Use one waypoint as destination in Gmaps Api - api

I'm using gmaps Api to make a route for a person who have to visit a list of markets (my waypoints) to take note of their stocks. I'm using the user's house location for the origin of the route and the location of the markets as my waypoints. The problem is that I don't know which waypoint is the route's destination because I set the property optimization = true when call the the direction service, but the api needs a destination to trace the route.
What I need is a way to tell the api to use the last waypoint of my optimized route as a destination.

You could make multiple requests to the directions service, one with each possible waypoint as the final destination, pick the shortest resulting distance.
proof of concept fiddle
code snippet:
var map;
var directionsServices = [];
var directionsDisplays = [];
// constant "start" address
var start = "Paramus, NJ";
// list of possible candidate destinations/waypoints (must be < 9)
var locations = ["67 E Ridgewood Ave, Paramus, NJ 07652",
"450 Rochelle Ave, Rochelle Park, NJ 07662,",
"720 River Rd, New Milford, NJ 07646",
"280 Main St, New Milford, NJ 07646",
"469 Passaic St, Hackensack, NJ 07601",
"91 Broadway, Elmwood Park, NJ 07407",
"206 Market St, Saddle Brook, NJ 07662"
];
var routes = [];
function initialize() {
var map = new google.maps.Map(
document.getElementById("map_canvas"), {
center: new google.maps.LatLng(37.4419, -122.1419),
zoom: 13,
mapTypeId: google.maps.MapTypeId.ROADMAP
});
document.getElementById('info').innerHTML += "<u><b>intermediate results:</b></u><br>";
getDirections(start, locations, map);
}
google.maps.event.addDomListener(window, "load", initialize);
function getDirections(start, waypoints, map) {
var requests = [];
var request = {
origin: start,
optimizeWaypoints: true,
travelMode: google.maps.TravelMode.DRIVING
};
for (var j = 0; j < waypoints.length; j++) {
var waypts = [];
for (var i = 0; i < waypoints.length; i++) {
if (i != j) {
waypts.push({
location: waypoints[i],
stopover: true
});
}
}
requests[j] = {};
requests[j].destination = waypoints[j];
requests[j].waypoints = waypts;
requests[j].origin = start;
requests[j].optimizeWaypoints = true;
requests[j].travelMode = google.maps.TravelMode.DRIVING;
setTimeout(function(request, j) {
sendDirectionsRequest(request, j, map);
}(requests[j], j), 3000 * j);
}
}
function sendDirectionsRequest(request, index, map) {
var directionsService = new google.maps.DirectionsService();
directionsServices.push(directionsService);
directionsService.route(request, function(response, status) {
if (status === google.maps.DirectionsStatus.OK) {
var route = response.routes[0];
routes.push(route);
var distance = 0;
var duration = 0;
for (var i = 0; i < route.legs.length; i++) {
distance += route.legs[i].distance.value;
duration += route.legs[i].duration.value;
}
route.distance = distance;
route.duration = duration;
route.index = index;
document.getElementById('info').innerHTML += (routes.length - 1) + " dist:" + (route.distance / 1000).toFixed(2) + " km dur:" + (route.duration / 60).toFixed(2) + " min dest:" + index + " loc:" + locations[index] + " waypt order:" + route.waypoint_order + "<br>";
if (routes.length == locations.length) {
routes.sort(sortFcn);
var directionsDisplay = new google.maps.DirectionsRenderer({
map: map,
polylineOptions: {
strokeOpacity: 0.9,
strokeWeight: 4,
strokeColor: "black",
zIndex: 10
}
});
directionsDisplay.setDirections(response);
directionsDisplay.setMap(map);
document.getElementById('info').innerHTML += "<u><b>shortest result:</b></u><br>" + routes[0].index + " dist:" + (routes[0].distance / 1000).toFixed(2) + " km dur:" + (routes[0].duration / 60).toFixed(2) + " min dest:" + routes[0].index + " loc:" + locations[index] + " waypt order:" + routes[0].waypoint_order + "<br>";
}
} else {
window.alert('Directions request failed due to ' + status);
}
});
}
function sortFcn(a, b) {
if (a.distance > b.distance) return 1;
else if (a.distance < b.distance) return -1;
else return 0;
}
html,
body,
#map_canvas {
height: 100%;
width: 100%;
margin: 0px;
padding: 0px
}
<script src="https://maps.googleapis.com/maps/api/js?key=AIzaSyCkUOdZ5y7hMm0yrcCQoCvLwzdM6M8s5qk"></script>
<div id="info"></div>
<div id="map_canvas"></div>

Related

Raphael-js drag and click events inaccurate after browser resize

I've created a radial dial using the Raphael-js library and it works as should on page load. It's embedded in a responsive layout so I want it to resize according to it's container, which it does. However, the new container size makes the mouse events inaccurate. When I resize it back to what it was on page load, it works fine.
