Drawing on Form_Load C++/CLI - c++-cli

I'm drawing something on my panel with a method and when I call this method via a button it does draw, but when I call this method on Form_Load it doesn't draw anything. When I debug it, it actually goes through the code without any problem, but still it won't draw anything.
below you can see the Form_Load and the Button_Click events:
private: System::Void SelectElementForm_Load(System::Object^ sender, System::EventArgs^ e)
{
if (ElementList->Count > 0)
{
Index = 0;
DrawLinesInLayout();
}
}
and the button
private: System::Void btnLeft_Click(System::Object^ sender, System::EventArgs^ e)
{
if (ElementList->Count > 0)
{
if (Index + 1 > 1)
{
Index--;
DrawLinesInLayout();
}
else
{
Index = ElementList->Count - 1;
DrawLinesInLayout();
}
}
}
When I use the Paint-event it works for when my form pops up. But then I got the code twice in my program which is kinda pointless.
So my questions are:
Why isn't my Form_load using my method correctly and my button is?
Can I call the Paint event on a button click?

As Hans Passant mentioned, you can't draw on something that isn't there yet.
Solution: draw after it is created.
Invalidate(); doesn't work since there are variables that change in the drawing method (that's why there is an Indexchange in each call event).
Instead of using the Load event, use the Shown event. This will draw the lines on the form:
private: System::Void SelectElementForm_Shown(System::Object^ sender, System::EventArgs^ e)
{
if (ElementList->Count > 0)
{
Index = 0;
DrawLinesInLayout();
}
}

Related

Incorrect value using LINQ on DataGridView [duplicate]

