I am new to ArcGIS.
I am doing a nautical chart and I have a *.gdb file in a USB with the symbology I want to use in my nautical chart.
I have looked everywhere but it seems the methods I have being following havent done what I expected.
What I want is to enter this *gdb file, which is made up of shape and point files, into ArcMap so that I can later select this symbols for specific points in the chart.
I would appreciate any help.
Thanks in advance
Hector
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I'm pretty new to Visio but I'm trying to figure how I could possible design a stencil to snap to a connector marker on another stencil/shape.
I have looked into actually editing the connector itself too see how its designed. I'm wondering If I could recreate the Endpoint on a single location for a shape stencil. Which would snap into place on to the designated shape, when a user drags it on to the worksheet.
Would anyone have any ideas or pointers on how I could achieve this?
I found my solution here.
http://visiozone.com/?p=298
Pretty much I had to take a 1D shape (A line) and Adjust the parameters of its boundary box inside the master shape, then group it too get it to act like a 2d shape. After, I could edit the group and add the shape I wanted then. Deleting the line and adjusting the endpoints.
Highly recommend checking the link out. I hope this helps anyone out there with this issue.
I'm not sure why its really difficult to find information on Visio. Being a 19 year old program. Haha.
I'm using Photoshop CC & my "custom shape tool" does not have triangle shape which I need to use. I have searched everywhere for geometric shapes such as triangle but I haven't found any useful shape. So please if you know how to download one ,please let me know ! Thanks ...
Use the Polygoon Tool by setting sides to 3 (equilateral triangle). You can also use Pen Tool.
Try search in Google about that.
When we export .fbx file from blender and import them in unity, we get the object without textures and materials. I figured out to get the texture by selecting the image in UV/Image editor sreen and save it as a copy in Image Option.
But I couldn't find any way to save as or copy materials (already attached with object in blender) so that I could attach material to model/game object manually in unity3D.
I have gone through many toturials like baking textures etc. but nothing was helpful. Please note that I do not have to apply Material to model in blender, instead I want the copy of material that are already attached with object, came with .blend file got from internet source.
Tutorial link and explanation will be appreciated.
Have a look at this link
There you get the Information, that only the diffuse color can be exported. Thats more than i expected. Why?
Blender-materials are different than textures. There is no Dataformat for Blender-materials as you have them with textures or objects.
Blender-materials are bound to the internal Data and an full-export seems really hard. Look at blenders Outliner panel and change the view from "All Scenes" to "Datablocks". There you can see how many aspects could be exported. All those would be needed for a full-import on a different program. That is much work, which has not been done so far (as i know).
I'm trying to use Excel to create AutoCAD drawings. I have a list of product numbers and I'd like to use VBA so that upon hitting a button it will find a block or a drawing file of every product on the list and paste them into an AutoCAD drawing (to a specific point would be a bonus).
So far I've found code that will read from two columns in Excel and will plot a polyline in ACAD using those columns as coordinates. It's very simple but not exactly what I want. Does anyone have suggestions or example code that does something similar? I've found some online using the "ThisDrawing." object but Excel isn't recognizing that so I've reached a stand still. I have all day tomorrow to work on it, so I'll be doing a lot more searching, but any help is definitely appreciated. Thank you
Autodesk provide free downloads on their website so that you can add the VBA IDE into AutoCAD.
Then, inside the AutoCAD IDE you start a new VBA project.
Add a reference to your Excel library so that you can read the Excel spreadsheet.
You need to look up on:
ThisDrawing.ModelSpace.InsertBlock
In the AutoCAD VBA manual. It tells you what various parameters. But they are straightforward - origin, scale, rotation, path to block.
When you call the InsertBlock routine it will create a AcadBlockReference object. You can do any further customization on that object.
So I'm working on this chart in Excel, and the chart looks like two sides of a triange, like the picture at the link below:
http://a.imageshack.us/img832/6207/triangle.png.
I'd like to make a line (like, with an autoshape for example) that connects the 2 endpoints to form a triange; ie a line going from coordinates (4,1) to (4,5). I tried doing this by creating a seperate data series in excel with the coordinates of the connecting line, like:
4,1
4,2
4,3
4,4
4,5
However, in excel, all lines in this chart must have the same x coordinates. Does anyone know how to get a connecting line automatically? Say, with a macro or something? Reason I ask is because I want to be able to change these coordinates, and I want the connecting line to adjust with very little effort (ideally I could write a macro and assign it to a button that when you click it would adjust the connecting line). I have some very limited macro experience, but this is just beyond me. The type of chart I'm using is a standard line chart, where the description given by excel is "Displays trends over time or categories". Anyone know of a good resource or have some advice? Thanks.
PS I solved this problem by changing the chart type to a scatter chart, but this messed up the axes and scale, and required that those be adjusted, so I think adding a line in this manner automatically will be easier.
The scatter chart worked OK.
Used formulas included in the following image.
Perhaps you should include an image showing the problems you found.