function RadialDial(paperId, opts) {
var thisObj = this;
this.dialParent = document.querySelector(paperId);
this.divPaper = this.dialParent.querySelector('.radialDial');
this.divPaperW = this.divPaper.clientWidth;
this.scaleRatio = this.divPaperW / 250;
this.outputEle = this.dialParent.querySelector('.dialOutput .val');
this.btnPlus = this.dialParent.querySelector('.btnPlus');
this.btnMinus = this.dialParent.querySelector('.btnMinus');
this.debug = this.dialParent.querySelector('.debug');
this.opts = {
dialCenter: this.divPaperW / 2,
dialRadius: this.divPaperW / 2,
startA: 155,
endA: 25,
arcCentralA: 230,
maxRange: 12,
minRange: 3,
postText: false,
rangeSteps: 3
}
this.currNeedleA;
this.rangeAngles = [];
this.setOptions(opts);
this.paper = Raphael(this.divPaper, this.opts.dialRadius * 2, this.opts.dialRadius * 2);
this.rangeDivisions = Raphael.rad(this.opts.arcCentralA / (this.opts.maxRange - this.opts.minRange));
this.arcStartX = (this.opts.dialCenter + ((this.opts.dialRadius - (30 * this.scaleRatio)) * Math.cos(Raphael.rad(this.opts.startA)))).toString();
this.arcStartY = (this.opts.dialCenter + ((this.opts.dialRadius - (30 * this.scaleRatio)) * Math.sin(Raphael.rad(this.opts.startA)))).toString();
var currSectorX = this.arcStartX;
var currSectorY = this.arcStartY;
var dialFaceAtts = (Raphael.svg) ? {fill: "r#ffffff-#ffffff:85-#999999:75-#cccccc:57-#999999", stroke: "none"} : {fill: "#ffffff", stroke: "#999999", "stroke-width": (1 * this.scaleRatio)};
this.dialFace = this.paper.circle(this.opts.dialCenter, this.opts.dialCenter, this.opts.dialRadius).attr(dialFaceAtts);
var dialFaceRim = this.paper.circle(this.opts.dialCenter, this.opts.dialCenter, (102 * this.scaleRatio)).attr({fill: "none", "stroke-width": (8 * this.scaleRatio), stroke: "#eeeeee", "stroke-opacity": 0.4});
var currSectorAngle = Raphael.rad(this.opts.startA);
var rangeSet = this.paper.set();
for (var i = this.opts.minRange; i <= (this.opts.maxRange); i++) {
currSectorX = (this.opts.dialCenter + ((this.opts.dialRadius - (40 * this.scaleRatio)) * Math.cos(currSectorAngle))).toString();
currSectorY = (this.opts.dialCenter + ((this.opts.dialRadius - (40 * this.scaleRatio)) * Math.sin(currSectorAngle))).toString();
if (i % this.opts.rangeSteps == 0) {
var rangeTxt = this.paper.text(currSectorX, currSectorY, i).attr({fill: "#00a2d8", "font-size": (22 * this.scaleRatio).toString()});
rangeSet.push(rangeTxt);
this.rangeAngles[i] = Raphael.deg(this.rangeDivisions * (i - (this.opts.minRange)));
}
currSectorAngle = currSectorAngle + this.rangeDivisions;
}
this.clickArea = this.paper.circle(this.opts.dialCenter, this.opts.dialCenter, this.opts.dialRadius).attr({fill: "red", "fill-opacity": 0, stroke: "none"});
this.needle = this.paper.path("M" + (this.arcStartX).toString() + "," + (this.arcStartY).toString() +
"L" + (this.opts.dialCenter * (138.89401 / this.opts.dialCenter) * this.scaleRatio).toString() + "," + (this.opts.dialCenter * (107.45764 / this.opts.dialCenter) * this.scaleRatio).toString() +
