Hide and show Parts in Handler - handler

I'm trying to hide and show a part in the execute Method of my Handler.
But I just can't seem to get it to work as I intended.
When accesssing the PartService I get an
"Application does not have an active window" exception.
Here's my code for hiding the part
#Execute
#Inject
public void execute(final EPartService partService) {
final MPart part = partService.findPart("mypart");
partService.hidePart(part);
}
Thanks in advance

Don't specify #Inject on your methods you only need #Execute.
Using #Inject is causing the code to run when the handler is first created before the application window exists.
So just:
#Execute
public void execute(final EPartService partService) {

Related

How to create a BaseClass that adds logging messages

I am using serenity BDD for my automation testing and Page Object Model for my framework. I have created a BasePage class which will be inherited by all the other Pages. I want to minimize the logging messages from the Pages by adding all the log.info messages to a central Base page. Example, when calling the click() method, I will log before click and after click methods as shown below in the basePage class:
public class BasePage extends PageObject{
private static final Logger log = LogManager.getLogger(BasePage.class.getClass());
private final WebElementFacade element;
public static void clickBtn(WebElementFacade btnName) {
log.info("About to click " + btnName + " button");
btnName.click();
log.info("Successfully clicked on " + btnName + " button.");
}
Later I figured that instead of individually trying to figure out in advance what actions the user will perform on the webElements, and write new methods for each action (like the one shown above), just implement WebDriverFacade interface, so that I get all the unimplemented method list in BasePage from WebDriverFacade and then write the log messages inside each of them, like so:
public class BasePage extends PageObject implements WebElementFacade{
private static final Logger log = LogManager.getLogger(BasePage.class.getClass());
private final WebElementFacade element;
#Override
public void submit() {
// TODO Auto-generated method stub
}
#Override
public void sendKeys(CharSequence... keysToSend) {
// TODO Auto-generated method stub
}
#Override
public String getTagName() {
// TODO Auto-generated method stub
return null;
}
#Override
public boolean isSelected() {
// TODO Auto-generated method stub
return false;
}
.
.
.
.
.
}
This will serve two purposes:
I will not have to create new methods for every action in BasePage class, example the 'clickBtn()' function in the first code
As I mentioned before, I will not have to figure out what method any other person who adds methods to my code might use and having to change the BasePage class to create the new actions. So basically less maintenance in the long run.
The problem I am facing is an error that I receive in the second use case:
The return types are incompatible for the inherited methods WebElementFacade.withTimeoutOf(int, TimeUnit), PageObject.withTimeoutOf(int, TimeUnit)
Now my question is:
How can solve this problem?
Is this the right way to do things or should I be going with the first method and have maintenance overhead.
Just figured that another scenario where this might be useful. To make sure that subclass methods do not use methods from pageObject and are forced to use the methods from BaseClass only. This can be done by wrapping the WebElementFacade and adding the log messages as an added functionality. Any thought on this would be appreciated.
Thank you!
Honestly it is a neat trick and if you get it working you should be proud.
I think I figured something similar out in a dynamic language.
But you are better off just adding the logging entries and learning the following.
How to name functions so you don't feel like they need renaming.
How to log clearly for debugging use.
This is because loggings power is in its flexibility.
When you learn how to dump something complex like a matrix so you can eye it and go uh-oh you are increasing your overall skills.
I apologize for not giving you code but I felt some "chase the other rabbit" advice was better.

Passing parameter through all MVC4 pages

In my application there's the need of passing out a specific parameter, when it exists, through all pages.
What is the best way of I can do this?
There's some function that is called whenever I do an GET or POST requisition, in which I can verify if the parameter exist and persist it?
Create an action filter like the one below.
public sealed class ScaffoldActionFilter : ActionFilterAttribute
{
public override void OnActionExecuted(ActionExecutedContext filterContext)
{
var model = filterContext.Controller.ViewData.Model as PageModelBase;
// Whatever you want to do.
model.myParam = "Im available in all views";
}
}
Next register it to run on every request. Look in app_start/filterconfig.cs
and and it like this.
filters.Add(new ScaffoldActionFilter());
Now just return the standard pagebasemodel or a derived type from every view and you have what you want.