I have a winforms app and want to trigger some code when a checkbox embedded in a DataGridView control is checked / unchecked. Every event I have tried either
Triggers as soon as the CheckBox is clicked but before its checked state changes, or
Triggers only once the CheckBox looses its focus
I can't seem to find event that triggers immediately after the checked state changes.
Edit:
What I am trying to achieve is that when the checked state of a CheckBox in one DataGridView changes, the data in two other DataGridViews changes. Yet all the events I have used, the data in the other grids only changes after the CheckBox in the first DataGridView looses focus.
To handle the DatGridViews CheckedChanged event you must first get the CellContentClick to fire (which does not have the CheckBoxes current state!) then call CommitEdit. This will in turn fire the CellValueChanged event which you can use to do your work. This is an oversight by Microsoft. Do some thing like the following...
private void dataGridViewSites_CellContentClick(object sender,
DataGridViewCellEventArgs e)
{
dataGridViewSites.CommitEdit(DataGridViewDataErrorContexts.Commit);
}
/// <summary>
/// Works with the above.
/// </summary>
private void dataGridViewSites_CellValueChanged(object sender,
DataGridViewCellEventArgs e)
{
UpdateDataGridViewSite();
}
P.S. Check this article https://msdn.microsoft.com/en-us/library/system.windows.forms.datagridview.currentcelldirtystatechanged(v=vs.110).aspx
I found #Killercam's solution to work but was a bit dodgy if the user double clicked too fast. Not sure if other's found that the case either. I found a another solution here.
It uses the datagrid's CellValueChanged and CellMouseUp. Changhong explains that
"The reason for that is OnCellvalueChanged event won’t fire until the DataGridView thinks you have completed editing. This makes senses for a TextBox Column, as OnCellvalueChanged wouldn’t [bother] to fire for each key strike, but it doesn’t [make sense] for a CheckBox."
Here it is in action from his example:
private void myDataGrid_OnCellValueChanged(object sender, DataGridViewCellEventArgs e)
{
if (e.ColumnIndex == myCheckBoxColumn.Index && e.RowIndex != -1)
{
// Handle checkbox state change here
}
}
And the code to tell the checkbox it is done editing when it is clicked, instead of waiting till the user leaves the field:
private void myDataGrid_OnCellMouseUp(object sender,DataGridViewCellMouseEventArgs e)
{
// End of edition on each click on column of checkbox
if (e.ColumnIndex == myCheckBoxColumn.Index && e.RowIndex != -1)
{
myDataGrid.EndEdit();
}
}
Edit: A DoubleClick event is treated separate from a MouseUp event. If a DoubleClick event is detected, the application will ignore the first MouseUp event entirely. This logic needs to be added to the CellDoubleClick event in addition to the MouseUp event:
private void myDataGrid_OnCellDoubleClick(object sender,DataGridViewCellEventArgs e)
{
// End of edition on each click on column of checkbox
if (e.ColumnIndex == myCheckBoxColumn.Index && e.RowIndex != -1)
{
myDataGrid.EndEdit();
}
}
jsturtevants's solution worked great. However, I opted to do the processing in the EndEdit event. I prefer this approach (in my application) because, unlike the CellValueChanged event, the EndEdit event does not fire while you are populating the grid.
Here is my code (part of which is stolen from jsturtevant:
private void gridCategories_CellEndEdit(object sender, DataGridViewCellEventArgs e)
{
if (e.ColumnIndex == gridCategories.Columns["AddCategory"].Index)
{
//do some stuff
}
}
private void gridCategories_CellMouseUp(object sender, DataGridViewCellMouseEventArgs e)
{
if (e.ColumnIndex == gridCategories.Columns["AddCategory"].Index)
{
gridCategories.EndEdit();
}
}
Here is some code:
private void dgvStandingOrder_CellContentClick(object sender, DataGridViewCellEventArgs e)
{
if (dgvStandingOrder.Columns[e.ColumnIndex].Name == "IsSelected" && dgvStandingOrder.CurrentCell is DataGridViewCheckBoxCell)
{
bool isChecked = (bool)dgvStandingOrder[e.ColumnIndex, e.RowIndex].EditedFormattedValue;
if (isChecked == false)
{
dgvStandingOrder.Rows[e.RowIndex].Cells["Status"].Value = "";
}
dgvStandingOrder.EndEdit();
}
}
private void dgvStandingOrder_CellEndEdit(object sender, DataGridViewCellEventArgs e)
{
dgvStandingOrder.CommitEdit(DataGridViewDataErrorContexts.Commit);
}
private void dgvStandingOrder_CurrentCellDirtyStateChanged(object sender, EventArgs e)
{
if (dgvStandingOrder.CurrentCell is DataGridViewCheckBoxCell)
{
dgvStandingOrder.CommitEdit(DataGridViewDataErrorContexts.Commit);
}
}
following Killercam'answer, My code
private void dgvProducts_CellContentClick(object sender, DataGridViewCellEventArgs e)
{
dgvProducts.CommitEdit(DataGridViewDataErrorContexts.Commit);
}
and :
private void dgvProducts_CellValueChanged(object sender, DataGridViewCellEventArgs e)
{
if (dgvProducts.DataSource != null)
{
if (dgvProducts.Rows[e.RowIndex].Cells[e.ColumnIndex].Value.ToString() == "True")
{
//do something
}
else
{
//do something
}
}
}
This also handles the keyboard activation.
private void dgvApps_CellContentClick(object sender, DataGridViewCellEventArgs e)
{
if(dgvApps.CurrentCell.GetType() == typeof(DataGridViewCheckBoxCell))
{
if (dgvApps.CurrentCell.IsInEditMode)
{
if (dgvApps.IsCurrentCellDirty)
{
dgvApps.EndEdit();
}
}
}
}
private void dgvApps_CellValueChanged(object sender, DataGridViewCellEventArgs e)
{
// handle value changed.....
}
Ben Voigt found the best solution in a comment-reply above:
private void dgvStandingOrder_CurrentCellDirtyStateChanged(object sender, EventArgs e)
{
if (dgvStandingOrder.CurrentCell is DataGridViewCheckBoxCell)
dgvStandingOrder.CommitEdit(DataGridViewDataErrorContexts.Commit);
}
Seriously, that's ALL you need.
What worked for me was CurrentCellDirtyStateChanged in combination with datagridView1.EndEdit()
private void dataGridView1_CurrentCellDirtyStateChanged( object sender, EventArgs e ) {
if ( dataGridView1.CurrentCell is DataGridViewCheckBoxCell ) {
DataGridViewCheckBoxCell cb = (DataGridViewCheckBoxCell)dataGridView1.CurrentCell;
if ( (byte)cb.Value == 1 ) {
dataGridView1.CurrentRow.Cells["time_loadedCol"].Value = DateTime.Now.ToString();
}
}
dataGridView1.EndEdit();
}
It's all about editing the cell, the problem that is the cell didn't edited actually, so you need to save The changes of the cell or the row to get the event when you click the check box so you can use this function:
datagridview.CommitEdit(DataGridViewDataErrorContexts.CurrentCellChange)
with this you can use it even with a different event.
I have found a simpler answer to this problem. I simply use reverse logic. The code is in VB but it is not much different than C#.
Private Sub DataGridView1_CellContentClick(sender As Object, e As
DataGridViewCellEventArgs) Handles DataGridView1.CellContentClick
Dim _ColumnIndex As Integer = e.ColumnIndex
Dim _RowIndex As Integer = e.RowIndex
