Cocoa: Add command line functionality to existing GUI App - objective-c

I have an existing GUI mac app and I'd like to add command line call to it. For example, the GUI app called "Gallifrey" looks up the actor playing Dr. Who and optionally the companion. The GUI has a text field for year and a checkbox for "And companion" and a button to look up. From the command line, I imagine it would be:
> gallifrey -y2014 -c
> Peter Capaldi, Jenna Coleman
I found this mention of a solution on apple-dev http://lists.apple.com/archives/cocoa-dev/2009/Oct/msg01480.html
Is that still the suggested solution? I considered moving the logic into an XPC service and bundling a separate command line target, but that seems needlessly complicated.
Edit: To be clear, I'm not asking how to parse the args, I've done that, just how to decide between launching the GUI vs just returning the answer.

Option 2
Edit your main() function and in it decide whether to return an answer instead of launching NSApplicationMain. This way you keep technically one app, one executable, that supports both ways of launching.

Option 1
Move all of your app's code into a framework (your own framework in your own app bundle).
Make separate GUI and CLI app targets, and have them both link to the framework with all the required functionality.
Linked framework makes everything available in the same process, so there's least amount of code change required, and no XPC to worry about.
The downside is that your CLI is not a standalone executable, but needs to live inside the app bundle.

Related

Can I launch Dymola without the GUI?

I've got an application that I'm working on which currently takes a model, passes it to OpenModelica, compiles it, runs a simulation, and grabs the output. We'd like to switch over to use Dymola, but I can't figure out how to do this in a GUI-less fashion.
For instance, I've seen how I can use the javascript interface by running "dymola.exe -serverport 8082", but that actually still launches a GUI, and you can see everything running in the background when you use the javascript interface. Plus, closing the GUI kills the server.
Is there any way to use Dymola without a GUI? Note also that I can't simple use the .exe of a compile model, since compiling the model is one of the things I need to do.
Even easier is if there is a way for me to run my .mos file without the GUI launching.
you can use Dymola in command line mode and passing the right optional argument to not show its GUI.
You should use the following command :
C:/Program Files (x86)/Dymola 2016 FD01/bin64/Dymola.exe /nowindow myscript.mos
With the first part being the pass the the Dymola executable depending on where it was installed on your machine, the second one /nowindow being the optional argument stating that the GUI should not be displayed, and the third part path to your Modelica script which can contained the simulation setup.
Check the Dymola User Guide for additional details.
Best regards,
Gilles
From the command line, dymola.exe -nowindow.

Replicate class with main method as in Java IDE within Objective-C and Xcode 4

I have a simple question. Coming from a java background and having worked extensively with eclipse, netbeans or any other java IDE, is quite nice to have the possibility to add a main method to a class and execute it within the IDE, with just a click, and see the output.
I was looking for the same possibility within xcode4/objective-c but I couldn't find a way. From time to time, I like testing small piece of software, without compiling and running the whole project.
As I am still "thinking" in Java, could you suggest the proper way to achieve this with xcode4 from an "objective-c developer point of view" ?
thanks
There's not really a lightweight way to do this, but you have two options that I can think of depending on whether you want to keep the harness code you've written.
If you do, then you'd need to make a new target in your project for each class you drive with a harness, and have that target build just the class you are driving and a simple file with just the main code to drive that class.
If you don't, then you could make a target with a main, and each time you want to drive a different class, change which files are built, change the code in main, and rebuild.
This is assuming that you want to avoid both running and compiling the rest of your code. If you don't mind compiling everything, you could have one test-harness target that builds all of your classes, and either change main on the fly, or use #ifdefs or a runtime argument to decide which helper code to run.

is there anywhere where I could start MobileSubstrate tweaks programming?