JMX: Wrapped MXBean does not send Notifications

According to the JMX API I can use classes like StandardMBean and StandardEmitterMBean to use customization hooks. SO instead of registering the MXBean itself directly I can wrap it in one of these classes.
This is working fine, but as soon as I try to use the JMX Notification framework no Notification will be fired when using this wrapped class instead of the MXBean directly.
Some example code:
The MXBean interface
public interface MyMXBean {
public void hello();
}
The implementation
public class MyMXBeanImpl extends NotificationBroadcasterSupport implements MyMXBean {
#Override
public void hello() {
Notification n = //...creating new Notification
sendNotification(n);
}
}
The Registation:
public class Registration() {
public static void main(String[] args) throws Exception {
MBeanServer mbs = ManagementFactory.getPlatformMBeanServer();
ObjectName oname =
new ObjectName("example:type=myexample,name=MyExamleMXBean");
// does not fire any notifications
mbs.registerMBean(
new StandardEmitterMBean(new MyMXBeanImpl(), MyMXBean.class, true), oname);
// would fire the notification
// mbs.register(new MyMXBeanImpl(), oname);
}
}
When I connect JConsole to my bean, subscribe to the Notification mechanism and execute the hello() Method nothing happens. Only when registering the MXBean directly everything works fine.
It's also not working when adding custom NotificationListeners to my MXBean.
I've already tried to somehow catch this Notification event in the wrapping class and forward it somehow but this didn't work either.
Do you have any idea what I am missing here? Or is it just not working when using one of the wrapping classes?
Thanks in advance for your help!
Briefly ( on mobile u see ), you need to extend your class to provide notification-info metadata for your notification types.

EventAggregation quick start?

I am created a MainView that it's DataContext is a MainViewModel initialized in xaml.
The MainView contains a ContentControl that is bound to the Content property of the MainViewModel.
I added some content in the MainViewModel constructor, so that if the current user is not logged in, it automatucally loads LoginView (and correspondingly it's DataContext LoginViewModel) into this Content property.
Now my question is, what should I do when the user successfully logs in:
'To be called from the LoginCommand
Private Sub Login
'Do Login
If WebContext.Current.User.IsAuthenticated Then
' - Publish a global event to be subscribed and caught from the MainViewModel
' - Close LoginView
' - The MainViewModel should set it's Content property back
' to what the user initially intended to open
End If
End Sub
How is this done?
Note: I prefer using prism's EventAggregator rathen then other stuff, but I have no clue:
How to spread it out between the ViewModels
How to create events (I don't need to pass parameter, nor do I need it to be generic, just Action, LoginAction - no parameters.
How do I subscribe from the MainViewMode.
I do NOT use MEF or Unity, nor do I use seperated modules, all my application is in one single assembly.
I prefer not to write any code in the code-behind at all
Answer in both VB.NET or C# are welcommed the same
Any help would be recommended
You can go here for info regarding the EventAggregator.
You could also use the following code to create an instance of the EventAggregator without using MEF or Unity:
internal static class EventAggregatorHelper
{
private static IEventAggregator _Current = new EventAggregator();
public static IEventAggregator Current
{
get
{
return _Current;
}
}
}
And you could then call the EventAggregator like so passing in the required information to the aggregator:
EventAggregatorHelper.Current.GetEvent<SelectedItemChangedEvent>().
Subscribe(HandleSelectedItemChangedEvent);
In this case the SelectedItemChangedEvent and the subscriber that deals with this event.
The SelectedItemChangedEvent is a class declared as shown below:
public class SelectedItemChangedEvent : CompositePresentationEvent<String>
{
}
and the subscriber would be something like this:
internal void HandleSelectedItemChangedEvent(string viewName)
{
if (!String.IsNullOrEmpty(viewName))
{
//Do whatever you need to do here.
}
}
The link to the Event Aggregator I posted at the start should clear most things up for you.
Hope this helps.

