How to remove visual "plume" in UnrealEngine 4.9? - rendering

I have some visual effect in my game - something like "plume" (?) from moving objects. For example - video with "plume" after character: https://youtu.be/inMRun0ldzM
How to remove this effect?
Thank you!

It's bug in UnrealEngine 4.9.0:
https://answers.unrealengine.com/questions/297802/how-to-remove-visual-plume.html
https://answers.unrealengine.com/questions/298704/possible-renderer-bug.html

Related

Control/filter to show/hide on Data Studio

I'm trying to make a line chart on Data Studio but I'm going crazy.
I need to do a control/filter for METR_1, METR_2, METR_3, to hide/show them or just one of them.
DIMEN
METR_1
METR_2
METR_3
DIMEN1
Metr_1a
Metr_2a
Metr_3a
DIMEN2
Metr_1b
Metr_2b
Metr_3b
DIMEN3
Metr_1c
Metr_2c
Metr_3c
In all my solutions, I have to replace the dimension but I need it.
Do you have any advice?
Thanks anyway
Not sure if this solves your problem (could you share a screenshot of your line chart?) but you might be looking for the optional metric feature. More instructions at the link, but you can enable this by flipping a switch in the 'Metrics' panel.
Your report users will be able to select any combination of metrics (METR_1, METR_2, METR_3) for display, from the chart header.

How can I stop renamed items being italic?

Something that is really annoying me about Minecraft 1.13 is the fact that all renamed items are italic, and I cannot seem to try and figure out how to make it 'normal'. It was never like this in any previous versions, is there any way of fixing this? An example of what I mean can be found below.
The ItemStack code:
ItemStack emerald = new ItemStack(Material.SPAWNER);
ItemMeta emeraldMeta = emerald.getItemMeta();
emeraldMeta.setDisplayName(Main.colorCodes("&3&l» &aEmerald Golem Spawner &3&l«"));
emeraldMeta.setLore(emeraldLore);
emerald.setItemMeta(emeraldMeta);
The item inside of a GUI (as you can see, the name is in italic):
According to this thread in Spigot forums, this is a bug within Spigot/Minecraft.
There are a couple of issues referring to this in Mojang's Issue Tracker (1, 2).
Currently, the only way to fix it is to update your Spigot Version, according to user RockinChaos from the thread I quoted above.
You can build the latest Spring following this tutorial from Spring MC
Add &r before &3&l.

Why doesn't setImageInterlaceScheme() make a jpeg progressive?

I'm using php Gmagick to modify images. The following code works as expected except that the images are not progressive. Why? According to the GraphicsMagick docs it should. For reference, the input image is 666 x 1000.
$img = new Gmagick();
$img->setSize(900, 900)
->readImageBlob($image->getBytes())
->setImageInterlaceScheme(Gmagick::INTERLACE_PLANE)
->setImageResolution(96, 96)
->setImageFormat('jpeg')
->setCompressionQuality(70)
->resizeImage(900, 1351, Gmagick::FILTER_UNDEFINED, 1);
Note that
$img->getImageInterlaceScheme() === Gmagick::INTERLACE_PLANE
does return true after setting it.
Edit
I've tried both the INTERLACE_LINE and INTERLACE_PLANE constants. With neither seeming to have an effect on the output.
The original author created a bug on php.net (https://bugs.php.net/bug.php?id=66444), where the correct answer was eventually posted. You need to use the undocumented method:
->setInterlaceScheme(Gmagick::INTERLACE_LINE)
Instead of:
->setImageInterlaceScheme(Gmagick::INTERLACE_LINE)
This worked for me! For reference I am using PHP 5.4.20 with gmagick 1.1.7RC2 on top of GraphicsMagick 1.3.18.
The documentation you point to states:
Use Line to create an interlaced PNG or GIF or progressive JPEG image.
So, I think you should be setting the interlace to line.
->setImageInterlaceScheme(Gmagick::INTERLACE_LINE)
Note: I'm not sure if INTERLACE_LINE is an actual value. I assumed it was based on your code. Basically, try the line option.
Have you tried calling setImageInterlaceScheme before anything else? i cannot find the code, but maybe when you read the bits it already compose the image and then the interlacings takes no place.
$img
->setImageInterlaceScheme(Gmagick::INTERLACE_PLANE)
->readImageBlob($image->getBytes())
->setSize(900, 900)
->setImageResolution(96, 96)
->setImageFormat('jpeg')
->setCompressionQuality(70)
->resizeImage(900, 1351, Gmagick::FILTER_UNDEFINED, 1);
For sure the interlaceScheme has to be INTERLACE_PLANE, as you can read in the docs you already know http://www.graphicsmagick.org/GraphicsMagick.html#details-interlace
I've finally found the answer to this (using PHP IMagick) after struggling for weeks.
It turns out you have to set the image format to 'pjpeg' instead of just jpeg.
I have no idea why by by doing so my Images are correctly detect as progressive and render progressively in the browser.
I assume this will be the same for 'GMagick'
$im->setImageFormat('pjpeg')

How can I apply DragFlickBehavior in code?

How can I apply the win8nl DragFlickBehavior for a grid in code behind?
Any help will really appreciated.
Thanks in advance
I got the solution
Win8nl.Behaviors.DragFlickBehavior behaviour = new DragFlickBehavior();
WinRtBehaviors.Interaction.GetBehaviors(grdNew).Add(behaviour);
Behaviours are currently not supported on Win8Dev. Have a look at
http://winrtbehaviors.codeplex.com/
This post by the author shows how to use implement it
http://dotnetbyexample.blogspot.co.uk/2012/03/attached-behaviors-for-windows-8-metro.html

Every velocity tool escape function working except url()?

I can get $esc.html to work, but not $esc.url, it just comes up literal even though I follow example at: http://velocity.apache.org/tools/devel/generic/EscapeTool.html
Interestingly enough, on that page the url() section's head is "$attrib.name" instead of url().
Any ideas?
Thanks.
Worked for me in Tools 2.0. Maybe you have old version?
$esc.url("bread & butter") = bread+%26+butter