Intellij: javafx application icon - intellij-idea

How to set default application bootstrapper(?) icon, builded by Intellij?

I think you are asking how to change the icon of an exe file.
First if you do not have the ico file get the picture you want from google and then convert it into an ico file. using: "http://convertico.com/"
I googled how to modify an exe file and actually modified the icon of an exe file from this link:
http://www.howtogeek.com/75983/stupid-geek-tricks-how-to-modify-the-icon-of-an-.exe-file/
read the above link and go through the steps for full solution.
it uses resource hacker which seems pretty well known and used.
but...
if you get access denied:
"I ended up changing googlechrome icon but was receiving access denied. So i saved as googlechrome1 on my desktop. renamed to googlechrome.exe (on Desktop).
next, I went to the location of googlechrome.exe - in program files deleted googlechrome.exe and then moved the clone from desktop to that location."

Related

Photoshop - simple Open File action on MAC

Could anyone send the ATN file with only one action -> opening PSD file on Mac?
I've made an action with a lot of steps, it's working good but only on Windows. There is no relative paths in PS actions, and i have no friend that has Mac. Could anyone prepare ATN file (so i will be able to copy "open psd file" step)?
Regards,
Luke
Short answer: this won't work. Even though Photoshop has "shortcuts" paths that are similar for both OSX and Windown (like ~/Desktop is a shortcut for desktop folder no matter of OS and username), Actions don't seem to recognize them. Furthermore, if you record an Open Action on Windows or Mac and open it in a different OS, you'll get a File or folder not found message for this step:
Here're two examples. In bot cases the top Action was made in Windows and the bottom one on Mac. This is a Mac screenshot:
and Windows:
Notice how Action1 on the Mac screenshot has File or folder not found message and on Windows there's the same message for Action2 from fromMac set.
Here's what you can do though.
insert Open as a Menu Item. This way user will be asked for a file you need every time a user calls the Action.
give the file you need to open as a pattern file (.pat) and ask a user to install it. This way you can fill a document with it using the Fill command.
most powerful: use a script. You can convert your action to a script file using the xtools: there's a script within it called ActionToJavascript: this will give you a .jsx file that you can use in Photoshop and that will work exactly as your action. And in this script you can specify a path for your action. Like here I'm specifying a file on my Desktop:
And this script will work on Mac.

Xcode "Building" a Project

Honestly, I don't fully understand my question, but hopefully I can still be fairly clear about it.
I just wrote a simple project in Objective-C/Xcode. It looks like Xcode generated an executable in a folder called "Debug" and when I double-click on it, it opens a terminal window and runs fine. However, while running, it reads from a text file in the same directory that it's in. So if I want move the executable to a different location, I also have to move the text file to the same location or it won't be able to find the text file.
My question is... when I download an application on my computer (like Google Chrome or Evernote), it comes as its own file and I can place it in any directory I like; there are no associated files I have to move whenever I move the "executable". Is there a way to generate a clean application like this using Xcode?

vb.net publishing file location

I'm using vs2010 pro and I've created a project and everything works fine. I have added a help file (.chm) to the project and set its properties to "content" and "output if newer".
My project resides on my C: drive in a folder; for example c:\myproject\whatever
When I publish my project, I publish it to a different location (on the network) z:\whatever
The project gets published to that location and the application works fine except for the fact that the .chm file ends up in my c:\myproject\debug directory and not on the network path that I published to. So my app can't find my .chm file after I publish it. It can only find it when I hit the green arrow and build it locally.
How do I force it to put everything in the publish folder that I choose when publishing?
Thanks.
I think the .chm is ending up in the debug directory for an unrelated reason. Anyway, to get it into the publish location, look on the Publish tab of the Application Explorer window, and click the Application Files button. Locate your .chm file in the list and change its status to 'Include'

I can drill back up from the Xcode build, but I can't drill back down starting from "Macintosh HD"

I need to upload my app file through Application Loader 2.7. But first I needed to get the apps location. I right-clicked on the app file in Xcode 4.3.2's Products folder and Show in Finder. I kept using the Finder Go > Enclosing Folder process to get back to Macintosh HD. Here is the path I wrote down:
Macintosh HD/Users/Steve/Library/Developer/Xcode/DerivedData/[appname]-[string of letters]/Build/Products/Debug-iphonesos/
Yet when I started to drill down from Macintosh HD, I could not find /Library once I got to Users/Steve. I double-checked and the path was correct when drilling up.
How do I make the /Library folder appear? I'm a PC guy.
Here's a link that may help: http://osxdaily.com/2011/07/04/show-library-directory-in-mac-os-x-lion/

Xcode: "The document could not be saved. You don’t have permission."

