I created an app, that supports all the resolutions of apple devices. As a result, I have app preview images in the following resolutions:
iphone 6 plus
iphone 6
iphone 5
iphone 4 and below aspect ratio
ipad
The problem is, I deleted the images from my hard drive, and need the exact same images as I am adding app store descriptions in new languages. It would be very tedious to create the images again. Is there a way I can download the images I uploaded in their original resolution ?
EDIT: If I log into itunesconnect and try to right click on the images and copy / download, the images downloaded are of much lower resolution. Any suggestions ?
You can copy/download an app preview image with the same resolution as you added it. Click on the image in iTunesConnect and then you will see your image with original resolution in full screen mode.
Related
I have an app I am updating because of the Launch Screen requirement instead of launch images.
In so doing I came up with many many warnings that "views without any layout constrainsts may clip their content or overlap other views". When I went in and tried to address the problem no matter what I did the warnings multiplied. So I am attempting to rewrite my code to get the screen size and place and size my objects for each phone. The problem is that Xcode apparently does not recognize iPhone 6 screen size on the actual device. In the simulator iPhone 8 is recognized but I don't have an actual iPhone 8 to try out. I would assume it is the same size as the iPhone 6. I have looked on line and I saw this was a problem and possible fixes were to "make sure iPhone 6 launch images were available", but since launch images are no longer that isn't a solution. I also tried
if([UIScreen mainScreen].fixedCoordinateSpace.bounds.size.height == 667.0){
also but that didn't help either.
I can't believe Apple doesn't want to have developers not get the screen size for iPhone 6.
Is there a work around or new way to get screen size for iPhone 6?
Does this problem happen on iPhone 7 and 8 and iPhone 6,7,8 +?
I just saw that I have to include specific sized launch images with my launch screen with specific names. Is this true? How do I do this? Is there a GOOD tutorial?
I am at my wits end and need a solution.
I found a place where I created and installed images for all iphone and ipad portrait sizes and put them in Launchimage in my image asset folder. my app only runs in portrait so I didn't think I needed to make landscape images. Anyway, even with all the correct size images, iphone 6 4.7" and 5.5" it still launches seeing the iphone 6 as a 5. In fact now it launches with a blank screen no launch images showing up at all.
So I added the landscape views and had forgotten an iphone portrait view. Now in the simulator iphone 8 and 8+ are recognized as the correct device by height but the launch image still isn't loading for iphone 8 and 8+ as well as ipad 7gen, air3gen, and pro 9.7. Only loads images for iphone11, 11pro, 11promax and ipad pro11 and 12.9.
On the actual iphone 6 the launch images isn't loaded and it still is recognized as an iphone 5. This has to be a Mess up by Apple.
Suggestions?
Thanks
What if I only upload iPhone 6 screenshots? Of course the lower sizes will be resized, but what about the iPhone 6 plus? Won't there be any screenshots? Or just iPhone 6 screens?
Usually there will end up some kind of screenshots for your app, but I'd recommend using the 5.5-inch screenshots and check the "Use 5.5-Inch Display" for all other iPhone sizes.
Quoting from the official docs:
Screenshot Properties If your app is the same across device sizes and
localizations, you can use the highest resolution screenshot for each
device type; this set will scale appropriately for other device sizes
when viewed on the App Store in each localization available in iTunes
Connect. For example, if your app supports only the iPhone, you can
provide 5.5-inch display screenshots and you do not need separate
screenshots for the 4.7-inch, 4.0-inch and 3.5-inch displays. If your
app supports iPad, a 12.9-Inch Display screenshot is required.
It happened in the past that the store would automatically take 3.5-inch screenshots or just some kind of random screenshots where you have no real control of.
my web site get crashed when it opened in tablet or Ipad i did not know why although i did all the mediaqueries of all different resolution .
the website contains many animations and photos as SVG , I think that the problem is all those resoures is very heavy for the tablet and Ipad micro-processors , my question is there any solution for this problem
this is the link of the web site :
http://www.nineteen-web.fr/~baltha/beta/parallax/
and thank you in advance.
svg images are converted on the fly in bitmap images by the browser.
As you have lots of images, this should cause an overflow during the loading.
You can create a lighter version of the page for mobile or convert the svg images into png and decrease the size and the density of images with a drawing software.
I'd like to know where should I place images and videos so they could be visible for UIImagePicker.
I opend folder /IPhone Simulator/5.1/Media/ pasted there images.
However they are not visible for UIImagePickerController. But when I download an image from website using iPhone simulator, this image become visible for Picker (I did't try it for videos because I don't know how to download videos from simulator).
So I'd like to know where and how should I place images and videos in /IPhone Simulator/5.1/Media folder.
Kind Regards
I have xcode 4.5.2 and work with iOS 6. I need create photo library, and i must keep photo and show my app with only simulator. And i can't find directory where i can paste my photos (like photo library on iPhone) for further browse this photo to my app. Or how browse photos to app Photo in iOS Simulator. I saw some links like
Users/Library/Application Support/iPhone Simulator/5.0/Media/DCIM
but i have not such directory =(
So if i will use
UIImagePickerControllerSourceTypePhotoLibrary
where i must find photos, if i use only iOS Simulator without any apple devices?
You may need to create DCIM if it doesn't already exist.
You can add photos from safari in the simulator, by Tapping and Holding on the image. If you drag an image (or any other file, like a PDF) to the simulator, it will immediately open Safari and display the image, so this is quite an easy way of getting images to it.
simple steps :
1) Drag & Drop image onto simulator
- this will open a browser with your image
2) Click & hold image
- this will open options
3) save image
- this will copy image onto simulator
here is how you add an image to the photos in your xcode simulator. start the simulator by selecting your app and run it. then stop the run operation in xcode so you can go to the home screen in your simulator. drag and drop an image into your simulator screen. depending to what version of the xcode you are using it will differ how you save the image. i use Xcode 4.5. in 4.5 when you drop the image it opens a web view like window. on the butom of the screen you can tap the middle icon and it gives you the option and icons for sharing. just save the image to photos in there and there you have it. hope this helps.