"L" + (this.opts.dialCenter * (147.34637 / this.opts.dialCenter) * this.scaleRatio).toString() + "," + (this.opts.dialCenter * (125.5838 / this.opts.dialCenter) * this.scaleRatio).toString() + "z").attr({fill: '#0058b6', stroke: "none"});/* */
var needleLine = this.paper.path("M" + (this.opts.dialCenter + (18 * this.scaleRatio)).toString() + ' ' + (this.opts.dialCenter - (8 * this.scaleRatio)).toString() + ", L" + this.arcStartX + "," + this.arcStartY).attr({stroke: "#ffffff", "stroke-width": .7});
var centerCircle = this.paper.circle(this.opts.dialCenter, this.opts.dialCenter, (12 * this.scaleRatio)).attr({fill: "#0058b6", stroke: "none"});
this.needleSet = this.paper.set();
this.needleSet.push(this.needle, needleLine);
this.dialSet = this.paper.set();
this.dialSet.push(dialFaceRim, this.dialFace, this.clickArea, this.needleSet, rangeSet, centerCircle, needleLine);
this.paper.setViewBox(0, 0, this.opts.dialRadius * 2, this.opts.dialRadius * 2, true);
this.paper.canvas.setAttribute('preserveAspectRatio', 'none');
this.needleSet.push(this.needle);
this.needleSet.data('thisObj', thisObj);
this.needleSet.data('paperObj', this.paper.canvas);
this.setNeedleDrag();
this.dialFaceClick();
}
RadialDial.prototype = {
constructor: RadialDial,
setOptions: function (opts) {
for (key in opts) {
if (!opts.hasOwnProperty(key)) {
continue;
}
this.opts[key] = opts[key];
}
},
drawDial: function () {
},
elePosition: function (ele) {
var eleX = 0;
var eleY = 0;
while (ele) {
eleX += (ele.offsetLeft - ele.scrollLeft + ele.clientLeft);
eleY += (ele.offsetTop - ele.scrollTop + ele.clientTop);
ele = ele.offsetParent;
}
return {x: eleX, y: eleY};
},
moveNeedle: function (dx, dy, x, y, e) {
var classObj = this.data('thisObj');
var rectObject = classObj.divPaper.getBoundingClientRect();
var paperXY = classObj.elePosition(classObj.divPaper);
var mouseX, mouseY;
mouseX = e.clientX - rectObject.left;
mouseY = e.clientY - rectObject.top;
var needleA = Raphael.angle(classObj.opts.dialCenter, classObj.opts.dialCenter, classObj.needle.getPointAtLength(classObj.needle.getTotalLength())['x'], classObj.needle.getPointAtLength(classObj.needle.getTotalLength())['y']);
var newA = Raphael.angle(classObj.opts.dialCenter, classObj.opts.dialCenter, mouseX, mouseY);
var rotateAngle = (360 - needleA) + newA;
if (!(newA > (360 - classObj.opts.startA) && newA < (360 - classObj.opts.endA))) {
classObj.needleSet.transform('r' + rotateAngle + "," + classObj.opts.dialCenter + "," + classObj.opts.dialCenter);
}
},
setNeedleDrag: function () {
var startDrag = function () {
}, dragger = this.moveNeedle,
endDrag = this.findNearestStep;
this.needleSet.drag(dragger, startDrag, endDrag);
},
dialFaceClick: function () {
var classObj = this;
this.clickArea.node.onclick = function (e) {
var e = e || window.event;
var rectObject = classObj.divPaper.getBoundingClientRect();
var mouseX, mouseY;
mouseX = e.clientX - rectObject.left;
mouseY = e.clientY - rectObject.top;
var needleA = Raphael.angle(classObj.opts.dialCenter, classObj.opts.dialCenter, classObj.needle.getPointAtLength(classObj.needle.getTotalLength())['x'], classObj.needle.getPointAtLength(classObj.needle.getTotalLength())['y']);