After a search here on the forum I found a question like that, and it redirected me to a tutorial which gave em some basic instructions on manipulating SpringBoard with CapitainHook.
To start I'd like to do it with normal %hooks only. Any hint where I could start?
This little introduction is meant for whoever has a minimal knowledge on Objective-C and knows what he is doing.
NOTE: I will refer to the theos install path as $THEOS. This could be ~/theos, /var/theos, /usr/theos... Yeah.
The most popular way of creating MobileSubstrate extensions, also known as tweaks, is using Dustin Howett's theos build suite. Details follow:
What is theos?
So, we should start with what theos is not:
The Operating System
A Greek God
A compiler
And of course, what theos doesn't do:
Teaches you how to code.
Creates tweaks without having you to think
Sets up a whole building environment and/or installs the iOS SDK.
Theos is a cross-platform suite of development tools for managing, developing, and deploying iOS software without the use of Xcode, featuring:
A robust build system driven by GNU Make, which makes its Makefiles easily deployable through everywhere with theos installed too.
NIC, a project templating system which creates ready-to-build empty projects for varying purposes.
Logos, a built-in preprocessor-based library of directives designed to make MobileSubstrate extension development easy and with optimal code generation.
Automated packaging: Theos is capable of directly creating DEB packages for distribution in Cydia, the most popular mean of package distribution in the jailbreak scene.
How to install theos?
On OSX: Have the iOS SDK installed and follow these instructions.
On iOS: Install the BigBoss Recommended Tools package from Cydia and run installtheos3.
On Linux: Find a mean to have the toolchain installed, and follow these instructions.
On Windows: Nothing is impossible, but if you actually manage to do so, please let me know. :P
How to use theos?
This is a very asked question and too vague. Since theos is a whole suite of development tools, it doesn't make sense to ask How to use it, but more specifically, to ask How to create software using theos.
First of all, always have the Theos Makefile Reference in hand. It covers the basics of creating a theos Makefile, and that includes solving your linking issues adding a framework or private framework to the project.
Now, you can either create your own Makefile from scratch, create your little theos clone/symlink and start coding, but theos makes this step easier. You can just use nic.pl.
A very simple example of running NIC to create something can be found here. It's very straight-forward and sets you up right-away for programming.
Now, here's where we start getting back to topic.
Creating a tweak with theos
First of all, do not run NIC when inside $THEOS/bin. NIC will create the project directory exactly where you're running it from, and it avoids any project being created in $THEOS/bin. Therefore, you'll end up with a simple error which can be avoided by creating the project directory somewhere decent.
Run $THEOS/bin/nic.pl and choose the iphone/tweak template. You will be prompted by simple information which you may well know well how to answer, except for the last field: MobileSubstrate bundle filter.
Since a big part of MobileSubstrate is not just the hooker (the library which switches original methods/functions with yours), but also the loader (the part which gets your hooking to be inserted into certain processes), you have to supply this basic information for the Loader to know where to load your tweak. This field is but the bundle identifier for the application where this project will be inserted.
com.apple.springboard, the default option is the bundle identifier for SpringBoard, the application which is:
The iOS Homescreen
The launcher/displayer of common applications
The iOS Status Bar
Handler of some high-level essential background processes
Therefore, there's where many tweaks take place, altering behavior from something as trivial as app launching to something like how the whole homescreen UI looks like.
Programming a tweak with Logos
Now, the directory generated by NIC will contain:
The Theos Makefile, where you'll change information related to compiling
