Specifying the file detail properties of the output exe - node-webkit

I'm trying to figure out how to specify the file detail properties of the main executable file used in a Node Webkit app. More specifically, when the end user right-clicks the exe file and chooses 'Properties', then under the 'Details' tab, there are fields for Product Name, Product Version, Copyright, etc etc. These are blank by default. How do I specify the content for these fields?
I would have assumed that I could specify this in my app's manifest.json file, but the "name", "description", and "version" properties in the manifest file seem to have no effect here.
Any ideas? Or workarounds?

Your application is being run by the Node executable, but it looks like the executable is being built without that information being set.
Your best bet is to use a tool like ResourceHacker to edit the resources in the EXE directly.

Related

Has anyone tried/had trouble with being able to build the Redbeard "Pages" tutorial project?

If I download the source and build it works fine, but if I do it myself Xcode won't find the default.inc.json file. If I alter the path to /default-theme/default.inc.json then that particular file is found, but other theme files aren't
Clearly, for some reason my set up is causing grief. However, analysing the directory structure of my app and the source comes up with no differences.
Has anyone run into the same?
Are you trying to set the 'root' theme file? If so it should be named 'theme.inc.json'. From there you should add in your own theme files and include files.
See this for further information about themes and the general structure. http://redbeard.io/documentation/theme-reference
I was having the exact same problem.
The problem was when one drags the 'default-theme' folder into the project.
A window will appear asking how you want to add the files: make sure "Copy items if needed" is checked, and "Create groups" is selected. Important: do not choose "Create folder references" otherwise your project will not work.
The example now works as documented.

Embedding an image as a resource in a FireBreath plugin

While using VS (2010), I used to be able to add an image as a resource simply by going to the Resource view and then: Right click project > Add > Resource > Import.
I even asked a question about how to then load it: Loading an image from a resource embedded in a dll, but that changed for some reason.
Now when I try the same thing and save the .rc file, I get this message:
"The resource script FILE_PATH.rc was not created using Microsoft
Visual Studio. Comments, macros, preprocessor directives, and
conditionally included information may be modified and/or removed from
this file during the build process. Replace existing file?"
Even if I click "yes" (in order to just test things) then I get all kind of error messages at compile time:
ResourceCompile:
gen\firebreathWin.rc(8): error RC2144: PRIMARY
LANGUAGE ID not a number
gen\firebreathWin.rc(16): error RC2135: file not found VS_VERSION_INFO
etc...
I have two questions:
What is the correct way to add an image resource which will be added to the compiled plugin using CMake? I searched about it and couldn't find any helping information.
What can be the cause for this change in behavior? since I was able to use the same exact steps before and it worked.
Thanks.
First of all, I wouldn't do this; instead, I'd just put the file in the same directory as your DLL and use the path of DLL to find it.
That said, the "correct" way to do this would be to see what changes are made to the .rc file when you add it in the IDE, copy the .rc file from gen_templates/ in the root of the firebreath directory into your project, and then make those changes to your copy of the file. Any changes you make to the generated file will be overridden any time cmake is run again, which can happen any time your cmake files (CMakeLists.txt, *.cmake) change.

Is it possible to filter out files from the file dialog in IntelliJ?

My specific use case is with an Android project, but this isn't Android specific. I have an IntelliJ-IDEA project with several Android modules which have been localized. If I want to open the file strings.xml, I will pretty much always want the non-localized one (in res/values rather than res/values-fr or whatever). But when I hit <ctrl><shift><n> and type strings.xml, it shows all the 30-zillion localized files and in fact shows them before the non-localized one. I would like to figure out a way to give IntelliJ a hint as to which one I would want, or a way to filter out files from that dialog. Any ideas?
Seems there is a kind of workaround with directory exclusion
http://devnet.jetbrains.com/thread/283525

How to stop huge Prefix.pch.gch file from being copied into application bundle

For some reason, XCode has decided to start copying a huge Prefix.pch.gch file into my application's resources folder when building. This file is not in the Copy Bundle Resources build phase, nor can I find any other project setting that should tell XCode to do this. Has anyone seen this before and know what's going on?
I had a problem with the same symptoms today, it turned out that it was due to one of my objective C files being included in the Copy Bundle Resources files phase of the target (either due to a drag and drop accident, or the xcodeproj file getting corrupted at some point). GCC was then helpfully including the precompiled headers for the prefix header in the target as there is a dependency from the source file.
Doing a Get Info on the source file in question didn't show all the tabs on the file info dialog, even though the file type was set to sourcecode.c.objc.
Removing the file from the project and re-adding it cured the problem.
You could try doing "Show Package Contents" on your xcode project file in the finder, then opening the project.pbxproj file in a text editor (not xcode).
If you search for ".pch" and/or ".gch", you might spot something.
Are there any Copy Files phases?
Is the Prefix.pch.gch file in your project's group tree? The easiest way to check this would be to select the project object, then search for “gch” in the Detail view.
I solved this problem in a different way. Firstly I like to make use of the prefix file so I have lots of includes for standard logging, colours etc.
For every include to the prefix file ensure that each include is only processed once! This can be done by putting:
#ifndef __<Classname>__
#define __<Classname>__
< your original header file here >
#endif
If you select the "Project" item of the "Project menu and then the "Detail" tab view and then select the project in the "Groups & Files" list on the left is the files listed on the right view have a checkbox? and is that checkbox checked? if so then un-check it.

Are Objective-C function names stored in text?

I don't remember where I heard about it, (I think I was searching up on how selectors worked and it ended up not being exactly the same as a callback function) and I can't confirm it. But more importantly than that, is there a way I could get a list of the function names from another application?
See class-dump.
You can sometimes see a list of the method names in an application. Find the .ipa file for the app (possibly in the Music->iTunes->Mobile Applications directory on a Mac). Make a copy of one of the ipa files and change it from .ipa to .zip. Unzip the file and in the Payload folder, there's a file with the same name as the app. Right click on it and "Show Package Contents". In there, you'll find another file with the same name as the app (with no extension). This is the executable file for the app. If you open it in a text editor like BBEdit, you'll sometimes be able to see some method names, as well as a list of the frameworks the app is built against. You can find the path name where things were kept too, often with the developer's name.
For example, looking into the Japanese dicitonary Daijirin, I can see these methods:
-[HMWebSupport openMONOKAKIDOSupportWithSafariForView:style:]
-[HistoryViewController viewWillAppear:]
I can also see that one of the developers was called Norihito, and he was using SVN: /Users/norihito/Developer/SVN/Mobile/DAIJIRIN/Other
Other applications (like Weightbot) don't show as much information. I don't know the reason it shows up some times and doesn't other times.