var newA = Raphael.angle(classObj.opts.dialCenter, classObj.opts.dialCenter, mouseX, mouseY);
var rotateAngle = (360 - needleA) + newA;
if (!(newA > (360 - classObj.opts.startA) && newA < (360 - classObj.opts.endA))) {
classObj.needleSet.transform('r' + rotateAngle + "," + classObj.opts.dialCenter.toString() + "," + classObj.opts.dialCenter.toString());
}
classObj.findNearestStep(classObj);
return false;
}
},
findNearestStep: function (obj) {
var classObj = (obj.target || obj.srcElement) ? this.data('thisObj') : obj;
var currVal = Math.round((Raphael.rad(classObj.needle.matrix.split().rotate) * ((classObj.opts.maxRange - classObj.opts.minRange) / Raphael.rad(classObj.opts.arcCentralA))) + classObj.opts.minRange);
var nextVal = currVal;
var prevVal, newA, index;
if (currVal % classObj.opts.rangeSteps != 0) {
while (nextVal % classObj.opts.rangeSteps != 0) {
nextVal = nextVal + 1;
}
if ((nextVal - currVal) > (classObj.opts.rangeSteps / 2)) {
nextVal = nextVal - classObj.opts.rangeSteps;
}
index = nextVal;
} else {
index = currVal;
}
newA = classObj.rangeAngles[index];
classObj.needleSet.transform('r' + (newA) + "," + classObj.opts.dialCenter + "," + classObj.opts.dialCenter);
}
}
Here is my fiddle, http://jsfiddle.net/fiddle_fish/rvLo1cuy/ , dragging the needle makes it follow the mouse pointer closely. Now click the "Resize container" link, whilst the needle still moves it doesn't follow the pointer closely. It seems the resize has created an offset for the mouse event target area.
I've tried changing the viewbox settings, width/height values,removing events and reapplying them, deleting the dial on resize and redrawing the dial but nothing works.
Tried, raphael js, calculate setViewBox width height to fix window
and, raphael js, resize canvas then setViewBox to show all elements
Neither works. :(
I sussed this out. I've multiplied the mouse x-y coordinates with a ratio based on the paper size onload/resize. Works a treat :)
I just encountered the same issue. Basically, on window resize I recalculate the "scale" i.e. the ratio of the svg element's viewBox to its current height/width.
Here's my solution:
var scale = {
x:1,
y:1
}
$(window).resize(function(){
scale = getScale(paper);
})
function getScale(paper){
var x = paper.canvas.viewBox.baseVal.width/$(paper.canvas).width();
var y = paper.canvas.viewBox.baseVal.height/$(paper.canvas).height();
return {
x:x,
y:y
}
}
and then in my "move" function, I added a multiplier to dx and dy:
var move = function (dx, dy,x,y) {
var X = this.cx + dx * scale.x,
Y = this.cy + dy * scale.y;
this.attr({cx: X, cy: Y});
}
For context, the move function is used like so:
var start = function(){
this.cx = this.attr("cx"),
this.cy = this.attr("cy");
}, move = function (dx, dy,x,y) {
var X = this.cx + dx * scale.x,
Y = this.cy + dy * scale.y;
this.attr({cx: X, cy: Y});
}
raphael_element.drag(move,start);
Note that there's some JQuery thrown in here that you could easily do without.