The control file, where you'll change packaging-related information
A symbolic link (or shortcut) to $THEOS named theos/
The main code file, defaulted as Tweak.xm. It is already added to the Makefile for compiling, so you can start coding right-away with it!
On knowing what to do
Now, you don't have SpringBoard's source code laying around, and you can't guess what methods to hook from nowhere. Therefore, you need a SpringBoard header set. For that, you need to use a tool named class-dump-z and run it into the SpringBoard binary (which is inside the iOS filesystem) to obtain header files including all class declarations and its methods inside the application.
From that (a deal of guessing and logging a method call is involved) you can start messing around with what you want in a tweak.
Of course, if you are not hooking SpringBoard you can use class-dump-z as you would in other binaries, such as UIKit, MobileSafari, etc.
Note that for when reversing App Store apps, they'll be encrypted. You'll need to decrypt those (I am unfortunately not allowed to tell you how-to), and then just run class-dump-z on them.
On obtaining private headers
Stuff like preference bundles require the headers for private frameworks, in that case the Preferences framework's headers. Else you'll get endless missing declaration errors (as I guess you could assume).
Getting them has the same logic applied the previous step. Run class-dump-z on, at this case, the Preferences binary and throw the headers at your INCLUDEPATH. The INCLUDEPATH is where the compiler will go looking for headers you include like #include <stdio.h>. Yes, stdio.h is inside one of the directories which build a compiler's INCLUDEPATH!
When compiling with a theos Makefile, $THEOS/include counts as part of your INCLUDEPATH, which means, you can just throw your dumped headers over there and include them later.
(Note that class-dumped headers aren't always perfect, so you're likely to have a couple of header-related compilation errors which can be easily fixed with something like removing a #import directive or changing it, or adding a couple of declarations.)
Code tips
You can't link against SpringBoard, so whenever you require a class from SpringBoard you have to use either the Logos %c directive or the objc_getClass function, as defined at <objc/runtime.h> to get it. Example: [%c(SBUIController) sharedInstance], [objc_getClass("SBUIController") sharedInstance].
When not knowing what a method does or how something works in SpringBoard, try disassembling it with IDA or others. I use IDA Demo (<- noob!) for my disassembling.
Looking at example code is amazingly helpful for both learning and figuring out how something works inside SpringBoard or others (again..). Great people at GitHub to have a projects looked at are rpetrich, chpwn, DHowett, EvilPenguin, and of course way more.
To also find about how SpringBoard and other works (...), have a look at a class's article at the iPhone Dev Wiki!
Epilogue
Wait, where's the good part? Where do I learn about coding in Tweak.xm?
Well, the original question was actually How to start MobileSubstrate tweaks programming?. You're all setup, hopefully with all headers placed, ready to type in make and see your project magically compiled with theos.
All you need to do is now to actually dig into your headers or your disassembly and go hooking, calling, etc.!
Logos Reference contains exactly how to hook and use other features of Logos, and the MobileSubstrate article on the devwiki is also a great read.
In case there is any doubt, don't hesitate joining the irc.saurik.com #theos IRC channel. It's a great way to discuss theos-related topics and ask questions. I'm mostly there, along with other greatly smart people ;)
You are looking for Theos created by DHowett.. Theos allows you to make tweaks, but it doesn't give you everything you need. You don't get every header for iOS, so you have to class-dump-z the frameworks/private-frameworks from the iOS SDK. Get started here: http://iphonedevwiki.net/index.php/Theos/Getting_Started, or join irc.saurik.net #theos for more help. You can also look at my projects that use theos: https://github.com/evilpenguin
You sound like you're looking for theos. Take a look at this, it should help get you started.