Decoupling Silverlight client from service reference generated class

I am researching Prism v2 by going thru the quickstarts. And I have created a WCF service with the following signature:
namespace HelloWorld.Silverlight.Web
{
[ServiceContract(Namespace = "http://helloworld.org/messaging")]
[AspNetCompatibilityRequirements(RequirementsMode =
AspNetCompatibilityRequirementsMode.Allowed)]
public class HelloWorldMessageService
{
private string message = "Hello from WCF";
[OperationContract]
public void UpdateMessage(string message)
{
this.message = message;
}
[OperationContract]
public string GetMessage()
{
return message;
}
}
}
When I add a service reference to this service in my silverlight project it generates an interface and a class:
[System.ServiceModel.ServiceContractAttribute
(Namespace="http://helloworld.org/messaging",
ConfigurationName="Web.Services.HelloWorldMessageService")]
public interface HelloWorldMessageService {
[System.ServiceModel.OperationContractAttribute
(AsyncPattern=true,
Action="http://helloworld.org/messaging/HelloWorldMessageService/UpdateMessage",
ReplyAction="http://helloworld.org/messaging/HelloWorldMessageService/UpdateMessageResponse")]
System.IAsyncResult BeginUpdateMessage(string message, System.AsyncCallback callback, object asyncState);
void EndUpdateMessage(System.IAsyncResult result);
[System.ServiceModel.OperationContractAttribute(AsyncPattern=true, Action="http://helloworld.org/messaging/HelloWorldMessageService/GetMessage", ReplyAction="http://helloworld.org/messaging/HelloWorldMessageService/GetMessageResponse")]
System.IAsyncResult BeginGetMessage(System.AsyncCallback callback, object asyncState);
string EndGetMessage(System.IAsyncResult result);
}
public partial class HelloWorldMessageServiceClient : System.ServiceModel.ClientBase<HelloWorld.Core.Web.Services.HelloWorldMessageService>, HelloWorld.Core.Web.Services.HelloWorldMessageService {
{
// implementation
}
I'm trying to decouple my application by passing around the interface instead of the concrete class. But I'm having difficulty finding examples of how to do this. When I try and call EndGetMessage and then update my UI I get an exception about updating the UI on the wrong thread. How can I update the UI from a background thread?
I tried but I get UnauthorizedAccessException : Invalid cross-thread access.
string messageresult = _service.EndGetMessage(result);
Application.Current.RootVisual.Dispatcher.BeginInvoke(() => this.Message = messageresult );
The exception is thrown by Application.Current.RootVisual.
Here is something I like doing... The service proxy is generated with an interface
HelloWorldClient : IHelloWorld
But the problem is that IHelloWorld does not include the Async versions of the method. So, I create an async interface:
public interface IHelloWorldAsync : IHelloWorld
{
void HelloWorldAsync(...);
event System.EventHandler<HelloWorldEventRgs> HelloWorldCompleted;
}
Then, you can tell the service proxy to implement the interface via partial:
public partial class HelloWorldClient : IHelloWorldAsync {}
Because the HelloWorldClient does, indeed, implement those async methods, this works.
Then, I can just use IHelloWorldAsync everywhere and tell the UnityContainer to use HelloWorldClient for IHelloWorldAsync interfaces.
Ok, I have been messing with this all day and the solution is really much more simple than that. I originally wanted to call the methods on the interface instead of the concreate class. The interface generated by proxy class generator only includes the BeginXXX and EndXXX methods and I was getting an exception when I called EndXXX.
Well, I just finished reading up on System.Threading.Dispatcher and I finally understand how to use it. Dispatcher is a member of any class that inherits from DispatcherObject, which the UI elements do. The Dispatcher operates on the UI thread, which for most WPF applications there is only 1 UI thread. There are exceptions, but I believe you have to do this explicitly so you'll know if you're doing it. Otherwise, you've only got a single UI thread. So it is safe to store a reference to a Dispatcher for use in non-UI classes.
In my case I'm using Prism and my Presenter needs to update the UI (not directly, but it is firing IPropertyChanged.PropertyChanged events). So what I have done is in my Bootstrapper when I set the shell to Application.Current.RootVisual I also store a reference to the Dispatcher like this:
public class Bootstrapper : UnityBootstrapper
{
protected override IModuleCatalog GetModuleCatalog()
{
// setup module catalog
}
protected override DependencyObject CreateShell()
{
// calling Resolve instead of directly initing allows use of dependency injection
Shell shell = Container.Resolve<Shell>();
Application.Current.RootVisual = shell;
Container.RegisterInstance<Dispatcher>(shell.Dispatcher);
return shell;
}
}
Then my presenter has a ctor which accepts IUnityContainer as an argument (using DI) then I can do the following:
_service.BeginGetMessage(new AsyncCallback(GetMessageAsyncComplete), null);
private void GetMessageAsyncComplete(IAsyncResult result)
{
string output = _service.EndGetMessage(result);
Dispatcher dispatcher = _container.Resolve<Dispatcher>();
dispatcher.BeginInvoke(() => this.Message = output);
}
This is sooooo much simpler. I just didn't understand it before.