Return data using a marker in Google Maps v3

Is it possible return the street addres, province, zip code (postal code), city and country using a marker in Google Maps v3?
Sometimes not return all data using formatted_address.
Is there a way that I can return something especific? E.g. return[1].city, return[1].country, return[1].Address...
Yes.
I wrote a function that reads components from the geocoder results.
Here is a full example
<!doctype html>
<html>
<head>
<style>
#map-canvas {
width: 500px;
height: 400px;
}
</style>
<script type="text/javascript" src="http://maps.googleapis.com/maps/api/js?sensor=false"></script>
<script>
function init() {
var center = new google.maps.LatLng(50.845464, 4.3571121); // Brussels
var geocoder;
geocoder = new google.maps.Geocoder();
var map = new google.maps.Map(
document.getElementById('map-canvas'), {
center: center,
zoom: 15,
mapTypeId: google.maps.MapTypeId.ROADMAP
});
var marker = new google.maps.Marker({
draggable: true,
title: "Drag me to see the address components",
map: map,
position: center
});
google.maps.event.addListener(marker, 'dragend', function(e) {
document.getElementById('display').innerHTML = '';
var pos = marker.getPosition();
// get geoposition
geocoder.geocode({
latLng: pos
}, function(responses) {
if (responses && responses.length > 0) {
// get postal code
var postal_code = addresComponent('postal_code', responses[0])
if (postal_code) {
document.getElementById('display').innerHTML += '<div>Postal code: ' + postal_code + '</div>';
}
// get street
var street = addresComponent('route', responses[0])
if (street) {
document.getElementById('display').innerHTML += '<div>Street: ' + street + '</div>';
}
// street number (number of the house in the street)
var street_number = addresComponent('street_number', responses[0])
if (street_number) {
document.getElementById('display').innerHTML += '<div>Street number: ' + street_number + '</div>';
}
}
});
});
}
/**
* geocodeResponse is an object full of address data.
* This function will "fish" for the right value
*
* example: type = 'postal_code' =>
* geocodeResponse.address_components[5].types[1] = 'postal_code'
* geocodeResponse.address_components[5].long_name = '1000'
*
* type = 'route' =>
* geocodeResponse.address_components[1].types[1] = 'route'
* geocodeResponse.address_components[1].long_name = 'Wetstraat'
*/
function addresComponent(type, geocodeResponse) {
for(var i=0; i < geocodeResponse.address_components.length; i++) {
for (var j=0; j < geocodeResponse.address_components[i].types.length; j++) {
if (geocodeResponse.address_components[i].types[j] == type) {
return geocodeResponse.address_components[i].long_name;
}
}
}
return '';
}
</script>
</head>
<body onload="init()">
<div id="map-canvas"></div>
<div id="display"></div>
<h3>drag the marker - see some address components</h3>
</body>
</html>

KineticJs-how to update x and y position of the multiple images after resizing the stage layer

As I am new to KineticJs so, I have tried implementing the functionality using Kinectic js for drawing the multiple image on different- different x and y. Now I wanted to resize the stage layer or canvas. I have done that by using the code given below
window.onresize = function (event) {
stage.setWidth(($('#tab' + tabId).innerWidth() / 100) * 80);
var _images = layer.getChildren();
for (var i = 0; i < _images.length; i++) {
if (typeof _images[i].getId() != 'undefined') {
//alert(stage.getScale().x);
_images[i].setX(_images[i].getX() * stage.getScale().x);
layer.draw();
}
}
}
but now the problem is the are being defined and now if browser resize than stage is resized but the images on the prev x and y are fixed . I would like to keep them fixed on the position on resizing of stage layer or canvas.Here are the link of the image before resize and after resizing.beforeresize and afterResize .