'Uses reverse logic for current cell because checkbox checked occures
'after click
'If you know current state is False then logic dictates that a click
'event will set it true
'With these 2 check boxes only one can be true while both can be off
If DataGridView1.Rows(_RowIndex).Cells("Column2").Value = False And
DataGridView1.Rows(_RowIndex).Cells("Column3").Value = True Then
DataGridView1.Rows(_RowIndex).Cells("Column3").Value = False
End If
If DataGridView1.Rows(_RowIndex).Cells("Column3").Value = False And
DataGridView1.Rows(_RowIndex).Cells("Column2").Value = True Then
DataGridView1.Rows(_RowIndex).Cells("Column2").Value = False
End If
End Sub
One of the best things about this is no need for multiple events.
I've tried some answers from here, but I've always had some kind of problem (like double clicking or using the keyboard). So, I combined some of them and got a consistent behavior (it's not perfect, but works properly).
void gridView_CellContentClick(object sender, DataGridViewCellEventArgs e) {
if(gridView.CurrentCell.GetType() != typeof(DataGridViewCheckBoxCell))
return;
if(!gridView.CurrentCell.IsInEditMode)
return;
if(!gridView.IsCurrentCellDirty)
return;
gridView.EndEdit();
}
void gridView_CellMouseUp(object sender, DataGridViewCellMouseEventArgs e) {
if(e.ColumnIndex == gridView.Columns["cFlag"].Index && e.RowIndex >= 0)
gridView.EndEdit();
}
void gridView_CellValueChanged(object sender, DataGridViewCellEventArgs e) {
if(e.ColumnIndex != gridView.Columns["cFlag"].Index || e.RowIndex < 0)
return;
// Do your stuff here.
}
The Code will loop in DataGridView and Will check if CheckBox Column is Checked
private void dgv1_CellMouseUp(object sender, DataGridViewCellMouseEventArgs e)
{
if (e.ColumnIndex == 0 && e.RowIndex > -1)
{
dgv1.CommitEdit(DataGridViewDataErrorContexts.Commit);
var i = 0;
foreach (DataGridViewRow row in dgv1.Rows)
{
if (Convert.ToBoolean(row.Cells[0].Value))
{
i++;
}
}
//Enable Button1 if Checkbox is Checked
if (i > 0)
{
Button1.Enabled = true;
}
else
{
Button1.Enabled = false;
}
}
}
In the event CellContentClick you can use this strategy:
private void myDataGrid_CellContentClick(object sender, DataGridViewCellEventArgs e)
{
if (e.ColumnIndex == 2)//set your checkbox column index instead of 2
{ //When you check
if (Convert.ToBoolean(myDataGrid.Rows[e.RowIndex].Cells[2].EditedFormattedValue) == true)
{
//EXAMPLE OF OTHER CODE
myDataGrid.Rows[e.RowIndex].Cells[5].Value = DateTime.Now.ToShortDateString();
//SET BY CODE THE CHECK BOX
myDataGrid.Rows[e.RowIndex].Cells[2].Value = 1;
}
else //When you decheck
{
myDataGrid.Rows[e.RowIndex].Cells[5].Value = String.Empty;
//SET BY CODE THE CHECK BOX
myDataGrid.Rows[e.RowIndex].Cells[2].Value = 0;
}
}
}
The best way that I found (which also doesn't use multiple events) is by handling the CurrentCellDirtyStateChanged event.
private void dataGrid_CurrentCellDirtyStateChanged(object sender, EventArgs e)
{
if (dataGridMatten.CurrentCell.OwningColumn == dataGridMatten.Columns["checkBoxColumn"] && dataGridMatten.IsCurrentCellDirty)
{
dataGrid.CommitEdit(DataGridViewDataErrorContexts.Commit);
//your code goes here
}
}
To do this when using the devexpress xtragrid, it is necessary to handle the EditValueChanged event of a corresponding repository item as described here. It is also important to call the gridView1.PostEditor() method to ensure the changed value has been posted. Here is an implementation:
private void RepositoryItemCheckEdit1_EditValueChanged(object sender, System.EventArgs e)
{
gridView3.PostEditor();
var isNoneOfTheAboveChecked = false;
for (int i = 0; i < gridView3.DataRowCount; i++)
{
if ((bool) (gridView3.GetRowCellValue(i, "NoneOfTheAbove")) && (bool) (gridView3.GetRowCellValue(i, "Answer")))
{
isNoneOfTheAboveChecked = true;
break;
}
}
if (isNoneOfTheAboveChecked)
{
for (int i = 0; i < gridView3.DataRowCount; i++)
{
if (!((bool)(gridView3.GetRowCellValue(i, "NoneOfTheAbove"))))
{
gridView3.SetRowCellValue(i, "Answer", false);
}
}
}
}
Note that because the xtragrid doesnt provide an enumerator it is necessary to use a for loop to iterate over rows.
Removing the focus after the cell value changes allow the values to update in the DataGridView. Remove the focus by setting the CurrentCell to null.
private void DataGridView1OnCellValueChanged(object sender, DataGridViewCellEventArgs dataGridViewCellEventArgs)
{
// Remove focus
dataGridView1.CurrentCell = null;
// Put in updates
Update();
}
private void DataGridView1OnCurrentCellDirtyStateChanged(object sender, EventArgs eventArgs)
{
if (dataGridView1.IsCurrentCellDirty)
{
dataGridView1.CommitEdit(DataGridViewDataErrorContexts.Commit);
}
}
You can force the cell to commit the value as soon as you click the checkbox and then catch the CellValueChanged event. The CurrentCellDirtyStateChanged fires as soon as you click the checkbox.
The following code works for me:
private void grid_CurrentCellDirtyStateChanged(object sender, EventArgs e)
{
SendKeys.Send("{tab}");
}
You can then insert your code in the CellValueChanged event.
I use DataGridView with VirtualMode=true and only this option worked for me
(when both the mouse and the space bar are working, including repeated space clicks):
private void doublesGridView_CurrentCellDirtyStateChanged(object sender, EventArgs e)
{
var data_grid = (DataGridView)sender;
if (data_grid.CurrentCell.IsInEditMode && data_grid.IsCurrentCellDirty) {
data_grid.EndEdit();
}
}
private void doublesGridView_CellContentClick(object sender, DataGridViewCellEventArgs e)
{
if (e.ColumnIndex == CHECKED_COLUMN_NUM && e.RowIndex >= 0 && e.RowIndex < view_objects.Count) { // view_objects - pseudocode
view_objects[e.RowIndex].marked = !view_objects[e.RowIndex].marked; // Invert the state of the displayed object
}
}
this worked for me
private void employeeDataGridView_CellEndEdit(object sender, DataGridViewCellEventArgs e)
{
if (e.ColumnIndex == employeeDataGridView.Columns["employeeStatusColumn"].Index)
{
bool isChecked = (bool)employeeDataGridView.CurrentCell.Value;
if (isChecked)
{
MessageBox.Show("Checked " + isChecked); //out true;
}
else
{
MessageBox.Show("unChecked " + isChecked);
}
}
}
private void employeeDataGridView_CellMouseUp(object sender, DataGridViewCellMouseEventArgs e)
{
if (employeeDataGridView.DataSource != null)
{
if (e.ColumnIndex == employeeDataGridView.Columns["employeeStatusColumn"].Index && e.RowIndex != -1)
{
employeeDataGridView.EndEdit();
}
}
}
private void dataGridViewPendingBill_CellContentClick(object sender, DataGridViewCellEventArgs e)
{
bool isChecked = (bool) dataGridViewPendingBill[e.ColumnIndex, e.RowIndex].EditedFormattedValue;
if (isChecked)
{
totalAmount += int.Parse(dataGridViewPendingBill.Rows[e.RowIndex].Cells["Amount"].Value.ToString());
textBoxAmount.Text = totalAmount.ToString();
}
else
{
totalAmount -= int.Parse(dataGridViewPendingBill.Rows[e.RowIndex].Cells["Amount"].Value.ToString());
textBoxAmount.Text = totalAmount.ToString();
}
dataGridViewPendingBill.EndEdit();
}