I'm getting this error when trying to save a file in Xcode 4:
"The document could not be saved. You don’t have permission. To view or change permissions, select the item in the Finder and choose File > Get Info."
Naturally, saving the file in TextMate works fine. Permissions: -rw-r--r--
Nothing changed from when it worked the last time.
Files are not locked, I tried rebooting, disk space is ok, files are on a local drive, error was googled. Any ideas?
Thanks.
Update: Also tried copying the files or renaming them. Directories are not locked. By the way, when I edited project configuration in Xcode it saves fine, I only met with the issue saving .m/.h files. I guess that copying the actual text in the files would work but I'm trying to find a bit less hardcore solution (bash script wouldn't be the issue but there could be other problems). It's not the simplest project either (~70 files, edited config).
Update 2: Found possible duplicate, doesn't really resolve the problem Unable to unlock file for editing in Xcode 4?
Update 3: Checked out earlier commit and when opening Xcode it said the project is locked. Checked out the same commit again and the error does not appear again (all files exc. DS_Store are tracked). What.
Update 4: I created a new user and set chmod -R 777 to the project directory. Editing now works fine. However I can't get it to work under my main account (I have all my preferences here.)
Rebooting fixed the error in my case.
Fixed by changing account name by following this guide. This essentialy creates a new account but with your old Home directory and within the process of transferring it fixes some file permissions.
(From above link:)
For Mac OS X v10.5 or later (do this twice if you want to keep your original username)
:
Enable the root user.
Log in as root.
Navigate to the /Users folder.
Select the Home folder with the short name you want to change, and rename it just like you would rename any folder. Keep in mind that the shortname must be all lowercase, with no spaces, and only contain letters.
Use the Users & Groups pane (Accounts pane in Mac OS X v10.6.8 or earlier) in System Preferences to create a new user with the Account name or Short Name that you used in the previous step.
Click OK when "A folder in the Users folder already has the name 'account name'. Would you like to use that folder as the Home folder for this user account?" Note: This will correct the ownership of all files in the Home folder, and avoid permissions issues with the contents.
Choose Log Out from the Apple menu.
Log in as the newly created user. You should be able to access all of your original files (on the desktop, in Documents, and in the other folders of this Home).
After verifying that your data is as expected, you can delete the original user account via the Users & Groups pane (Accounts pane in Mac OS X v10.6.8 or earlier).
Disable the root user.
Xcode 6 update: still seeing this problem.
Seems like an Xcode bug, because opening the file by clicking the error in the Issue navigator causes this problem, but if I open the file using the cmd+shift+O shortcut I am able to edit and save it. So for me the workaround is to not open the file by selecting the error and to open it using the Project navigator or Open quickly shortcut.
I upgraded to Lion and downloaded the new Xcode and found the same problem and found nothing to help, losing about three days trying to fix it. Then I realized that the Xcode 4, which is saved in the Applications folder, doesn't overwrite Xcode 3, which is in the Developer folder. When I was opening Xcode, I was opening version 3, not 4.
Make sure you're opening the right version.
open up the terminal and set
chmod 777
to the desired file or set
chmod -R 777
to the desired directory.
it should solve your problem
I just ran into this issue also. I was not able to fix it not by changing the permissions of the individual project file or folder. However, I was able to fix it by going into 'get info' on my user's home folder, reselecting the 'Read & Write' permissions for my user, and then clicking the gear->'apply to enclosed items'. Took it a while but then everything worked as expected. Hope it helps someone else.
This maybe helpful If you use CocoaPods: https://stackoverflow.com/a/38885499/3395008
I'm running Xcode 7.3 and CocoaPods 1.0.0. and this happens when trying to modify a file from a pod added as a development pod (i.e. from a local directory).
I just pod update again, when pod finished, Xcode will show an alert "The document has previously unsaved changes.", then click "Re-Save". that fix my issue.
I Had the same problem with actual swiftUI.
Solved the Problem easy:
Copy and paste the content from .swift-file to a word-document
Delete the swift-file
Close Xcode and reboot Hardware
New .swift-file in XCode and paste code from word-document
cmd+B ... cmd+r
I used to encounter the same problem several times, last time it was on Xcode 12.4
It seems like a bug for me, because it tells that some private file is modified despite I don't have any permissions to do so even if I want. Force quitting and relaunching the Xcode always helped before.