Here is my entire code given below:-
$("#tabs li").each(function () {
$(this).live("click", function () {
clearInterval(_timer);
var tabname = $(this).find("a").attr('name');
tabname = $.trim(tabname.replace("#tab", ""));
var tabId = $(this).find("a").attr('href');
tabId = $.trim(tabId.replace("#", ""));
$.ajax({
url: "/Home/GetTabsDetail",
dataType: 'json',
type: 'GET',
data: { tabId: tabId },
cache: false,
success: function (data) {
var bayStatus = [];
var i = 0;
var image_array = [];
var BayExist = false;
var BayCondition;
var imgSrc;
var CanvasBacgroundImage;
var _X;
var _bayNumber;
var _Y;
var _ZoneName;
$(data).each(function (i, val) {
i = i + 1;
if (!BayExist) {
bayStatus = val.BayStatus;
CanvasBacgroundImage = val.TabImageLocation;
BayExist = true;
}
$.each(val, function (k, v) {
if (k == "BayNumber") {
BayCondition = bayStatus[v];
_bayNumber = v;
if (BayCondition == "O")
imgSrc = "../../images/Parking/OccupiedCar.gif"
else if (BayCondition == "N")
imgSrc = "../../images/Parking/OpenCar.gif";
}
if (k == "BayX")
_X = v;
if (k == "BayY")
_Y = v;
if (k == "ZoneName")
_ZoneName = v;
});
image_array.push({ img: imgSrc, xAxis: _X, yAxis: _Y, toolTip: _bayNumber, ZoneName: _ZoneName });
});
var imageUrl = CanvasBacgroundImage;
if ($('#tab' + tabId).length) {
// $('#tab' + tabId).css('background-image', 'url("../../images/Parking/' + imageUrl + '")');
var stage = new Kinetic.Stage({
container: 'tab' + tabId,
width: ($('#tab' + tabId).innerWidth() / 100) * 80, // 80% width of the window.
height: 308
});
window.onresize = function (event) {
stage.setWidth(($('#tab' + tabId).innerWidth() / 100) * 80);
}
$('#tab' + tabId).find('.kineticjs-content').css({ 'background-image': 'url("../../images/Parking/' + imageUrl + '")', 'background-repeat': ' no-repeat', 'background-size': '100% 100%' });
var layer = new Kinetic.Layer();
var planetOverlay;
function writeMessage(message, _x, _y) {
text.setX(_x + 20);
text.setY(_y + 1);
text.setText(message);
layer.draw();
}
var text = new Kinetic.Text({
fontFamily: 'Arial',
fontSize: 14,
text: '',
fill: '#000',
width: 200,
height: 60,
align: 'center'
});
var opentooltip = new Opentip(
"div#tab" + tabId, //target element
"dummy", // will be replaced
"", // title
{
showOn: null // I'll manually manage the showOn effect
});
Opentip.styles.win = {
borderColor: "black",
shadow: false,
background: "#EAEAEA"
};
Opentip.defaultStyle = "win";
// _timer = setInterval(function () {
for (i = 0; i < image_array.length; i++) {
img = new Image();
img.src = image_array[i].img;
planetOverlay = new Kinetic.Image({
x: image_array[i].xAxis,
y: image_array[i].yAxis,
image: img,
height: 18,
width: 18,
id: image_array[i].toolTip,
name: image_array[i].ZoneName
});
planetOverlay.on('mouseover', function () {
opentooltip.setContent("<span style='color:#87898C;'><b>Bay:</b></span> <span style='color:#25A0D3;'>" + this.getId() + "</span><br> <span style='color:#87898C;'><b>Zone:</b></span><span style='color:#25A0D3;'>" + this.getName() + "</span>");
//writeMessage("Bay: " + this.getId() + " , Zone: " + this.getName(), this.getX(), this.getY());//other way of showing tooltip
opentooltip.show();
$("#opentip-1").offset({ left: this.getX(), top: this.getY() });
});
planetOverlay.on('mouseout', function () {
opentooltip.hide();
// writeMessage('');
});
planetOverlay.createImageHitRegion(function () {
layer.draw();
});
layer.add(planetOverlay);
layer.add(text);
stage.add(layer);
}
// clearInterval(_timer);
//$("#tab3 .kineticjs-content").find("canvas").css('background-image', 'url("' + imageUrl + '")');
// },
// 500)
}
}
,
error: function (result) {
alert('error');
}
});
});
});
I want to keep the icons on the position where they were before resizing. I have tried but could not get the right solution to get this done.
