I am testing WSO2-Emm system for managing our android mobile app. We have an app for taxi drivers. We deploy it using our tablets and a single gmail account. Our problem is that google allows up to 10 signed in devices for a single google account.
I have tried to load the apk to the WSO2 store. The problem is that when I want to upload a new version of the same app I get a warning message saying that this APK already exists in the store. When I try to rename it and add it as a new apk it works. The problem is that when I go to App-Management, the application appears under 'installed'. The Emm system doesn't detect there is a new version.
To be more specific, my question is is there a way to manage mobile application versions using the WSO2 store and not the google play store.
If there is a way we can go on with this system. If not, we will stop testing it.
The only way I've figured out how update an already installed app is by going to the App Management tab, selecting your latest version of the app in question, and hitting the install button under the Roles tab (NOT the Users tab). It will send the install command to any devices listed under roles you have checked, even if they already have the app installed. Keep in mind this will install the app on all the devices, even devices that already have the version you're trying to put out.
It looks like you already know about the patch on EMM-686 that must be implemented in order to upload multiple versions of the same app to the Publisher. Just in case you want to confirm it's implemented correctly, see my answer here for instructions on how to implement it.
Related
While uploading app on Google playstore, we are getting below error.
You need to use a different package name because [pkg_name] is used by
a pre-installed application. To upload a pre-installed application,
please contact Google Play Developer Support.
I am sure that mentioned pkg name is unique, however we have pre-installed this app in some of devices. Now how to upload it to Play console ?
I got this solved by using contact support team of Google, They then contacted carrier/preload team to allow package.
Sometimes if you preload app first and then publish app on Playstore, Google play will block the package and confirm your identity from pre-load team before allowing you to publish.
So it is advised to put package in store first & then pre-load to avoid such long process. (You can limit discovery via multiple ways).
Source - https://medium.com/#shashank.mishra_62841/complete-guide-in-app-update-for-android-apps-google-playstore-1b8f2946fa7a
Today we have an app in applestore with a version labeled as 7.6.2 and internal build number as 1.0.0. We are using mobilefirst 7.1 to develop. Problem is that now we have a new app, that is 7.6.2.1, but we would like to know if is possible continue to use 7.6.2 app from applestore onto 7.6.2.1 mobilefirst app (asking it because we would like to keep our customers using just a single app from applestore). We also have an app on google play and would like to apply same idea.
Maybe this is an edge case, so do we have a way to control this directupdate by ourselves?
Customization of direct update is limited to the UI and options when you receive a direct update push.
As for version management, if both versions 7.6.2 and 7.6.2.1 are deployed in the MFP server, end users can have these versions deployed on their devices. Direct update or other configurations can be separately configured for these different versions.
However, if an end user is on v 7.6.2 and they take an update from AppStore or Playstore, and the version on the device becomes v7.6.2.1, this updated application on the device will start connecting to only v7.6.2.1 in the server. And only direct updates this version on the device ( 7.6.2.1) will receive are the ones uploaded to 7.6.2.1 in the server.
Direct update feature is meant only to push small web resources changes into your application. If the MFP Application Version numbers for both app versions(i.e 7.6.2 and 7.6.2.1) are different, you can continue to use both the versions and push direct update indvidually based on version number.
Title pretty much explains it. Does it render JS from an external codebase so I can simply push new updates through git, or do I need to actually push the changes through App Store?
This is my previous answer, which is getting downvoted into oblivion because it didn't predict something cool like CodePush coming to React Native :)
React Native compiles to an iOS binary. Updates need to be sent to the
App Store, unless you're simply using React Native for its WebView
and rendering an existing webpage on the client.
Updated 6/2/16
It looks like Microsoft has a sweet plugin for CodePush found here that lets you push changes remotely to your React Native app without having to send the update through the App Store.
Here's a quote from the README docs:
NOTE: While Apple's developer agreement fully allows performing
over-the-air updates of JavaScript and assets (which is what enables
CodePush!), it is against their policy for an app to display an update
prompt. Because of this, we recommend that App Store-distributed apps
don't enable the updateDialog option when calling sync, whereas Google
Play and internally distributed apps (e.g. Enterprise, Fabric,
HockeyApp) can choose to enable/customize it.
I'm actually working on a project (with the React Native Playground team - https://rnplay.org/about) that will allow you do live update your apps JS on the fly without submitting an update to the App Store. It's called Reploy, http://reploy.io
We will be open-sourcing the first portion of it very soon (the updater module). There will also be a service that will help you to manage your updates and even deploy your app to TestFlight and the App Store when needed (App Store updates are still needed when adding a new native module or static assets).