TestCase scripting framework

For our webapp testing environment we're currently using watin with a bunch of unit tests, and we're looking to move to selenium and use more frameworks.
We're currently looking at Selenium2 + Gallio + Xunit.net,
However one of the things we're really looking to get around is compiled testcases. Ideally we want testcases that can be edited in VS with intellisense, but don't require re-compilling the assembly every single time we make a small change,
Are there any frameworks likely to help with this issue?
Are there any nice UI tools to help manage massive ammount of testcases?
Ideally we want the testcase writing process to be simple so that more testers can aid in writing them.
cheers
You can write them in a language like ruby (e.g., IronRuby) or python which doesnt have an explicit compile step of such a manner.
If you're using a compiled a compiled language, it needs to be compiled. Make the assemblies a reasonable size and a quick Shift F6 (I rewire it to shift Ins) will compile your current project. (Shift Ctrl-B will typically do lots of redundant stuff). Then get NUnit to auto-re-run the tests when it detects the assembly change (or go vote on http://xunit.codeplex.com/workitem/8832 and get it into the xunit GUI runner).
You may also find that CR, R# and/or TD.NET have stuff to offer you in speeding up your flow. e.g., I believe CR detects which tests have changed and does stuff around that (at the moment it doesnt support the more advanced xunit.net testing styles so I dont use it day to day)
You wont get around compiling test frameworks if you add new tests..
However there are a few possibilities.
First:
You could develop a native language like i did in xml or similar format. It would look something like this:
[code]
action name="OpenProfile"
parameter name="Username" value="TestUser"
[/code]
After you have this your could simply take an interpreter and serialize this xml into an object. Then with reflection you could call the appropriate function in the corresponding class. After you have a lot of actions implemented of course perfectly moduled and carefully designed structure ( like every page has its own object and a base object that every page inherits from ), you will be able to add xml based tests on your own without the need of rebuilding the framework it self.
You see you have actions like, login, go to profile, go to edit profile, change password, save, check email etcetc. Then you could have tests like: login change password, login edit profile username... and so on and so fort. And you only would be creating new xmls.
You could look for frameworks supporting similar behavior and there are a few out there. The best of them are cucumber and fitnesse. These all support high level test case writing and low level functionality building.
So basically once you have your framework ready all your have to do is writing tests.
Hope that helped.
Gergely.

What causes difference in VB6 app testing result when running from Dev machine vs installed?

I'm new to VB6 but i'm currently in charge of maintaining a horror of editor like tool with plenty of forms, classes, modules and 3rd party tools all chunk together like the skin faces on that guy in the texas chainsaw massacre...
What i don't understand is why i get different results when i run the app in debugging mode, vs when i compiled it and run it on my devevelopment pc vs when i installed it on a different pc.
Yes i know i'm dumb, so please direct me to where i can find out more about this. I'm hoping to find out something like different linking, registry related etc connection that i'm simply not getting right now, i.e. something like wax on, wax off :P
The main pain in the neck is when i'm trying to debug some errors from my QA and i need to find a spare pc to test this on plus i can't directly debug because i don't know where the code is if i do it that manner.
Thanks.
i run the app in debugging mode vs when i compiled it and run it on my
devevelopment pc
When you compile you have the option of compiling to native code or pcode. The debugger runs using pcode only. Under rare circumstances when you compile to native code there will be a change in behavior. This particular is really rare. I used VB6 since it's release and I may get it once or twice a year. My application is a complex CAD/CAM creating shapes and running metal cutting machine and has two dozen DLLs. Not a typical situation. At home with my hobby software I never ran into this problem.
There are another class of errors that result from event sequencing problems. While VB6 isn't truly multi-tasking it has the ability to jump out of the current code block to process a event. If it re-enters the same block for the new event interesting things (to say the least) can result. I think this is the likely source of your problems as you software is an editor which is a highly interactive type of software.
In general the problem is fixed by reordering the effected areas. You find the effected area by inserting MsgBox or write to a text file to log where you are. I recommend logging to a text file as MsgBox tend to alter behavior that are timing or multi-tasking related.
Remember if a event fire while VB6 in the middle of a code block and there a DoEvents floating around then it will leave the code block process the event and return to the original code block. If it re-enters the same code block and you didn't mean for this to happen then you will have problems. And you will have different problems on different computers as the timing will be different for each.
The easiest way to deal with this type of issues is create some flag variables. In multi-tasking parlance they are known as semaphores or mutexes. WHen you enter a critical section of code, you set it true. When you leave the routine you set it to false. If it is already true when you enter that section of code you don't execute it.
when i installed it on a different pc.
These are usually the result of the wrong DLL installed. Most likely you have an older version while the target has a newer version. I would download the free Virtual PC and create a clean Window XP install to double check this.
If your problem is event timing this too can be different on different computers. This is found by logging (not MsgBox) suspect regions.
If you can display a screen shot or the text of your specific errors then I can help better.
The first thing to check would be the versions of all the dlls that your app depends on - including the service pack version of the VB6 dll.
Have you any more specific details about what's behaving differently?