I have a very simple Windows Forms Application. And, in Windows (or, atleast Windows Forms Applications), when you press Enter while inside a Single-line TextBox Control, you hear a Ding. It's an unpleasent sound, that indicated you cannot enter a newline, because it is a single-line TextBox.
This is all fine. However, in my Form, I have 1 TextBox, and a Search Button. And I am allowing the user to Perform a search by pressing Enter after they've finished typing, so they don't have to use the mouse to click the Search Button.
But this Ding sound occurs. It's very annoying.
How can we make it so just that sound doesn't play at all in my Form?
#David H - Here's how I'm detecting the enter pressing:
private void textBox1_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
// Perform search now.
}
}
It works for me:
private void textBox1_KeyDown(object sender, KeyEventArgs e)
{
//Se apertou o enter
if (e.KeyCode == Keys.Enter)
{
//enter key is down
this.doSomething();
e.Handled = true;
e.SuppressKeyPress = true;
}
}
The SuppressKeyPress is the really trick. I hope that help you.
Check out the Form.AcceptButton property. You can use it to specify a default button for a form, in this case for pressing enter.
From the docs:
This property enables you to designate
a default action to occur when the
user presses the ENTER key in your
application. The button assigned to
this property must be an
IButtonControl that is on the current
form or located within a container on
the current form.
There is also a CancelButton property for when the user presses escape.
Try
textBox.KeyPress += new KeyPressEventHandler(keypressed);
private void keypressed(Object o, KeyPressEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
e.Handled = true; //this line will do the trick
}
}
Just add e.SuppressKeyPress = true; in your "if" statement.
private void textBox1_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
//If true, do not pass the key event to the underlying control.
e.SuppressKeyPress = true; //This will suppress the "ding" sound.*/
// Perform search now.
}
}
You can Use KeyPress instead of KeyUp or KeyDown its more efficient
and here's how to handle
private void textBox1_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == (char)Keys.Enter)
{
e.Handled = true;
button1.PerformClick();
}
}
and say peace to the 'Ding'
Use SuppressKeyPress to stop continued processing of the keystroke after handling it.
public class EntryForm: Form
{
public EntryForm()
{
}
private void EntryTextBox_KeyDown(object sender, KeyEventArgs e)
{
if(e.KeyCode == Keys.Enter)
{
e.Handled = true;
e.SuppressKeyPress = true;
// do some stuff
}
else if(e.KeyCode == Keys.Escape)
{
e.Handled = true;
e.SuppressKeyPress = true;
// do some stuff
}
}
private void EntryTextBox_KeyUp(object sender, KeyEventArgs e)
{
if(e.KeyCode == Keys.Enter)
{
// do some stuff
}
else if(e.KeyCode == Keys.Escape)
{
// do some stuff
}
}
}
On WinForms the Enter key causes a Ding sound because the form property AcceptButton is not specified.
If you don't need an AcceptButton the ding sound can be suppressed by setting the form KeyPreview to true and enter the following KeyPress event:
private void Form_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == '\r')
e.Handled = true;
}
No matter what control is active, there will be no more ding sound when pressing the Enter key. Since the key event proccessing order is KeyDown, KeyPress and KeyUp the Enter key will still work for the KeyDown events for the controls.
I stumbled on this post while trying to handle a KeyDown this worked for me.
If e.KeyCode = Keys.Enter Then
e.SuppressKeyPress = True
btnLogIn.PerformClick()
End If
Supressing the Key Press stops the event from being sent to the underlying control. This should work if you're manually handling everything that the enter key will be doing within that textbox. Sorry about the Visual Basic.
$("#txtSomething").keypress(function (e) {
if (e.which == 13) {
e.Handled = true; //This will prevent the "ding" sound
//Write the rest of your code
}
});
There is a very little chance anyone gets to this answer but some other answers are truly scary. Suppressing event on KeyDown kills 2 additional events in one strike. Setting e.Handled property to true is useless in this context.
The best way is to set Form.AcceptButton property to the actual Search Button.
There is also another way of utilizing Enter key - some people may want it to act as TAB button. To do that, add a new Button, set its Location property outside of the Form area (i.e. (-100, -100)) - setting Visible property to false may disable Button handlers in some cases. Set Form.AcceptButton property to your new button. In Click event handler add following code
this.SelectNextControl(ActiveControl, true, true, true, true)
Now, you may want to transfer focus only when focus it on TextBox you may want to either test ActiveControl type or use e.Supress property in event handlers of controls not meant to use Enter as TAB
That's it. You don't even need to capture e.KeyCode
Set your Search button's IsDefault property to true. This will make it a default button and it will be auto-clicked when Enter is pressed.
