Dygraphs - Legend disappears when Zoom is in progress - legend

When I do a horizontal zoom on the Graph, Legend disappears and comes back when the zoomed graph is loaded.
Screenshots:
Do we have any option to make the Legend static/ appear even when a Zoom is in process internally instead of disappear/appear between zoom operations.

You might try setting hideOverlayOnMouseOut: false or legend: "always".

Related

GML When resolution is not in fullscreen and you swap resolutions, the game is not centered on the screen

I have settings screen within my game for resolution. Within this setting page, you have a fullscreen ON and OFF option. I also have a resolution switcher above it. However when you turn fullscreen off and change the resolution. The game is no longer centered on the screen and moves around as you change the resolution. I have tried many things such as window_center() within the switch statement. However this isnt solving my issue. Does anyone have any ideas on how to keep the game centered on the screen when changing resolutions with fullscreen turned off? (Such as a windowed fullscreen)
You'll want to either delay window_center call by 1 frame (as the window position data doesn't update till the end of the frame), or use window_set_rectangle to calculate position yourself immediately, like so
window_set_rectangle((display_get_width() - width) div 2, (display_get_height() - height) div 2, width, height);
(or slightly more complex if you want to resize window relative to the current position)

vb.net - Remove border around Progress-bar

How would i go about removing the thin border around the edges of the Progress-bar tool? There doesn't seem to be any properties to change the style. It looks like the default 3d border.
It is not the best solution from a programmatically correct point of view, but it works and is an easy solution.
You create a Panel control
You put the BorderStyle property of the Panel to None
You moove your Progress Bar inside the Panel control
You rezise the Panel and the Progress Bar so that dimension of the Progress Bar is a few pixels larger than the dimension of the Panel control. This way, when the controls are drawn, the borders of the Progress Bar do not show because they are outside of Panel control
You set the Anchors property of the Progress Bar to Left, Right, Top and Bottom so that when you rezise the Panel control, the Progress Bar inside resizes well.
You resize and place your Panel where you need it (and the Progress Bar will resize well into it)
And your done. As I said, it is not a nice solution from a programmation point of view, but overall it works well and allow you to do what you want without spending too much time.

Tooltips disappear after zoom in/out when using matplotlib mpld3

I have a matplotlib figure with tooltips on the point markers:
And the zoom in/out is working:
However after the zoom in/out is performed the tooltips no longer function: and even restoring the original (non-zoomed) size they do not come back.
If you use the pan-and-zoom tool (crossed arrows icon), tooltips should remain unchanged after zooming. If you use the box zoom (magnifier icon), while box zoom is active, the tooltips are turned off. The tooltips should appear again after clicking the box zoom magnify icon a second time to deactivate it.
Perhaps this UI could be clearer.
Here is scatter plot with tooltips example you can use to see this in action.

Animations in Matplotlib: Making a "Loading Bar"

Note this example:
http://laplace.ucv.cl/Cursos/FisicaExperimental_2/Old/Python/Programas/strip_chart_demo.py
where an oscilloscope is animated out. Is there any way to use Matplotlib to control the pace that the graph is animated? I am trying to make a loading/progress bar and would like to control how quickly the loading bar expands. What I have tried is to change the line
gobject.idle_add(scope.update)
to
gobject.timeout_add(100, scope.update)
but that causes the line to not draw at all.
Any tips?

How to build a Head Up Display in OpenSceneGraph that resizes depending on the screen's resolution?

I'm pretty new to OpenSceneGraph and I have the following problem:
I'm trying to build a 2D Head Up Display out of several images, so that it can resize depending on the screen's resolution. That means I have extra images for the corners and one image for the bar that connects the corners and so on.
Well, that's the idea. But I have no clue how to do that in OpenSceneGraph.
Can anybody help me?
So, when the window resizes, you'll get an event from osgViewer telling you about the change.
You need to resize your viewport when the window size changes, so your HUD geometry has some idea of what the pixel-size of the display is (most of the HUD examples setup for a nominal 1024x768 screen and then just let that stretch around as the window is resized, pretending like the new viewport is still 1024x768).
Once you've resized the viewpoer, you need to rearrange your geometry. Your corner pieces need to be laid out at the fixed pixel size you want them to always appear, then you need your connecting elements to change size, horizontally or vertically, to fill the space between the corner pieces. You usually rely on texture stretching or repeating to fill the space as the piece of geometry gets stretched.
If none of that makes any sense, I can describe more.