make the tests for.
Is there any way to build a custom Windows CE emulator to add it to Visual Studio 2005 for testing or may be a custom virtual machine to launch it through VMWare or Virtual PC?
I tried some guidelines from the internet to build one, but every effort in making one resulted in hanging up my PC.
Does anybody have similar needs and some solution?
Note: The emulator I need is for Vortex86DX processor and ICOP board.
Microsoft abandoned the x86 Emulator some time ago, choosing to support only an ARM emulator (the BSP ships in the box with Platform Builder 6.0). This means that you can't create an emulator for the x86 processor, though I'm hard-pressed to think of a scenario where you'd really need to and where just getting hardware isn't a better solution for anyway.
There is a BSP for doing Virtual PC OS builds that would run on x86. It's not had much activity in some time, and I've never tried it, so YMMV.

How to optimize Visual Studio 2010 compile performance when run in a virtual machine?

It looks that Visual Studio 2010 compiles extremely slow when it is inside a virtual machine and the code is on a network share.
I cannot install it outside a virtual machine not I can keep the code on a local disk.
Current configuration data:
host: OS X 10.7 Lion, 6GB RAM, 6 CPUs (not doing much other than running the guest)
guest: Windows 7 Enterprise, 3GB RAM, 4 CPUs
the huge codebase is located on network share on the guest
So, what can I co to improve the compilation speed?
The problem seems to me in slow access to sources (you can check this in task manager, if the total CPU load is << 100% = even one CPU is not fully used). What kind of network share is used? How fast is network between Host and Storage (both bandwidth and latency).
You really should to put sources locally. You should try putting them on ramdisk or store on local disk.
The problem can be in the virtualizing solution. AFAIK, MSVC have command-line version, MSBuild http://msdn.microsoft.com/en-us/library/f35ctcxw.aspx. May be it is possible to start msbuild from wine?