Well I lived with this problem long enough and looked it up here.
After thinking about this for quite some time and wanting the simplest way to fix it I came up with the easiest but not so elegant way to fix it.
Here is what I did.
Put 2 invisible buttons "Ok" and "Cancel" on the form.
Set the AcceptButton and CancelButton Property on the form to the invisible buttons.
Added no code to the buttons!
This solved all the secondary problems listed in this thread including the ToolStripMenu. My biggest complaint was the BindingNavigator, when I would enter a record number into the Current position to navigate to and pressed enter.
As per the original question in which the programmer wanted a search function when the enter button was pressed I simply put the search code in the invisible OK Button!
So far this seems to solve all problems but as we all know with Visual Studio, something will probably crop up.
The only other possible elegant way I could think of would be to write a new keystroke handling class which is way to much work for most of my projects.
You can set your textbox multi-line to true then handle the Enter key press.
private void yourForm_Load(object sender, EventArgs e)
{
textBox1.Multiline = true;
}
//then write your TextBox codes
private void textBox1_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
// doSomething();
}
}
i changed the textbox properties for an multiline textbox and it works for me.
Concerning the e.SuppressKeyPress = true; solution, it works fine by itself. Setting SuppressKeyPress to true also sets Handled to true, so there's no need to use e.Handled= true;
void RTextBox_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyData == Keys.Enter)
{
//do ...
bool temp = Multiline;
Multiline = true;
e.Handled = true;
Multiline = temp;
}
}
Related
I have a pair of ComboBox controls having IsEditable() true as well as false.
When I am scrolling through my application or moving my application window (by clicking on the title bar) with list popup open, I would like to close the ComboBox list popup as otherwise there would be a weird delay in aligning the list correctly below the control.
Is this possible in UWP with WinRT/C++? If so, kindly suggest how to.
I did an investigation to find if any events are there to handle in such a scenario when ComboBox control is essentially displaced from initial position while moving the app window/scrolling the app, but couldn't find any help.
Edit: Adding ComboBox image from XAML Controls Gallery to demonstrate the behaviour. In case if IsEditable set as true, when popup is opened and application is scrolled then popup goes outside the window. Instead I would like to dismiss the popup itself. However, if IsEditable is set as false then we cannot scroll until the popup is dismissed.
Update: The code I tested for PointerWheelChanged
void CBFile2022X::OnPointerWheelChangedHandler( Windows::Foundation::IInspectable const& sender,
Windows::UI::Xaml::Input::PointerRoutedEventArgs const& eventargs )
{
OutputDebugString( L"PointerWheelChanged" );
if( ComboBox != nullptr )
{
ComboBox.IsEnabled( false );
ComboBox.IsEnabled( true );
}
}
I have to say that currently there is no event to detect if the application window is moved or changed its location.
Update:
You could handle the UIElement.PointerWheelChanged Event which will be fired when users scroll the mouse wheel. You could set the IsEnabled property of the ComboBox to false first and then set it to true, this will make the ComboBox lose its focus. Like:
private void Mypanel_PointerWheelChanged(object sender, PointerRoutedEventArgs e)
{
FontsCombo.IsEnabled = false;
FontsCombo.IsEnabled = true;
}
Update2:
If you are using a ScrollViewer you could try to handle the ScrollViewer.ViewChanging Event.
private void ScrollViewer_ViewChanging(object sender, ScrollViewerViewChangingEventArgs e)
{
FontsCombo.IsEnabled = false;
FontsCombo.IsEnabled = true;
}
The default behavior for the Slider.ValueChanged event is to trigger ValueChanged multiple times as the user drags the control. Is there a way to only trigger this event when the drag is over?
One thing I already tried was binding to the Thumb.DragStarted and Thumb.DragCompleted events, and adding some flags to control the process, but these events aren't fired if the user clicks in the body of the slider, outside the thumb.