How can How can I update x,y position for the images . Any suggestions would be appreciated.
Thanks is advance.
In window.resize, you're changing the stage width by a scaling factor.
Save that scaling factor.
Then multiply the 'x' coordinate of your images by that scaling factor.
You can reset the 'x' position of your image like this:
yourImage.setX( yourImage.getX() * scalingFactor );
layer.draw();
In the above mentioned code for window.onresize. The code has been modified which as follow:-
window.onresize = function (event) {
_orignalWidth = stage.getWidth();
var _orignalHeight = stage.getHeight();
// alert(_orignalWidth);
// alert($('#tab' + tabId).outerHeight());
stage.setWidth(($('#tab' + tabId).innerWidth() / 100) * 80);
//stage.setHeight(($('#tab' + tabId).outerHeight() / 100) * 80);
_resizedWidth = stage.getWidth();
_resizedHeight = stage.getHeight();
// alert(_resizedWidth);
_scaleFactorX = _resizedWidth / _orignalWidth;
var _scaleFactorY = _resizedHeight / _orignalHeight;
//alert(_scaleFactor);
var _images = layer.getChildren();
for (var i = 0; i < _images.length; i++) {
if (typeof _images[i].getId() != 'undefined') {
//alert(stage.getScale().x);
_images[i].setX(_images[i].getX() * _scaleFactorX);
//_images[i].setY(_images[i].getY() * _scaleFactorY);
layer.draw();
}
}
}

Set map marker title from array

I am trying to create map markers from an array by using geocoding. I store the addresses on an array as well as the addresses' title. problem is in my loop, the title is being set to the last value of my last array although the markers are being set correctly from the addresses in the array. here is my code:
maprender : function (comp, map) {
new google.maps.Marker({
animation: google.maps.Animation.DROP,
position: new google.maps.LatLng(this._geo.getLatitude(), this._geo.getLongitude()),
map: map
});
var names = new Array("ABC","DEF","GHI"),
mapAdd = new Array();
mapAdd[0] = "Address 1";
mapAdd[1] = "Address 2";
mapAdd[2] = "Address 3";
var geocoder = new google.maps.Geocoder();
for (var i = 0; i < mapAdd.length; i++) {
var lat = 0,
lng = 0,
x = names[i];
geocoder.geocode({
'address': mapAdd[i]},
function (results,status) {
if (status === google.maps.GeocoderStatus.OK) {
lat = results[0].geometry.location.lat();
lng = results[0].geometry.location.lng();
console.log(lat + " " + lng);
new google.maps.Marker({
position: new google.maps.LatLng(lat, lng),
title: x,
map: map
});
console.log(x);
}
}
});
}
}
the title is returning "GHI" on all of the markers.
Based on http://blog.jbrantly.com/2010/04/creating-javascript-function-inside.html
Try it this way
function geocode(i) {
var lat = 0,
lng = 0,
x = names[i];
geocoder.geocode({
'address': mapAdd[i]},
function (results,status) {
if (status === google.maps.GeocoderStatus.OK) {
lat = results[0].geometry.location.lat();
lng = results[0].geometry.location.lng();
console.log(lat + " " + lng);
new google.maps.Marker({
position: new google.maps.LatLng(lat, lng),
title: x,
map: map
});
console.log(x);
}
}
});
}
for (var i = 0; i < mapAdd.length; i++) {
geocode(i);
}
Hope this helps

how to to process result of google distance matrix api further?