Ok, so my real problem was how to decouple my dependency upon the proxy class created by my service reference. I was trying to do that by using the interface generated along with the proxy class. Which could have worked fine, but then I would have also had to reference the project which owned the service reference and so it wouldn't be truly decoupled. So here's what I ended up doing. It's a bit of a hack, but it seems to be working, so far.
First here's my interface definition and an adapter class for the custom event handler args generated with my proxy:
using System.ComponentModel;
namespace HelloWorld.Interfaces.Services
{
public class GetMessageCompletedEventArgsAdapter : System.ComponentModel.AsyncCompletedEventArgs
{
private object[] results;
public GetMessageCompletedEventArgsAdapter(object[] results, System.Exception exception, bool cancelled, object userState) :
base(exception, cancelled, userState)
{
this.results = results;
}
public string Result
{
get
{
base.RaiseExceptionIfNecessary();
return ((string)(this.results[0]));
}
}
}
/// <summary>
/// Create a partial class file for the service reference (reference.cs) that assigns
/// this interface to the class - then you can use this reference instead of the
/// one that isn't working
/// </summary>
public interface IMessageServiceClient
{
event System.EventHandler<GetMessageCompletedEventArgsAdapter> GetMessageCompleted;
event System.EventHandler<AsyncCompletedEventArgs> UpdateMessageCompleted;
void GetMessageAsync();
void GetMessageAsync(object userState);
void UpdateMessageAsync(string message);
void UpdateMessageAsync(string message, object userState);
}
}
Then I just needed to create a partial class which extends the proxy class generated by the service reference:
using System;
using HelloWorld.Interfaces.Services;
using System.Collections.Generic;
namespace HelloWorld.Core.Web.Services
{
public partial class HelloWorldMessageServiceClient : IMessageServiceClient
{
#region IMessageServiceClient Members
private event EventHandler<GetMessageCompletedEventArgsAdapter> handler;
private Dictionary<EventHandler<GetMessageCompletedEventArgsAdapter>, EventHandler<GetMessageCompletedEventArgs>> handlerDictionary
= new Dictionary<EventHandler<GetMessageCompletedEventArgsAdapter>, EventHandler<GetMessageCompletedEventArgs>>();
/// <remarks>
/// This is an adapter event which allows us to apply the IMessageServiceClient
/// interface to our MessageServiceClient. This way we can decouple our modules
/// from the implementation
/// </remarks>
event EventHandler<GetMessageCompletedEventArgsAdapter> IMessageServiceClient.GetMessageCompleted
{
add
{
handler += value;
EventHandler<GetMessageCompletedEventArgs> linkedhandler = new EventHandler<GetMessageCompletedEventArgs>(HelloWorldMessageServiceClient_GetMessageCompleted);
this.GetMessageCompleted += linkedhandler;
handlerDictionary.Add(value, linkedhandler);
}
remove
{
handler -= value;
EventHandler<GetMessageCompletedEventArgs> linkedhandler = handlerDictionary[value];
this.GetMessageCompleted -= linkedhandler;
handlerDictionary.Remove(value);
}
}
void HelloWorldMessageServiceClient_GetMessageCompleted(object sender, GetMessageCompletedEventArgs e)
{
if (this.handler == null)
return;
this.handler(sender, new GetMessageCompletedEventArgsAdapter(new object[] { e.Result }, e.Error, e.Cancelled, e.UserState));
}
#endregion
}
}
This is an explicit implementation of the event handler so I can chain together the events. When user registers for my adapter event, I register for the actual event fired. When the event fires I fire my adapter event. So far this "Works On My Machine".
Passing around the interface (once you have instantiated the client) should be as simply as using HelloWorldMessageService instead of the HelloWorldMessageServiceClient class.
In order to update the UI you need to use the Dispatcher object. This lets you provide a delegate that is invoked in the context of the UI thread. See this blog post for some details.
You can make this much simpler still.
The reason the proxy works and your copy of the contract does not is because WCF generates the proxy with code that "Posts" the callback back on the calling thread rather than making the callback on the thread that is executing when the service call returns.
A much simplified, untested, partial implementation to give you the idea of how WCF proxies work looks something like:
{
var state = new
{
CallingThread = SynchronizationContext.Current,
Callback = yourCallback
EndYourMethod = // assign delegate
};
yourService.BeginYourMethod(yourParams, WcfCallback, state);
}
private void WcfCallback(IAsyncResult asyncResult)
{
// Read the result object data to get state
// Call EndYourMethod and block until the finished
state.Context.Post(state.YourCallback, endYourMethodResultValue);
}
The key is the storing of the syncronizationContext and calling the Post method. This will get the callback to occur on the same thread as Begin was called on. It will always work without involving the Dispatcher object provided you call Begin from your UI thread. If you don't then you are back to square one with using the Dispatcher, but the same problem will occur with a WCF proxy.
This link does a good job of explaining how to do this manually:
http://msdn.microsoft.com/en-us/library/dd744834(VS.95).aspx
Just revisiting old posts left unanswered where I finally found an answer. Here's a post I recently wrote that goes into detail about how I finally handled all this:
http://www.developmentalmadness.com/archive/2009/11/04/mvvm-with-prism-101-ndash-part-6-commands.aspx