C++/CLI Windows Form change gif then to image

The code is simple. After a button press, change current image to the gif, then to the image after the gif.
The goal is have the gif play, then switch to the jpg. From the get go, this does not work. I've tried different timing techniques such as using Sleep(), for loops, and a mix of the two. This doesn't this doesn't give the gif time to play at all. The image remains as the primary, delays for however long and jumps to the jpg.
After a button press how can I change images, even gifs, in a specified order with a specified delay time between each?
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e)
{
pictureBox1->Load("gif");
pictureBox1->Load("jpg");
}
Thanks to some help from Michail who posted here, I was able to find a solution to the problem. The form had a predetermined jpg in pictureBox1. This code allows a gif to play for a determined amount of time in pictureBox1. Once that time has been met, it changes the image in pictureBox1 to a different jpg than before. This method could also be used as a timed loading screen if one finds a way to apply it as such. Hope this helps someone in the future.
#pragma endregion
public:
static int second = 0;
private: System::Void timer1_Tick(System::Object^ sender, System::EventArgs^ e)
{
if(second != 42)
{
second++;
}
if(second >= 42)
{
pictureBox1->Load(".jpg");
timer1->Enabled=false;
}
}
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e)
{
pictureBox1->Load(".gif");
timer1->Enabled=true;
}
Try this
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e)
{
pictureBox1->Load("gif");
Timer->Enabled=true;
}
private: System::Void Timer_tick(System::Object^ sender, System::EventArgs^ e)
{
pictureBox1->Load("jpg");
}