i am new to programming.. i have this code which gives distance between two points but need to further multiply it by an integer say 10.. the project i am working on is abt calculating distance between two points and multiplying it with fare/Km like Rs.10/km (Indian Rupees) for the same. So if the distance is 30 km the fare would be 30*10 = Rs.300
Thanks in advance
following is the code
<script>
var map;
var geocoder;
var bounds = new google.maps.LatLngBounds();
var markersArray = [];
var origin1 = '';
var destinationA = '';
var destinationIcon = 'https://chart.googleapis.com/chart?chst=d_map_pin_letter&chld=D|FF0000|000000';
var originIcon = 'https://chart.googleapis.com/chart?chst=d_map_pin_letter&chld=O|FFFF00|000000';
function initialize() {
var opts = {
center: new google.maps.LatLng(55.53, 9.4),
zoom: 10,
mapTypeId: google.maps.MapTypeId.ROADMAP
};
map = new google.maps.Map(document.getElementById('map'), opts);
var fromText = document.getElementById('FAdd');
var options = {
componentRestrictions: {country: 'in'}
};var fromAuto = new google.maps.places.Autocomplete(fromText, options);
fromAuto.bindTo('bound', map);
var toText = document.getElementById('TAdd');
var toAuto = new google.maps.places.Autocomplete(toText, options);
toAuto.bindTo('bound', map);
geocoder = new google.maps.Geocoder();
}
function calculateDistances() {
var service = new google.maps.DistanceMatrixService();
service.getDistanceMatrix(
{
origins: [document.getElementById("FAdd").value],
destinations: [document.getElementById("TAdd").value],
travelMode: google.maps.TravelMode.DRIVING,
unitSystem: google.maps.UnitSystem.METRIC,
avoidHighways: false,
avoidTolls: false
}, callback);
}
function callback(response, status) {
if (status != google.maps.DistanceMatrixStatus.OK) {
alert('Error was: ' + status);
} else {
var origins = response.originAddresses;
var destinations = response.destinationAddresses;
var outputDiv = document.getElementById('outputDiv');
outputDiv.innerHTML = '';
deleteOverlays();
for (var i = 0; i < origins.length; i++) {
var results = response.rows[i].elements;
addMarker(origins[i], false);
for (var j = 0; j < results.length; j++) {
addMarker(destinations[j], true);
outputDiv.innerHTML += results[j].distance.text + '<br>';
}
}
}
}
function addMarker(location, isDestination) {
var icon;
if (isDestination) {
icon = destinationIcon;
} else {
icon = originIcon;
}
geocoder.geocode({'address': location}, function(results, status) {
if (status == google.maps.GeocoderStatus.OK) {
bounds.extend(results[0].geometry.location);
map.fitBounds(bounds);
var marker = new google.maps.Marker({
map: map,
position: results[0].geometry.location,
icon: icon
});
markersArray.push(marker);
} else {
alert('Geocode was not successful for the following reason: '
+ status);
}
});
}
function deleteOverlays() {
if (markersArray) {
for (i in markersArray) {
markersArray[i].setMap(null);
}
markersArray.length = 0;
}
}
</script>
I use an Ajax call to PHP, and haven't yet used getDistanceMatrix(), but this should be an easy fix.
First, if you know you will always only have one origin and one destination, you don't need the "for" loop in your callback function. Second, you're taking the distance text rather than the distance value.
function callback(response, status) {
if (status != google.maps.DistanceMatrixStatus.OK) {
[...]
} else {
deleteOverlays();
var outputDiv = document.getElementById('outputDiv'),
origin = response.originAddresses[0],
destination = response.destinationAddresses[0],
result = response.rows[0].elements[0],
distance = result.distance.value,
text = result.distance.text,
price = 10 * distance;
outputDiv.innerHTML = '<p>' + text + ': Rs.' + price + '</p>';
addMarker(origin, false);
addMarker(destination, false);
}
}
I haven't tested this, so it probably needs to be tweaked. ( See https://developers.google.com/maps/documentation/distancematrix/#DistanceMatrixResponses )