If you don't want to customize the control you can handle the KeyUp event and the PointerCaptureLost events instead of handling the ValueChanged event.
private void slider_PointerCaptureLost(object sender, PointerRoutedEventArgs e)
{
HandleSliderValueChange();
}
private void slider_KeyUp(object sender, KeyRoutedEventArgs e)
{
//Make sure an arrow key, Home, or End was pressed
//either explicitly perform the flag checks
//if(e.Key.HasFlag(VirtualKey.Up & VirtualKey.Down & VirtualKey.Left & VirtualKey.Right & VirtualKey.Home & VirtualKey.End))
//or check the int values
int keyVal = (int)e.Key;
if(keyVal >= 35 && keyVal <= 40)
HandleSliderValueChange();
}
private void HandleSliderValueChange()
{
//your value changed code
}
This should call the HandleSliderValueChange method when the user finishes dragging, clicks on the slider itself, or uses the arrow, Home, or End keys to change the value.
I got a toolstripbutton, and when I click it, I want to make it stay "pressed" or "selected". Like a switch. And when I click another, make the pressed one "unpressed" again. Any ideas?
I think you want to use the CheckOnClick property. Set it to true, and the button should behave as you describe. In order to get (or set) the current state, use the Checked property.
Here is a full working sample:
public partial class Form1 : Form
{
private readonly IEnumerable<ToolStripButton> mutuallyExclusiveButtons;
public Form1()
{
InitializeComponent();
mutuallyExclusiveButtons = new[] { firstButton, secondButton };
}
private void ToolStripButton_Click(object sender, EventArgs e)
{
ToolStripButton button = sender as ToolStripButton;
if (button != null && button.Checked &&
mutuallyExclusiveButtons.Contains(button))
{
foreach (ToolStripButton item in mutuallyExclusiveButtons)
{
if (item != button) item.Checked = !button.Checked;
}
}
}
}
firstButton and secondButton are ToolStripButtons, both have CheckOnClick set to true, and their Clicked events hooked up to ToolStripButton_Click. This works also if there are more than two buttons in the group of buttons in which only one should be checked, just add any needed additional buttons to the mutuallyExclusiveButtons sequence.
As ChrisF said, what you are looking for is the "Checked" property. (The "CheckOnClick" property is actually not what you want, since you want a sort of mutually exclusive toggle between two ToolStripButtons.)
What you will need is to put code (into the click event of each button) that will set the Checked property of that button to True and the Checked property of the other button to False.
Actually, you can use CheckOnClick and then add code only to set the other button to False.
(Hmmm... I wonder when the Checked becomes set to True; can you capture the MouseUp etc. event of BOTH buttons into one handler, and uncheck BOTH buttons, and then CheckOnClick will check the appropriate one later? Just some geek stuff to complicate things unnecessarily in the name of simplifying things)
Maintain a flag as to what the status of a button is (pressed or normal). For each button press, call a method that refreshes the toolbar buttons to the correct state (either stay pressed or go back to normal).
I have a DataGridView with a checkbox column. I want to capture the value of the checkbox immediately when user changes it by clicking. I tried several events (CellValueChanged, CellClicked, CurrentCellDirtyStateChanged etc.) but nothing worked.
This is my code:
If dgvIDsTBC.CurrentRow.Cells(2).Value = True Then
MsgBox("True")
End If
Please help
Hope this helps
void dataGridView1_CellValueChanged(object sender, DataGridViewCellEventArgs e)
{
if (e.ColumnIndex == 3)
MessageBox.Show(dataGridView1[e.ColumnIndex, e.RowIndex].FormattedValue.ToString());
}
This i presume you would have done, now the catch is unless you move out of the cell the grid considers you are still editing ,So Add this part
void dataGridView1_CellMouseUp(object sender, DataGridViewCellMouseEventArgs e)
{
if (e.ColumnIndex == 3)
dataGridView1.EndEdit();
}
This should be fine for you, 3 is the checkbox column you intend it to work for
I'm using gridview with templates to show and edit some information from a sql database.
When I edit and change the data in that row and then click enter it automatically presses the highest on page button which uses submit to server set to true which means it'll try to delete instead of update.
I've have tried setting a panel round the gridview and setting the panel's default button to the "updatebutton" but it won't allow that because it can't 'see' the buttons.
I had a similar problem and I found a very simple workaround:
Place a button below the GridView and make it invisible by CSS (i.e. position: relative; left: -2000px)
Create a Panel around the GridView and give it as DefaultButton the ID of the button we just created.
Write the following line of code for the click-event of the button:
myGridView.UpdateRow(myGridView.EditIndex, false);
Whenever you press enter in the GridView now, the edited row will be confirmed.
You need to precess KeyDown or KeyPress event of the grid, and check if pressed key if Keys.Enter :
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void dataGridView1_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
button1_Click(this, EventArgs.Empty);
}
}
private void button1_Click(object sender, EventArgs e)
{
// Your logic here
}
}