Trying to get HorizontalOffset, always returns 0

I am writing an app with C#/xaml for Windows8 Metro.
I have a Scrollviewer and would like to get the horizontaloffset.
I tryed it with this:
private void ScrollViewer_ViewChanged_1(object sender, ScrollViewerViewChangedEventArgs e)
{
int i = Convert.ToInt32(GetValue(ScrollViewer.HorizontalOffsetProperty));
}
but i is always 0, althrough in the debugger it shows me an offset of 221.09 and i scrolled down!
Michael
If you scrolled down - your horizontal offset wouldn't change unless you scrolled horizontally.
Perhaps your event handler isn't on the ScrollViewer itself and if that's the case - you would need to call GetValue on the SV itself, e.g.
private void ScrollViewer_ViewChanged_1(object sender, ScrollViewerViewChangedEventArgs e)
{
int i = Convert.ToInt32(myScrollViewer.GetValue(ScrollViewer.HorizontalOffsetProperty));
}
or better yet just do this:
private void ScrollViewer_ViewChanged_1(object sender, ScrollViewerViewChangedEventArgs e)
{
int i = Convert.ToInt32(myScrollViewer.HorizontalOffset);
}

How to pass variable from one button click function to another?

Its kinda dummy question, but how to pass variable from one button click function to another? lets say I have
private: System::Void button2_Click(System::Object^ sender, System::EventArgs^ e) {
string x;
}
private: System::Void button3_Click(System::Object^ sender, System::EventArgs^ e) {
passWord(y);
}
and I want to pass variable x to function passWord(y) which launches when I click button3.
Any ideas?
well there are many ways to do it. one method is define a class member, such as
String ^ x = "some text";
then you can use this string in both button event handlers

CF keyDown event (timed)

I need an event for my CF application, that would trigger after user has pressed an held his finger on the control for 2 seconds. What event can i use, since keyDown event is already used.
Well, KeyDown is pretty irrelevant for capturing the length of time a finger is pressed. The use of the finger relates to the events Click, MouseDown, MouseUp and MouseMove.
To get the behaviour you're after, the events you should be interested in are MouseDown and MouseUp.
I suggest the best way to do this would be to create your own control base class. Here's one I made earlier (not tested, but should give you a general idea of what to do):
public partial class BaseControl : UserControl
{
public BaseControl()
{
InitializeComponent();
base.MouseDown += new MouseEventHandler(BaseControl_MouseDown);
base.MouseUp += new MouseEventHandler(BaseControl_MouseUp);
MouseHeldTimer = new Timer();
MouseHeldTimer.Interval = 2000;
MouseHeldTimer.Tick += new EventHandler(mouseHeldTimer_Tick);
}
protected Timer MouseHeldTimer;
protected bool MouseIsDown;
void mouseHeldTimer_Tick(object sender, EventArgs e)
{
this.MouseHeldTimer.Enabled = false;
if (this.MouseHeldDown != null)
{
this.MouseHeldDown(sender, e);
}
}
void BaseControl_MouseDown(object sender, MouseEventArgs e)
{
this.MouseHeldTimer.Enabled = true;
}
void BaseControl_MouseUp(object sender, MouseEventArgs e)
{
this.MouseHeldTimer.Enabled = false;
}
public event MouseHeldDownHandler MouseHeldDown;
public delegate void MouseHeldDownHandler(object sender, EventArgs e);
}
Basically, the MouseHeldTimer will start with an interval of 2 seconds the moment the user touches their finger to the screen. If the user lifts their finger the timer is stopped. If the user's finger is down for longer than 2 seconds, the delegate event MouseHeldDown will fire. You can then capture this event on your form by doing the following:
control.MouseHeldDown+= new EventHandler(control_MouseHeldDown);
Alternatively, if you only care about the form, you can just use the Form's DoubleClick event as that will fire after holding the mouse down for a second or two.