Also, just so you know, Apple has allowed this type of auto-updating via item 3.3.2 in the "iOS Developer Program Requirements" document, it says:
3.3.2 An Application may not download or install executable code. Interpreted
code may only be used in an Application if all scripts, code and interpreters are
packaged in the Application and not downloaded. The only exception to the
foregoing is scripts and code downloaded and run by Apple's built-in WebKit
framework or JavascriptCore, provided that such scripts and code do not change
the primary purpose of the Application by providing features or functionality that are
inconsistent with the intended and advertised purpose of the Application as
submitted to the App Store.
https://developer.apple.com/programs/ios/information/iOS_Program_Information_4_3_15.pdf
You could push an update to a remote user if you had linked to an external bundle and had the IP / correct ports forwarded, however Apple do not allow this for released AppStore apps.
For beta testing remote apps you might want to try exponent http://exp.host/
Update---
For completeness, it should be noted that if you are part of the Apple Enterprise program you do not need to publish Apps to the AppStore at all, you can post them to end users via a download link.
I work on a project called AppHub that lets you update JavaScript and images without re-submitting to the App Store. The iOS SDK will be open source, but for now you can use the hosted service to manage new builds of your app.
I'm testing the implementation of the emm, and as i understood in the documentation i can
Automatically install applications WITHOUT end user intervention
Block any application to prevent its installation
Automatically UNINSTALL any app without end user intervention
I tried to perform this tasks using Policies but it didn't seem to work.
I'll appreciate your help.
Thanks.
Gabriel.
You need to configure WSO2 EMM in order to get it working. However for Android devices silent installation and uninstallation does not work until you install the Android Agent app as a system app in your devices. So it will prompt a message to user when EMM server perform an installation or uninstallation operation on the device. But for iOS it happens without use intervention.
if you blocking an app, EMM 1.0.0 shows an warning message to the android users to remove it. and for iOS it actually block the app.
You can use policies to block apps and install apps to the devices.
For iOS you need to configure it according to the documentation in order to get it working. For Android it works without any configurations, but if you are going for production you need to configure it.
I got around this issue by rooting the Android devices we're using and installing the Xposed Framework, along with the XInstaller module for it. There are several options for installation/uninstallation that can be used to create an installation/uninstallation experience free from the need for user intervention.
This was pretty easy for me to do, as we're only using corporate-owned devices that don't even leave the facility. Your mileage may vary.
With Direct Update, the mobile application can be automatically update with a new version of the web resources. In order to update the native resource, a new version of application must be uploaded to application store.
Consider the case that I have an update for my Worklight app with both native and web resources code update which has already been in application store.
Questions:
Is the following a correct way to update the app?
Step 1. Package the app in .ipa / .apk (with native + web code) and submit to application store
Step 2. Deploy an updated .wlapp file (with web code) to Worklight Server.
In application store, I can specify the application version when uploading the application. Will the application version be incremented automatically once I deploy the .wlapp to Worklight Server?
If the user does not update his application in application store and open the application, since there is a new web resource update in Worklight Server, it means that there will be a direct update alert box to prompt the user to download the latest application and in this case only web resource will be downloaded. There are some problems when the native code and web code are correlated?
Thanks a lot.
This would essentially be the correct order of steps, yes.
However, since you say you're updating both the native and web resources, I would make sure that the existing app can work with just the web resources update (without updating the native), because once deploying the .wlapp to the Worklight Server, existing users will receive a Direct Update.
If this scenario is not one you want to support, then in application-descriptor.xml you should also up the value of the version=" " attribute in the environment's element. When building the app after doing so, this will create a new .wlapp (for example: myProjectNameMyAppName-1.1.wlapp instead of ...-1.0.wlapp).
This means that the existing 1.0 users will not receive any Direct Updates, unless you deploy an updated ...-1.0.wlapp to the Worklight Server.
In relation to the above, no, the application version is not incremented automatically, it is something you need to control manually.
Also, I don't think the version value is something you control in the application store interface...
IFAIK the application version is changeable in Xcode prior to creating the .ipa for iOS and in AndroidManifest.xml prior to generating the .apk for Android (and in similar fashion for other environments).
EDIT: Actually... I think that changing the version value in application-descriptor.xml will also up the application's version number. Need to look at the end result (in AndroidManifest.xml or the Xcode project, in Xcode).
This would really depend on the behavior of your application and how resilient you've written it to be in the face of updates. I have slightly covered this in #1 above.
Other than talking about it theoretically I would suggest taking the jump actually upload an app to an application store, and test it privately, of course. This would be the most convenient to do using Google Play where publishing an app is near-instant.